Merge branch 'master' of https://github.com/boatbomber/rojo into headless-api

This commit is contained in:
boatbomber 2026-01-23 13:18:43 -08:00
commit 2e0f3dc011
42 changed files with 1054 additions and 426 deletions

View file

@ -1 +1 @@
7.7.0-prealpha
7.7.0-rc.1

View file

@ -1,139 +1,10 @@
-- Thanks to Tiffany352 for this base64 implementation!
local floor = math.floor
local char = string.char
local function encodeBase64(str)
local out = {}
local nOut = 0
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
local strLen = #str
-- 3 octets become 4 hextets
for i = 1, strLen - 2, 3 do
local b1, b2, b3 = str:byte(i, i + 3)
local word = b3 + b2 * 256 + b1 * 256 * 256
local h4 = word % 64 + 1
word = floor(word / 64)
local h3 = word % 64 + 1
word = floor(word / 64)
local h2 = word % 64 + 1
word = floor(word / 64)
local h1 = word % 64 + 1
out[nOut + 1] = alphabet:sub(h1, h1)
out[nOut + 2] = alphabet:sub(h2, h2)
out[nOut + 3] = alphabet:sub(h3, h3)
out[nOut + 4] = alphabet:sub(h4, h4)
nOut = nOut + 4
end
local remainder = strLen % 3
if remainder == 2 then
-- 16 input bits -> 3 hextets (2 full, 1 partial)
local b1, b2 = str:byte(-2, -1)
-- partial is 4 bits long, leaving 2 bits of zero padding ->
-- offset = 4
local word = b2 * 4 + b1 * 4 * 256
local h3 = word % 64 + 1
word = floor(word / 64)
local h2 = word % 64 + 1
word = floor(word / 64)
local h1 = word % 64 + 1
out[nOut + 1] = alphabet:sub(h1, h1)
out[nOut + 2] = alphabet:sub(h2, h2)
out[nOut + 3] = alphabet:sub(h3, h3)
out[nOut + 4] = "="
elseif remainder == 1 then
-- 8 input bits -> 2 hextets (2 full, 1 partial)
local b1 = str:byte(-1, -1)
-- partial is 2 bits long, leaving 4 bits of zero padding ->
-- offset = 16
local word = b1 * 16
local h2 = word % 64 + 1
word = floor(word / 64)
local h1 = word % 64 + 1
out[nOut + 1] = alphabet:sub(h1, h1)
out[nOut + 2] = alphabet:sub(h2, h2)
out[nOut + 3] = "="
out[nOut + 4] = "="
end
-- if the remainder is 0, then no work is needed
return table.concat(out, "")
end
local function decodeBase64(str)
local out = {}
local nOut = 0
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
local strLen = #str
local acc = 0
local nAcc = 0
local alphabetLut = {}
for i = 1, #alphabet do
alphabetLut[alphabet:sub(i, i)] = i - 1
end
-- 4 hextets become 3 octets
for i = 1, strLen do
local ch = str:sub(i, i)
local byte = alphabetLut[ch]
if byte then
acc = acc * 64 + byte
nAcc = nAcc + 1
end
if nAcc == 4 then
local b3 = acc % 256
acc = floor(acc / 256)
local b2 = acc % 256
acc = floor(acc / 256)
local b1 = acc % 256
out[nOut + 1] = char(b1)
out[nOut + 2] = char(b2)
out[nOut + 3] = char(b3)
nOut = nOut + 3
nAcc = 0
acc = 0
end
end
if nAcc == 3 then
-- 3 hextets -> 16 bit output
acc = acc * 64
acc = floor(acc / 256)
local b2 = acc % 256
acc = floor(acc / 256)
local b1 = acc % 256
out[nOut + 1] = char(b1)
out[nOut + 2] = char(b2)
elseif nAcc == 2 then
-- 2 hextets -> 8 bit output
acc = acc * 64
acc = floor(acc / 256)
acc = acc * 64
acc = floor(acc / 256)
local b1 = acc % 256
out[nOut + 1] = char(b1)
elseif nAcc == 1 then
error("Base64 has invalid length")
end
return table.concat(out, "")
end
local EncodingService = game:GetService("EncodingService")
return {
decode = decodeBase64,
encode = encodeBase64,
decode = function(input: string)
return buffer.tostring(EncodingService:Base64Decode(buffer.fromstring(input)))
end,
encode = function(input: string)
return buffer.tostring(EncodingService:Base64Encode(buffer.fromstring(input)))
end,
}

View file

@ -208,4 +208,30 @@ return {
end,
},
},
StyleRule = {
PropertiesSerialize = {
read = function(instance: StyleRule)
return true, instance:GetProperties()
end,
write = function(instance: StyleRule, _, value: { [any]: any })
if typeof(value) ~= "table" then
return false, Error.new(Error.Kind.CannotParseBinaryString)
end
local existing = instance:GetProperties()
for itemName, itemValue in pairs(value) do
instance:SetProperty(itemName, itemValue)
end
for existingItemName in pairs(existing) do
if value[existingItemName] == nil then
instance:SetProperty(existingItemName, nil)
end
end
return true
end,
},
},
}

