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update rules
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---
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title: Classroom collection
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summary:
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description: Classroom collection
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duration:
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thumbnail: None
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group: null
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tags:
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---
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<img src="../../assets/education/legacy/hero-banner-peopleTalking.jpg"
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width="100%" />
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<a href="#placeholder-link">
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<img src="https://via.placeholder.com/512x512" />
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<p>Simulation</p>
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<h4>Mansion of Wonder</h4>
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<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
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</a>
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<a href="#placeholder-link">
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<img src="https://via.placeholder.com/512x512" />
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<p>Simulation</p>
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<h4>Mansion of Wonder</h4>
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<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
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</a>
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<a href="#placeholder-link">
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<img src="https://via.placeholder.com/512x512" />
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<p>Simulation</p>
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<h4>Mansion of Wonder</h4>
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<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
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</a>
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<a href="#placeholder-link">
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<img src="https://via.placeholder.com/512x512" />
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<p>Simulation</p>
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<h4>Mansion of Wonder</h4>
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<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
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</a>
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## Content badges
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<span>STEM</span>
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<span>Social studies</span>
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<span>Language arts</span>
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<span>Arts</span>
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<span>Vocational </span>
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## Age badges
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<span>Early childhood</span>
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<span>Primary</span>
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<span>Secondary</span>
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---
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title: Lesson title
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description: Lesson plan template
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---
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<img src="../../assets/misc/Placeholder-1200-275.png" width="100%" />
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Lesson Description: Get students creating and coding their first game in Roblox. Learn how to build an obstacle course and code color changing blocks.
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<table>
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<thead>
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<tr>
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<th width="50%"><h4>Lesson objectives</h4></th>
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<th width="50%"><h4>Skills and concepts</h4></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<ul>
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<li>Max four objectives.</li>
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<li>Start sentence with a verb.</li>
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<li>Example: Practice game design by changing variables like starting gold or spaces to make the game challenging, but fun. </li>
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</ul>
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</td>
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<td>
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<ul>
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<li><b>Term</b> - Brief description. Always include period. Avoid including Roblox-unique concepts (like starter packs). </li>
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<li>Max four concepts.</li>
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<li>Example: <b>Challenging, But Fair</b> - Game design concept. Players should be challenged, but not frustrated or punished during a game. </li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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## Get ready
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<table>
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<thead>
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<tr>
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<th><h4>Materials</h4></th>
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<th><h4>Prep</h4></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<ul>
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<li>Include links to all handouts, slides, and videos</li>
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</ul>
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</td>
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<td>
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<ul>
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<li>Example prep step</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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## Lesson plan
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Common lesson plan elements include:
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- Introduction and Wrap-up (for each lesson)
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- Guided Tutorial, Guided Work, Independent Work, Activity
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<table>
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<thead>
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<tr>
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<th>Duration</th>
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<th>Activity</th>
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<th>Description </th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5 min</td>
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<td>Introduction</td>
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<td>Introduce the project and lesson structure.</td>
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</tr>
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<tr>
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<td>35 min</td>
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<td>Guided Tutorial: Activity Name</td>
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<td>Teach the basics of using Roblox Studio while building a simple obstacle course. </td>
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</tr>
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<tr>
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<td>5 min</td>
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<td>Wrap-up</td>
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<td>Recap the lesson and concepts learned.</td>
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</tr>
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</tbody>
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</table>
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### Introduction
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### Lesson element
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### Lesson element
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### Wrap-up
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## Appendix
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Note: For the appendix, pick and choose anything that's needed. Not every component needs to be included.
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### Troubleshooting tips
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- Example troubleshooting tip
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### Classroom management
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### Customize the lesson
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### Miscellaneous resources
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---
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title: Edu styles
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description: Edu styles
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---
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## Alerts
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- `error` - Critical warning, use very sparingly.
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- `info` - Teacher related comments
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- `success` - Additional information not crucial to a lesson
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- `warning` - Warning. Use this as a heads up.
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## Learning objective table
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To be used at the start of an individual module.
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<table>
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<tbody>
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<tr>
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<td><h4>Learning objectives</h4></td>
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<td>
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Students will be able to:
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<ul>
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<li>Max 4 objectives. End with periods. Bold key concept.</li>
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<li>Example: Practice <b>modular programming</b> by creating scripts that separately handle game functions, like teleporting players.</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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---
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title: Series title
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description: Series title
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---
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<img src="../../assets/misc/Placeholder-1200-275.png" width="100%" />
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<table>
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<tbody>
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<tr>
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<td><h4>Learning objectives</h4></td>
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<td>
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Students will be able to:
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<ul>
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<li>Max 4 objectives. End with periods. Bold key concept.</li>
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<li>Example: Practice <b>modular programming</b> by creating scripts that separately handle game functions, like teleporting players.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><h4>Prerequisites</h4></td>
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<td>
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Students should:
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<ul>
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<li>Max 3 or 4 objectives. Link to the lesson if possible.</li>
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<li>Example: Understand how to create if statements (see Multiple Conditions with Elseif and Else).</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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Description text. Briefly summarize the project, learning, and more.
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<b>ISTE Standards</b>: Innovative Designer 4a, 4c, 4d, Creative Communicator 6b, 6d.
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## Series sample
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<video controls src="../../assets/lighting-and-effects/beam/Showcase.mp4" width="75%"></video>
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## Series contents
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- Link to Series Module
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- Link to Series Module
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- Link to Series Module
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