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Refactor transparency logic and improve button interaction in PatchVisualizer
- Simplified transparency handling in the SelectionOption component to enhance hover effects for parent-only and normal nodes. - Updated the DomLabel component to ensure the button is active for input events, improving user interaction. - Cleaned up comments for clarity and maintainability.
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b2ce199a37
commit
df70dc1ff4
4 changed files with 38 additions and 21 deletions
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@ -80,9 +80,7 @@ function SelectionOption:render()
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-- Use wider button for "Studio" text (6 chars vs 4 for others)
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local buttonWidth = if props.text == "Studio" then 44 else 36
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-- Transparency logic:
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-- - Parent-only nodes: more transparent when not hovered, less so when hovering button
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-- - Normal nodes: standard transparency based on selection
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-- Transparency logic with hover effect
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local bgTransparency, txtTransparency
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if isParentOnly then
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-- Parent-only: partially transparent, less so when hovering the button
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@ -93,8 +91,13 @@ function SelectionOption:render()
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return if isHovered then 0 + t else 0.3 + (0.7 * t)
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end)
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else
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-- Normal buttons: show hover effect by reducing transparency
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bgTransparency = props.transparency:map(function(t)
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return if isSelected then 0.1 + (0.9 * t) else 0.7 + (0.3 * t)
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if isSelected then
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return if isHovered then 0 + (1 * t) else 0.1 + (0.9 * t)
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else
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return if isHovered then 0.5 + (0.5 * t) else 0.7 + (0.3 * t)
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end
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end)
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txtTransparency = props.transparency
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end
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@ -373,6 +376,7 @@ function DomLabel:render()
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PaddingRight = UDim.new(0, 10),
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}),
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Button = e("Frame", {
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Active = true, -- Required for InputBegan to work on Frames
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BackgroundTransparency = 1,
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Size = UDim2.new(1, 0, 1, 0),
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[Roact.Event.MouseEnter] = function()
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@ -173,9 +173,9 @@ function ConfirmingPage:render()
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})
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else nil,
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Accept = e(TextButton, {
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text = if hasChanges then "Accept" else "OK",
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style = "Primary",
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Accept = e(TextButton, {
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text = if hasChanges then "Accept" else "OK",
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style = "Primary",
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transparency = self.props.transparency,
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layoutOrder = 2,
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onClick = function()
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@ -124,9 +124,9 @@ function NotConnectedPage:render()
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}),
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}),
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Connect = e(TextButton, {
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text = "Sync",
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style = "Primary",
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Connect = e(TextButton, {
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text = "Sync",
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style = "Primary",
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transparency = self.props.transparency,
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layoutOrder = 2,
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onClick = self.props.onConnect,
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@ -385,33 +385,47 @@ pub fn syncback_loop_with_stats(
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if !incremental && !existing_paths.is_empty() {
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log::debug!("Clean mode: checking for orphaned files to remove");
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// Helper to normalize a path by stripping UNC prefix on Windows
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// This is needed because paths may have different prefixes (\\?\ vs regular)
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fn normalize_path(p: &Path) -> PathBuf {
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// Strip Windows UNC prefix if present
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// Helper to strip UNC prefix on Windows
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fn strip_unc_prefix(p: PathBuf) -> PathBuf {
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let path_str = p.to_string_lossy();
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if path_str.starts_with(r"\\?\") || path_str.starts_with("//?/") {
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PathBuf::from(&path_str[4..])
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} else {
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p.to_path_buf()
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p
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}
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}
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// Convert added_paths to absolute paths by joining with project base path.
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// Helper to normalize a path by:
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// 1. Canonicalizing to resolve symlinks (important on macOS where /var -> /private/var)
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// 2. Stripping UNC prefix on Windows
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fn normalize_existing_path(p: &Path) -> PathBuf {
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// First try to canonicalize to resolve symlinks
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// This is important on macOS where /var is a symlink to /private/var
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let canonicalized = std::fs::canonicalize(p).unwrap_or_else(|_| p.to_path_buf());
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strip_unc_prefix(canonicalized)
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}
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// Canonicalize the project path base to resolve symlinks consistently
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// This is important on macOS where /var -> /private/var
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let canonical_project_path =
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std::fs::canonicalize(project_path).unwrap_or_else(|_| project_path.to_path_buf());
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let canonical_project_path = strip_unc_prefix(canonical_project_path);
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// Convert added_paths to absolute paths by joining with canonicalized project base path.
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// fs_snapshot paths are relative to the project folder.
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let added_paths: HashSet<PathBuf> = fs_snapshot
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.added_paths()
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.into_iter()
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.map(|p| normalize_path(&project_path.join(p)))
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.map(|p| canonical_project_path.join(p))
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.collect();
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// Get the project file path to exclude it from removal
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let project_file = normalize_path(&project.file_location);
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let project_file = normalize_existing_path(&project.file_location);
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// First pass: collect normalized paths to remove (deduplicated)
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let mut paths_to_remove: HashSet<PathBuf> = HashSet::new();
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for old_path in &existing_paths {
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let old_path_norm = normalize_path(old_path);
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let old_path_norm = normalize_existing_path(old_path);
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// Never remove the project file itself
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if old_path_norm == project_file {
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@ -454,7 +468,6 @@ pub fn syncback_loop_with_stats(
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// Skip any path that is inside another path we're removing,
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// since remove_dir_all will handle the contents.
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let paths_vec: Vec<_> = paths_to_remove.iter().collect();
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let normalized_project_path = normalize_path(project_path);
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for old_path in &paths_vec {
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// Check if this path is inside another path we're removing
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let is_nested = paths_vec
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@ -468,7 +481,7 @@ pub fn syncback_loop_with_stats(
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// Convert absolute path to relative path for FsSnapshot.
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// FsSnapshot expects relative paths and joins them with base_path in write_to_vfs.
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let relative_path = old_path
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.strip_prefix(&normalized_project_path)
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.strip_prefix(&canonical_project_path)
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.unwrap_or(old_path);
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log::debug!("Removing orphaned path: {}", relative_path.display());
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