sync rules

This commit is contained in:
Joe 2026-03-01 08:50:26 -06:00
parent 99b0af36fd
commit a26b3123b5
901 changed files with 215240 additions and 4077 deletions

View file

@ -3,28 +3,28 @@ title: Analytics dashboard
description: The analytics dashboard helps you measure and gain insight into your experience's performance.
---
The **analytics dashboard** helps you measure and gain insight into your experience's performance to adjust content strategies. It visualizes standard key performance indicators (KPIs) of your experience to help you optimize your experience's full lifecycle, including:
The **analytics dashboard** helps you measure and gain insight into your experience's performance, which can give you the information you need to adjust marketing, content, and monetization strategies.
The dashboard includes key performance indicators (KPIs) for your experience, including:
- [Retention](../../production/analytics/retention.md) KPIs that measure how many users return to your experience again after their first visit.
- [Engagement](../../production/analytics/engagement.md) KPIs that reflect how users actively use your experience and represent your core user base.
- [Acquisition](../../production/analytics/acquisition.md) statistics that show you the sources of users finding your experience and how users from different sources convert.
- [Demographics](../../production/analytics/demographics.md) shows you the age, gender, country, and language of monthly active users who play your experience.
- [Feedback](../../production/analytics/feedback.md) helps you monitor player/community comments and ratings.
- [Monetization](../../production/analytics/monetization.md) KPIs that help you understand the business performance of your experience.
- [Monetization](../../production/analytics/monetization.md) KPIs that help you understand the business performance of your experience, as well as [sales data](#sales-data) that you can download and analyze in custom ways.
Any experience with more than 10 Daily Active Users (DAU) and 10 play hours for 7 consecutive days is eligible for accessing all KPIs on the dashboard.
The dashboard also provides [Sales data](#sales-data) that you can download and analyze in custom ways.
Any experience with more than 10 daily active users (DAU) and 10 play hours for 7 consecutive days is eligible for accessing all KPIs on the dashboard.
## Set up analytics dashboard
If you are an experience owner or a group owner, and your experience meets the enrollment requirements, you can enroll in the analytics dashboard at any point with the following steps:
1. Make sure that you have a verified email address and a 2-Step Verification method on your Roblox account.
1. Make sure that you have a verified email address and a two-step verification method on your Roblox account.
2. Navigate to the experience overview page on the [Creator Dashboard](https://create.roblox.com/dashboard/creations).
3. Read Roblox **Terms of Use** that pop out automatically. Click **Agree** if you agree to them.
3. Read Roblox **Terms of Use** and agree to them.
Now you have access to the main dashboard on the **Overview** and dashboards of all KPI categories, including **Engagement**, **Retention**, and **Monetization**.
@ -33,10 +33,10 @@ If you don't want to activate the dashboard immediately, or you accidentally dec
</Alert>
<Alert severity="warning">
For [group](../../projects/groups.md) experiences, only the group owner and members with sufficient permissions can view the analytics dashboard, as some KPIs such as revenue are sensitive information. See [here](../../projects/groups.md#roles-and-permissions) for details on how to create a group role with access to view the dashboard.
For group experiences, only the group owner and members with sufficient permissions can view the analytics dashboard, as some metrics contain sensitive information. See [roles and permissions](../../projects/groups.md#roles-and-permissions) for details on how to create a group role with access to the dashboard.
</Alert>
## Dashboard functionalities
## Dashboard functionality
After activating the analytics dashboard, you can view the default charts on the overview and each KPI category. Hover over the **Information Icon** to understand what each chart represents and the **View Icon** to understand how to interpret the summary statistics on the top of each chart.
