Refactor Reconciler equality checks and enhance path handling

- Introduced a new `trueEquals` function in `trueEquals.lua` for shared value equality checks, improving consistency between `diff.lua` and `matching.lua`.
- Removed redundant equality logic from `diff.lua` and `matching.lua`, streamlining the codebase.
- Updated path handling in various test snapshots to ensure correct reference values, enhancing the accuracy of reconciliation tests.
- Implemented a post-processing step in `syncback` to fix `Rojo_Ref_*` attribute paths with correct dedup suffixes, improving path resolution.

These changes enhance the clarity and efficiency of the Reconciler's equality checks and path handling, paving the way for improved project management and user experience.
This commit is contained in:
Joe 2026-02-17 05:31:36 -06:00
parent aabbfb23b2
commit e207a398b1
14 changed files with 832 additions and 218 deletions

View file

@ -16,89 +16,10 @@
local Packages = script.Parent.Parent.Parent.Packages
local RbxDom = require(Packages.RbxDom)
local trueEquals = require(script.Parent.trueEquals)
local UNMATCHED_PENALTY = 10000
-- Value equality check. This MUST match the trueEquals function in diff.lua
-- exactly. If matching says "equal" but diff says "different", we get phantom
-- changes from cross-paired instances.
local function fuzzyEq(a: number, b: number, epsilon: number): boolean
local diff = math.abs(a - b)
local maxVal = math.max(math.abs(a), math.abs(b), 1)
return diff < epsilon or diff < maxVal * epsilon
end
local function trueEquals(a, b): boolean
if a == b then
return true
end
if
(a == nil and type(b) == "table" and b.Ref == "00000000000000000000000000000000")
or (b == nil and type(a) == "table" and a.Ref == "00000000000000000000000000000000")
then
return true
end
local typeA, typeB = typeof(a), typeof(b)
if typeA == "table" and typeB == "table" then
local checkedKeys = {}
for key, value in a do
checkedKeys[key] = true
if not trueEquals(value, b[key]) then
return false
end
end
for key, value in b do
if checkedKeys[key] then
continue
end
if not trueEquals(value, a[key]) then
return false
end
end
return true
elseif a ~= a and b ~= b then
return true
elseif typeA == "number" and typeB == "number" then
return fuzzyEq(a, b, 0.0001)
elseif typeA == "number" and typeB == "EnumItem" then
return a == b.Value
elseif typeA == "EnumItem" and typeB == "number" then
return a.Value == b
elseif typeA == "Color3" and typeB == "Color3" then
local aR, aG, aB = math.floor(a.R * 255), math.floor(a.G * 255), math.floor(a.B * 255)
local bR, bG, bB = math.floor(b.R * 255), math.floor(b.G * 255), math.floor(b.B * 255)
return aR == bR and aG == bG and aB == bB
elseif typeA == "CFrame" and typeB == "CFrame" then
local aComponents, bComponents = { a:GetComponents() }, { b:GetComponents() }
for i, aComponent in aComponents do
if not fuzzyEq(aComponent, bComponents[i], 0.0001) then
return false
end
end
return true
elseif typeA == "Vector3" and typeB == "Vector3" then
local aComponents, bComponents = { a.X, a.Y, a.Z }, { b.X, b.Y, b.Z }
for i, aComponent in aComponents do
if not fuzzyEq(aComponent, bComponents[i], 0.0001) then
return false
end
end
return true
elseif typeA == "Vector2" and typeB == "Vector2" then
local aComponents, bComponents = { a.X, a.Y }, { b.X, b.Y }
for i, aComponent in aComponents do
if not fuzzyEq(aComponent, bComponents[i], 0.0001) then
return false
end
end
return true
end
return false
end
local Matching = {}
--[[