Update TODO list and project template with new ignore paths and sync optimizations

- Added tasks to investigate Tree reconciliation issues and improve sync performance in scripts only mode.
- Updated the project template to include ignore paths for ServerStorage/RBX_ANIMSAVES and MoonAnimator2Saves, enhancing version control practices.

These updates aim to streamline project management and optimize synchronization processes.
This commit is contained in:
Joe 2026-02-28 05:28:16 -06:00
parent 28021d52d0
commit 8fc56dc6f0
2 changed files with 20 additions and 0 deletions

View file

@ -331,6 +331,9 @@ we should make the outline green or something to show when everything is ready t
[INFO librojo::change_processor] VFS event applied: no changes
[INFO librojo::change_processor] Tree reconciliation: corrected 4 added, 4 removed (12.3s)
CONSTANTLY happening everytime i modify a file:
[INFO librojo::change_processor] Tree reconciliation: corrected 4 added, 4 removed (22.1s)
I'm really confused why this was slamming over and over saying 4 added, 4 removed - seems like a bug.
We need to investigate Tree reconciliation, make sure it's parallel, etc.
I'd really like to just reconcile specific paths that were modified - but i'm not sure if that just defeats the purpose.. need to explore this topic later.
@ -343,3 +346,16 @@ we should support right-click to unselect the bubble (atlas/studio/skip)
when you commit changes on git, it's considered unchanged. we should send like the last git hash too, like prior to head, too.
[add ServerStorage/RBX_ANIMSAVES to ignore list!]
globIgnorePaths: ["src/ServerStorage/RBX_ANIMSAVES/**", "src/ServerStorage/MoonAnimator2Saves/**"],
syncbackRules: {
ignoreTrees: ["ServerStorage/RBX_ANIMSAVES/**", "ServerStorage/MoonAnimator2Saves/**"],
},
[scripts only mode]
when in scripts only mode, try to avoid the entire tree where scripts dont exist to make syncing from the Roblox plugin faster
[luau-lsp sourcemap gen]
luau-lsp sourcemap generator --watch is leaving instances of atlas running forever
[yielding after sync]
there is some process that is making disconnecting after a one-shot sync completes take FOREVER if the server is yielding (usually from the reconciler)