Merge branch 'fix-notif-widths' of https://github.com/boatbomber/rojo into headless-api

This commit is contained in:
boatbomber 2024-12-24 00:55:41 -08:00
commit 1ac8b9d61f

View file

@ -119,7 +119,7 @@ function Notification:render()
end end
local paddingY, logoSize = 20, 32 local paddingY, logoSize = 20, 32
local actionsY = if self.props.actions then 35 else 0 local actionsY = if self.props.actions then 37 else 0
local thirdPartyBounds = if self.props.thirdParty local thirdPartyBounds = if self.props.thirdParty
then getTextBoundsAsync(thirdPartyName, theme.Font.Main, theme.TextSize.Body, math.huge) then getTextBoundsAsync(thirdPartyName, theme.Font.Main, theme.TextSize.Body, math.huge)
+ ( + (
@ -129,11 +129,8 @@ function Notification:render()
) )
else Vector2.zero else Vector2.zero
local textXSpace = math.max(250, thirdPartyBounds.X, buttonsX) + 35 local textXSpace = math.max(250, thirdPartyBounds.X, buttonsX) + 35
local textBounds = Vector2.new( local textBounds = getTextBoundsAsync(self.props.text, theme.Font.Main, theme.TextSize.Body, textXSpace)
textXSpace, local contentX = math.max(textBounds.X, thirdPartyBounds.X, buttonsX)
getTextBoundsAsync(self.props.text, theme.Font.Main, theme.TextSize.Body, textXSpace).Y
)
local contentX = math.max(textBounds.X, buttonsX, thirdPartyBounds.X)
local size = self.binding:map(function(value) local size = self.binding:map(function(value)
return UDim2.fromOffset( return UDim2.fromOffset(
@ -210,10 +207,10 @@ function Notification:render()
TextColor3 = theme.Notification.InfoColor, TextColor3 = theme.Notification.InfoColor,
TextTransparency = transparency, TextTransparency = transparency,
TextXAlignment = Enum.TextXAlignment.Left, TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top, TextYAlignment = Enum.TextYAlignment.Center,
TextWrapped = true, TextWrapped = true,
Size = UDim2.new(1, -35, 1, -actionsY - thirdPartyBounds.Y), Size = UDim2.new(0, textBounds.X, 1, -actionsY - thirdPartyBounds.Y),
Position = UDim2.fromOffset(35, thirdPartyBounds.Y), Position = UDim2.fromOffset(35, thirdPartyBounds.Y),
LayoutOrder = 1, LayoutOrder = 1,