File diff suppressed because it is too large Load diff

View file

@ -290,31 +290,39 @@ function ApiContext:open(id)
end
function ApiContext:serialize(ids: { string })
local url = ("%s/api/serialize/%s"):format(self.__baseUrl, table.concat(ids, ","))
local url = ("%s/api/serialize"):format(self.__baseUrl)
local request_body = Http.jsonEncode({ sessionId = self.__sessionId, ids = ids })
return Http.get(url):andThen(rejectFailedRequests):andThen(Http.Response.json):andThen(function(body)
if body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
return Http.post(url, request_body)
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(response_body)
if response_body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
assert(validateApiSerialize(body))
assert(validateApiSerialize(response_body))
return body
end)
return response_body
end)
end
function ApiContext:refPatch(ids: { string })
local url = ("%s/api/ref-patch/%s"):format(self.__baseUrl, table.concat(ids, ","))
local url = ("%s/api/ref-patch"):format(self.__baseUrl)
local request_body = Http.jsonEncode({ sessionId = self.__sessionId, ids = ids })
return Http.get(url):andThen(rejectFailedRequests):andThen(Http.Response.json):andThen(function(body)
if body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
return Http.post(url, request_body)
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(response_body)
if response_body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
assert(validateApiRefPatch(body))
assert(validateApiRefPatch(response_body))
return body
end)
return response_body
end)
end
return ApiContext

View file

@ -19,9 +19,15 @@ local FullscreenNotification = Roact.Component:extend("FullscreeFullscreenNotifi
function FullscreenNotification:init()
self.transparency, self.setTransparency = Roact.createBinding(0)
self.lifetime = self.props.timeout
self.dismissed = false
end
function FullscreenNotification:dismiss()
if self.dismissed then
return
end
self.dismissed = true
if self.props.onClose then
self.props.onClose()
end
@ -59,7 +65,7 @@ function FullscreenNotification:didMount()
end
function FullscreenNotification:willUnmount()
if self.timeout and coroutine.status(self.timeout) ~= "dead" then
if self.timeout and coroutine.status(self.timeout) == "suspended" then
task.cancel(self.timeout)
end
end

View file

@ -26,6 +26,7 @@ function Notification:init()
self.binding = bindingUtil.fromMotor(self.motor)
self.lifetime = self.props.timeout
self.dismissed = false
self.motor:onStep(function(value)
if value <= 0 and self.props.onClose then
@ -35,6 +36,11 @@ function Notification:init()
end
function Notification:dismiss()
if self.dismissed then
return
end
self.dismissed = true
self.motor:setGoal(Flipper.Spring.new(0, {
frequency = 5,
dampingRatio = 1,
@ -76,7 +82,7 @@ function Notification:didMount()
end
function Notification:willUnmount()
if self.timeout and coroutine.status(self.timeout) ~= "dead" then
if self.timeout and coroutine.status(self.timeout) == "suspended" then
task.cancel(self.timeout)
end
end

View file

@ -391,6 +391,19 @@ function App:setPriorSyncInfo(host: string, port: string, projectName: string)
Settings:set("priorEndpoints", priorSyncInfos)
end
function App:forgetPriorSyncInfo()
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
priorSyncInfos = {}
end
local id = tostring(game.PlaceId)
priorSyncInfos[id] = nil
Log.trace("Erased last used endpoint for {}", game.PlaceId)
Settings:set("priorEndpoints", priorSyncInfos)
end
function App:getHostAndPort(): (string, string)
local host = self.host:getValue()
local port = self.port:getValue()
@ -578,7 +591,8 @@ function App:checkSyncReminder()
self:findActiveServer()
:andThen(function(serverInfo, host, port)
self:sendSyncReminder(
`Project '{serverInfo.projectName}' is serving at {host}:{port}.\nWould you like to connect?`
`Project '{serverInfo.projectName}' is serving at {host}:{port}.\nWould you like to connect?`,
{ "Connect", "Dismiss" }
)
end)
:catch(function()
@ -589,7 +603,8 @@ function App:checkSyncReminder()
local timeSinceSync = timeUtil.elapsedToText(os.time() - priorSyncInfo.timestamp)
self:sendSyncReminder(
`You synced project '{priorSyncInfo.projectName}' to this place {timeSinceSync}.\nDid you mean to run 'rojo serve' and then connect?`
`You synced project '{priorSyncInfo.projectName}' to this place {timeSinceSync}.\nDid you mean to run 'rojo serve' and then connect?`,
{ "Connect", "Forget", "Dismiss" }
)
end
end)
@ -629,12 +644,16 @@ function App:stopSyncReminderPolling()
end
end
function App:sendSyncReminder(message: string)
function App:sendSyncReminder(message: string, shownActions: { string })
local syncReminderMode = Settings:get("syncReminderMode")
if syncReminderMode == "None" then
return
end
local connectIndex = table.find(shownActions, "Connect")
local forgetIndex = table.find(shownActions, "Forget")
local dismissIndex = table.find(shownActions, "Dismiss")
self.dismissSyncReminder = self:addNotification({
text = message,
timeout = 120,
@ -643,24 +662,39 @@ function App:sendSyncReminder(message: string)
self.dismissSyncReminder = nil
end,
actions = {
Connect = {
text = "Connect",
style = "Solid",
layoutOrder = 1,
onClick = function()
self:startSession()
end,
},
Dismiss = {
text = "Dismiss",
style = "Bordered",
layoutOrder = 2,
onClick = function()
-- If the user dismisses the reminder,
-- then we don't need to remind them again
self:stopSyncReminderPolling()
end,
},
Connect = if connectIndex
then {
text = "Connect",
style = "Solid",
layoutOrder = connectIndex,
onClick = function()
self:startSession()
end,
}
else nil,
Forget = if forgetIndex
then {
text = "Forget",
style = "Bordered",
layoutOrder = forgetIndex,
onClick = function()
-- The user doesn't want to be reminded again about this sync
self:forgetPriorSyncInfo()
end,
}
else nil,
Dismiss = if dismissIndex
then {
text = "Dismiss",
style = "Bordered",
layoutOrder = dismissIndex,
onClick = function()
-- If the user dismisses the reminder,
-- then we don't need to remind them again
self:stopSyncReminderPolling()
end,
}
else nil,
},
})
end