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Use SerializationService as a fallback for when patch application fails (#1030)
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parent
59e36491a5
commit
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26 changed files with 793 additions and 108 deletions
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@ -208,6 +208,44 @@ pub struct OpenResponse {
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pub session_id: SessionId,
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SerializeResponse {
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pub session_id: SessionId,
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pub model_contents: BufferEncode,
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}
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/// Using this struct we can force Roblox to JSONDecode this as a buffer.
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/// This is what Roblox's serde APIs use, so it saves a step in the plugin.
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#[derive(Debug, Serialize, Deserialize)]
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pub struct BufferEncode {
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m: (),
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t: Cow<'static, str>,
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base64: String,
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}
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impl BufferEncode {
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pub fn new(content: Vec<u8>) -> Self {
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let base64 = data_encoding::BASE64.encode(&content);
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Self {
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m: (),
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t: Cow::Borrowed("buffer"),
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base64,
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}
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}
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pub fn model(&self) -> &str {
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&self.base64
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct RefPatchResponse<'a> {
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pub session_id: SessionId,
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pub patch: SubscribeMessage<'a>,
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}
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/// General response type returned from all Rojo routes
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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