update rules

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Joe 2026-02-02 14:05:11 -06:00
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To simulate physics while [moving](../../parts/index.md#move) or [rotating](../../parts/index.md#rotate) parts, you can switch from **Geometric** mode to **Physical** mode in Studio's toolbar, effectively forcing parts to obey physical limitations. For example, if two parts are attached by a `Class.RopeConstraint` and you drag one part around the scene, the other part will follow as the rope becomes taut.
<img src="../../assets/studio/general/Toolbar-Mode-Physical.png" width="800" />