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Add atlas-push skill documentation and enhance git submodule management
- Introduced a new `SKILL.md` file for the `atlas-push` skill, detailing the automated workflow for pushing filesystem changes into Roblox Studio, including prerequisites, workflow steps, and conflict resolution strategies. - Implemented `git_submodule_add` and `git_config_set` functions to manage git submodules and configuration settings, enhancing the git integration within the project. - Updated the `InitCommand` to add agent submodules in parallel, improving the efficiency of the initialization process. These changes aim to improve user guidance for the `atlas-push` skill and streamline git submodule handling in the project.
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4 changed files with 311 additions and 17 deletions
35
src/git.rs
35
src/git.rs
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@ -424,6 +424,41 @@ pub fn git_clone_shallow(url: &str, target_dir: &Path) -> anyhow::Result<()> {
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Ok(())
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}
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/// Register a git submodule at `path` within the repo rooted at `repo_dir`.
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///
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/// If `path` already contains a valid clone, git skips the network fetch and
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/// just records the submodule in `.gitmodules` and the index.
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pub fn git_submodule_add(repo_dir: &Path, url: &str, path: &str) -> anyhow::Result<()> {
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let output = Command::new("git")
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.args(["submodule", "add", url, path])
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.current_dir(repo_dir)
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.output()
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.context("Failed to run git submodule add")?;
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if !output.status.success() {
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anyhow::bail!(
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"git submodule add failed: {}",
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String::from_utf8_lossy(&output.stderr)
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);
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}
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Ok(())
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}
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/// Set a git config value in the repo at `repo_dir`.
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pub fn git_config_set(repo_dir: &Path, key: &str, value: &str) -> anyhow::Result<()> {
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let output = Command::new("git")
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.args(["config", key, value])
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.current_dir(repo_dir)
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.output()
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.context("Failed to run git config")?;
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if !output.status.success() {
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anyhow::bail!(
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"git config failed: {}",
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String::from_utf8_lossy(&output.stderr)
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);
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}
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Ok(())
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}
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struct ResolvedInstance {
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id: Ref,
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class_name: String,
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