@ -59,54 +59,64 @@ You can filter by the following metrics:
<table><thead>
<tr>
<th>**Filter type**</th>
<th>**Subcategories**</th>
<th>**Usage**</th>
<th>**Example subcategories**</th>
<th>**Notes**</th>
</tr></thead>
<tbody>
<tr>
<td>Age group</td>
<td>&lt;9, 9-12, 13-17, 18+</td>
<td>Analyze latest trends across different age groups.</td>
</tr>
<tr>
<td>Platform</td>
<td>Computer, Phone, Tablet, VR and Console. Users might be double counted if they use more than one device.</td>
<td>Analyze latest trends across different platforms.</td>
</tr>
<tr>
<td>OS (Operating System)</td>
<td>Android, iOS, Xbox One, OSX, PlayStation and Windows.</td>
<td>Analyze latest trends across different OS types. Users might be double counted if they use more than one device.</td>
</tr>
<tr>
<td>Country </td>
<td>All countries</td>
<td>Analyze latest trends across different countries</td>
</tr>
<tr>
<td>Language </td>
<td>All languages</td>
<td>Analyze which languages are popular across your users to help prioritize localization efforts. You can also see the impacts of adding translation for different languages.</td>
</tr>
<tr>
<td>New vs. returning</td>
<td>New, returning</td>
<td>Analyze how new and returning users are engaging with your experiences. </td>
<td>&lt;9, 9-12, 13-15, 18+, etc.</td>
<td></td>
</tr>
<tr>
<td>Gender</td>
<td>Female, male, unknown</td>
<td>Analyze how female, male, and unknown gender demographics are engaging with your experiences. </td>
<td></td>
</tr>
<tr>
<td>Country</td>
<td>All countries</td>
<td></td>
</tr>
<tr>
<td>Language</td>
<td>All languages</td>
<td>This filter can help you see the impact of adding translations for different languages.</td>
</tr>
<tr>
<td>Source</td>
<td>Home recommendation, search, teleports, sponsored ads, etc.</td>
<td></td>
</tr>
<tr>
<td>Active payer status</td>
<td>Top 15%, intermediate 35%, casual 50%, lapsed, never</td>
<td>Percentile-based within your experience, not a fixed value. **Top 15%** includes users who fall into the 85-100th percentile of spenders for your experience, **Intermediate 35%** 50-84th, and **Casual 50%** 0-49th. **Lapsed** indicates users who haven't spent in the past 30 days, and **Never** is users who've never spent. Recalculated daily. See **Platform spender status** for status outside of your experience.</td>
</tr>
<tr>
<td>When user first played</td>
<td>0-30 days ago, 31-90 days ago, 91-180 days ago, 181-365 days ago, 365+ days ago, never</td>
<td>It's uncommon, but users can purchase a game pass and never actually play the experience. You might see these users on the revenue chart.</td>
</tr>
<tr>
<td>Platform spender status</td>
<td>Active, other</td>
<td>Fixed value, not percentile-based. **Active** includes users who've spent $9.99 or more anywhere on Roblox in the last 60 days. **Other** includes all other users.<br /><br />This definition is consistent with the [Creator Rewards program](../../creator-rewards.md), so you can better understand the behavior of players who earn you Daily Engagement Rewards.[^1]</td>
</tr>
<tr>
<td>Platform</td>
<td>Computer, phone, tablet, console, VR</td>
<td>Users might be counted more than once if they use multiple devices.</td>
</tr>
<tr>
<td>OS (operating system)</td>
<td>Android, iOS, Windows, macOS, PlayStation, etc.</td>
<td>Users might be counted more than once if they use multiple devices.</td>
</tr>
<tr>
<td>Memory group (only applicable to some performance metrics)</td>
<td>&lt;2GB, 2GB-4GB, 4GB-8GB, 8GB+</td>
<td>Analyze how your experience is performing across different devices. You can identify under-performing devices and focus on improving performance.</td>
</tr>
<tr>
<td>Acquisition source (only applicable to acquisition metrics)</td>
<td>Home recommendations, home other, search, connections, teleport, sponsored ads</td>
<td>Analyze how users from different acquisition sources engage with your experience.</td>
<td>Can help you identify devices that aren't performing well in your experience.</td>
</tr>
</tbody></table>
@ -164,45 +174,70 @@ Each of these KPIs shows its similar experience benchmark in the 50th - 90th per
<img src="../../assets/analytics/analytics-dashboard/benchmark-similar-exp.png" width= "100%" alt="An example shows the D7 retention chart with similar experience benchmarking." />
For KPIs on your experience's overall success, the analytics dashboard uses the top 1000 experiences with the highest total playtime on rolling 30 days as the benchmarking pool, excluding experiences that are less than 30 days old. Each of these KPIs has **Top 200**, **Top 500**, and **Top 1000** as benchmarking tiers. The dashboard displays the appropriate tier for your experience based on your experience's engagement metrics and updates them on a daily basis.
