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update rules
This commit is contained in:
parent
4c390fdd37
commit
d5522b2fef
8549 changed files with 11783 additions and 1888 deletions
|
|
@ -0,0 +1,878 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: Luau globals
|
||||
type: global
|
||||
summary: |
|
||||
A list of functions and variables that are native to Luau.
|
||||
description: |
|
||||
The following is a list of functions and variables that are native to Luau.
|
||||
These functions can be used in a standard installation of both
|
||||
[Luau](https://luau.org) and [Lua 5.1.4](https://www.lua.org/manual/5.1/),
|
||||
though there are some differences in how some of these work on Roblox.
|
||||
tags: []
|
||||
code_samples: []
|
||||
properties:
|
||||
- name: _G
|
||||
type: Array
|
||||
summary: |
|
||||
A table that is shared between all scripts of the same context level.
|
||||
description: |
|
||||
A table that is shared between all scripts of the same context level.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: _VERSION
|
||||
type: string
|
||||
summary: |
|
||||
A global variable that holds a string containing the current interpreter
|
||||
version.
|
||||
description: |
|
||||
A global variable (not a function) that holds a string containing the
|
||||
current interpreter version.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
functions:
|
||||
- name: assert
|
||||
summary: |
|
||||
Throws an error if the provided `value` resolves to `false` or `nil`.
|
||||
description: |
|
||||
Throws an error if the provided `value` is `false` or `nil`. If the
|
||||
assertion passes, it returns all values passed to it.
|
||||
|
||||
```lua
|
||||
local product = 90 * 4
|
||||
assert(product == 360, "Oh dear, multiplication is broken")
|
||||
-- The line above does nothing, because 90 times 4 is 360
|
||||
```
|
||||
parameters:
|
||||
- name: value
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The value that will be asserted against.
|
||||
- name: errorMessage
|
||||
type: string
|
||||
default: assertion failed!
|
||||
summary: |
|
||||
The text that will be shown in the error if the assertion fails.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: collectgarbage
|
||||
summary: |
|
||||
Performs the specified operation of the garbage collector.
|
||||
description: |
|
||||
Performs the specified operation of the garbage collector. Note that
|
||||
Roblox's Luau sandbox only allows the `count` option to be used (the total
|
||||
memory in use by Luau, in kilobytes), as other options can interfere with
|
||||
existing processes. Effectively, this makes `Global.LuaGlobals.gcinfo()` a
|
||||
superior alternative that should be used instead.
|
||||
parameters:
|
||||
- name: operation
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the operation that should be performed by the garbage
|
||||
collector.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: error
|
||||
summary: |
|
||||
Halts thread execution and throws an error.
|
||||
description: |
|
||||
Terminates the last protected function called and outputs `message` as an
|
||||
error message. If the function containing the error is not called in a
|
||||
protected function such as `pcall()`, then the script which called the
|
||||
function will terminate. The error function itself never returns and acts
|
||||
like a script error.
|
||||
|
||||
The `level` argument specifies how to get the error position. With level
|
||||
`1` (the default), the error position is where the error function was
|
||||
called. Level 2 points the error to where the function that called error
|
||||
was called; and so on. Passing a level `0` avoids the addition of error
|
||||
position information to the message.
|
||||
parameters:
|
||||
- name: message
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The error message to display.
|
||||
- name: level
|
||||
type: int
|
||||
default: 1
|
||||
summary: |
|
||||
The level of information that should be printed. Defaults to 1.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: gcinfo
|
||||
summary: |
|
||||
Returns the total memory heap size in kilobytes.
|
||||
description: |
|
||||
Returns the total memory heap size in kilobytes. The number reflects the
|
||||
current heap consumption from the operating system perspective, which
|
||||
fluctuates over time as garbage collector frees objects.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: number
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: getfenv
|
||||
summary: |
|
||||
Returns the current environment in use by the caller, as a dictionary.
|
||||
description: |
|
||||
Returns the current environment in use by the caller, as a dictionary.
|
||||
|
||||
- If provided with a function, the environment of the function will be
|
||||
returned.
|
||||
- If provided with an integer, `Global.LuaGlobals.getfenv()` will provide
|
||||
the environment of the function at the provided stack level: Level 1 is
|
||||
the function calling `Global.LuaGlobals.getfenv()`. If `stack` is `0`,
|
||||
`Global.LuaGlobals.getfenv()` returns the global environment of the
|
||||
current script. When using `Global.LuaGlobals.getfenv()` to get the
|
||||
current environment of a script, it will return the same table every
|
||||
time within the specific thread.
|
||||
|
||||
**WARNING:** This function allows uncontrolled change of the
|
||||
global/function environment and disables script optimizations. Changes to
|
||||
the environment are not tracked by the script analysis tooling and may
|
||||
result in missing or incorrect warnings. As a replacement, consider using
|
||||
`Library.debug.info()` instead.
|
||||
parameters:
|
||||
- name: stack
|
||||
type: Variant
|
||||
default: 1
|
||||
summary: |
|
||||
The stack level (int) of the environment to be returned; or the
|
||||
function whose environment will be returned.
