mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-22 21:41:37 +00:00
feat: implement optimal assignment using Hungarian algorithm in matching process
- Added a new function for minimum-cost bipartite matching via the Hungarian algorithm to improve the efficiency of the matching process. - Refactored existing matching logic to utilize the new algorithm, replacing the previous greedy assignment approach. - Updated relevant documentation to reflect changes in the matching strategy. - Enhanced performance in ambiguous group matching scenarios.
This commit is contained in:
parent
43ede3bc0e
commit
d26f82b4f2
6 changed files with 414 additions and 151 deletions
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@ -113,6 +113,7 @@ dirs = "6"
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pathdiff = "0.2.3"
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blake3 = "1.8.3"
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rand = "0.10.0"
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sha1 = "0.10"
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indexmap = { version = "2.13.0", features = ["serde"] }
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@ -144,4 +145,3 @@ regex = "1"
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serde_yaml = "0.9"
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tempfile = "3"
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walkdir = "2.5.0"
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rand = "0.10.0"
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13
TODO.txt
13
TODO.txt
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@ -90,22 +90,9 @@ in all 3 matchers, simply randomize the order of the children - this will break
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can we allow the terminal to stay so i can like run some git commands myself without having to make a whole new terminal?
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i also want to just cleanup terminals / use one terminal for syncback and serve...
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[multi place clone]
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make clone support multi-placeids like we did with defend-67 in D:\UserGenerated\place-for-defend-67 (i did this manually)
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see specifically game/ and game.project.json5, lobby/ and lobby.project.json5.
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atlas clone PLACEID1 PLACEID2 .....
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This is extremely helpful for games that have diverged places within the same game, e.g. a lobby and an actual game place
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we will probably have to start dynamically generating the x.project.json5 rather than using a template file now though, which is fine..
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[syncback]
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optimize syncback like we did serve.
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[sourcemap / luau-lsp]
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we need to fix "luau-lsp.sourcemap.generatorCommand": "atlas sourcemap default.project.json5 --output sourcemap.json --include-non-scripts --watch",
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and make luau-lsp actually use the 'atlas' cli...
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[two way sync]
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so the plugin isnt respecting two-way sync for glob ignore
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basically if a new script is on studio that isn't in atlas but even though it's glob ignored, it still tries to two-way sync it over and say there has been a change
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[hit up coelho]
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@ -89,13 +89,6 @@ type ClassComparisonKeys = {
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defaults: { [string]: any },
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}
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type ScoredPair = {
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vi: number,
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si: number,
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cost: number,
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idx: number,
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}
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-- ================================================================
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-- Session constructor
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-- ================================================================
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@ -333,6 +326,97 @@ local function countOwnDiffs(vCache: VCache, sCache: SCache, classKeys: ClassCom
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return cost
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end
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-- ================================================================
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-- Optimal assignment via Hungarian (Kuhn-Munkres) algorithm
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-- ================================================================
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local function minCostAssignment(cost: { { number } }, rows: number, cols: number): { { number } }
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if rows == 0 or cols == 0 then
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return {}
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end
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local n = math.max(rows, cols)
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local big = UNMATCHED_PENALTY * 2
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local c: { { number } } = table.create(n)
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for i = 1, n do
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local row = table.create(n, big)
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for j = 1, n do
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if i <= rows and j <= cols then
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row[j] = cost[i][j]
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end
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end
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c[i] = row
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end
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local u = table.create(n + 1, 0)
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local v = table.create(n + 1, 0)
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local p = table.create(n + 1, 0)
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local way = table.create(n + 1, 0)
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local INF = math.huge
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for i = 1, n do
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p[0] = i
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local j0 = 0
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local minV = table.create(n + 1, INF)
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local used = table.create(n + 1, false)
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while true do
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used[j0] = true
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local i0 = p[j0]
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local delta = INF
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local j1 = 0
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for j = 1, n do
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if used[j] then
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continue
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end
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local cur = c[i0][j] - u[i0] - v[j]
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if cur < minV[j] then
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minV[j] = cur
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way[j] = j0
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end
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if minV[j] < delta then
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delta = minV[j]
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j1 = j
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end
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end
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for j = 0, n do
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if used[j] then
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u[p[j]] += delta
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v[j] -= delta
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else
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minV[j] -= delta
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end
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end
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j0 = j1
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if p[j0] == 0 then
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break
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end
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end
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while true do
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local j1 = way[j0]
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p[j0] = p[j1]
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j0 = j1
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if j0 == 0 then
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break
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end
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end
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end
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local result: { { number } } = {}
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for j = 1, n do
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if p[j] ~= 0 and p[j] <= rows and j <= cols then
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table.insert(result, { p[j], j })
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end
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end
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return result
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end
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-- ================================================================
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-- Core: 2-function mutual recursion
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-- ================================================================
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@ -527,74 +611,66 @@ matchChildren = function(
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sCaches[si] = cacheStudio(studioChildren[si], classKeys, extraPropNamesArray, refPropNamesArray)
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end
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local scoredPairs: { ScoredPair } = {}
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local pairIdx = 0
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local bestSoFar = math.huge
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-- Build cost matrix for the Hungarian algorithm.
