update rules

This commit is contained in:
Joe 2026-02-02 14:05:11 -06:00
parent 4c390fdd37
commit d5522b2fef
8549 changed files with 11783 additions and 1888 deletions

View file

@ -0,0 +1,99 @@
---
title: Build one half
description: Part of the Create and Destroy series. Work on finishing a map for the multiplayer experience.
next: /education/build-it-play-it-create-and-destroy/playtest-the-map
prev: /education/build-it-play-it-create-and-destroy/challenge-1
---
With the SpawnLocations done, it's time to design the city. Designing will follow these steps:
- **Add buildings**, which come in large and medium sizes, each giving different points when destroyed.
- **Place props** to make the city more visually interesting.
- **Paint terrain** like mountains, rivers, and hills.
<GridContainer numColumns="3">
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/buildingExamples_large.jpg" />
<figcaption>Buildings</figcaption>
</figure>
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/buildingExamples_props.jpg" />
<figcaption>Props</figcaption>
</figure>
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/show-terrain-360px.jpg" />
<figcaption>Terrain</figcaption>
</figure>
</GridContainer>
## Start building
To build the city, you'll duplicate buildings from the of objects on the right side of the game world.
<img src="../../assets/education/build-it-play-it-create-and-destroy/PlacedHalfMap.jpg" width="100%" />
## Duplicate the first building
1. Select a large building from the palette and **duplicate** it (<kbd>Ctrl</kbd><kbd>D</kbd> or <kbd>⌘</kbd><kbd>D</kbd>). Nothing obvious will happen. With collisions off, the new building will overlap the original.
<Alert severity="warning">
To avoid errors in your experience, **always duplicate** buildings and props, not copy and paste. Duplicate puts the new object into the same folder, copy and paste moves the new object outside of the folder.
</Alert>
<img src="../../assets/education/build-it-play-it-create-and-destroy/PlacedHalfMap.jpg" width="100%" />
2. Select the **Move** tool and use the **arrows** to drag the **duplicate** to the half of the map you're working on. Use the white grid lines to help you position the buildings halfway between the two SpawnLocations and to make sure you're keeping to one half of the map.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_moveFirstBuilding.mp4" width="100%"></video>
## Check all the angles
As you work, make sure that you're not accidentally moving the buildings upwards off the ground. Take a moment to check the building you just placed by rotating the camera to get a better look from different angles. Start by checking the building from the side.
1. Select the building, and press <kbd>F</kbd> to focus the camera on it.
<img src="../../assets/education/build-it-play-it-create-and-destroy/showFocusBuilding.jpg" width="100%" />
2. Use the small arrows on the **View Selector** (top right) to change to the side view. If you can't find the View Selector, find it's button in the View tab.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/changeViewSelectorSide_updated.mp4" width="100%"></video>
3. Use the camera controls to get a good view of the building.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_showCameraControlsBuilding.mp4" width="100%"></video>
Below are camera controls.
<table>
<thead>
<tr>
<th>Action</th>
<th>Control</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Move</b></td>
<td><kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> or arrow keys</td>
</tr>
<tr>
<td><b>Rotate</b></td>
<td>Hold the right mouse button and look around.</td>
</tr>
<tr>
<td><b>Pan</b></td>
<td>Hold the middle mouse button to drag your camera around.</td>
</tr>
</tbody>
</table>
4. Get back to the top view by using the arrows, or by clicking areas of the View Selector.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_switchBackTop.mp4" width="100%"></video>
## Place additional large buildings
Duplicate and place **3 - 5 additional** large buildings on the same half of the map. Remember that you will be duplicating this half to make the rest of the map.
Your map doesn't have to look like the example, but each player should be able to reach the same amount of buildings. Here, every player has an equal chance of reaching three of the four buildings.
<img src="../../assets/education/build-it-play-it-create-and-destroy/PlacedHalfMap.jpg" width="100%" />
### Troubleshooting tips
While designing the map, if you notice buildings don't snap in place, try the following below.
- In the Model tab, check that your Snap to Grid settings for Move is set to 4 studs. If not, your buildings may snap incorrectly.
- To get the most accurate snapping, it's recommended to work from the top view and to always move objects using the arrows, not by dragging.
- If an object won't snap correctly, restart by deleting the building and then duplicating a new one from the palette.