|
||||
returns:
|
||||
- type: table
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
This function allows uncontrolled change of the global/function
|
||||
environment and disables script optimizations. Changes to the environment
|
||||
are not tracked by the script analysis tooling and may result in missing
|
||||
or incorrect warnings. As a replacement, consider using
|
||||
`Library.debug.info()` instead.
|
||||
- name: getmetatable
|
||||
summary: |
|
||||
Returns the metatable of the given table.
|
||||
description: |
|
||||
Returns the metatable of the given table `t` if it has one, otherwise
|
||||
returns `nil`. If `t` does have a metatable, and the `__metatable`
|
||||
metamethod is set, it returns that value instead.
|
||||
|
||||
```lua
|
||||
-- Demonstrate getmetatable:
|
||||
local meta = {}
|
||||
local t = setmetatable({}, meta)
|
||||
print(getmetatable(t) == meta) --> true
|
||||
-- Make the original metatable unrecoverable by setting the __metatable metamethod:
|
||||
meta.__metatable = "protected"
|
||||
print(getmetatable(t)) --> protected
|
||||
```
|
||||
parameters:
|
||||
- name: t
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The object to fetch the metatable of.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: ipairs
|
||||
summary: |
|
||||
Returns an iterator function and the table for use in a for loop.
|
||||
description: |
|
||||
Returns three values: an iterator function, the table `t` and the number
|
||||
`0`. Each time the iterator function is called, it returns the next
|
||||
numerical index-value pair in the table. When used in a generic for-loop,
|
||||
the return values can be used to iterate over each numerical index in the
|
||||
table:
|
||||
|
||||
```lua
|
||||
local fruits = {"apples", "oranges", "kiwi"}
|
||||
for index, fruit in ipairs(fruits) do
|
||||
print(index, fruit) --> 1 apples, 2 oranges, 3 kiwi, etc...
|
||||
end
|
||||
```
|
||||
parameters:
|
||||
- name: t
|
||||
type: Array
|
||||
default:
|
||||
summary: |
|
||||
A table whose elements are to be iterated over.
|
||||
returns:
|
||||
- type: function
|
||||
summary: ''
|
||||
- type: Array
|
||||
summary: ''
|
||||
- type: int
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: loadstring
|
||||
summary: |
|
||||
Returns the provided code as a function that can be executed.
|
||||
description: |
|
||||
Loads Luau code from a string and returns it as a function.
|
||||
|
||||
Unlike standard Lua 5.1, Roblox's Luau cannot load the compiled bytecode
|
||||
using `loadstring()`.
|
||||
|
||||
`loadstring()` is disabled by default. For guidance around enabling it,
|
||||
see `Class.ServerScriptService`.
|
||||
|
||||
**WARNING:** This method disables certain Luau optimizations on the
|
||||
returned function. Extreme caution should be taken when using
|
||||
`Global.LuaGlobals.loadstring()`; if your intention is to allow users to
|
||||
run code in your experience, make sure to protect the returned function's
|
||||
environment by using `Global.LuaGlobals.getfenv()` and
|
||||
`Global.LuaGlobals.setfenv()`.
|
||||
parameters:
|
||||
- name: contents
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The specified string to be loaded as Luau code.
|
||||
- name: chunkname
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
An optional chunk name for error messages and debug information. If
|
||||
unspecified, Luau uses the `contents` string.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: newproxy
|
||||
summary: |
|
||||
Creates a blank `userdata`, with the option for it to have a metatable.
|
||||
description: |
|
||||
Creates a blank `userdata`, with the option for it to have a metatable.
|
||||
parameters:
|
||||
- name: addMetatable
|
||||
type: bool
|
||||
default: false
|
||||
summary: ''
|
||||
returns:
|
||||
- type: userdata
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: next
|
||||
summary: |
|
||||
An iterator function for use in for loops.
|
||||
description: |
|
||||
Returns the first key/value pair in the array. If a `lastKey` argument was
|
||||
specified then returns the next element in the array based on the key that
|
||||
provided. The order in which the indices are enumerated is not specified,
|
||||
even for numeric indices. To traverse a table in numeric order, use a
|
||||
numerical for loop or `ipairs`.
|
||||
|
||||
The behavior of next is undefined if, during the traversal, you assign any
|
||||
value to a non-existent field in the table. You may, however, modify
|
||||
existing fields. In particular, you may clear existing fields.