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local m = #vIndices
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local n = #sIndices
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local costMatrix: { { number } } = table.create(m)
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for _, vi in ipairs(vIndices) do
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for ri, vi in ipairs(vIndices) do
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local vCache = vCaches[vi]
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if not vCache then
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continue
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end
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local row = table.create(n, UNMATCHED_PENALTY)
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if vCache then
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for ci, si in ipairs(sIndices) do
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local sCache = sCaches[si]
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if not sCache then
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continue
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end
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for _, si in ipairs(sIndices) do
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local sCache = sCaches[si]
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if not sCache then
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continue
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end
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local cost = countOwnDiffs(vCache, sCache, classKeys)
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pairIdx += 1
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local cost = countOwnDiffs(vCache, sCache, classKeys)
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if depth < MAX_SCORING_DEPTH then
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local validVChildren = vCache.validChildren
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local studioKids = sCache.children
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if cost < bestSoFar and depth < MAX_SCORING_DEPTH then
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local validVChildren = vCache.validChildren
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local studioKids = sCache.children
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if #validVChildren > 0 or #studioKids > 0 then
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if #validVChildren == 0 then
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cost += #studioKids * UNMATCHED_PENALTY
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elseif #studioKids == 0 then
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cost += #validVChildren * UNMATCHED_PENALTY
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else
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local childResult = matchChildren(
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session,
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validVChildren,
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studioKids,
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virtualInstances,
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virtualChildren[vi],
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sCache.instance,
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depth + 1
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)
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cost += childResult.totalCost
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if #validVChildren > 0 or #studioKids > 0 then
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if #validVChildren == 0 then
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cost += #studioKids * UNMATCHED_PENALTY
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elseif #studioKids == 0 then
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cost += #validVChildren * UNMATCHED_PENALTY
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else
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local childResult = matchChildren(
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session,
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validVChildren,
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studioKids,
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virtualInstances,
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virtualChildren[vi],
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sCache.instance,
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depth + 1
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)
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cost += childResult.totalCost
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end
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end
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end
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end
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table.insert(scoredPairs, { vi = vi, si = si, cost = cost, idx = pairIdx })
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if cost < bestSoFar then
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bestSoFar = cost
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row[ci] = cost
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end
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end
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costMatrix[ri] = row
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end
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table.sort(scoredPairs, function(a: ScoredPair, b: ScoredPair): boolean
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if a.cost ~= b.cost then
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return a.cost < b.cost
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end
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return a.idx < b.idx
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end)
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for _, pair in ipairs(scoredPairs) do
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if matchedV[pair.vi] or matchedS[pair.si] then
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continue
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end
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-- Optimal assignment via the Hungarian algorithm.