For KPIs on your experience's overall success, the analytics dashboard uses the top 1000 experiences with the highest total playtime over a rolling 30 days as the benchmarking pool, excluding experiences that are less than 30 days old. Each of these KPIs has **Top 200**, **Top 500**, and **Top 1000** as benchmarking tiers. The dashboard displays the appropriate tier for your experience based on your experience's engagement metrics and updates them on a daily basis.
### View KPI breakdowns
You can apply a breakdown to analyze each chart in a more specific category by clicking the **Breakdown by** and toggling between the breakdown types, including **Age Group**, **Platform**, **OS**, **Country**, and **Language**. The following table explains the subcategories and usage of each breakdown type. You might also see an "Unknown" subcategory refers to users without relevant data.
You can apply a breakdown to analyze each chart in a more specific category by clicking the **Breakdown by** and toggling between the breakdown types, including **Age Group**, **Platform**, **OS**, **Country**, and **Language**. The following table explains the subcategories and usage of each breakdown type. You might also see an "Unknown" subcategory that refers to users without relevant data.
<table>
<thead>
<tr>
<th>Breakdown type</th>
<th>Subcategories</th>
<th>Usage</th>
<th>Breakdown by</th>
<th>Subcategory examples</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>Age group</td>
<td>13 and Under, 13 through Under 18, 18 and Over. </td>
<td>Understand latest trends across different age groups.</td>
<td>&lt;9, 9-12, 13-15, 18+, etc.</td>
<td></td>
</tr>
<tr>
<td>Platform</td>
<td>Computer, Phone, Tablet, and Console. Users might be double counted if they use more than one device.</td>
<td>Understand latest trends across different platforms.</td>
<td>Computer, phone, tablet, console, VR</td>
<td>Users might be counted more than once if they use multiple devices.</td>
</tr>
<tr>
<td>OS (Operating System)</td>
<td>Android, iOS, Xbox one, OSX, and Windows. Users might be double counted if they use more than one device.</td>
<td>Understand latest trends across different OS types.</td>
</tr>
<tr>
<td>Country (top 5)</td>
<td>The top 5 countries where your experience has the most Daily Active Users, an "Other" category as the aggregate of all other countries where you have users, and the total number of Daily Active Users.</td>
<td>Understand latest trends across the top 5 countries where your experience is most popular.</td>
<td>OS (operating system)</td>
<td>Android, iOS, Windows, macOS, PlayStation, etc.</td>
<td>Users might be counted more than once if they use multiple devices.</td>
</tr>
<tr>
<td>Language (top 5)</td>
<td>The top 5 languages where your experience has the most Daily Active Users, an "Other" category as the aggregate of all other languages where you have users based on their playtime instead of the languages you offer, and the total number of Daily Active Users.</td>
<td>Understand which languages are most popular across your users to help prioritize localization efforts. You can also see the impacts of adding translation for different languages.</td>
<td>Gender</td>
<td>Female, male, unknown</td>
<td></td>
</tr>
<tr>
<td>Source</td>
<td>Home recommendation, search, teleports, sponsored ads, etc.</td>
<td></td>
</tr>
<tr>
<td>Top countries</td>
<td>The top five countries where your experience has the most daily active users</td>
<td>Also includes an "other" category and total DAU.</td>
</tr>
<tr>
<td>Top languages</td>
<td>The top five languages where your experience has the most daily active users</td>
<td>Also includes an "other" category and total DAU.</td>
</tr>
<tr>
<td>When user first played</td>
<td>0-30 days ago, 31-90 days ago, 91-180 days ago, 181-365 days ago, 365+ days ago, never</td>
<td>It's uncommon, but users can purchase a game pass and never actually play the experience. You might see these users on the revenue chart.</td>
</tr>
<tr>
<td>Active payer status</td>
<td>Top 15%, intermediate 35%, casual 50%, lapsed, never</td>
<td>Percentile-based within your experience, not a fixed value. **Top 15%** includes users who fall into the 85-100th percentile of spenders for your experience, **Intermediate 35%** 50-84th, and **Casual 50%** 0-49th. **Lapsed** indicates users who haven't spent in the past 30 days, and **Never** is users who've never spent. Recalculated daily. See **Platform spender status** for status outside of your experience.</td>
</tr>
<tr>
<td>Platform spender status</td>
<td>Active, other</td>
<td>Fixed value, not percentile-based. **Active** includes users who've spent $9.99 or more anywhere on Roblox in the last 60 days. **Other** includes all other users.<br /><br />This definition is consistent with the [Creator Rewards program](../../creator-rewards.md), so you can better understand the behavior of players who earn you Daily Engagement Rewards.[^1]</td>
</tr>
</tbody>
</table>
@ -235,9 +270,9 @@ Roblox automatically generates a `.csv` (comma-separated values) file for your s
<img src="../../assets/analytics/sales-data-calendar.png" width= "45%" />
6. In your inbox of your verified email address, you receive an email with a link to download a `.zip` file that contains your sales data in `.csv` format. The link will expire after 48 hours.
