update rules

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Joe 2026-02-02 14:05:11 -06:00
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---
title: Classroom collection
summary:
description: Classroom collection
duration:
thumbnail: None
group: null
tags:
---
<img src="../../assets/education/legacy/hero-banner-peopleTalking.jpg"
width="100%" />
<a href="#placeholder-link">
<img src="https://via.placeholder.com/512x512" />
<p>Simulation</p>
<h4>Mansion of Wonder</h4>
<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
</a>
<a href="#placeholder-link">
<img src="https://via.placeholder.com/512x512" />
<p>Simulation</p>
<h4>Mansion of Wonder</h4>
<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
</a>
<a href="#placeholder-link">
<img src="https://via.placeholder.com/512x512" />
<p>Simulation</p>
<h4>Mansion of Wonder</h4>
<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
</a>
<a href="#placeholder-link">
<img src="https://via.placeholder.com/512x512" />
<p>Simulation</p>
<h4>Mansion of Wonder</h4>
<span>CONTENT-AREA</span> <span>AGE-GRADE</span>
</a>
## Content badges
<span>STEM</span>
<span>Social studies</span>
<span>Language arts</span>
<span>Arts</span>
<span>Vocational </span>
## Age badges
<span>Early childhood</span>
<span>Primary</span>
<span>Secondary</span>

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---
title: Lesson title
description: Lesson plan template
---
<img src="../../assets/misc/Placeholder-1200-275.png" width="100%" />
Lesson Description: Get students creating and coding their first game in Roblox. Learn how to build an obstacle course and code color changing blocks.
<table>
<thead>
<tr>
<th width="50%"><h4>Lesson objectives</h4></th>
<th width="50%"><h4>Skills and concepts</h4></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<ul>
<li>Max four objectives.</li>
<li>Start sentence with a verb.</li>
<li>Example: Practice game design by changing variables like starting gold or spaces to make the game challenging, but fun. </li>
</ul>
</td>
<td>
<ul>
<li><b>Term</b> - Brief description. Always include period. Avoid including Roblox-unique concepts (like starter packs). </li>
<li>Max four concepts.</li>
<li>Example: <b>Challenging, But Fair</b> - Game design concept. Players should be challenged, but not frustrated or punished during a game. </li>
</ul>
</td>
</tr>
</tbody>
</table>
## Get ready
<table>
<thead>
<tr>
<th><h4>Materials</h4></th>
<th><h4>Prep</h4></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<ul>
<li>Include links to all handouts, slides, and videos</li>
</ul>
</td>
<td>
<ul>
<li>Example prep step</li>
</ul>
</td>
</tr>
</tbody>
</table>
## Lesson plan
Common lesson plan elements include:
- Introduction and Wrap-up (for each lesson)
- Guided Tutorial, Guided Work, Independent Work, Activity
<table>
<thead>
<tr>
<th>Duration</th>
<th>Activity</th>
<th>Description </th>
</tr>
</thead>
<tbody>
<tr>
<td>5 min</td>
<td>Introduction</td>
<td>Introduce the project and lesson structure.</td>
</tr>
<tr>
<td>35 min</td>
<td>Guided Tutorial: Activity Name</td>
<td>Teach the basics of using Roblox Studio while building a simple obstacle course. </td>
</tr>
<tr>
<td>5 min</td>
<td>Wrap-up</td>
<td>Recap the lesson and concepts learned.</td>
</tr>
</tbody>
</table>
### Introduction
### Lesson element
### Lesson element
### Wrap-up
## Appendix
Note: For the appendix, pick and choose anything that's needed. Not every component needs to be included.
### Troubleshooting tips
- Example troubleshooting tip
### Classroom management
### Customize the lesson
### Miscellaneous resources

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---
title: Edu styles
description: Edu styles
---
## Alerts
- `error` - Critical warning, use very sparingly.
- `info` - Teacher related comments
- `success` - Additional information not crucial to a lesson
- `warning` - Warning. Use this as a heads up.
## Learning objective table
To be used at the start of an individual module.
<table>
<tbody>
<tr>
<td><h4>Learning objectives</h4></td>
<td>
Students will be able to:
<ul>
<li>Max 4 objectives. End with periods. Bold key concept.</li>
<li>Example: Practice <b>modular programming</b> by creating scripts that separately handle game functions, like teleporting players.</li>
</ul>
</td>
</tr>
</tbody>
</table>

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---
title: Series title
description: Series title
---
<img src="../../assets/misc/Placeholder-1200-275.png" width="100%" />
<table>
<tbody>
<tr>
<td><h4>Learning objectives</h4></td>
<td>
Students will be able to:
<ul>
<li>Max 4 objectives. End with periods. Bold key concept.</li>
<li>Example: Practice <b>modular programming</b> by creating scripts that separately handle game functions, like teleporting players.</li>
</ul>
</td>
</tr>
<tr>
<td><h4>Prerequisites</h4></td>
<td>
Students should:
<ul>
<li>Max 3 or 4 objectives. Link to the lesson if possible.</li>
<li>Example: Understand how to create if statements (see Multiple Conditions with Elseif and Else).</li>
</ul>
</td>
</tr>
</tbody>
</table>
Description text. Briefly summarize the project, learning, and more.
<b>ISTE Standards</b>: Innovative Designer 4a, 4c, 4d, Creative Communicator 6b, 6d.
## Series sample
<video controls src="../../assets/lighting-and-effects/beam/Showcase.mp4" width="75%"></video>
## Series contents
- Link to Series Module
- Link to Series Module
- Link to Series Module