View file

@ -0,0 +1,23 @@
---
title: Build the roads
description: Part of the Create and Destroy series. Place roads to continue building a city in Roblox Studio.
next: /education/build-it-play-it-create-and-destroy/buildings-and-props
prev: /education/build-it-play-it-create-and-destroy/playtest-the-map
---
Next, duplicate the road tiles in your palette to create roads between the buildings. As you place them, you'll need to rotate them into the correct position.
1. Select a road in the palette and **duplicate** it. Then, **move** it over into your map.
2. Rotate the selected road tile to get the desired orientation. To rotate the tiles, select the **Rotate** tool and drag the green handle until the tile rotates.
<img src="../../assets/education/general/Rotate-Tool.png" width="328" />
<Alert severity="info">
You can save time building roads by duplicating a road tile in your arena, rather than always duplicating from the palette.
</Alert>
## Map example
Leave plenty of room for the other buildings and decorations.
<img src="../../assets/education/build-it-play-it-create-and-destroy/roadsPlacedExample_600x450.jpg" width="100%" />

View file

@ -0,0 +1,21 @@
---
title: Buildings and props
description: Part of the Create and Destroy series. Add building and props to decorate a city.
next: /education/build-it-play-it-create-and-destroy/complete-the-city
prev: /education/build-it-play-it-create-and-destroy/build-the-roads
---
Once you're happy with the roads in your city, start placing the medium buildings. Players get 10 points for smashing these, so try to place the same amount of them near each SpawnLocation.
1. Duplicate and move the **medium buildings** onto the map.
2. Place 8 - 10 medium buildings, adding more roads as needed.
<img src="../../assets/education/build-it-play-it-create-and-destroy/firstHalfSetup_800x450.jpg" width="100%" />
## Finish with props
Next, start placing provided props, such as trees or cars, around the map. Players don't get any points for smashing these; they're there to add realism to your world.
An example of props placed is below.
<img src="../../assets/education/build-it-play-it-create-and-destroy/showPropsPlaced.jpg" width="100%" />

View file

@ -0,0 +1,19 @@
---
title: Take the challenge!
description: Complete the first Create and Destroy challenge to get a free Roblox avatar item.
next: /education/build-it-play-it-create-and-destroy/build-one-half
prev: /education/build-it-play-it-create-and-destroy/snap-to-grid
---
<img src="../../assets/education/build-it-play-it-create-and-destroy/avatarItemHeroBanners_head.jpg" width="100%" />
Test your knowledge and earn the Rodan's Head avatar item and Drafting the Blueprints Badge!
1. Click **Play Quiz Experience** below to open a Roblox experience. Answer questions about what you just learned to complete the challenge.
<img src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_quizGamePage.png" width="100%" />
<a href="https://www.roblox.com/games/3204381131/Creator-Challenge-Quiz">
<Button variant="contained">Play Quiz</Button>
</a>
2. **Come back** and continue building your city.

View file

@ -0,0 +1,16 @@
---
title: Take the challenge!
description: Complete the second Create and Destroy challenge to get a free Roblox avatar item.
next: /education/build-it-play-it-create-and-destroy/change-the-script
prev: /education/build-it-play-it-create-and-destroy/terrain-tools
---
<img src="../../assets/education/build-it-play-it-create-and-destroy/avatarItemHeroBanners_backpack.png" width="100%" />
Test your knowledge and earn the Godzilla Backpack avatar item and World Builder Badge by clicking the button below to open a Roblox quiz experience.
<a href="https://www.roblox.com/games/3204381131/Creator-Challenge-Quiz">
<Button variant="contained">Play Quiz</Button>
</a>
When you're done, keep moving forward through this series.

View file

@ -0,0 +1,16 @@
---
title: Take the challenge!
description: Complete the third Create and Destroy challenge to get a free Roblox avatar item.
next: /education/build-it-play-it-create-and-destroy/finish-the-challenge
prev: /education/build-it-play-it-create-and-destroy/change-the-script
---
<img src="../../assets/education/build-it-play-it-create-and-destroy/avatarItemHeroBanners_wing.jpg" width="100%" />
Test your knowledge and earn the Ghidorah's Wings avatar item and Architect of Destruction Badge by clicking the button below to open a Roblox quiz experience.
<a href="https://www.roblox.com/games/3204381131/Creator-Challenge-Quiz">
<Button variant="contained">Play Quiz</Button>
</a>
When you're done, keep moving forward through this series.