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local assignment = minCostAssignment(costMatrix, m, n)
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for _, pair in ipairs(assignment) do
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local vi = vIndices[pair[1]]
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local si = sIndices[pair[2]]
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local cost = costMatrix[pair[1]][pair[2]]
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table.insert(matched, {
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virtualId = virtualChildren[pair.vi],
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studioInstance = studioChildren[pair.si],
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virtualId = virtualChildren[vi],
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studioInstance = studioChildren[si],
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})
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table.insert(matchedCosts, pair.cost)
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matchedV[pair.vi] = true
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matchedS[pair.si] = true
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table.insert(matchedCosts, cost)
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matchedV[vi] = true
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matchedS[si] = true
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end
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end
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@ -5,7 +5,8 @@
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//!
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//! Algorithm per parent:
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//! 1. Group by (Name, ClassName) -- 1:1 groups instant-match
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//! 2. Ambiguous groups: recursive change-count scoring + greedy assignment
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//! 2. Ambiguous groups: recursive change-count scoring + optimal assignment
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//! via the Hungarian algorithm
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//!
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//! The change count = how many things the reconciler would need to touch
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//! to turn instance A into instance B, including the entire subtree.
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@ -27,6 +28,93 @@ const UNMATCHED_PENALTY: u32 = 10_000;
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/// O(n^k) explosion on deeply nested trees with many same-named instances.
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const MAX_SCORING_DEPTH: u32 = 3;
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/// Minimum-cost bipartite matching via the Hungarian (Kuhn-Munkres) algorithm.
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/// See `src/syncback/matching.rs` for detailed documentation.
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fn min_cost_assignment(cost: &[Vec<u32>], rows: usize, cols: usize) -> Vec<(usize, usize)> {
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if rows == 0 || cols == 0 {
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return Vec::new();
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}
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let n = rows.max(cols);
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let big = UNMATCHED_PENALTY.saturating_mul(2);
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let mut c = vec![vec![0i64; n]; n];
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for i in 0..n {
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for j in 0..n {
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c[i][j] = if i < rows && j < cols {
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cost[i][j] as i64
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} else {
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big as i64
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};
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}
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}
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let mut u = vec![0i64; n + 1];
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let mut v = vec![0i64; n + 1];
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let mut p = vec![0usize; n + 1];
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let mut way = vec![0usize; n + 1];
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for i in 1..=n {
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p[0] = i;
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let mut j0 = 0usize;
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let mut min_v = vec![i64::MAX; n + 1];
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let mut used = vec![false; n + 1];
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loop {
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used[j0] = true;
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let i0 = p[j0];
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let mut delta = i64::MAX;
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let mut j1 = 0usize;
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for j in 1..=n {
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if used[j] {
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continue;
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}
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let cur = c[i0 - 1][j - 1] - u[i0] - v[j];
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if cur < min_v[j] {
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min_v[j] = cur;
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way[j] = j0;
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}
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if min_v[j] < delta {
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delta = min_v[j];
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j1 = j;
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}
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}
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for j in 0..=n {
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if used[j] {
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u[p[j]] += delta;
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v[j] -= delta;
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} else {
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min_v[j] -= delta;
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}
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}
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j0 = j1;
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if p[j0] == 0 {
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break;
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}
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}
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loop {
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let j1 = way[j0];
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p[j0] = p[j1];
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j0 = j1;
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if j0 == 0 {
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break;
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}
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}
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}
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let mut result = Vec::with_capacity(rows.min(cols));
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for j in 1..=n {
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if p[j] != 0 && p[j] <= rows && j <= cols {
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result.push((p[j] - 1, j - 1));
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}
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}
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result
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}
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/// Session-scoped cache for the matching algorithm. Caches
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/// `compute_change_count` results so that recursive scoring work is
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/// reused across calls at different tree levels.
