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---
title: Dynamic clouds
description: Dynamic Clouds render realistic, customizable clouds that drift slowly across the sky.
---
Roblox's **dynamic clouds** are realistic clouds that drift slowly across the sky. You can adjust their appearance through the `Class.Clouds` object to create unique atmospheres such as stormy skies, stunning sunsets, and alien worlds. You can also customize their direction and speed through [global wind](../environment/global-wind.md).
<video src="../assets/lighting-and-effects/clouds/Showcase.mp4" controls width="100%" alt="Video of wind blowing dynamic clouds across the sky"></video>
## Enable clouds
You can manage dynamic clouds in an experience through the `Class.Clouds` object. While you can place this object anywhere for organization or replication purposes, clouds only render if you parent the object under the `Class.Terrain` class.
To enable dynamic clouds:
1. In the **Explorer** window, hover over **Terrain** and click the &CirclePlus; button. A contextual menu displays.
1. From the menu, insert **Clouds**.
<img src="../assets/studio/explorer/Terrain-Clouds.png" width="320" alt="Clouds object shown in Explorer window of Studio" />
1. Adjust the appearance of clouds through the new object's properties.
1. Set the clouds in motion through [global wind](../environment/global-wind.md).
## Cloud properties
From the `Class.Clouds` object under `Class.Terrain`, you can adjust the appearance of clouds through the **Properties** window.
### Cover
The `Class.Clouds.Cover|Cover` property controls how much the clouds span across the overall skyscape layer from a value of 0 (sparse cloud cover) to 1 (full cloud cover).
<Tabs>
<TabItem label="0.65">
<img src="../assets/lighting-and-effects/clouds/Cover-A.jpg" width="800" height="450" alt="Clouds with Cover value of 0.65" />
</TabItem>
<TabItem label="0.8">
<img src="../assets/lighting-and-effects/clouds/Cover-B.jpg" width="800" height="450" alt="Clouds with Cover value of 0.8" />
</TabItem>
</Tabs>
### Density
The `Class.Clouds.Density|Density` property controls the intensity of the particles that make up each cloud, mainly affecting their transparency. For example, lower values produce light, semi-translucent clouds, and higher values produce heavy, dark clouds with a stormy appearance.
<Tabs>
<TabItem label="0.1">
<img src="../assets/lighting-and-effects/clouds/Density-A.jpg" width="800" height="450" alt="Clouds with Density value of 0.05" />
</TabItem>
<TabItem label="0.3">
<img src="../assets/lighting-and-effects/clouds/Density-B.jpg" width="800" height="450" alt="Clouds with Density value of 0.4" />
</TabItem>
</Tabs>
### Color
The `Class.Clouds.Color|Color` property controls the material color of cloud particles. It's important to note that several `Class.Lighting` and `Class.Atmosphere` properties also influence cloud color, so if you want to simulate specific atmospheres, experiment with multiple properties until you have the effect you want.
<Tabs>
<TabItem label="[255, 255, 255]">
<img src="../assets/lighting-and-effects/clouds/Color-A.jpg" width="800" height="450" alt="Clouds with Color value of [255, 255, 255]" />
</TabItem>
<TabItem label="[75, 50, 255]">
<img src="../assets/lighting-and-effects/clouds/Color-B.jpg" width="800" height="450" alt="Clouds with Color value of [75, 50, 255]" />
</TabItem>
</Tabs>