View file

@ -0,0 +1,73 @@
---
title: Change the script
description: Part of the Create and Destroy series. Learn how to open and change a script in Roblox Studio.
next: /education/build-it-play-it-create-and-destroy/challenge-3
prev: /education/build-it-play-it-create-and-destroy/challenge-2
---
With the map complete, you'll move onto polishing the experience. These next articles will cover these finishing touches:
- Modify a script to award different points for buildings.
- Upload a custom game image.
- Share the experience with friends.
## Open the script
Besides just the map, other aspects of Create and Destroy can be customized through a **script**, a container for code used to run an experience. In this case, you'll change the points awarded by destroying buildings.
1. At the top of the **Explorer**, a list of everything included in a project, on the right-hand side, type **GameSettings**.
<img src="../../assets/education/build-it-play-it-create-and-destroy/GameSettingsSearch_640x300.png" width="75%" />
2. Double-click **GameSettings** to open the script editor.
<img src="../../assets/education/build-it-play-it-create-and-destroy/GameSettingsFoundpsd.png" width="75%" />
## GameSettings script contents
In the script, you'll see a section with the three different point values given to players for large buildings (HighPoints), medium buildings (MediumPoints), and for props (LowPoints).
```lua
-- Game Variables
GameSettings.intermissionDuration = 10
GameSettings.roundDuration = 30
GameSettings.minimumPlayers = 1
GameSettings.transitionStart = 3
GameSettings.transitionEnd = 3
GameSettings.pointValues = {
-- Value types must match folder names to award points correctly
LowPoints = 0,
MediumPoints = 10,
HighPoints = 15,
}
```
## Change the points value
Giving players more points can make smashing buildings feel even more rewarding.
1. Look for Line 11 in the script. Make the large buildings worth 150 points by changing `HighPoints = 15`, to `HighPoints = 150`. Be sure to keep the comma after the number.
```lua
GameSettings.pointValues = {
-- Value types must match folder names to award points correctly
LowPoints = 0,
MediumPoints = 10,
HighPoints = 150,
}
```
2. **Playtest** and see how the change feels. Ask yourself if you'd like players to get more points for smashing the medium sized buildings as well. You can change that too.
<img src="../../assets/education/build-it-play-it-create-and-destroy/lessonBanner_3.jpg" width="75%" />
3. If desired, take some time to experiment in making changes to the script. For example, changing the number in `Class.GameSettings.roundDuration` can make rounds go faster or shorter, depending on how many seconds you type.
<Alert severity="warning">
If the project doesn't work as intended once a change has been made in the script, go back to the script editor and **undo** your last change.
</Alert>
## Share with connections
When you first publish an experience, it's automatically set to private. Making it public in the **Experience Settings** menu will allow connections to be able to join with a link.
1. In the **File** &rarr; **Experience Settings** window, select **Permissions**.
2. Choose **Public** and click **Save**.

View file

@ -0,0 +1,21 @@
---
title: Complete the city
description: Part of the Create and Destroy series. Finish creating a city for the multiplayer experience.
next: /education/build-it-play-it-create-and-destroy/island-terrain
prev: /education/build-it-play-it-create-and-destroy/buildings-and-props
---
When the first half of the city is ready, the next step is to use duplicate to turn it into a complete 4-player map. Even after you've duplicated the first half, you can still keep making changes to the city.
1. In the Model tab, **collisions** should be **off** (not highlighted). Collisions will make the map difficult to move and rotate.
<img src="../../assets/education/build-it-play-it-create-and-destroy/collisionsOff.png" />
2. Click and drag your mouse to **select all** the buildings, roads, and props.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_showSelectDragCity.mp4" width="100%"></video>
3. **Duplicate** the selection just like you have before.
4. Use the **Move** and **Rotate** tools to reposition your city. If it doesn't look right, just undo (<kbd>Ctrl + Z</kbd> or <kbd>⌘ + Z</kbd>) and try again.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_showDuplicateCity.mp4" width="100%"></video>
After duplicating and rotating the city, you can add or adjust tiles to make the halves fit together better.

