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@ -105,7 +105,7 @@ value.Parent = game"#,
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server.start((ip, port).into(), allowed_hosts, || {
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let _ = show_start_message(ip, port, global.color.into());
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// Wait for a successful bind so the plugin can't connect to another server on this address.
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// Only launch Studio if the server successfully started.
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if let Err(err) = command.spawn() {
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log::error!("Could not launch Roblox Studio: {err}");
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}
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