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The array to be traversed.
|
||||
- name: lastKey
|
||||
type: Variant
|
||||
default: nil
|
||||
summary: |
|
||||
The last key that was previously retrieved from a call to next.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: pairs
|
||||
summary: |
|
||||
Returns an iterator function and the provided table for use in a `for`
|
||||
loop.
|
||||
description: |
|
||||
Returns an iterator function, the passed table `t`, and `nil`, so that the
|
||||
construction will iterate over all key/value pairs of that table when used
|
||||
in a generic `for` loop:
|
||||
|
||||
```lua
|
||||
local scores = {
|
||||
["John"] = 5,
|
||||
["Sally"] = 10
|
||||
}
|
||||
|
||||
for name, score in pairs(scores) do
|
||||
print(name .. " has score: " .. score)
|
||||
end
|
||||
```
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
An array or dictionary table to iterate over.
|
||||
returns:
|
||||
- type: function
|
||||
summary: ''
|
||||
- type: table
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: pcall
|
||||
summary: |
|
||||
Runs the provided function and catches any error it throws, returning the
|
||||
function's success and its results.
|
||||
description: |
|
||||
Calls the function `func` with the given arguments in protected mode. This
|
||||
means that any error inside `func` is not propagated; instead, `pcall()`
|
||||
catches the error and returns a status code. Its first result is the
|
||||
status code (a boolean), which is true if the call succeeds without
|
||||
errors. In such case, `pcall()` also returns all results from the call,
|
||||
after this first result. In case of any error, `pcall()` returns false
|
||||
plus the error message.
|
||||
|
||||
```lua
|
||||
local function divideByFive(n: number): number
|
||||
return n / 5
|
||||
end
|
||||
|
||||
local success, errorMessage = pcall(divideByFive, "notANumber") -- Results in error...
|
||||
|
||||
if success then
|
||||
-- Handle successful response...
|
||||
else
|
||||
warn("Error message:", errorMessage)
|
||||
end
|
||||
```
|
||||
parameters:
|
||||
- name: func
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function to be called in protected mode.
|
||||
- name: args
|
||||
type: Tuple
|
||||
default:
|
||||
summary: |
|
||||
The arguments to send to `func` when executing.
|
||||
returns:
|
||||
- type: bool
|
||||
summary: ''
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: print
|
||||
summary: |
|
||||
Prints all provided values to the output.
|
||||
description: |
|
||||
Receives any number of arguments, and prints their values to the output.
|
||||
`print` is not intended for formatted output, but only as a quick way to
|
||||
show a value, typically for debugging. For a formatted output, use
|
||||
`Library.string.format()`. On Roblox, `print` does not call `tostring`,
|
||||
but the `__tostring` metamethod still fires if the table has one.
|
||||
parameters:
|
||||
- name: params
|
||||
type: Tuple
|
||||
default:
|
||||
summary: |
|
||||
Any number of arguments to be outputted.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: rawequal
|
||||
summary: |
|
||||
Returns whether `v1` is equal to `v2`, bypassing their metamethods.
|
||||
description: |
|
||||
Checks whether `v1` is equal to `v2`, without invoking any metamethods.
|
||||
parameters:
|
||||
- name: v1
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The first variable to compare.
|
||||
- name: v2
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The second variable to compare.
|
||||
returns:
|
||||
- type: bool
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: rawget
|
||||
summary: |
|
||||
Gets the real value of `table[index]`, bypassing any metamethods.
|
||||
description: |
|
||||
Gets the real value of `table[index]`, without invoking any metamethods.
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The table to be referenced.
|
||||
- name: index
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The index to get from `t`.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: rawlen
|
||||
summary: |
|
||||
Returns the length of the string or table, bypassing any metamethods.
|
||||
description: |
|
||||
Returns the length of the string or table, without invoking any
|
||||
metamethods.
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The table to be referenced.
|
||||
returns:
|
||||
- type: table
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: rawset
|
||||
summary: |
|
||||
Sets the real value of `table[index]`, bypassing any metamethods.
|
||||
description: |
|
||||
Sets the real value of `table[index]` to a given `value`, without invoking
|
||||
any metamethod.
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The table to be referenced.
|
||||
- name: index
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The index to set in `t` to a specified `value`. Must be different from
|
||||
`nil`.
|
||||
- name: value
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The value to be set to a specified `index` in table `t`.
|
||||
returns:
|
||||
- type: table
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: require
|
||||
summary: |
|
||||
Returns the value that was returned by the given ModuleScript, running it
|
||||
if it has not been run yet.
|
||||
description: |
|
||||
Runs the supplied `Class.ModuleScript` and returns what the
|
||||
`Class.ModuleScript` returned (usually a table or a function). If the
|
||||
`Class.ModuleScript` has not been run yet, it will be executed.
|
||||
|
||||
If a string path is provided instead, it is first resolved to a
|
||||
`Class.ModuleScript` relative to the script that called
|
||||
`Global.LuaGlobals.require()`, mimicking the Unix-like semantics of Luau's
|
||||
`require()` expression.
|
||||
|
||||
Specifically, require-by-string's resolution semantics are as follows:
|
||||
|
||||
- Paths with the `./` prefix begin resolution at `script.Parent`.
|
||||
- Paths with the `../` prefix begin resolution at `script.Parent.Parent`.
|
||||
- Paths with the `@self/` prefix begin resolution at `script`.
|
||||
- Paths with the `@game/` prefix begin resolution at `game`.
|
||||
- Each non-prefix component in a given path corresponds to a child
|
||||
instance of the previous component. The exception to this is the `..`
|
||||
component, which corresponds to the parent of the previous component.