6. In the inbox of your verified email address, you receive an email with a link to download a `.zip` file that contains your sales data in `.csv` format. The link will expire after 48 hours.
7. You can use the `.csv` sales data sheet to analyze the data in your desired way to meet your specific business needs. For example, you can filter to display only sale records with pending Robux to release to you, so you can calculate the timeline and amount of your sales payout to make decisions on when to [exchange earned Robux for real-world currency (DevEx)](../../production/earn-on-roblox.md#the-developer-exchange-program) or pay your collaborators.
7. You can use the `.csv` sales data sheet to analyze the data in your desired way to meet your specific business needs. For example, you can filter to display only sale records with pending Robux to release to you, so you can calculate the timeline and amount of your sales payout to make decisions on when to [exchange earned Robux for real-world currency (DevEx)](https://en.help.roblox.com/hc/en-us/articles/203314100-Developer-Exchange-DevEx-Overview-How-to-Submit-Requirements) or pay your collaborators.
### Sales data attributes
@ -256,3 +291,5 @@ On the `.csv` sales data sheet, each sold item has the following attributes and
| Hold Status | The status of whether Robux from this sale have been released to you or are still in a hold. | `Released`, `Held`, `Cancelled` |
| Revenue | The amount of Robux you receive for the purchase, which is the item listing price excluding any [Marketplace fees](../../marketplace/marketplace-fees-and-commissions.md), Affiliate Fees, and Recurring Group Payouts. | `50` |
| Price | The item listing price, which is the amount of Robux that the buyer paid for the purchase. | `10` |
[^1]: Daily Engagement Rewards have additional eligibility requirements; the number of players with a Platform Spender Status of active is always greater than or equal to the number of rewarded active spenders.

View file

@ -111,7 +111,7 @@ For more information, see [Custom fields](./custom-fields.md).
## Use economy to grow your experience
The Economy dashboard includes five charts to help you take action to grow your revenue. You can add up to five currencies of resources, and all charts can be filtered by gender, age group, platform, OS, and up to three custom fields specific to your experience.
The Economy dashboard includes five charts to help you take action to grow your revenue. You can add up to five currencies of resources, and all charts can be filtered by various user categories (gender, age, platform, etc.) and up to three custom fields specific to your experience.
- **Total sources and sinks by category** - Use this chart to balance your in-experience economy. Total sources subtract total sinks should be close to zero. You can also see your top sources and sinks by category. If your net total is growing, consider adding more sinks.

View file

@ -0,0 +1,174 @@
---
title: Experience descriptions
description: Experimental guidelines for writing experience descriptions to improve discovery and search engine performance.
noindex: true
---
<Alert severity="warning">
These guidelines are experimental and only meant for select creators. We do not recommend following these guidelines for all experiences.
</Alert>
This document outlines guidelines for creating and managing Roblox experience descriptions. The primary goal is to improve SEO for better discovery through external search engines like Google, Bing, and DuckDuckGo.
## Context
Top games have millions of impressions in any given month on Google alone. Depending on the search query, however, copycat games, wikis, videos, and game publications might rank above the official link to your game. There is a large opportunity to translate more of this external search traffic into direct visits to your games' official details pages.
### Key objectives
- Enhanced User Clarity: Provide prospective players with a more clear and comprehensive understanding of what the game is, how it is played, and why they should play it before they click to join.
- Improved Search Engine Performance: By including more descriptive text and relevant keywords, the external search engine crawlers will be able to more accurately index and categorize the game. This will lead to better visibility in search results and targeted recommendations.