View file

@ -0,0 +1,37 @@
---
title: Create and destroy
description: Part of the Create and Destroy series. Create a map in Roblox Studio.
next: /education/build-it-play-it-create-and-destroy/snap-to-grid
prev: /education/build-it-play-it-create-and-destroy/landing
---
Most popular experiences are made by teams of people with different skills working together. One role on teams is the **level designer**, a common career in game development.
Level designers shape the game environment, painting terrain, placing props, and adding buildings. In competitive experiences, they make sure maps are balanced and fair for all players. For this challenge, you'll become a level designer and turn a blank starter map into a city ripe for destruction.
## Symmetrical map design
One technique used by level designers to ensure multiplayer maps are fair is by building half the map, and then duplicating and rotating it to create the second half. This is called symmetrical design since it divides the map into two equal halves.
Notice in the video below how one half of the city is copied to create full map.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_showDuplicateCity.mp4" width="100%"></video>
## Open the template
Time to open Roblox Studio! If you need to, <a href = "https://www.roblox.com/create">download Studio</a> and come back to this page when you're ready. This experience will be using the Create and Destroy template, which can be downloaded below.
1. Open Roblox Studio and log in.
2. Download the template.
<a href="../../assets/education/build-it-play-it-create-and-destroy/CreateAndDestroy_template.rbxl">
<Button variant="contained">Download Template</Button>
</a>
3. In Roblox Studio, in the top left, click **File** &rarr; **Open from File** and select the downloaded file.
## About the template
In this template, a prop artist and a coder have already created a starter map, you just need to design the city. On the left is an island, and on the right is a palette of objects to use. This sort of setup is very common in game development.
<img src="../../assets/education/build-it-play-it-create-and-destroy/islandBlankExample_800x450.jpg" width="75%" />

View file

@ -0,0 +1,39 @@
---
title: Finish the challenge
description: Part of the Create and Destroy series.
prev: /education/build-it-play-it-create-and-destroy/challenge-3
---
<img src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_heroBanner_overCity.jpg" />
**Congrats!** You've completed the Creator Challenge. This is just the beginning.
If you want to keep learning, below is a quick tutorial on improving your map with new buildings.
## Custom models
While the map comes with premade buildings, different visuals can be used, be it a fantasy castle or even giant objects of food.
<img src="../../assets/education/build-it-play-it-create-and-destroy/exampleCustomBuildings.jpg" />
Any model can be destroyed for points, but it must be placed into a specific folder. You can even copy and paste objects from other Studio files into the template.
### Find models
A building can be anything you construct in Studio. You can either learn to [construct models](../../parts/index.md) or sample trusted objects from the [Marketplace](../../tutorials/first-experience/index.md#inserting-assets).
### Add models
Models must be placed in specific folders to be interactive in-game.
1. Delete any search filters you have at the top of the Explorer.
<img src="../../assets/education/build-it-play-it-create-and-destroy/FilterWorkspace_920x640.png" width="80%" />
2. Expand **Workspace** > **Arena** > **Map**. These folders, like **HighPoints**, are where the code looks for what parts can be destroyed and can count for points.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ExpandedMap_920x640.png" width="80%" />
3. Place buildings and props in the HighPoints, MediumPoints, or LowPoints folder according to how that object is worth when destroyed.
<img src="../../assets/education/build-it-play-it-create-and-destroy/PlaceCustomBuilding_930x640.png" width="80%" />

View file

@ -0,0 +1,30 @@
---
title: Island terrain
description: Part of the Create and Destroy series. Learn how to open the Terrain Editor.
next: /education/build-it-play-it-create-and-destroy/terrain-tools
prev: /education/build-it-play-it-create-and-destroy/complete-the-city
---
A square map isn't very natural or interesting to players. To finish the map, you'll use the terrain tools to customize the edges of the map to make it look more like an actual island.
<GridContainer numColumns="2">
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/showIslandExamples_600x600.jpg" />
<figcaption>Before</figcaption>
</figure>
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/islandTerrainAdded_600x600.jpg" />
<figcaption>After</figcaption>
</figure>
</GridContainer>
## Open the Terrain Editor
All terrain, whether it's mountains or painting grass, is created using the Terrain Editor.
1. Before starting, **publish** your experience so far. That way if you don't like how your changes turn out, you can easily go back to the saved version.
2. Go back to the **top-down** view (click on Top in the corner widget). This will help you edit terrain better in the next page.
<img src="../../assets/education/build-it-play-it-create-and-destroy/clickViewSelectorToTop.jpg" width="100%" />
3. From the **Home** tab, click **Terrain** to open the **Terrain Editor**.

