mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-25 13:31:37 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
96
.cursor/rules/roblox/art/characters/testing/index.md
Normal file
96
.cursor/rules/roblox/art/characters/testing/index.md
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
---
|
||||
title: Testing characters
|
||||
comments:
|
||||
description: Verify the important aspects of your character model in Blender and in Studio.
|
||||
next: /art/characters/testing/blender
|
||||
---
|
||||
|
||||
It's important to constantly test your models during and after the creation process to ensure that your character can interact with various social and environmental elements in any experience.
|
||||
|
||||
Whether you are using a template character, or your own custom assets, use the information provided in [Test in Blender](../../../art/characters/testing/blender.md) and [Test in Studio](../../../art/characters/testing/studio.md) throughout your workflow to comprehensively test your assets and quality check your models.
|
||||
|
||||
Use the following table as an overview of common tests and resources to verify each component of your character model.
|
||||
|
||||
<Tabs>
|
||||
<TabItem label="Blender">
|
||||
<Alert severity = 'info'>
|
||||
You can apply the following workflows with any modeling software, though certain interfaces and instructions may differ between platforms. See [Testing in Blender](../../../art/characters/testing/blender.md) for additional information.
|
||||
</Alert>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th style={{width:"25%"}}>Component</th>
|
||||
<th>Testing recommendations</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Body-Parts.png" /> <br /><center>**Body Parts**</center></td>
|
||||
<td>When modeling, confirm that your geometry follows [avatar geometry specifications](../../../art/characters/specifications.md#geometry).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Texture-Map.png" /> <br /><center>**Textures**</center></td>
|
||||
<td>When texturing, confirm that your geometry follows [avatar texture specifications](../../../art/characters/specifications.md#textures). </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Rigging.png" /> <br /><center>**Rigging**</center></td>
|
||||
<td>Use [Blender's posing tools](../../../art/characters/testing/blender.md#body-skinning) to check the rigging and skinning quality of your asset.<br /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Facial-Animation-Data.png" /> <br /><center>**Face Animation**</center></td>
|
||||
<td>Confirm that [your FACS data](../../../art/characters/testing/blender.md#facial-animation-data) is present and correctly configured.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Cage-Mesh.png" /> <br /><center>**Cage Mesh**</center></td>
|
||||
<td>Manually verify that your cage mesh completely and tightly covers your character model and follows [avatar outer cage specifications](../../../art/characters/specifications.md#outer-cages).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/Component-Attachments.png" /> <br /><center>**Attachments**</center></td>
|
||||
<td>Manually verify that your attachment points are correctly positioned and follow [avatar attachment specifications](../../../art/characters/specifications.md#attachments).</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</TabItem>
|
||||
<TabItem label="Studio">
|
||||
|
||||
<Alert severity = 'info'>
|
||||
Roblox provides an uncopylocked testing place that includes quick access to various environments and testing features. See [Testing in Studio](../../../art/characters/testing/studio.md) for additional information.
|
||||
</Alert>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th style={{width:"25%"}}>Component</th>
|
||||
<th>Testing recommendations</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Emotes.png" /> <br /><center>**Body Parts**</center></td>
|
||||
<td>Verify your character's geometry while in [movement and animation](../../../art/characters/testing/studio.md#movement-and-animation).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Skin-Tone.png" /> <br /><center>**Textures**</center></td>
|
||||
<td>Test your character in [various lighting environments and skin tone colors](../../../art/characters/testing/studio.md#lighting-and-color).</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Outdoor-Environment.png" /> <br /><center>**Rigging**</center></td>
|
||||
<td>Use [animations and testing environments](../../../art/characters/testing/studio.md#movement-and-animation) to verify your character's rigging, skinning, and movement.</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Face-Animation.png" /> <br /><center>**Face Animation**</center></td>
|
||||
<td>[Cycle through various facial animations](../../../art/characters/testing/studio.md#movement-and-animation) to ensure your character can express common expressions.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Clothing-Try-On.png" /> <br /><center>**Cage Mesh**</center></td>
|
||||
<td>[Equip various clothing items](../../../art/characters/testing/studio.md#clothing-and-accessories) to check for fit and for any unexpected cosmetic issues.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="../../../assets/art/avatar/basic-creation/Testing-Clothing.png" /> <br /><center>**Attachments**</center></td>
|
||||
<td>[Equip various accessory items](../../../art/characters/testing/studio.md#clothing-and-accessories) to verify rigid accessory placement and orientation.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</TabItem>
|
||||
</Tabs>
|
||||
Loading…
Add table
Add a link
Reference in a new issue