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---
title: Template files
description: Roblox provides template models to create your own unique avatar character in Blender.
next: /art/characters/creating/head-objects
prev: /art/characters/creating/
---
Each template comes pre-baked with the [necessary components of an avatar character](../../../art/characters/index.md#components-of-an-avatar) to save you time and effort in creating a custom avatar character. When creating characters from scratch, these individual components typically take a lot of time and a deep technical background in your modeling application. Templates allow you to skip several steps and work from a variety of base character shapes.
<table>
<thead>
<tr>
<th>Template prototype</th>
<th></th>
<th>Sample customizations</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<img src="../../../assets/art/avatar/templates/Muzzle-Prototype.png" /><br /><center>Muzzle head template</center>
</td>
<td>
</td>
<td>
<img src="../../../assets/art/avatar/templates/Muzzle-Concepts.png" /><br />
</td>
</tr>
<tr>
<td>
<img src="../../../assets/art/avatar/templates/Round-Prototype.png" /><br /><center>Round head template</center>
</td>
<td>
</td>
<td>
<img src="../../../assets/art/avatar/templates/Round-Concepts.png" /><br />
</td>
</tr>
</tbody>
</table>
You can choose from a variety of templates that best match your final design and save time on creating the technical components. The examples in the template tutorials utilize the [Round Blender template](../../../assets/art/reference-files/RoundMale.zip). Experiment with other templates to create your own unique character and final result.
Each `.zip` contains a `.blend`, `.fbx`, and PBR texture `.png` files for that template model. If using Blender or following the [template creation guides](../../../art/characters/creating/index.md), use the `.blend` project.
<Tabs>
<TabItem label="Head Shapes">
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Round-Head-Templates.png"/><figcaption><center>Round</center></figcaption></figure>
<figure>
<br /><br />
Female: <a href="../../../assets/art/reference-files/RoundFemale.zip">RoundFemale.zip</a> <br />
Male: <a href="../../../assets/art/reference-files/RoundMale.zip">RoundMale.zip</a>
</figure>
</GridContainer>
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Square-Head-Templates.png" /><figcaption><center>Square</center></figcaption></figure>
<figure>
<br /><br />
Female: <a href="../../../assets/art/reference-files/SquareFemale.zip">SquareFemale.zip</a> <br />
Male: <a href="../../../assets/art/reference-files/SquareMale.zip">SquareMale.zip</a>
</figure>
</GridContainer>
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Muzzle-Head-Templates.png" /><figcaption><center>Muzzle</center></figcaption></figure>
<figure>
<br /><br />
Female: <a href="../../../assets/art/reference-files/MuzzleFemale.zip">MuzzleFemale.zip</a> <br />
Male: <a href="../../../assets/art/reference-files/MuzzleMale.zip">MuzzleMale.zip</a>
</figure>
</GridContainer>
</TabItem>
<TabItem label="Realistic">
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/SemiRealistic-Templates.png"/><figcaption><center>Realistic</center></figcaption></figure>
<figure>
Female: <a href="../../../assets/art/reference-files/SemiRealisticFemale.zip">SemiRealisticFemale.zip</a> <br />
Male: <a href="../../../assets/art/reference-files/SemiRealisticMale.zip">SemiRealisticMale.zip</a>
</figure>
</GridContainer>
</TabItem>
<TabItem label="Anime">
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Anime-Templates.png"/><figcaption><center>Anime</center></figcaption></figure>
<figure>
Female: <a href="../../../assets/art/reference-files/AnimeFemale.zip">AnimeFemale.zip</a> <br />
Male: <a href="../../../assets/art/reference-files/AnimeMale.zip">AnimeMale.zip</a>
</figure>
</GridContainer>
</TabItem>
<TabItem label="Stylized">
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Stylized-Templates.png"/><figcaption><center>Stylized</center></figcaption></figure>
<figure>
Single body: <a href="../../../assets/art/reference-files/StylizedHuman.zip">Stylized.zip</a>
</figure>
</GridContainer>
</TabItem>
<TabItem label="Caricature">
<GridContainer numColumns="2">
<figure><img src="../../../assets/art/avatar/templates/Caricature-Templates.png"/><figcaption><center>Caricature</center></figcaption></figure>
<figure>
Single body: <a href="../../../assets/art/reference-files/Caricature.zip">Caricature.zip</a>
</figure>
</GridContainer>
</TabItem>
</Tabs>
After downloading your template file, review the [unique head object structure](../../../art/characters/creating/head-objects.md) and [additional Blender settings](../../../art/characters/creating/blender-configurations.md) that require adjustment before exporting. It's crucial to understand these concepts prior to committing to any alterations as these can conflict with Roblox's avatar requirements if not addressed.