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@ -125,14 +213,13 @@ pub fn match_forward(
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}
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// ================================================================
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// Ambiguous groups: change-count scoring + greedy assignment
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// Ambiguous groups: change-count scoring + optimal assignment
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// ================================================================
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for (key, snap_indices) in &snap_by_key {
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let Some(tree_indices) = tree_by_key.get(key) else {
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continue;
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};
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// Collect unmatched indices in this group
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let avail_snap: Vec<usize> = snap_indices
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.iter()
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.filter(|&&si| !snap_matched[si])
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@ -147,7 +234,6 @@ pub fn match_forward(
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if avail_snap.is_empty() || avail_tree.is_empty() {
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continue;
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}
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// 1:1 already handled above; skip if not truly ambiguous
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if avail_snap.len() <= 1 && avail_tree.len() <= 1 {
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if avail_snap.len() == 1 && avail_tree.len() == 1 {
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let si = avail_snap[0];
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@ -159,33 +245,27 @@ pub fn match_forward(
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continue;
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}
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// Score all (A, B) pairs using recursive change-count scoring
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let mut pairs: Vec<(u32, usize, usize)> =
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Vec::with_capacity(avail_snap.len() * avail_tree.len());
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let mut best_so_far = u32::MAX;
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let m = avail_snap.len();
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let n = avail_tree.len();
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let mut cost_matrix = Vec::with_capacity(m);
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for &si in &avail_snap {
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let snap = match &snap_available[si] {
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Some(s) => s,
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None => continue,
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};
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let mut row = Vec::with_capacity(n);
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for &ti in &avail_tree {
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let cost =
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compute_change_count(snap, tree_children[ti], tree, best_so_far, 0, session);
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pairs.push((cost, si, ti));
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if cost < best_so_far {
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best_so_far = cost;
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}
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compute_change_count(snap, tree_children[ti], tree, u32::MAX, 0, session);
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row.push(cost);
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}
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cost_matrix.push(row);
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}
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// Stable sort by cost ascending (slice::sort_by is stable in Rust)
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pairs.sort_by_key(|&(cost, _, _)| cost);
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// Greedy assign
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for &(_, si, ti) in &pairs {
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if snap_matched[si] || !tree_available[ti] {
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continue;
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}
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let assignment = min_cost_assignment(&cost_matrix, m, n);
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for (row, col) in assignment {
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let si = avail_snap[row];
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let ti = avail_tree[col];
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matched.push((si, ti));
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snap_matched[si] = true;
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tree_available[ti] = false;
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@ -291,7 +371,7 @@ fn match_children_for_scoring(
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}
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}
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// Ambiguous groups: score + greedy assign
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// Ambiguous groups: score + optimal assign
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for (key, snap_indices) in &snap_by_key {
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let Some(tree_indices) = tree_by_key.get(key) else {
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continue;
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@ -320,32 +400,29 @@ fn match_children_for_scoring(
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continue;
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}
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let mut pairs: Vec<(u32, usize, usize)> =
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Vec::with_capacity(avail_snap.len() * avail_tree.len());
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let mut best_so_far = u32::MAX;
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let m = avail_snap.len();
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let n = avail_tree.len();
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let mut cost_matrix = Vec::with_capacity(m);
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for &si in &avail_snap {
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let mut row = Vec::with_capacity(n);
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for &ti in &avail_tree {
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let cost = compute_change_count(
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&snap_children[si],
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tree_children[ti],
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tree,
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best_so_far,
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u32::MAX,
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depth,
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session,
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);
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pairs.push((cost, si, ti));
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if cost < best_so_far {
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best_so_far = cost;
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}
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row.push(cost);
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}
|
||||
cost_matrix.push(row);
|
||||
}
|
||||
|
||||
pairs.sort_by_key(|&(cost, _, _)| cost);
|
||||
|
||||
for &(_, si, ti) in &pairs {
|
||||
if snap_matched[si] || tree_matched[ti] {
|
||||
continue;
|
||||
}
|
||||
let assignment = min_cost_assignment(&cost_matrix, m, n);
|
||||
for (row, col) in assignment {
|
||||
let si = avail_snap[row];
|
||||
let ti = avail_tree[col];
|
||||
matched.push((si, ti));
|
||||
snap_matched[si] = true;
|
||||
tree_matched[ti] = true;
|
||||
|
|
|
|||
|
|
@ -235,7 +235,23 @@ pub fn syncback_dir_no_meta<'sync>(
|
|||
})
|
||||
.collect();
|
||||
|
||||
// Run the 3-pass matching algorithm to pair new ↔ old children.