## Content recommendations
Your description should contain the following:
- **[Hook]** A very short description up to 160 characters of the game with core keywords
- **[Recent Updates (Optional)]** A blurb of your game's recent or upcoming updates
- **[Main Content]** An expansion of this description focused on the game mechanics
- **[Additional Information]** Device support, codes, and FAQ
Feel free to use emojis as desired for extra flair.
### The hook
The first ~160 characters of your description is the most critical section as it will be the content that will likely populate search snippets and what new users first see.
<img src="../../assets/publishing/Google-Game-Search-Result.png" />
_(Google bolds the keywords that they think are relevant to the query)_
- Use your title, core genre, and the most unique feature.
- Include primary search terms/keywords.
- Immediately communicate the main objective.
- Example:
- Less optimized: X is a fun, action-packed time with friends to work together to defeat enemies.
- Better:
- X is a fast-paced tower defense game to build up your fortress and fend off hordes of enemies. Can you build the ultimate base and survive all 500 levels?
- Welcome to X, the #1 tower defense game on Roblox. Build up your defenses to face off against hordes of enemies. Will you have what it takes to endure all 500 levels?
This hook will also be what will show on the mobile app until the user expands the description content, so it's very important to make this engaging.
<img src="../../assets/publishing/Description-Peek-Mobile.png" width="360" />
### (Optional) Recent updates
Give a brief blurb about any recent updates your game may have had. While good for your returning users, keep in mind that the more content you have in this section, the further this pushes down the main content of your description that will be more useful to new users.
Aim to keep this short, only highlighting the main attractions of your updates.
#### Examples
🏴‍☠️ [NEW] Quest Expansion!
Explore new islands and complete exciting quests
🚨 SEASON 9 is here! Featuring the new DANGER cosmetic set and updated player stats!
### Main content
Detail your game's core gameplay and key features in an easily digestible format. Feel free to use bullet points, or write full sentences in paragraph format.
- Describe the main gameplay loop
- Give the reader a glimpse into what it is they'll be doing in your game
- Be sure to outline your game's key selling points that differentiate it from others
#### Examples
🐟 Real world fishing simulation
🦈 500+ different fish to catch
🎣 Licensed fishing gear brands like X, Y, Z and more!
🐡 Explore unlimited customization options
🏅 Compete with your friends on the leaderboards
🏆 Show off your best catches at community events
**Or, in paragraph format:**
Dive into the ultimate fishing experience with the most realistic fishing! Discover over 500 different fish species to catch using licensed fishing gear from top brands like X, Y, and Z. Explore unlimited customization options for your avatar and equipment. Compete with friends on the global leaderboards and show off your best catches at exciting community events.
### Additional information
- **Device availability:** Mention platform support (e.g. Desktop, Mobile, and Tablet) if applicable.
- **(Optional) Redeem codes:** any you'd like to showcase if applicable
- **(Optional) Premium benefits:** if your game has it, you can show it off here. If character count becomes a problem, consider this as one of the first things to cut.
- **(Optional) Small FAQ section** below the rest of the description content.
- Focus on basic questions here, like "How do I X?" or "What is X?".
- **⚠️ Warning:** FAQs can take up a lot of your 1000 character count, so be concise and deliberate with your wording. Avoid too many questions, or just answer commonly asked questions in your description text.
- **(Optional) Changelog / Credits:** This should be a link to devforum for your changelog / credits.
### Additional notes
- Tags and hashtags are explicitly not recommended. They are unused in our ranking algorithms and serve only to eat up your character count limit.
- Please do not enumerate your game's controls in the description. New players should learn the controls through a clear tutorial, and it can eat into the character limit a lot, depending on control complexity. We would instead ask you to clearly outline them in your game itself.
- Keep the entire description appropriate for all ages.
## Full examples
Here are a couple full examples to help inspire your own descriptions.
### First-person shooter game (FPS)
**[Hook]**
🔫 Ragefire is the most intense first-person shooter game on Roblox! Join the battlefield, dominate in Team Deathmatch, and unlock over 50 unique weapons and skins. Can you reach the top of the leaderboards?
**[Recent Updates]**
🚨 NEW MAP: Abandoned Warehouse is here! Plus, check out the limited-time Tactical Gear Bundle and new Season 3 Battle Pass rewards!
**[Main Content]**
Jump into the action with realistic combat and non-stop adrenaline!
🎯 Intense 5v5 Multiplayer: Compete across diverse maps and game modes (Team Deathmatch, Domination, Free-For-All).