|
||||
- If the desired `Class.ModuleScript` is not present at the time that
|
||||
`Global.LuaGlobals.require()` is called, the call will fail and throw an
|
||||
error. In other words, require-by-string is non-blocking: it does not
|
||||
implicitly wait for a `Class.ModuleScript` to be created.
|
||||
|
||||
To illustrate this, each pair of `Global.LuaGlobals.require()` expressions
|
||||
in the example below contains two functionally equivalent calls. Redundant
|
||||
parentheses have been added to clarify exactly how each path component
|
||||
maps onto an instance.
|
||||
|
||||
```lua
|
||||
-- "./" prefix is equivalent to script.Parent
|
||||
require("./MySibling")
|
||||
require((script.Parent).(MySibling))
|
||||
|
||||
-- "../" prefix is equivalent to script.Parent.Parent
|
||||
require("../SiblingOfMyParent")
|
||||
require((script.Parent.Parent).(SiblingOfMyParent))
|
||||
|
||||
-- "../" can be chained to go up multiple levels
|
||||
require("../../SiblingOfMyGrandparent")
|
||||
require((script.Parent.Parent).(Parent).(SiblingOfMyGrandparent))
|
||||
|
||||
-- "@self" prefix corresponds to the script itself
|
||||
require("@self/MyChild")
|
||||
require((script).(MyChild))
|
||||
|
||||
-- "@game" prefix corresponds to the DataModel root
|
||||
require("@game/ReplicatedStorage/Shared/MyModule")
|
||||
require((game).(ReplicatedStorage).(Shared).(MyModule))
|
||||
```
|
||||
|
||||
Once the return object is created by an **initial**
|
||||
`Global.LuaGlobals.require()` call of a `Class.ModuleScript`, future
|
||||
`Global.LuaGlobals.require()` calls for the same `Class.ModuleScript` (on
|
||||
the same side of the client-server boundary) will not run the code again.
|
||||
Instead, a reference to the **same** return object created by the initial
|
||||
`Global.LuaGlobals.require()` call will be supplied. This behavior allows
|
||||
for the sharing of values across different scripts, as multiple
|
||||
`Global.LuaGlobals.require()` calls from different scripts will reference
|
||||
the same returned object. If the returned object is a table, any values
|
||||
stored within the table are shared and accessible by any script requiring
|
||||
that `Class.ModuleScript`.
|
||||
|
||||
As noted above, the "object sharing" behavior does not cross the
|
||||
client-server boundary. This means that if a `Class.ModuleScript` is
|
||||
accessible to both the client **and** server (such as by being placed in
|
||||
`Class.ReplicatedStorage`) and `Global.LuaGlobals.require()` is called
|
||||
from both a `Class.LocalScript` as well as a `Class.Script`, the code in
|
||||
the `Class.ModuleScript` will be run twice, and the `Class.LocalScript`
|
||||
will receive a distinct return object from the one received by the
|
||||
`Class.Script`.
|
||||
|
||||
Also note that if the `Class.ModuleScript` the user wants to run has been
|
||||
uploaded to Roblox (with the instance's name being `MainModule`), it can
|
||||
be loaded by using the `Global.LuaGlobals.require()` function on the asset
|
||||
ID of the `Class.ModuleScript`, though only on the server.
|
||||
parameters:
|
||||
- name: module
|
||||
type: ModuleScript | string | number
|
||||
default:
|
||||
summary: |
|
||||
The `Class.ModuleScript` that will be executed to retrieve the return
|
||||
value it provides, or a reference to one (a string path or asset ID).
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: |
|
||||
What the `Class.ModuleScript` returned (usually a table or a
|
||||
function).
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: select
|
||||
summary: |
|
||||
Returns all arguments after the given index.
|
||||
description: |
|
||||
Returns all arguments after argument number `index`. If negative, it will
|
||||
return from the end of the argument list.
|
||||
|
||||
```lua
|
||||
print(select(2, "A", "B", "C")) --> B C
|
||||
print(select(-1, "A", "B", "C")) --> C
|
||||
```
|
||||
|
||||
If the `index` argument is set to `"#"`, the number of arguments that were
|
||||
passed after it is returned.
|
||||
|
||||
```lua
|
||||
print(select("#", "A", "B", "C")) --> 3
|
||||
```
|
||||
parameters:
|
||||
- name: index
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The index of the argument to return all arguments after in `args`. If
|
||||
it's set to `"#"`, the number of arguments that were passed after it
|
||||
is returned.
|
||||
- name: args
|
||||
type: Tuple
|
||||
default:
|
||||
summary: |
|
||||
A tuple of arguments.
|
||||
returns:
|
||||
- type: Tuple
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: setfenv
|
||||
summary: |
|
||||
Sets the given function's environment.
|
||||
description: |
|
||||
Sets the environment to be used by the given function. `f` can be a
|
||||
function or a number that specifies the function at that stack level:
|
||||
Level 1 is the function calling `setfenv()`. `setfenv()` returns the given
|
||||
function.
