Update asset IDs and improve header component styling

- Changed asset IDs for the logo and plugin button to new values for updated branding.
- Updated the header component to use a fixed white color for the logo and adjusted its size for better visibility.
- Modified the fullscreen notification component to reflect the same logo styling changes.
- Updated the brand color in the theme for a consistent visual identity.
This commit is contained in:
Joe 2026-02-01 11:51:49 -06:00
parent 60518c2ad6
commit 9ab1369444
5 changed files with 20 additions and 9 deletions

View file

@ -82,10 +82,11 @@ local function Header(props)
}, {
Logo = e("ImageLabel", {
Image = Assets.Images.Logo,
ImageColor3 = theme.Header.LogoColor,
ImageColor3 = Color3.new(1, 1, 1),
ImageTransparency = props.transparency,
ScaleType = Enum.ScaleType.Fit,
Size = UDim2.new(0, 60, 0, 27),
Size = UDim2.new(0, 122, 0, 27),
LayoutOrder = 1,
BackgroundTransparency = 1,

View file

@ -114,9 +114,10 @@ function FullscreenNotification:render()
Logo = e("ImageLabel", {
ImageTransparency = self.transparency,
Image = Assets.Images.Logo,
ImageColor3 = theme.Header.LogoColor,
ImageColor3 = Color3.new(1, 1, 1),
ScaleType = Enum.ScaleType.Fit,
BackgroundTransparency = 1,
Size = UDim2.fromOffset(60, 27),
Size = UDim2.fromOffset(122, 27),
LayoutOrder = 1,
}),
Info = e("TextLabel", {

View file

@ -23,7 +23,7 @@ local Roact = require(Packages.Roact)
local strict = require(script.Parent.Parent.strict)
local BRAND_COLOR = Color3.fromHex("E13835")
local BRAND_COLOR = Color3.fromHex("335FFF")
local Context = Roact.createContext({})

View file

@ -16,8 +16,8 @@ local Assets = {
},
},
Images = {
Logo = "rbxassetid://129122178948447",
PluginButton = "rbxassetid://80862230817959",
Logo = "rbxassetid://72046454040382",
PluginButton = "rbxassetid://96993797296930",
PluginButtonConnected = "rbxassetid://9529783993",
PluginButtonWarning = "rbxassetid://9529784530",
Icons = {

View file

@ -2,7 +2,6 @@
"Reifies" a virtual DOM, constructing a real DOM with the same shape.
]]
local invariant = require(script.Parent.Parent.invariant)
local PatchSet = require(script.Parent.Parent.PatchSet)
local setProperty = require(script.Parent.setProperty)
local decodeValue = require(script.Parent.decodeValue)
@ -13,6 +12,12 @@ local decodeValue = require(script.Parent.decodeValue)
]]
local function addAllToPatch(patchSet, virtualInstances, id)
local virtualInstance = virtualInstances[id]
-- Skip instances that were excluded from the patch (e.g., ambiguous paths)
if virtualInstance == nil then
return
end
patchSet.added[id] = virtualInstance
for _, childId in ipairs(virtualInstance.Children) do
@ -38,7 +43,11 @@ function reifyInstanceInner(unappliedPatch, deferredRefs, instanceMap, virtualIn
local virtualInstance = virtualInstances[id]
if virtualInstance == nil then
invariant("Cannot reify an instance not present in virtualInstances\nID: {}", id)
-- This instance was intentionally excluded from the patch (e.g., due to
-- ambiguous paths with duplicate-named siblings). Skip it gracefully
-- rather than throwing an error. The parent's Children array may still
-- reference this ID even though it wasn't included in the additions.
return
end
-- Instance.new can fail if we're passing in something that can't be