|
||||
// In debug builds, shuffle children to catch order-dependent matching bugs.
|
||||
#[cfg(debug_assertions)]
|
||||
let eligible_new = {
|
||||
use rand::seq::SliceRandom;
|
||||
let mut v = eligible_new;
|
||||
v.shuffle(&mut rand::rng());
|
||||
v
|
||||
};
|
||||
#[cfg(debug_assertions)]
|
||||
let eligible_old = {
|
||||
use rand::seq::SliceRandom;
|
||||
let mut v = eligible_old;
|
||||
v.shuffle(&mut rand::rng());
|
||||
v
|
||||
};
|
||||
|
||||
// Run the matching algorithm to pair new ↔ old children.
|
||||
let matching_session = crate::syncback::matching::MatchingSession::new();
|
||||
let match_result = match_children(
|
||||
&eligible_new,
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@
|
|||
//!
|
||||
//! Algorithm per parent:
|
||||
//! 1. Group by (Name, ClassName) -- 1:1 groups instant-match
|
||||
//! 2. Ambiguous groups: change-count scoring + greedy assignment
|
||||
//! (with hash fast-path: hash equal = 0 cost)
|
||||
//! 2. Ambiguous groups: change-count scoring + optimal assignment
|
||||
//! via the Hungarian algorithm (with hash fast-path: hash equal = 0 cost)
|
||||
//!
|
||||
//! The change count = how many things the reconciler would need to touch
|
||||
//! to turn instance A into instance B.
|
||||
|
|
@ -26,6 +26,103 @@ const UNMATCHED_PENALTY: u32 = 10_000;
|
|||
/// only flat property comparison is used (no subtree recursion).
|
||||
const MAX_SCORING_DEPTH: u32 = 3;
|
||||
|
||||
/// Minimum-cost bipartite matching via the Hungarian (Kuhn-Munkres) algorithm.
|
||||
///
|
||||
/// Given a cost matrix `cost[i][j]` for `rows` row-agents and `cols`
|
||||
/// column-agents, returns a Vec of `(row, col)` pairs representing the
|
||||
/// optimal assignment that minimizes total cost. Handles rectangular
|
||||
/// matrices by padding to square with `UNMATCHED_PENALTY`.
|
||||
///
|
||||
/// Complexity: O(N^3) where N = max(rows, cols).
|
||||
fn min_cost_assignment(cost: &[Vec<u32>], rows: usize, cols: usize) -> Vec<(usize, usize)> {
|
||||
if rows == 0 || cols == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let n = rows.max(cols);
|
||||
let big = UNMATCHED_PENALTY.saturating_mul(2);
|
||||
|
||||
// Build square matrix, padding with `big` for dummy entries.
|
||||
let mut c = vec![vec![0i64; n]; n];
|
||||
for i in 0..n {
|
||||
for j in 0..n {
|
||||
c[i][j] = if i < rows && j < cols {
|
||||
cost[i][j] as i64
|
||||
} else {
|
||||
big as i64
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// u[i] = potential for row i, v[j] = potential for column j
|
||||
let mut u = vec![0i64; n + 1];
|
||||
let mut v = vec![0i64; n + 1];
|
||||
// p[j] = row assigned to column j (1-indexed, 0 = unassigned)
|
||||
let mut p = vec![0usize; n + 1];
|
||||
// way[j] = previous column in augmenting path for column j
|
||||
let mut way = vec![0usize; n + 1];
|
||||
|
||||
for i in 1..=n {
|
||||
p[0] = i;
|
||||
let mut j0 = 0usize;
|
||||
let mut min_v = vec![i64::MAX; n + 1];
|
||||
let mut used = vec![false; n + 1];
|
||||
|
||||
loop {
|
||||
used[j0] = true;
|
||||
let i0 = p[j0];
|
||||
let mut delta = i64::MAX;
|
||||
let mut j1 = 0usize;
|
||||
|
||||
for j in 1..=n {
|
||||
if used[j] {
|
||||
continue;
|
||||
}
|
||||
let cur = c[i0 - 1][j - 1] - u[i0] - v[j];
|
||||
if cur < min_v[j] {
|
||||
min_v[j] = cur;
|
||||
way[j] = j0;
|
||||
}
|
||||
if min_v[j] < delta {
|
||||
delta = min_v[j];
|
||||
j1 = j;
|
||||
}
|
||||
}
|
||||
|
||||
for j in 0..=n {
|
||||
if used[j] {
|
||||
u[p[j]] += delta;
|
||||
v[j] -= delta;
|
||||
} else {
|
||||
min_v[j] -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
j0 = j1;
|
||||
if p[j0] == 0 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
loop {
|
||||
let j1 = way[j0];
|
||||
p[j0] = p[j1];
|
||||
j0 = j1;
|
||||
if j0 == 0 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut result = Vec::with_capacity(rows.min(cols));
|
||||
for j in 1..=n {
|
||||
if p[j] != 0 && p[j] <= rows && j <= cols {
|
||||
result.push((p[j] - 1, j - 1));
|
||||
}
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
/// Session-scoped cache for the syncback matching algorithm.