|
||||
|
||||
If `f` is `0`, then `setfenv()` changes the environment of the running
|
||||
thread and returns no values.
|
||||
|
||||
**WARNING:** This function allows uncontrolled change of the
|
||||
global/function environment and disables script optimizations. Changes to
|
||||
the environment are not tracked by the script analysis tooling and may
|
||||
result in missing or incorrect warnings.
|
||||
parameters:
|
||||
- name: f
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Either a function or a number that specifies the function at that
|
||||
stack level.
|
||||
- name: fenv
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The function environment table to set for the specified function.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
This function allows uncontrolled change of the global/function
|
||||
environment and disables script optimizations. Changes to the environment
|
||||
are not tracked by the script analysis tooling and may result in missing
|
||||
or incorrect warnings.
|
||||
- name: setmetatable
|
||||
summary: |
|
||||
Sets the given table's metatable.
|
||||
description: |
|
||||
Sets the metatable for the given table `t` to `newMeta`. If `newMeta` is
|
||||
`nil`, the metatable of `t` is removed. Finally, this function returns the
|
||||
table `t` which was passed to it. If `t` already has a metatable whose
|
||||
`__metatable` metamethod is set, calling this on `t` raises an error.
|
||||
|
||||
```lua
|
||||
local meta = {__metatable = "protected"}
|
||||
local t = {}
|
||||
setmetatable(t, meta) -- This sets the metatable of t
|
||||
-- We now have a table, t, with a metatable. If we try to change it...
|
||||
setmetatable(t, {}) --> Error: cannot change a protected metatable
|
||||
```
|
||||
parameters:
|
||||
- name: t
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The table to set the metatable of.
|
||||
- name: newMeta
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
If `nil`, the metatable of the given table `t` is removed. Otherwise,
|
||||
the metatable to set for the given table `t`.
|
||||
returns:
|
||||
- type: table
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: tonumber
|
||||
summary: |
|
||||
Returns the provided value converted to a number, or `nil` if impossible.
|
||||
description: |
|
||||
Attempts to convert the arg into a number with a specified base to
|
||||
interpret the value in. If it cannot be converted, this function returns
|
||||
`nil`.
|
||||
|
||||
The base may be any integer between 2 and 36, inclusive. In bases above
|
||||
10, the letter 'A' (in either upper or lower case) represents 10, 'B'
|
||||
represents 11, and so forth, with 'Z' representing 35. In base 10 (the
|
||||
default), the number may have a decimal part, as well as an optional
|
||||
exponent part. In other bases, only unsigned integers are accepted.
|
||||
|
||||
If a string begins with `0x` and a base is not provided, the `0x` is
|
||||
trimmed and the base is assumed to be 16, or hexadecimal.
|
||||
|
||||
```lua
|
||||
print(tonumber("1337")) --> 1337 (assumes base 10, decimal)
|
||||
print(tonumber("1.25")) --> 1.25 (base 10 may have decimal portions)
|
||||
print(tonumber("3e2")) --> 300 (base 10 may have exponent portion, 3 × 10 ^ 2)
|
||||
print(tonumber("25", 8)) --> 21 (base 8, octal)
|
||||
print(tonumber("0x100")) --> 256 (assumes base 16, hexadecimal)
|
||||
print(tonumber("roblox")) --> nil (does not raise an error)
|
||||
-- Tip: use with assert if you would like unconvertable numbers to raise an error
|
||||
print(assert(tonumber("roblox"))) --> Error: assertion failed
|
||||
```
|
||||
parameters:
|
||||
- name: arg
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The object to be converted into a number.
|
||||
- name: base
|
||||
type: int
|
||||
default: 10
|
||||
summary: |
|
||||
The numerical base to convert `arg` into.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: tostring
|
||||
summary: |
|
||||
Returns the provided value converted to a string, or `nil` if impossible.
|
||||
description: |
|
||||
Receives an argument of any type and converts it to a string in a
|
||||
reasonable format. For complete control of how numbers are converted, use
|
||||
string.format. If the metatable of `e` has a `__tostring` metamethod, then
|
||||
it will be called with `e` as the only argument and will return the
|
||||
result.
|
||||
|
||||
```lua
|
||||
local isRobloxCool = true
|
||||
-- Convert the boolean to a string then concatenate:
|
||||
print("Roblox is cool: " .. tostring(isRobloxCool)) --> Roblox is cool: true
|
||||
```
|
||||
parameters:
|
||||
- name: e
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The object to be converted into a string.
|
||||
returns:
|
||||
- type: string
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: type
|
||||
summary: |
|
||||
Returns the basic type of the provided object.
|
||||
description: |
|
||||
Returns the type of its only argument, coded as a string. The possible
|
||||
results of this function are `"nil"` (a string, not the value nil),
|
||||
`"number"`, `"string"`, `"boolean"`, `"table"`, `"vector"`, `"function"`,
|
||||
`"thread"`, `"userdata"`, and `"buffer"`. The `buffer` and `vector`
|
||||
primitives are additions from Luau, not from Lua.
