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Add "Every Change" confirmation option, leave "Always" unchanged
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5 changed files with 40 additions and 33 deletions
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@ -32,7 +32,7 @@ Making a new release? Simply add the new header with the version and date undern
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## Unreleased
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* `inf` and `nan` values in properties are now synced ([#1176])
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* Fixed the "Always" confirmation behavior setting to prompt for confirmation on every sync patch, not just the initial sync (which is handled by "Initial", the default confirmation behavior setting). Changes that arrive during confirmation are merged into the pending patch and the UI updates in real-time. ([#1216])
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* Added an "Every Change" confirmation behavior option that prompts for confirmation on every sync patch (not just the initial sync). Changes that arrive during confirmation are merged into the pending patch and the UI updates in real-time. ([#1216])
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* Fixed a bug caused by having reference properties (such as `ObjectValue.Value`) that point to an Instance not included in syncback. ([#1179])
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* Fixed instance replacement fallback failing when too many instances needed to be replaced. ([#1192])
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* Added actors and bindable/remote event/function variants to be synced back as JSON files. ([#1199])
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@ -26,7 +26,7 @@ local function invertTbl(tbl)
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end
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local invertedLevels = invertTbl(Log.Level)
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local confirmationBehaviors = { "Initial", "Always", "Large Changes", "Unlisted PlaceId", "Never" }
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local confirmationBehaviors = { "Initial", "Always", "Every Change", "Large Changes", "Unlisted PlaceId", "Never" }
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local syncReminderModes = { "None", "Notify", "Fullscreen" }
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local function Navbar(props)
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@ -751,38 +751,36 @@ function App:startSession()
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end
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local confirmationBehavior = Settings:get("confirmationBehavior")
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if confirmationBehavior ~= "Always" then
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if confirmationBehavior == "Initial" then
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-- Only confirm if we haven't synced this project yet this session
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if self.knownProjects[serverInfo.projectName] then
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Log.trace(
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"Accepting patch without confirmation because project has already been connected and behavior is set to Initial"
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)
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return "Accept"
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end
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elseif confirmationBehavior == "Large Changes" then
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-- Only confirm if the patch impacts many instances
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if PatchSet.countInstances(patch) < Settings:get("largeChangesConfirmationThreshold") then
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Log.trace(
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"Accepting patch without confirmation because patch is small and behavior is set to Large Changes"
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)
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return "Accept"
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end
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elseif confirmationBehavior == "Unlisted PlaceId" then
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-- Only confirm if the current placeId is not in the servePlaceIds allowlist
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if serverInfo.expectedPlaceIds then
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local isListed = table.find(serverInfo.expectedPlaceIds, game.PlaceId) ~= nil
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if isListed then
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Log.trace(
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"Accepting patch without confirmation because placeId is listed and behavior is set to Unlisted PlaceId"
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)
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return "Accept"
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end
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end
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elseif confirmationBehavior == "Never" then
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Log.trace("Accepting patch without confirmation because behavior is set to Never")
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if confirmationBehavior == "Initial" then
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-- Only confirm if we haven't synced this project yet this session
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if self.knownProjects[serverInfo.projectName] then
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Log.trace(
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"Accepting patch without confirmation because project has already been connected and behavior is set to Initial"
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)
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return "Accept"
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end
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elseif confirmationBehavior == "Large Changes" then
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-- Only confirm if the patch impacts many instances
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if PatchSet.countInstances(patch) < Settings:get("largeChangesConfirmationThreshold") then
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Log.trace(
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"Accepting patch without confirmation because patch is small and behavior is set to Large Changes"
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)
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return "Accept"
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end
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elseif confirmationBehavior == "Unlisted PlaceId" then
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-- Only confirm if the current placeId is not in the servePlaceIds allowlist
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if serverInfo.expectedPlaceIds then
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local isListed = table.find(serverInfo.expectedPlaceIds, game.PlaceId) ~= nil
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if isListed then
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Log.trace(
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"Accepting patch without confirmation because placeId is listed and behavior is set to Unlisted PlaceId"
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)
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return "Accept"
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end
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end
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elseif confirmationBehavior == "Never" then
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Log.trace("Accepting patch without confirmation because behavior is set to Never")
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return "Accept"
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end
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-- The datamodel name gets overwritten by Studio, making confirmation of it intrusive
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@ -203,6 +203,15 @@ function ServeSession:__onWebSocketMessage(messagesPacket)
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Log.debug("Received {} messages from Rojo server", #messagesPacket.messages)
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-- If not "Every Change", apply patches directly without confirmation
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if Settings:get("confirmationBehavior") ~= "Every Change" then
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for _, message in messagesPacket.messages do
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self:__applyPatch(message)
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end
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self.__apiContext:setMessageCursor(messagesPacket.messageCursor)
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return
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end
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-- Combine all messages into a single patch
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local combinedPatch = PatchSet.newEmpty()
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for _, message in messagesPacket.messages do
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@ -20,7 +20,7 @@ local defaultSettings = {
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checkForUpdates = true,
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checkForPrereleases = false,
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autoConnectPlaytestServer = false,
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confirmationBehavior = "Initial" :: "Never" | "Initial" | "Always" | "Large Changes" | "Unlisted PlaceId",
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confirmationBehavior = "Initial" :: "Never" | "Initial" | "Always" | "Every Change" | "Large Changes" | "Unlisted PlaceId",
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largeChangesConfirmationThreshold = 5,
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playSounds = true,
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typecheckingEnabled = false,
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