🛡️ Deep Loadout Customization: Unlock and customize over 50 unique weapons, attachments, and cosmetic skins.
🏅 Ranked Play: Climb the global leaderboards and earn exclusive rewards as you prove your skill.
🛠️ Regular Content Updates: New maps, weapons, and seasonal events added every month!
**[Additional Information]**
🖥️ Play on Desktop, Mobile, and Tablet!
⌨️ Redeem Code: FIRESTORM for 500 Credits!
FAQ
Q: How many people can play together?
A: Ragefire supports up to 16 players on the same server. Invite your friends and play together!
Q: How do I earn currency for new weapons?
A: Just play the game! Winning and completing daily quests earns you even more currency.
### Soccer sports game
**[Hook]**
⚽ Goal Rush is the most action-packed soccer simulator on Roblox! Score epic goals, master the dribble and shoot mechanics, and lead your team to victory in the World Cup Tournament.
**[Recent Updates]**
🚨 NEW LEAGUE SEASON 5 is live! Featuring the new "Legendary Striker" cosmetic set and updated player stats!
**[Main Content]**
Experience realistic soccer gameplay with intuitive controls and deep team customization!
🔥 Fast-Paced 5v5 Matches: Jump into quick, competitive games against other players.
🎨 Customizable Players & Gear: Unlock new jerseys, cleats, and celebrations. Personalize your look!
🏅 Skill-Based Mechanics: Perfect your passing, tackling, and special shot techniques.
🏆 Career Mode: Rise through the ranks, complete challenges, and earn exclusive rewards.
OR
Experience realistic soccer gameplay with intuitive controls and deep team customization! Jump into quick, competitive 5v5 matches against other players. Unlock new jerseys, cleats, and celebrations to personalize your look. Perfect your passing, tackling, and special shot techniques with our skill-based mechanics. Rise through the ranks in Career Mode, complete challenges, and earn exclusive rewards.
**[Additional Information]**
🖥️ Play on Desktop, Mobile, and Tablet!
⌨️ Redeem Code: GOLAZO for 500 Coins!
FAQ
Q: How do I control my player?
A: Use the WASD keys (PC) or the on-screen joystick (Mobile/Tablet) to move. Special actions like shoot and pass are clearly mapped in-game!
Q: What kind of progression is there in the game?
A: Earn gold by participating in matches to use for cool new cosmetics that come out every update! Or shoot for the top of the leaderboards!

View file

@ -169,23 +169,25 @@ To change the start place:
### Make experience public
<Alert severity="warning">
Before making a new experience public—or updating an existing public experience—you must meet **at least one** of the following requirements:
To make a new experience public or update an existing public experience, you must:
- Have an account that is [ID-verified](./account-verification.md#verify-through-government-id) **or**
- Have made a purchase using real currency or a gift card since January 1, 2025
- Have an account that is at least 48 hours old
- Complete the [content maturity & compliance](../promotion/content-maturity.md) questionnaire for the specific experience
- Meet at least one of the following:
- Have an [ID-verified account](./account-verification.md#verify-through-government-id) **OR**
- Have made a purchase using real currency or a gift card since January 1, 2025
You must also complete the [content maturity & compliance](../promotion/content-maturity.md) questionnaire for this specific experience.
These requirements apply to both **publishing a new experience** and **making updates to an existing public experience**, such as:
These requirements apply to both **publishing a new experience** and **updating an existing public experience**, including:
- Using **Publish to** or **Publish as** in Studio
- Publishing a new version of a place within an existing experience
- Setting your audience to **Public** or **Community members**
You do **not** need to meet these requirements if you keep your experience private or if your audience is set to **Connections**.
</Alert>
<Alert severity="info">
You must meet the public experience requirements if your audience is set to **Public** or **Community members**.
You do **not** need to meet these requirements if you keep your experience private or set the audience to **Connections**.
You can make up to **5 private experiences that have never been public before** public per day. This limit resets daily. Making an experience that was already public private and then public again does **not** count toward this limit.
</Alert>
By default, new experiences are set to **private**, meaning that they are only accessible to you as the creator, to users with **Edit** or **Playtest** access, and to group members with the appropriate [roles and permissions](../../projects/groups.md#roles-and-permissions). To make your experience available to everyone on Roblox, you have to update its privacy settings.