|
||||
parameters:
|
||||
- name: v
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The object to return the type of.
|
||||
returns:
|
||||
- type: string
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: unpack
|
||||
summary: |
|
||||
Returns all elements from the given list as a tuple.
|
||||
description: |
|
||||
Returns the elements from the given table. By default, `i` is 1 and `j` is
|
||||
the length of `list`, as defined by the length operator.
|
||||
parameters:
|
||||
- name: list
|
||||
type: table
|
||||
default:
|
||||
summary: |
|
||||
The list of elements to be unpacked.
|
||||
- name: i
|
||||
type: int
|
||||
default: 1
|
||||
summary: |
|
||||
The index of the first element to unpack.
|
||||
- name: j
|
||||
type: int
|
||||
default: '#list'
|
||||
summary: |
|
||||
The index of the last element to unpack.
|
||||
returns:
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: xpcall
|
||||
summary: |
|
||||
Similar to `Global.LuaGlobals.pcall()` except it uses a custom error
|
||||
handler.
|
||||
description: |
|
||||
This function is similar to `Global.LuaGlobals.pcall()`, except that you
|
||||
can set a new error handler.
|
||||
|
||||
`xpcall()` calls function `f` in protected mode, using `err` as the error
|
||||
handler, and passes a list of arguments. Any error inside `f` is not
|
||||
propagated; instead, `xpcall()` catches the error, calls the `err`
|
||||
function with the original error object, and returns a status code. Its
|
||||
first result is the status code (a boolean), which is true if the call
|
||||
succeeds without errors. In this case, `xpcall()` also returns all results
|
||||
from the call, after this first result. In case of any error, `xpcall()`
|
||||
returns false plus the result from `err`.
|
||||
|
||||
Unlike `Global.LuaGlobals.pcall()`, the `err` function preserves the stack
|
||||
trace of function `f`, which can be inspected using `Library.debug.info()`
|
||||
or `Library.debug.traceback()`.
|
||||
parameters:
|
||||
- name: f
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function to be called in protected mode.
|
||||
- name: err
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function to be used as an error handle if xpcall catches an error.
|
||||
- name: args
|
||||
type: Tuple
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: bool
|
||||
summary: ''
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
|
|
@ -0,0 +1,439 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: Roblox globals
|
||||
type: global
|
||||
summary: |
|
||||
Built-in functions and constants unique to Roblox.
|
||||
description: |
|
||||
Roblox provides several unique built-in functions and variables in its
|
||||
embedding of Luau. These are only found on Roblox and are not packaged by
|
||||
default with Luau or Lua.
|
||||
tags: []
|
||||
code_samples: []
|
||||
properties:
|
||||
- name: Enum
|
||||
type: Enums
|
||||
summary: |
|
||||
Contains all Enum objects.
|
||||
description: |
|
||||
A reference to the Enums data type, which stores all of the available
|
||||
enums that can be used on Roblox.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: game
|
||||
type: DataModel
|
||||
summary: |
|
||||
Refers to the DataModel singleton, the root instance of a place's
|
||||
hierarchy.
|
||||
description: |
|
||||
A reference to the `Class.DataModel`, which is the root Instance of
|
||||
Roblox's parent/child hierarchy.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: plugin
|
||||
type: Plugin
|
||||
summary: |
|
||||
Refers to a Plugin singleton when the code is run in the context of a
|
||||
Studio plugin.
|
||||
description: |
|
||||
A reference to the `Class.Plugin` object that represents the plugin being
|
||||
run from this `Class.Script`. This reference exists only in the context
|
||||
where a script is executed as a plugin and is not passed to
|
||||
`Class.ModuleScript|ModuleScripts` within the plugin. To use this
|
||||
reference in a `Class.ModuleScript`, you must explicitly pass it.
|
||||
|
||||
```lua
|
||||
assert(plugin, "This script must be run as a plugin!")
|
||||
-- Code beyond this point will execute only if the script is run as a plugin
|
||||
```
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: shared
|
||||
type: Array
|
||||
summary: |
|
||||
A table shared between all code running at the same execution context
|
||||
level.
|
||||
description: |
|
||||
A table that is shared across all scripts that share the same execution
|
||||
context level. This serves the exact same purpose as `_G`.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: script
|
||||
type: LuaSourceContainer
|
||||
summary: |
|
||||
A reference to the LuaSourceContainer object (Script, LocalScript, or
|
||||
ModuleScript) that is executing this code.
|
||||
description: |
|
||||
A reference to the script object that is executing the code you are
|
||||
writing. It can be either a `Class.Script`, a `Class.LocalScript`, or a
|
||||
`Class.ModuleScript`. This variable is not available when executing code
|
||||
from Roblox Studio's command bar.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: workspace
|
||||
type: Workspace
|
||||
summary: |
|
||||
A reference to the Workspace service, which contains all of the physical
|
||||
components of a place.
|
||||
description: |
|
||||
A reference to the `Class.Workspace` service, which contains all of the
|
||||
physical components of a Roblox world.