View file

@ -0,0 +1,54 @@
---
title: Create and destroy
description: Get started creating games and experiences in Roblox. Create a multiplayer game where you destroy buildings for points.
next: /education/build-it-play-it-create-and-destroy/designing-a-map
prev:
---
Learn how to design a multiplayer map for an experience in which players destroy cities with laser beams for points. Creating this map is great practice if you want to learn how to build battle royales or other combat games down the road.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_introVideo_final_webOptimize.mp4" width="100%"></video>
<Alert severity="info">
A finished version of the experience is available at the <a href='https://www.roblox.com/games/7290548674/Create-and-Destroy-Test-Map?'>Create and Destroy Test Map</a>. If you don't have Roblox installed, you can do so by playing the test map.
</Alert>
## Download Roblox Studio
You'll need Roblox Studio, which is used to create every experience on the Roblox platform and is available free for **PC** and **Mac**. We strongly recommend using a 3-button mouse with a scroll-wheel for navigating in 3D space.
1. Go to the Create page and click the Start Creating button to download Studio.
2. After installing, double-click the desktop icon (Windows) or click the dock icon (Mac).
3. On the login screen, enter your Roblox username and password, then click Log In.
<Alert severity="info">
If you're new to Roblox and are <a href="https://www.roblox.com/home">signing up</a> for the first time, remember these safety tips:
- **Never share your password**, even with a real life friend.
- **Make your password hard to guess** — If your username is "bloxdev," your password should not be "bloxdev123."
- **Roblox employees will never ask for your password** — Report anyone who asks using the Report Abuse feature.
- **There's no such thing as free Robux** — Never trust players or sites who say they have a secret way to get free Robux!
For more tips, please see <a href = "https://en.help.roblox.com/hc/en-us/articles/203313380-Account-Security-Theft-Keeping-your-Account-Safe-" >Keeping Your Account Safe</a>.
</Alert>
### Three lessons, three prizes
<GridContainer numColumns="3">
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/lessonThumbnail_1_360x360.jpg" />
<figcaption>1: Getting Started</figcaption>
</figure>
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/lessonThumbnail_2_360x360.jpg" />
<figcaption>2: Build and Test</figcaption>
</figure>
<figure>
<img src="../../assets/education/build-it-play-it-create-and-destroy/lessonThumbnail_3_360x360.jpg" />
<figcaption>3: Polish and Publish</figcaption>
</figure>
</GridContainer>
After each lesson, you'll get the chance to earn virtual prizes by playing a quiz on Roblox.
<img src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_quizGameScreenshot.jpg" width="75%" />

View file

@ -0,0 +1,43 @@
---
title: Playtest the map
description: Part of the Create and Destroy series. Playtest the map to see how it looks in-game.
next: /education/build-it-play-it-create-and-destroy/build-the-roads
prev: /education/build-it-play-it-create-and-destroy/build-one-half
---
To test your map as it will look in-game, playtest the map in Studio. **Playtesting** is the process of playing through a game and making sure that it's both fun and bug-free.
1. Click **Play**. You'll start out in a lobby area, and then get transported to the city.
<img src="../../assets/education/general/play-button.png" width="360" />
2. Wait until the 5 second intermission finishes to be teleported to the map you built. Run around and make sure that you didn't miss any floating buildings that need to be fixed. Test the experience by holding <kbd>E</kbd> to destroy buildings.
<img src="../../assets/education/build-it-play-it-create-and-destroy/playtestRunCenter.jpg" width="100%" />
Below are controls for while in-game.
<table>
<thead>
<tr>
<th>Action</th>
<th>Control</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Move</b></td>
<td><kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> or arrow keys</td>
</tr>
<tr>
<td><b>Jump</b></td>
<td><kbd>Spacebar</kbd></td>
</tr>
<tr>
<td><b>Rotate View</b></td>
<td>Hold and drag mouse to look around</td>
</tr>
</tbody>
</table>
3. Click the **Stop** button to exit the playtest. If you don't stop the playtest, any changes made will be lost.
<img src="../../assets/education/general/stop-button.png" width="360" />

View file

@ -0,0 +1,14 @@
---
title: Save and publish
description: Part of the Create and Destroy series. Learn how to save and publish a Roblox experience.
next: /education/build-it-play-it-create-and-destroy/challenge-1
prev: /education/build-it-play-it-create-and-destroy/snap-to-grid
---
It's important to save the whole project by **publishing** it to Roblox. It's a good idea to publish every ten minutes while you're working or after making a big change.
1. Select **File** → **Publish** to Roblox to open the publishing window.
2. Enter a place name and an optional description.
3. When ready, click the **Create** button.

