sync rules

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Joe 2026-03-01 08:50:26 -06:00
parent 99b0af36fd
commit a26b3123b5
901 changed files with 215240 additions and 4077 deletions

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@ -91,6 +91,7 @@ If you wish to upload an accessory using these joints as a UGC item, there are a
- Vertices cannot be partially weighted to these joints. If you want to use them you must skin the vertex to the joint with a weight of `1.0`.
- If these joints are present in the mesh, then the accessory must be set to `WrapLayerAutoSkin.EnabledOverride`.
- Body part meshes containing these joints will be rejected by validation.
- Eyebrow and Eyelash accessory types are required to have the special skinning joints and be set to `WrapLayerAutoSkin.EnabledOverride`.
### Modify character cages

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@ -58,8 +58,8 @@ To create a custom Roblox accessory for your own experience or to sell on the Ma
- [Clothing creation tutorial](../../art/accessories/creating/index.md) - a step-by-step process of creating your own avatar-ready clothing from scratch in Blender.
- [Additional tools, resources, and guides](#resources) provided by Roblox to standardize and expedite the creation process.
<Alert severity = 'info'>
If you are a developer and are looking for information on manually equipping or configuring layered clothing accessories within an experience, including implementing layered clothing on a non-standard character model, see [Character appearance](../../characters/appearance.md).
<Alert severity = 'warning'>
If you are a developer and are looking for information on manually equipping or configuring layered clothing accessories within an experience, including [implementing layered clothing on a non-standard character model](../../characters/appearance.md#layered-clothing-on-non-r15), see [Character appearance](../../characters/appearance.md).
</Alert>
Roblox also supports [classic clothing](#classic-clothing), 2D images that can be applied to your character's surface.