Update stale contributor documentation

This commit is contained in:
Abdul Khan 2026-06-02 00:58:49 -04:00
parent ba0025c7cb
commit 3ef8dc22e3
2 changed files with 22 additions and 8 deletions

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@ -13,12 +13,27 @@ Code contributions are welcome for features and bugs that have been reported in
You'll want these tools to work on Rojo:
* Latest stable Rust compiler
* Rust 1.88 or newer
* Rustfmt and Clippy are used for code formatting and linting.
* Latest stable [Rojo](https://github.com/rojo-rbx/rojo)
* [Rokit](https://github.com/rojo-rbx/rokit)
* [Luau Language Server](https://github.com/JohnnyMorganz/luau-lsp) (Only needed if working on the Studio plugin.)
Rokit installs the pinned Rojo, Selene, StyLua, Lune, and run-in-roblox versions listed in [`rokit.toml`](rokit.toml):
```bash
rokit install
```
Before opening a pull request, run the relevant checks:
```bash
cargo test
cargo fmt -- --check
cargo clippy
stylua --check plugin/src
selene plugin/src
```
When working on the Studio plugin, we recommend using this command to automatically rebuild the plugin when you save a change:
*(Make sure you've enabled the Studio setting to reload plugins on file change!)*
@ -29,7 +44,7 @@ bash scripts/watch-build-plugin.sh
You can also run the plugin's unit tests with the following:
*(Make sure you have `run-in-roblox` installed first!)*
*(If you are not using Rokit, make sure you have `run-in-roblox` installed first!)*
```bash
bash scripts/unit-test-plugin.sh
@ -49,7 +64,7 @@ Please file issues and we'll try to help figure out what the best way forward is
## Local Development Gotchas
If your build fails with "Error: failed to open file `D:\code\rojo\plugin\modules\roact\src`" you need to update your Git submodules.
If your build fails with an error about a missing path under `plugin/Packages`, such as `plugin/Packages/Roact`, you need to update your Git submodules.
Run the command and try building again: `git submodule update --init --recursive`.
## Pushing a Rojo Release

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@ -25,12 +25,11 @@ Rojo enables:
* Versioning your game, library, or plugin using Git or another VCS
* Streaming `rbxmx` and `rbxm` models into your game in real time
* Packaging and deploying your project to Roblox.com from the command line
* Pulling Instances from Roblox place and model files back into an existing Rojo project with `rojo syncback`
In the future, Rojo will be able to:
Rojo also has an optional two-way sync setting in the Studio plugin for syncing supported Studio edits back to the filesystem.
* Sync instances from Roblox Studio to the filesystem
* Automatically convert your existing game to work with Rojo
* Import custom instances like MoonScript code
Some workflows, like fully automatic conversion of every existing game into a Rojo project, are still limited and may require manual project configuration.
## [Documentation](https://rojo.space/docs)
Documentation is hosted in the [rojo.space repository](https://github.com/rojo-rbx/rojo.space).