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
functions:
|
||||
- name: delay
|
||||
summary: |
|
||||
Schedules a function to be called on the next Heartbeat after the given
|
||||
duration (in seconds) has passed, with throttling.
|
||||
description: |
|
||||
Schedules a function to be executed after `delayTime` seconds have passed,
|
||||
without yielding the current thread. This function allows multiple Luau
|
||||
threads to be executed in parallel from the same stack. The delay will
|
||||
have a minimum duration of 29 milliseconds, but this minimum may be higher
|
||||
depending on the target framerate and various throttling conditions. If
|
||||
the `delayTime` parameter is not specified, the minimum duration will be
|
||||
used.
|
||||
parameters:
|
||||
- name: delayTime
|
||||
type: number
|
||||
default:
|
||||
summary: |
|
||||
The amount of time that this function will be queued before being
|
||||
executed.
|
||||
- name: callback
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function that will be executed once `delayTime` seconds have
|
||||
passed.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
This method has been superseded by `Library.task.delay()` and should not
|
||||
be used for future work.
|
||||
- name: DebuggerManager
|
||||
summary: |
|
||||
Refers to the legacy `DebuggerManager` class which acts as an interface
|
||||
for the Luau debugger feature.
|
||||
description: |
|
||||
Returns the legacy `DebuggerManager` class which acts as an interface for
|
||||
Roblox's Luau debugger feature.
|
||||
|
||||
This function is not recognized by Luau's analysis tool and will raise an
|
||||
undefined global warning.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: DebuggerManager
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
The `DebuggerManager` is obsolete and serves little to no use case for
|
||||
developers.
|
||||
- name: elapsedTime
|
||||
summary: |
|
||||
Returns the amount of time in seconds that the current instance of Roblox
|
||||
has been running for.
|
||||
description: |
|
||||
Returns how much time has elapsed since the current instance of Roblox was
|
||||
started. In Roblox Studio, this begins counting up from the moment Roblox
|
||||
Studio starts running, not just when opening a place.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: number
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: PluginManager
|
||||
summary: |
|
||||
Refers to the `Class.PluginManager`, a deprecated singleton that was
|
||||
previously required to create plugins.
|
||||
description: |
|
||||
Returns the `Class.PluginManager` which is a deprecated singleton that was
|
||||
previously required to create plugins. It still has some applicable uses,
|
||||
such as if you need to create a `Class.Plugin` object from Studio's
|
||||
[Command Bar](../../../studio/ui-overview.md#command-bar).
|
||||
parameters: []
|
||||
returns:
|
||||
- type: PluginManager
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: printidentity
|
||||
summary: |
|
||||
Prints "Current identity is X", where X corresponds to the current
|
||||
thread's security context level.
|
||||
description: |
|
||||
Prints `Current identity is [ID]` to the output, where [ID] corresponds to
|
||||
the current thread's security context level.
|
||||
parameters:
|
||||
- name: prefix
|
||||
type: string
|
||||
default: Current identity is
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: settings
|
||||
summary: |
|
||||
Returns the `Class.GlobalSettings` object, which can be used to access
|
||||
settings objects that configure Roblox Studio's behavior.
|
||||
description: |
|
||||
Returns the `Class.GlobalSettings` object, which can be used to access the
|
||||
settings objects that are used in Roblox Studio's settings menu.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: GlobalSettings
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: spawn
|
||||
summary: |
|
||||
Calls a function immediately through the engine scheduler, with
|
||||
throttling.
|
||||
description: |
|
||||
Runs the specified callback function in a separate thread, without
|
||||
yielding the current thread.
|
||||
|
||||
The function will be executed the next time Roblox's Task Scheduler runs
|
||||
an update cycle. This delay will take at least 29 milliseconds but can
|
||||
arbitrarily take longer, depending on the target framerate and various
|
||||
throttling conditions.
|
||||
|
||||
The callback function is invoked with two arguments:
|
||||
|
||||
1. The first being the amount of time which elapsed from when spawn was
|
||||
called to when the function was invoked.
|
||||
2. The second being equivalent to elapsedTime() or roughly how long the
|
||||
engine has been running.
|
||||
|
||||
```lua
|
||||
spawn(print) -- 0.0079617658390703 451.55683163643
|
||||
```
|
||||
parameters:
|
||||
- name: callback
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function that will be executed.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
This method has been superseded by `Library.task.spawn()` and should not
|
||||
be used for future work.
|
||||
- name: stats
|
||||
summary: |
|
||||
Returns the Stats service.
|
||||
description: |
|
||||
Returns the `Class.Stats` service. It is preferred that developers use
|
||||
`Class.ServiceProvider:GetService()` to retrieve it instead.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Stats
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: tick
|
||||
summary: |
|
||||
Returns the amount of time in seconds since the Unix epoch according to
|
||||
this device's time.
|
||||
description: |
|
||||
Returns how much time has elapsed, in seconds, since the Unix epoch, on
|
||||
the current local session's computer. The Unix epoch is represented by
|
||||
00:00:00 on 1 January 1970.
