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sync rules
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@ -91,6 +91,7 @@ If you wish to upload an accessory using these joints as a UGC item, there are a
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- Vertices cannot be partially weighted to these joints. If you want to use them you must skin the vertex to the joint with a weight of `1.0`.
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- If these joints are present in the mesh, then the accessory must be set to `WrapLayerAutoSkin.EnabledOverride`.
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- Body part meshes containing these joints will be rejected by validation.
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- Eyebrow and Eyelash accessory types are required to have the special skinning joints and be set to `WrapLayerAutoSkin.EnabledOverride`.
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### Modify character cages
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@ -58,8 +58,8 @@ To create a custom Roblox accessory for your own experience or to sell on the Ma
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- [Clothing creation tutorial](../../art/accessories/creating/index.md) - a step-by-step process of creating your own avatar-ready clothing from scratch in Blender.
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- [Additional tools, resources, and guides](#resources) provided by Roblox to standardize and expedite the creation process.
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<Alert severity = 'info'>
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If you are a developer and are looking for information on manually equipping or configuring layered clothing accessories within an experience, including implementing layered clothing on a non-standard character model, see [Character appearance](../../characters/appearance.md).
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<Alert severity = 'warning'>
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If you are a developer and are looking for information on manually equipping or configuring layered clothing accessories within an experience, including [implementing layered clothing on a non-standard character model](../../characters/appearance.md#layered-clothing-on-non-r15), see [Character appearance](../../characters/appearance.md).
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</Alert>
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Roblox also supports [classic clothing](#classic-clothing), 2D images that can be applied to your character's surface.
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