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---
title: Code the leaderboard
description: Part of the Adventure Game Series in Roblox. Create a leaderboard in Roblox Studio to track player items.
next: /education/adventure-game-series/collect-items
prev: /education/adventure-game-series/create-the-map
---
In-game, player will have important stats they need to see like the items they've collected. These numbers will be displayed using a leaderboard. **Leaderboards** are built-in features of Roblox that need a script to be activated and customized.
<img src="../../assets/education/adventure-game-series/adventure-leaderboard-finished.jpg" width="70%" />
<Alert severity="info">
Note that the leaderboard in this experience doesn't save player information in-between sessions. For information on saving player data, you'll need to use an advanced coding concept called [data stores](../../cloud-services/data-stores/index.md).
</Alert>
## Set up the leaderboard
Whenever a player is added to the experience, they'll need to be added to the leaderboard along with code for tracking the individual stats.
1. In the Explorer, under **ServerScriptService**, create a new script named PlayerSetup. In that script, delete the hello world line and write a descriptive comment.
<img src="../../assets/education/adventure-game-series/adventure_leaderboard_addtoServerScriptService.png" />
2. After the comment, create a custom function named onPlayerJoin with a parameter named player.
```lua
-- Creates a leaderboard that shows player variables
local function onPlayerJoin(player)
end
```
3. In `onPlayerJoin`, create a variable named `leaderstats`, and have it create a new **Folder** Instance.
```lua
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
end
```
4. Name the new **Folder** instance `leaderstats`, and parent it to the player. Naming the folder `leaderstats` lets Roblox Studio know to create a leaderboard.
```lua
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
end
```
<Alert severity="warning">
Because leaderboards are a built-in feature, they must be named exactly as seen. For example, a folder named "leaderboard" wouldn't work.
</Alert>
5. After the end of the function, connect `OnPlayerJoin` to the `PlayerAdded` event. Whenever a player joins the experience, each player will be provided the leaderboard.
```lua
local Players = game:GetService("Players")
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
end
Players.PlayerAdded:Connect(onPlayerJoin)
```
<Alert severity="warning">
Don't test yet since you won't see a leaderboard. Because there are no stats to display, the leaderboard won't appear.
</Alert>
## Track player stats
Now that a leaderboard is created, it needs to show the player these numbers:
- **Gold** - How much money the player has.
- **Items** - How many items the player has collected from the world.
- **Spaces** - The most items a player can hold at one time.
Each of these numbers will be an IntValue, a placeholder object for a number.
### Code player gold
Start with coding a stat for gold.
1. In `OnPlayerJoin`, under `leaderstats.Parent = player`, type `local gold = Instance.new("IntValue")`. This creates a new IntValue and stores it in the variable gold.
```lua
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local gold = Instance.new("IntValue")
end
```
2. Next, type `gold.Name = "Gold"`. This gives the IntValue a name so you can use it in other scripts. The name will also be shown to players on the leaderboard.
```lua
local function onPlayerJoin(player)
local gold = Instance.new("IntValue")
gold.Name = "Gold"
end
```
<Alert severity="warning">
If you decide to use your own stat names, keep track of their exact name and spelling. They'll be referenced later in the series for other scripts.
</Alert>
3. On a new line, type `gold.Value = 0`. This sets the starting value for players.
```lua
local function onPlayerJoin(player)
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Value = 0
end
```
<Alert severity="info">
While variables are normally changed using `=` as in `myNumber = 10`, an IntValue is changed using `Value`, like `myIntValue.Value = 10`.
</Alert>
4. Type `gold.Parent = leaderstats`. This parents the IntValue for gold to leaderstats. If the IntValue is not parented to leaderstats, players won't see it.
```lua
local function onPlayerJoin(player)
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Value = 0
gold.Parent = leaderstats
end
```
5. Play your project and notice that a leaderboard appears in the top right.
<img src="../../assets/education/adventure-game-series/adventure-leaderboard-empty.jpg" width="70%" />
### Troubleshooting tips
If you don't see the leaderboard, try the following:
- Make sure that `.Value` is capitalized.
- Make sure that the variable for the IntValue is parented to the leaderboard like `gold.Parent = leaderstats`.
### Code items and spaces
Remember that the stat names can be anything based off the game design document. In other words, `"Items"` can be `"Crystals"` instead.
1. Add a blank line to separate the next stat, then create the item stat by setting up a new IntValue the same way you did for gold.
```lua
local function onPlayerJoin(player)
gold.Parent = leaderstats
-- Create the Items stat
local items = Instance.new("IntValue")
items.Name = "Items"
items.Value = 0
items.Parent = leaderstats
end
```
2. Create a new stat for the player's bag spaces. Set `spaces.Value` to `2` so players start the experience only being able to hold two items at once, encouraging them buy a new bag as soon as they can.
```lua
local function onPlayerJoin(player)
items.Parent = leaderstats
-- Create the Spaces stat
local spaces = Instance.new("IntValue")
spaces.Name = "Spaces"
spaces.Value = 2
spaces.Parent = leaderstats
end
```
3. Test the project. Players should have a leaderboard showing Gold, Items, and Spaces.
<img src="../../assets/education/adventure-game-series/adventure-leaderboard-finished.jpg" width="70%" />
If the leaderboard doesn't appear, try checking the following below.
- If you can't see the number on the leaderboard, check that each IntValue is parented to leaderstats.
- Make sure each IntValue is spelled exactly as shown
- Check that the PlayerAdded event is at the bottom of the script
## Complete PlayerSetup script
A finished version of the script can be referenced below.
```lua
local Players = game:GetService("Players")
-- Creates a leaderboard that shows player variables
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Value = 0
gold.Parent = leaderstats
local items = Instance.new("IntValue")
items.Name = "Items"
items.Value = 0
items.Parent = leaderstats
local spaces = Instance.new("IntValue")
spaces.Name = "Spaces"
spaces.Value = 2
spaces.Parent = leaderstats
end
-- Run onPlayerJoin when the PlayerAdded event fires
Players.PlayerAdded:Connect(onPlayerJoin)
```