View file

@ -0,0 +1,49 @@
---
title: Snap to grid
description: Part of the Create and Destroy series. Learn how to use the snap to grid settings in Roblox Studio.
next: /education/build-it-play-it-create-and-destroy/save-and-publish
prev: /education/build-it-play-it-create-and-destroy/designing-a-map
---
The tile pieces on the palette are lined up on a grid so that they will snap together nicely. To have an easier time keeping them lined up on the grid, adjust the **Snap to Grid** settings. Snap to Grid controls how much you can move or rotate an object at a time. By default, the move tool only allows objects to move one stud at a time.
The small tiles are 4x4 and the large are 8x8, so changing the **Move** setting to 4 studs will make it easier to line the tiles up with each other.
1. Select the **Home** or **Model** tab.
2. Toward the left side of the toolbar where it says **1 studs**, click and type **4**.
## Place the starting points
When designing maps, start with the most important elements such as the starting locations and largest map features.
In Roblox Studio, the player starting locations are set using SpawnLocation objects. There's two of them sitting on the palette for you to use.
<img src="../../assets/education/build-it-play-it-create-and-destroy/showSpawnLocations_800x450.jpg" width="75%" />
## Place the first SpawnLocation
1. From the Model tab, select the **Move** tool.
<img src="../../assets/education/general/Move-Tool.png" width="328" />
2. Select one of the SpawnLocations in the palette.
<img src="../../assets/education/build-it-play-it-create-and-destroy/SpawnLocation_Select_920x600.jpg" width="75%" />
3. Use the red and blue arrows to drag it onto the island where you want the first SpawnLocation to go. Be careful to drag by the arrows as just grabbing the piece can make it move oddly.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_moveSpawnLocation.mp4" width="100%"></video>
<Alert severity="info">
If the SpawnLocation moves in a way you don't want, just <kbd>Ctrl + Z</kbd> or Command <kbd>⌘ + Z</kbd> to undo and set it back to where it was.
</Alert>
## Place the second SpawnLocation
Pick which half of the island you want to build and where you want the second SpawnLocation to go. The white gridlines are there to help you know where the middle of the island is.
1. Select the **second** SpawnLocation in the palette on the **right** side of the map.
2. Move the second SpawnLocation. To keep the experience balanced, try and keep both SpawnLocations an equal distance from the center.
<img src="../../assets/education/build-it-play-it-create-and-destroy//spawnLocations_2placed.jpg" />
<Alert severity="info">
If you find yourself needing to move the camera, you can move using the <kbd>WASD</kbd> or arrow keys to move in different directions.
</Alert>

View file

@ -0,0 +1,47 @@
---
title: Terrain tools
description: Part of the Create and Destroy series. Learn how to use Terrain Tools in Roblox Studio to make an island.
next: /education/build-it-play-it-create-and-destroy/challenge-2
prev: /education/build-it-play-it-create-and-destroy/island-terrain
---
<img src="../../assets/education/build-it-play-it-create-and-destroy/cc2019_bannerTerrain.jpg" width="100%" />
The **Terrain Editor** is used to sculpt natural features. To start, you'll shape the shape of the island, then get into details such as mountains and painting the landscape.
## Create the shape
1. In the Terrain Editor window, select the **Edit** tab. Then, click the **Add** tool.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ccs2019_addTerrain.png" />
2. **Add** creates land wherever you click or drag the blue cursor. Change the **Base Size** or **Shape** to give you more control over the tool.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ccs2019_changeShapeSize.png" />
3. Click and drag the blue cursor to create a natural island shape. Cover the hard edges of the square building area, and try to get rid of any straight lines. If you don't like the results, press <kbd>Ctrl + Z</kbd> or <kbd>⌘ + Z</kbd>.
<video controls src="../../assets/education/build-it-play-it-create-and-destroy/showTerrainAdd.mp4" width="100%"></video>
## Add details
Right now, the island may look a bit jagged. Next, you'll smooth out the terrain and fine-tune it with the Subtract and Paint tools.
1. Select the **Smooth** tool. This will average out the highs and lows of terrain. Drag it around to make areas look more natural.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ccs2019_terrainSmooth.png" />
<Alert severity="warning">
To better see what your terrain looks like, remember to rotate your camera and see terrain from multiple angles, not just always from the top.
</Alert>
2. Remove unwanted terrain with the **Subtract** tool. This can be useful to quickly delete terrain that's overtaken the city.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ccs2019_terrainTools_subtract.png" />
3. **Paint** sand and mud on the edges to create beaches. Paint changes the texture without changing the shape.
<img src="../../assets/education/build-it-play-it-create-and-destroy/ccs2019_terrainTools_paint.png" />
An example of a map with terrain is below.
<img src="../../assets/education/build-it-play-it-create-and-destroy/showIslandPainted_600x600.jpg" width="75%" />