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.cursor/rules/roblox/art/characters/creating/sculpting.md
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.cursor/rules/roblox/art/characters/creating/sculpting.md
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---
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title: Sculpt the head
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description: Use Blender's sculpting tools to make unique changes to the shape of your character.
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next: /art/characters/creating/texturing-setup
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prev: /art/characters/creating/modeling-tips
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---
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After reviewing the modeling best-practices and sculpting tips, you can begin sculpting your character. This tutorial demonstrates sculpting changes to the [RoundMale template](../../../assets/art/reference-files/RoundMale.zip), creating a goblin-like character.
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The sculpting instructions utilize the following Sculpting tools:
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- **Grab** - Selects and pulls a group of vertices.
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- **Smooth** - Eliminates irregularities in the area of the brush's influence.
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- **Flatten** - Averages out the vertices within the brush's influence on a common plane.
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- **Elastic Deform** - Similar to Grab, but adds an organic stretch and elasticity to the neighboring vertices.
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<Alert severity='info'>
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You can use Blender's other sculpting tools, though it's important to use a tool that aligns with the [Non-Destructive Modeling](./modeling-best-practices.md#non-destructive-modeling) concepts to preserve the vertices of the model.
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</Alert>
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To begin sculpting the head:
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1. With the template project opened, hide the other Geo objects to isolate the head mesh.
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2. Select the **Head_Geo** mesh object and switch to **Sculpting** mode.
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3. At the top right of the viewport, set the following options:
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1. Enable **X-Axis Symmetry**.
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2. Enable **Wireframe** view.
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<video controls src="../../../assets/art/avatar/basic-creation/Sculpting_01.mp4" width="100%"></video>
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4. Using the **Mask** tool, paint over the mouth and eyes where you do not want to sculpt unexpectedly.
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<video controls muted src="../../../assets/art/avatar/basic-creation/Sculpting_02.mp4" width="100%"></video>
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5. With the **Grab** and **Smooth** tools, make the following edits to your template head:
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1. Reshape the head, flattening and enlarging the top.
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2. Elongate the ears.
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1. Expand the surface near the ear to broaden the base
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2. Grab and extend each ear, ensuring it connects smoothly to the base and vertices remain proportionally spaced when possible.
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3. Try the Flatten tool to straighten and align a region.
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4. Use the Elastic Deform tool to stretch and pull multiple vertices.
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<video controls muted src="../../../assets/art/avatar/basic-creation/Sculpting_03.mp4" width="100%"></video>
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3. Extend the bridge of the nose and expand the size of the brow
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<video controls src="../../../assets/art/avatar/basic-creation/Sculpting_04.mp4" width="100%" muted></video>
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4. Broaden the chin so it prominently protrudes.
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<video controls src="../../../assets/art/avatar/basic-creation/Sculpting_06.mp4" width="100%" muted></video>
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6. Perform a refinement pass to add final details, polish, and accentuate your main features, such as:
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- Adding details in the outer and inner ears
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- Adding more detail to chin and cheeks
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- Improving edge lines and spacing in areas with crowded vertices
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<video controls src="../../../assets/art/avatar/basic-creation/Sculpting_07.mp4" width="100%"></video>
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<Alert severity = 'success'>
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For a comparison reference, you can download [this version of the tutorial project with sculpting completed](../../../assets/art/reference-files/checkpoint/1_Goblin-sculpted.blend).
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</Alert>
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