update docs

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Joe 2026-02-09 21:47:49 -06:00
parent 0b1e8c89dc
commit 7b73720143
586 changed files with 5616 additions and 1325 deletions

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@ -379,7 +379,7 @@ You can use the **⋯** menu next to the Presets dropdown for additional opt
## Warnings and errors
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/UEHEsmCslBU" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/UEHEsmCslBU" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br />
If Studio detects any issues with your model, a small indicator displays in the hierarchy panel or the settings panel.

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@ -11,7 +11,7 @@ For latest information on updates and limitations, see the [DevForum Announcemen
**Reimport** allows you to update existing custom models and their textures from an external 3D file. Unlike regular [import](./3d-importer.md#import-files), which creates brand new instances, the reimport function updates existing objects non-destructively to help support the iterative nature of 3D development.
<iframe width="880" height="495" src="https://www.youtube-nocookie.com/embed/HVUO3Dl7qT0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> <br />
<iframe width="880" height="495" src="https://www.youtube-nocookie.com/embed/HVUO3Dl7qT0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen></iframe> <br />
Along with asset updates, reimport remembers the file and settings used to import the original asset. This means you can easily update an imported asset with a single click or hotkey without going through all the initial import settings. This memory persists across Studio sessions.