|
||||
pub struct MatchingSession {
|
||||
cost_cache: RefCell<HashMap<(Ref, Ref), u32>>,
|
||||
|
|
@ -71,6 +168,22 @@ pub fn match_children(
|
|||
};
|
||||
}
|
||||
|
||||
// In debug builds, shuffle to catch order-dependent matching bugs.
|
||||
#[cfg(debug_assertions)]
|
||||
let new_children = &{
|
||||
use rand::seq::SliceRandom;
|
||||
let mut v = new_children.to_vec();
|
||||
v.shuffle(&mut rand::rng());
|
||||
v
|
||||
};
|
||||
#[cfg(debug_assertions)]
|
||||
let old_children = &{
|
||||
use rand::seq::SliceRandom;
|
||||
let mut v = old_children.to_vec();
|
||||
v.shuffle(&mut rand::rng());
|
||||
v
|
||||
};
|
||||
|
||||
let new_len = new_children.len();
|
||||
let old_len = old_children.len();
|
||||
let mut new_matched = vec![false; new_len];
|
||||
|
|
@ -127,7 +240,7 @@ pub fn match_children(
|
|||
}
|
||||
|
||||
// ================================================================
|
||||
// Ambiguous groups: change-count scoring + greedy assignment
|
||||
// Ambiguous groups: change-count scoring + optimal assignment
|
||||
// ================================================================
|
||||
for (key, new_indices) in &new_by_key {
|
||||
let Some(old_indices) = old_by_key.get(key) else {
|
||||
|
|
@ -158,12 +271,12 @@ pub fn match_children(
|
|||
continue;
|
||||
}
|
||||
|
||||
// Score all (A, B) pairs using recursive change-count scoring
|
||||
let mut pairs: Vec<(u32, usize, usize)> =
|
||||
Vec::with_capacity(avail_new.len() * avail_old.len());
|
||||
let mut best_so_far = u32::MAX;
|
||||
|
||||
// Build cost matrix for the Hungarian algorithm.
|
||||
let m = avail_new.len();
|
||||
let n = avail_old.len();
|
||||
let mut cost_matrix = Vec::with_capacity(m);
|
||||
for &ni in &avail_new {
|
||||
let mut row = Vec::with_capacity(n);
|
||||
for &oi in &avail_old {
|
||||
let cost = compute_change_count(
|
||||
new_children[ni],
|
||||
|
|
@ -172,25 +285,20 @@ pub fn match_children(
|
|||
old_dom,
|
||||
new_hashes,
|
||||
old_hashes,
|
||||
best_so_far,
|
||||
u32::MAX,
|
||||
0,
|
||||
session,
|
||||
);
|
||||
pairs.push((cost, ni, oi));
|
||||
if cost < best_so_far {
|
||||
best_so_far = cost;
|
||||
}
|
||||
row.push(cost);
|
||||
}
|
||||
cost_matrix.push(row);
|
||||
}
|
||||
|
||||
// Stable sort by cost ascending
|
||||
pairs.sort_by_key(|&(cost, _, _)| cost);
|
||||
|
||||
// Greedy assign
|
||||
for &(_, ni, oi) in &pairs {
|
||||
if new_matched[ni] || old_matched[oi] {
|
||||
continue;
|
||||
}
|
||||
// Optimal assignment via the Hungarian algorithm.
