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---
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title: Export and Import Animations
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description: Part of the Roblox Build It, Play It Challenge - Island of Move. Export animations to share with other developers.
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prev: /education/build-it-play-it-island-of-move/go-beyond-the-challenge
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---
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<img src="../../assets/education/build-it-play-it-island-of-move/sharing-animations/hero-banner.png" width="100%" />
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Share animations with connections and fellow developers by exporting and importing them through Studio.
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<Alert severity="info">
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<AlertTitle>Animation Permission Changes</AlertTitle>
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You can now share animations with connections, groups, and experiences without re-uploading them. For more information, see [Asset privacy](../../projects/assets/privacy.md).
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</Alert>
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## Export animations
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Make sure to save your animation before exporting it.
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1. In **Explorer**, expand the rig that you were animating with. It's likely that rig is named **_Dummy_**.
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<img src="../../assets/education/build-it-play-it-island-of-move/sharing-animations/select-animation-saves.png" width="50%" />
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2. Expand **_AnimSaves_**. Then, find the name of the animation to share.
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<img src="../../assets/education/build-it-play-it-island-of-move/sharing-animations/select-animation.png" width="50%" />
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3. Right-click the animation name and select **Save to File**. This saves the animation as an `.RBXM` file on your computer, which can be shared. You can export more than one animation at a time.
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## Import animations
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Animations saved in an `.RBXM` file can be imported into different rigs by yourself or by friends in any Roblox file.
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1. Select the rig you want to use. In the **Explorer**, select **_AnimSaves_**.
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<Alert severity="warning">
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<AlertTitle>Check The Rig Has Previous Animations</AlertTitle>
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If the rig doesn't have any previous animations, it won't have an AnimSaves folder. To make that folder, in the rig, create and save a new animation. Saving an animation automatically creates the needed folder.
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</Alert>
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2. Right-click on **_AnimSaves_** and select **Insert From File**. Then, pick the `.RBXM` file with the exported animation.
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3. To load the animation, in the Animation Editor (see the Plugins tab), click on **⋯**.
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<img src="../../assets/education/build-it-play-it-island-of-move/sharing-animations/click-options.png" width="50%" />
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Next, in the drop-down menu, go to **Load** and select the name of the `.RBXM` file just imported.
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### Troubleshooting tips
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**Issue**: Animation Not Loading
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In the original `.RBXM` file, make sure there is a saved `Class.KeyframeSequence` object.
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<img src="../../assets/education/build-it-play-it-island-of-move/sharing-animations/animation-keyframe.png" width="50%" />
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If only a `Class.Keyframe` object was imported, try re-exporting the original animation and importing again. Make sure to export the named `Class.KeyframeSequence` and not just a keyframe object.
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