|
||||
|
||||
`tick()` isn't officially deprecated, but has a variety of issues. It can
|
||||
be off by up to one second and returns inconsistent results across time
|
||||
zones and operating systems. Use `Library.os.time()`,
|
||||
`Library.os.clock()`, or `Global.RobloxGlobals.time()` instead. Also
|
||||
consider `Datatype.DateTime.UnixTimestamp` and
|
||||
`Datatype.DateTime.UnixTimestampMillis`.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: number
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: time
|
||||
summary: |
|
||||
Returns the amount of time in seconds that has elapsed since the current
|
||||
game instance started running.
|
||||
description: |
|
||||
Returns the amount of time, in seconds, that has elapsed since the current
|
||||
game instance started running. If the current game instance is not
|
||||
running, this will be `0`.
|
||||
|
||||
If `Class.Workspace.AuthorityMode` is `Enum.AuthorityMode.Server`, this
|
||||
value is synchronized between client and server.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: number
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: typeof
|
||||
summary: |
|
||||
Returns the type of the given object as a string, also supporting
|
||||
Roblox-specific types (e.g. Vector3).
|
||||
description: |
|
||||
Returns the type of the object specified, as a string. This function is
|
||||
more accurate than Luau's native `type` function, as it does not denote
|
||||
Roblox-specific types as `userdata`.
|
||||
parameters:
|
||||
- name: object
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The Luau type that will have its type checked.
|
||||
returns:
|
||||
- type: string
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: UserSettings
|
||||
summary: |
|
||||
Returns the UserSettings object, which is used to read information from
|
||||
the current user's game menu settings.
|
||||
description: |
|
||||
Returns the `Class.UserSettings` object, which is used to read information
|
||||
from the current user's game menu settings.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: UserSettings
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: version
|
||||
summary: |
|
||||
Returns the current version of Roblox as a string, which includes the
|
||||
generation, version, patch and commit.
|
||||
description: |
|
||||
Returns the current version of Roblox as a string. The integers in the
|
||||
version string are separated by periods, and each integers represent the
|
||||
following, in order:
|
||||
|
||||
- Generation - The current generation of the application shell that is
|
||||
hosting the client.
|
||||
- Version - The current release version of Roblox.
|
||||
- Patch - The current patch number for this version of Roblox.
|
||||
- Commit - The ID of the last internal commit that was accepted into this
|
||||
version of the client.
|
||||
parameters: []
|
||||
returns:
|
||||
- type: string
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: wait
|
||||
summary: |
|
||||
Yields the current thread until the specified amount of time in seconds
|
||||
have elapsed, with throttling.
|
||||
description: |
|
||||
Yields the current thread until the specified amount of seconds have
|
||||
elapsed.
|
||||
|
||||
The delay will have a minimum duration of 29 milliseconds, but this
|
||||
minimum may be higher depending on the target framerate and various
|
||||
throttling conditions. If the `seconds` parameter is not specified, the
|
||||
minimum duration will be used. This function returns:
|
||||
|
||||
- Actual time yielded (in seconds).
|
||||
- Total time since the software was initialized (in seconds).
|
||||
parameters:
|
||||
- name: seconds
|
||||
type: number
|
||||
default: 0.03
|
||||
summary: |
|
||||
Specifies how long the thread should yield for.
|
||||
returns:
|
||||
- type: number
|
||||
summary: ''
|
||||
- type: number
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: |
|
||||
This method has been superseded by `Library.task.wait()` and should not be
|
||||
used for future work.
|
||||
- name: warn
|
||||
summary: |
|
||||
Behaves similarly to print, except with more distinct formatting (yellow);
|
||||
intended for messages which describe potential problems.
|
||||
description: |
|
||||
Behaves identically to Luau's print function, except the output is styled
|
||||
as a warning, with yellow text and a timestamp. This function accepts any
|
||||
number of arguments, and will attempt to convert them into strings which
|
||||
will then be joined together with spaces between them.
|
||||
parameters:
|
||||
- name: params
|
||||
type: Tuple
|
||||
default:
|
||||
summary: |
|
||||
This function accepts any number of arguments, and will attempt to
|
||||
convert them into strings which will then be joined together with
|
||||
spaces between them.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
- name: ypcall
|
||||
summary: |
|
||||
Legacy function to work around an old task scheduling limitation of
|
||||
`Global.LuaGlobals.pcall()`.
|
||||
description: |
|
||||
Legacy function to work around an old task scheduling limitation of
|
||||
`Global.LuaGlobals.pcall()`; should not be used for new work (use
|
||||
`Global.LuaGlobals.pcall()` instead).
|
||||
parameters:
|
||||
- name: f
|
||||
type: function
|
||||
default:
|
||||
summary: |
|
||||
The function to be called in protected mode.
|
||||
- name: args
|
||||
type: Tuple
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: bool
|
||||
summary: ''
|
||||
- type: Variant
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
code_samples: []
|
||||
deprecation_message: ''
|
||||
Loading…
Add table
Add a link
Reference in a new issue