|
||||
let assignment = min_cost_assignment(&cost_matrix, m, n);
|
||||
for (row, col) in assignment {
|
||||
let ni = avail_new[row];
|
||||
let oi = avail_old[col];
|
||||
matched.push((ni, oi));
|
||||
new_matched[ni] = true;
|
||||
old_matched[oi] = true;
|
||||
|
|
@ -310,7 +418,7 @@ fn match_children_for_scoring(
|
|||
}
|
||||
}
|
||||
|
||||
// Ambiguous groups: score + greedy assign
|
||||
// Ambiguous groups: score + optimal assign
|
||||
for (key, new_indices) in &new_by_key {
|
||||
let Some(old_indices) = old_by_key.get(key) else {
|
||||
continue;
|
||||
|
|
@ -339,10 +447,11 @@ fn match_children_for_scoring(
|
|||
continue;
|
||||
}
|
||||
|
||||
let mut pairs: Vec<(u32, usize, usize)> =
|
||||
Vec::with_capacity(avail_new.len() * avail_old.len());
|
||||
let mut best_so_far = u32::MAX;
|
||||
let m = avail_new.len();
|
||||
let n = avail_old.len();
|
||||
let mut cost_matrix = Vec::with_capacity(m);
|
||||
for &ni in &avail_new {
|
||||
let mut row = Vec::with_capacity(n);
|
||||
for &oi in &avail_old {
|
||||
let cost = compute_change_count(
|
||||
new_children[ni],
|
||||
|
|
@ -351,23 +460,19 @@ fn match_children_for_scoring(
|
|||
old_dom,
|
||||
new_hashes,
|
||||
old_hashes,
|
||||
best_so_far,
|
||||
u32::MAX,
|
||||
depth,
|
||||
session,
|
||||
);
|
||||
pairs.push((cost, ni, oi));
|
||||
if cost < best_so_far {
|
||||
best_so_far = cost;
|
||||
}
|
||||
row.push(cost);
|
||||
}
|
||||
cost_matrix.push(row);
|
||||
}
|
||||
|
||||
pairs.sort_by_key(|&(cost, _, _)| cost);
|
||||
|
||||
for &(_, ni, oi) in &pairs {
|
||||
if new_matched[ni] || old_matched[oi] {
|
||||
continue;
|
||||
}
|
||||
let assignment = min_cost_assignment(&cost_matrix, m, n);
|
||||
for (row, col) in assignment {
|
||||
let ni = avail_new[row];
|
||||
let oi = avail_old[col];
|
||||
matched.push((ni, oi));
|
||||
new_matched[ni] = true;
|
||||
old_matched[oi] = true;
|
||||
|
|
@ -800,6 +905,8 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn matching_stability() {
|
||||
use std::collections::HashSet;
|
||||
|
||||
let mut new_dom = WeakDom::new(InstanceBuilder::new("DataModel"));
|
||||
let new_root = new_dom.root_ref();
|
||||
new_dom.insert(new_root, InstanceBuilder::new("Folder").with_name("X"));
|
||||
|
|
@ -833,9 +940,9 @@ mod tests {
|
|||
);
|
||||
|
||||
assert_eq!(r1.matched.len(), r2.matched.len());
|
||||
for (a, b) in r1.matched.iter().zip(r2.matched.iter()) {
|
||||
assert_eq!(a, b);
|
||||
}
|
||||
let set1: HashSet<(Ref, Ref)> = r1.matched.into_iter().collect();
|
||||
let set2: HashSet<(Ref, Ref)> = r2.matched.into_iter().collect();
|
||||
assert_eq!(set1, set2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue