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feat: implement optimal assignment using Hungarian algorithm in matching process
- Added a new function for minimum-cost bipartite matching via the Hungarian algorithm to improve the efficiency of the matching process. - Refactored existing matching logic to utilize the new algorithm, replacing the previous greedy assignment approach. - Updated relevant documentation to reflect changes in the matching strategy. - Enhanced performance in ambiguous group matching scenarios.
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6 changed files with 414 additions and 151 deletions
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TODO.txt
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TODO.txt
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@ -90,22 +90,9 @@ in all 3 matchers, simply randomize the order of the children - this will break
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can we allow the terminal to stay so i can like run some git commands myself without having to make a whole new terminal?
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i also want to just cleanup terminals / use one terminal for syncback and serve...
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[multi place clone]
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make clone support multi-placeids like we did with defend-67 in D:\UserGenerated\place-for-defend-67 (i did this manually)
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see specifically game/ and game.project.json5, lobby/ and lobby.project.json5.
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atlas clone PLACEID1 PLACEID2 .....
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This is extremely helpful for games that have diverged places within the same game, e.g. a lobby and an actual game place
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we will probably have to start dynamically generating the x.project.json5 rather than using a template file now though, which is fine..
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[syncback]
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optimize syncback like we did serve.
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[sourcemap / luau-lsp]
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we need to fix "luau-lsp.sourcemap.generatorCommand": "atlas sourcemap default.project.json5 --output sourcemap.json --include-non-scripts --watch",
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and make luau-lsp actually use the 'atlas' cli...
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[two way sync]
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so the plugin isnt respecting two-way sync for glob ignore
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basically if a new script is on studio that isn't in atlas but even though it's glob ignored, it still tries to two-way sync it over and say there has been a change
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[hit up coelho]
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