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rules
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---
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title: Code a question
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description: Part of the Story Games series that teaches you to code in Roblox. Code the first question asked to players.
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next: /education/build-it-play-it-story-games/test-and-save
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prev: /education/build-it-play-it-story-games/start-coding
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---
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Remember how you wrote a sentence for your story, then swapped a word out for a placeholder? It's time to give players a chance to add something to your experience.
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In the script, the placeholder you made will be a **variable**. In coding, variables are placeholders for information, in this case a word.
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You'll start by asking players a question. Then, they'll type in an answer that gets **stored** in the variable.
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## Create a variable
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Variables have names that tell programmers what they store. In this case, you'll create a variable called `name1` for the placeholder.
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1. Click below the dashed lines and type `local name1`.
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```lua
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-- GLOBAL VARIABLES
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local storyMaker = require(script:WaitForChild("StoryMaker"))
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-- Code controlling the game
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local playing = true
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while playing do
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storyMaker:Reset()
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-- Code story between the dashes
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-- =============================================
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local name1
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-- =============================================
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-- Add the story variable between the parenthesis below
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storyMaker:Write()
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-- Play again?
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playing = storyMaker:PlayAgain()
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end
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```
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## Set a variable
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Now players need to have a chance to put something inside the placeholder. To change a variable, it needs to be **set** to something using the **=** symbol.
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1. After `name1`, make sure to add a space and then type `=`.
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```lua
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while playing do
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storyMaker:Reset()
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-- Code story between the dashes
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-- =============================================
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local name1 =
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-- =============================================
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-- Add the story variable between the parenthesis below
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storyMaker:Write()
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end
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```
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2. After the equal sign, type `storyMaker:GetInput()`. The code must be typed exactly as is, and capital letters must match.
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```lua
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while playing do
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storyMaker:Reset()
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-- Code story between the dashes
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-- =============================================
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local name1 = storyMaker:GetInput()
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-- =============================================
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-- Add the story variable between the parenthesis below
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storyMaker:Write()
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end
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```
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## Type a question
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Variables can store different types of data including small numbers, true or false values, and strings. **String** type variables are special because they can store whole sentences. It's easy to spot string type variables because they're always in quotation marks "like this".
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The question to ask players will be a string variable.
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1. In `GetInput()`, click **between** the parentheses. Inside type a question enclosed by quotation marks.
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```lua
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-- Code story between the dashes
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-- =============================================
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local name1 = storyMaker:GetInput("What is your favorite name?")
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-- =============================================
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end
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```
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