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.cursor/rules/roblox/art/characters/creating/template-files.md
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---
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title: Template files
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description: Roblox provides template models to create your own unique avatar character in Blender.
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next: /art/characters/creating/head-objects
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prev: /art/characters/creating/
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---
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Each template comes pre-baked with the [necessary components of an avatar character](../../../art/characters/index.md#components-of-an-avatar) to save you time and effort in creating a custom avatar character. When creating characters from scratch, these individual components typically take a lot of time and a deep technical background in your modeling application. Templates allow you to skip several steps and work from a variety of base character shapes.
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<table>
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<thead>
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<tr>
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<th>Template prototype</th>
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<th></th>
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<th>Sample customizations</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<img src="../../../assets/art/avatar/templates/Muzzle-Prototype.png" /><br /><center>Muzzle head template</center>
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</td>
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<td>
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</td>
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<td>
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<img src="../../../assets/art/avatar/templates/Muzzle-Concepts.png" /><br />
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</td>
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</tr>
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<tr>
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<td>
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<img src="../../../assets/art/avatar/templates/Round-Prototype.png" /><br /><center>Round head template</center>
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</td>
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<td>
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</td>
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<td>
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<img src="../../../assets/art/avatar/templates/Round-Concepts.png" /><br />
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</td>
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</tr>
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</tbody>
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</table>
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You can choose from a variety of templates that best match your final design and save time on creating the technical components. The examples in the template tutorials utilize the [Round Blender template](../../../assets/art/reference-files/RoundMale.zip). Experiment with other templates to create your own unique character and final result.
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Each `.zip` contains a `.blend`, `.fbx`, and PBR texture `.png` files for that template model. If using Blender or following the [template creation guides](../../../art/characters/creating/index.md), use the `.blend` project.
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<Tabs>
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<TabItem label="Head Shapes">
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Round-Head-Templates.png"/><figcaption><center>Round</center></figcaption></figure>
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<figure>
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<br /><br />
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Female: <a href="../../../assets/art/reference-files/RoundFemale.zip">RoundFemale.zip</a> <br />
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Male: <a href="../../../assets/art/reference-files/RoundMale.zip">RoundMale.zip</a>
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</figure>
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</GridContainer>
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Square-Head-Templates.png" /><figcaption><center>Square</center></figcaption></figure>
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<figure>
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<br /><br />
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Female: <a href="../../../assets/art/reference-files/SquareFemale.zip">SquareFemale.zip</a> <br />
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Male: <a href="../../../assets/art/reference-files/SquareMale.zip">SquareMale.zip</a>
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</figure>
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</GridContainer>
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Muzzle-Head-Templates.png" /><figcaption><center>Muzzle</center></figcaption></figure>
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<figure>
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<br /><br />
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Female: <a href="../../../assets/art/reference-files/MuzzleFemale.zip">MuzzleFemale.zip</a> <br />
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Male: <a href="../../../assets/art/reference-files/MuzzleMale.zip">MuzzleMale.zip</a>
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</figure>
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</GridContainer>
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</TabItem>
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<TabItem label="Realistic">
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/SemiRealistic-Templates.png"/><figcaption><center>Realistic</center></figcaption></figure>
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<figure>
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Female: <a href="../../../assets/art/reference-files/SemiRealisticFemale.zip">SemiRealisticFemale.zip</a> <br />
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Male: <a href="../../../assets/art/reference-files/SemiRealisticMale.zip">SemiRealisticMale.zip</a>
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</figure>
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</GridContainer>
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</TabItem>
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<TabItem label="Anime">
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Anime-Templates.png"/><figcaption><center>Anime</center></figcaption></figure>
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<figure>
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Female: <a href="../../../assets/art/reference-files/AnimeFemale.zip">AnimeFemale.zip</a> <br />
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Male: <a href="../../../assets/art/reference-files/AnimeMale.zip">AnimeMale.zip</a>
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</figure>
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</GridContainer>
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</TabItem>
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<TabItem label="Stylized">
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Stylized-Templates.png"/><figcaption><center>Stylized</center></figcaption></figure>
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<figure>
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Single body: <a href="../../../assets/art/reference-files/StylizedHuman.zip">Stylized.zip</a>
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</figure>
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</GridContainer>
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</TabItem>
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<TabItem label="Caricature">
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<GridContainer numColumns="2">
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<figure><img src="../../../assets/art/avatar/templates/Caricature-Templates.png"/><figcaption><center>Caricature</center></figcaption></figure>
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<figure>
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Single body: <a href="../../../assets/art/reference-files/Caricature.zip">Caricature.zip</a>
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</figure>
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</GridContainer>
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</TabItem>
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</Tabs>
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After downloading your template file, review the [unique head object structure](../../../art/characters/creating/head-objects.md) and [additional Blender settings](../../../art/characters/creating/blender-configurations.md) that require adjustment before exporting. It's crucial to understand these concepts prior to committing to any alterations as these can conflict with Roblox's avatar requirements if not addressed.
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