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update rules
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---
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title: Glossary
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description: Glossary of IP licensing terms.
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---
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<table>
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<thead>
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<tr>
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<th>**Term**</th>
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<th>**Description**</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>**Intellectual property (IP)**</td>
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<td>An IP represents a franchise or body of creative works that can be made available for licensing.</td>
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</tr>
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<tr>
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<td>**IP holder/rights holder**</td>
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<td>The entity that is the licensor for the creative work, brand, or franchise being registered.</td>
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</tr>
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<tr>
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<td>**IP library**</td>
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<td>A list of all of your IP families; a library of text and images that Roblox uses to identify the IP.</td>
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</tr>
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<tr>
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<td>**IP family**</td>
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<td>The entity of the IP being registered. For example, "Batman Universe" or "Sherlock Holmes". <br /><br /> We recommend you only create one IP family per IP.</td>
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</tr>
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<tr>
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<td>**License catalog**</td>
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<td>The full catalog of IPs on the Creator Hub that creators can apply to use in their experiences.</td>
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</tr>
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<tr>
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<td>**IP listing**</td>
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<td>A listing that explains the IP and all available licenses to creators who want to apply to use that IP.</td>
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</tr>
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<tr>
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<td>**IP license**</td>
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<td>A set of terms and conditions that defines how a particular IP can be used by creators to build experiences on Roblox. IP holders can create several licenses per IP family (for example, "Batman Universe Full License", "20% Revenue Share License", or "Minimal Maturity License").</td>
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</tr>
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<tr>
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<td>**Primary keyword**</td>
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<td>The official name of your IP. For example, "Batman".</td>
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</tr>
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<tr>
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<td>**Secondary keywords**</td>
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<td>A list of words or phrases that represent characters, objects, places, or elements related to your IP. For example, "Gotham City", "Robin", and "Batmobile".</td>
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</tr>
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<tr>
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<td>**Private license**</td>
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<td>A private license is only available to creators that the IP holder reaches out to directly.</td>
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</tr>
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<tr>
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<td>**Public license**</td>
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<td>A public license is visible to all creators in the Licenses page.</td>
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</tr>
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<tr>
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<td>**Revenue share rate**</td>
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<td>The revenue share that IP holders receive from experiences using their IP. This is a percentage of the gross Robux the creator of the experience earns. <br /><br /> Revenue share only applies to: <br /> <br /> <ul><li>An experience's gross revenue, which is the Robux earned after platform fees.</li><li>Earnings from after a license agreement becomes active.</li></ul></td>
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</tr>
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<tr>
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<td>**Revenue share timing**</td>
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<td>One of: <br /> <br /> <ul><li>**Monetize on activation**, which means the revenue share is applied the moment the agreement between the IP holder and the creator of the experience becomes active.</li><li>**Monetize later**, which allows IP holders to turn on revenue share at a later date of their choosing.</li></ul></td>
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</tr>
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</tbody>
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</table>
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