diff --git a/CHANGES.md b/CHANGES.md
index 9a1113d8..19a6cf7b 100644
--- a/CHANGES.md
+++ b/CHANGES.md
@@ -1,7 +1,8 @@
# Rojo Change Log
## Current Master
-*No changes*
+* Merged plugin repository into main Rojo repository for easier tracking
+* Improved `RouteMap` object tracking; this should fix some cases of duplicated instances being synced into the tree.
## 0.4.0 (March 27, 2018)
* Protocol version 1, which shifts more responsibility onto the server
diff --git a/README.md b/README.md
index 9e750c25..1e39c5c4 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
-

+
@@ -14,15 +14,12 @@
-**Rojo** is a flexible multi-tool designed for creating robust Roblox projects. It's in early development, but is still useful for many projects.
+**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
It's designed for power users who want to use the **best tools available** for building games, libraries, and plugins.
-This is the main Rojo repository, containing the Rojo CLI. The Roblox Studio plugin is contained in [the rojo-plugin repository](https://github.com/LPGhatguy/rojo-plugin).
-
## Features
-
-Rojo has a number of desirable features *right now*:
+Rojo lets you:
* Work on scripts from the filesystem, in your favorite editor
* Version your place, library, or plugin using Git or another VCS
@@ -30,20 +27,29 @@ Rojo has a number of desirable features *right now*:
Later this year, Rojo will be able to:
-* Sync rbxmx-format Roblox models bi-directionally between the filesystem and Roblox Studio
+* Sync rbxmx-format Roblox models between the filesystem and Roblox Studio
* Package libraries and plugins into `rbxmx` files from the command line
## Installation
Rojo has two components:
-* The command line interface (CLI), written in Rust
-* The [Roblox Studio plugin](https://www.roblox.com/library/1211549683/Rojo), written in Lua
-To install the command line tool, there are two options:
+* The server, a binary written in Rust
+* The client, a Roblox Studio plugin written in Lua
+
+To install the server, there are two options:
+
* Cargo, if you have Rust installed
* Use `cargo install rojo` -- Rojo will be available with the `rojo` command
* Download a pre-built Windows binary from [the GitHub releases page](https://github.com/LPGhatguy/rojo/releases)
-## Usage
+To install the client, there are two options:
+
+* Install the plugin from the [Roblox page](https://www.roblox.com/library/1211549683/Rojo).
+ * This gives you less control over what version you install -- you will always have the latest version.
+* Download the latest release from [the releases section](https://github.com/LPGhatguy/rojo/releases) and install it into your Roblox plugins folder
+ * On Windows, this is at `%LocalAppData%\Roblox\Plugins`
+
+## Server Usage
For more help, use `rojo help`.
### New Project
@@ -69,7 +75,7 @@ The default project looks like this:
```
### Start Dev Server
-To create a server that allows the Rojo Studio plugin to access your project, use:
+To start the Rojo dev server, use:
```sh
rojo serve
@@ -83,7 +89,7 @@ The tool will tell you whether it found an existing project. You should then be
In the mean-time, manually migrating scripts is probably the best route forward.
### Syncing into Roblox
-In order to sync code into Roblox, you'll need toadd one or more *partitions* to your configuration. A partition tells Rojo how to map directories on your filesystem to Roblox objects.
+In order to sync code into Roblox, you'll need to add one or more *partitions* to your configuration. A partition tells Rojo how to map directories on your filesystem to Roblox objects.
Each entry in the `partitions` map has a unique name, a filesystem path, and the full name of the Roblox object to sync into.
@@ -142,9 +148,11 @@ Will turn into these instances in Roblox:
* `my-game` (`LocalScript` with source from `my-game/init.client.lua`)
* `foo` (`ModuleScript` with source from `my-game/foo.lua`)
-`*.model.json` files are intended as a simple way to represent non-script Roblox instances on the filesystem until `rbxmx` and `rbxlx` support is implemented in Rojo.
+`*.model.json` files are a way to represent simple Roblox instances on the filesystem until `rbxmx` and `rbxlx` support is implemented in Rojo.
-JSON Model files are fairly strict, with every property being required. They generally look like this:
+This feature is intended for small instances, like `RemoteEvent` or `*Value` objects.
+
+JSON Model files are strict, with every property being required. They look like this:
```json
{
@@ -192,9 +200,7 @@ I also have a couple tools that Rojo intends to replace:
## Contributing
Pull requests are welcome!
-The `master` branch of both repositories have tests running on Travis for every commit and pull request. The test suite on `master` should always pass!
-
-The Rojo and Rojo Plugin repositories should stay in sync with eachother, so that the current `master` of each repository can be used together.
+All pull requests are run against a test suite on Travis CI. That test suite should always pass!
## License
Rojo is available under the terms of the MIT license. See [LICENSE.md](LICENSE.md) for details.
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