Refactor stress test files to enhance clarity and performance

- Removed unnecessary references to LargeTreeGenerator in multiple stress test files, streamlining the code.
- Simplified loop iterations by replacing index variables with underscores for unused values, improving readability.
- Updated the diff logic in the reify and diff tests to eliminate unused patch variables, enhancing performance and clarity.
- Ensured consistent formatting across stress test files for better maintainability.
This commit is contained in:
Joe 2026-02-01 22:14:59 -06:00
parent d513ab16c0
commit 09a0f95d53
8 changed files with 12 additions and 20 deletions

View file

@ -7,8 +7,6 @@
return function() return function()
local PatchSet = require(script.Parent.PatchSet) local PatchSet = require(script.Parent.PatchSet)
local InstanceMap = require(script.Parent.InstanceMap) local InstanceMap = require(script.Parent.InstanceMap)
local testUtils = require(script.Parent.testUtils)
local PatchGenerator = testUtils.PatchGenerator
local HttpService = game:GetService("HttpService") local HttpService = game:GetService("HttpService")

View file

@ -11,7 +11,6 @@ return function()
local PatchSet = require(script.Parent.Parent.PatchSet) local PatchSet = require(script.Parent.Parent.PatchSet)
local testUtils = require(script.Parent.Parent.testUtils) local testUtils = require(script.Parent.Parent.testUtils)
local PatchGenerator = testUtils.PatchGenerator local PatchGenerator = testUtils.PatchGenerator
local LargeTreeGenerator = testUtils.LargeTreeGenerator
local HttpService = game:GetService("HttpService") local HttpService = game:GetService("HttpService")

View file

@ -122,7 +122,7 @@ return function()
-- Fix up children references -- Fix up children references
for id, virt in pairs(virtualInstances) do for id, virt in pairs(virtualInstances) do
for i, childPlaceholder in ipairs(virt.Children) do for i, _ in ipairs(virt.Children) do
-- Find the actual child ID -- Find the actual child ID
for otherId, otherVirt in pairs(virtualInstances) do for otherId, otherVirt in pairs(virtualInstances) do
if otherVirt.Parent == id then if otherVirt.Parent == id then
@ -529,7 +529,7 @@ return function()
}, },
} }
local ok, patch = diff(instanceMap, virtualInstances, rootId) local ok, _ = diff(instanceMap, virtualInstances, rootId)
expect(ok).to.equal(true) expect(ok).to.equal(true)
-- CFrame decoding might not work in test env, but the test structure is valid -- CFrame decoding might not work in test env, but the test structure is valid
@ -957,7 +957,7 @@ return function()
}, },
} }
local ok, patch = diff(instanceMap, virtualInstances, rootId) local ok, _ = diff(instanceMap, virtualInstances, rootId)
expect(ok).to.equal(true) expect(ok).to.equal(true)
-- Should be considered equal -- Should be considered equal

View file

@ -11,7 +11,6 @@ return function()
local PatchSet = require(script.Parent.Parent.PatchSet) local PatchSet = require(script.Parent.Parent.PatchSet)
local InstanceMap = require(script.Parent.Parent.InstanceMap) local InstanceMap = require(script.Parent.Parent.InstanceMap)
local testUtils = require(script.Parent.Parent.testUtils) local testUtils = require(script.Parent.Parent.testUtils)
local LargeTreeGenerator = testUtils.LargeTreeGenerator
local HttpService = game:GetService("HttpService") local HttpService = game:GetService("HttpService")
@ -43,11 +42,9 @@ return function()
-- Build virtual instances for 20-level deep tree -- Build virtual instances for 20-level deep tree
local parentId = nil local parentId = nil
local rootId = nil local rootId = nil
local ids = {}
for i = 1, 20 do for i = 1, 20 do
local id = generateId() local id = generateId()
table.insert(ids, id)
if rootId == nil then if rootId == nil then
rootId = id rootId = id
@ -271,7 +268,7 @@ return function()
local children = {} local children = {}
local invalidIds = {} local invalidIds = {}
for i = 1, 5 do for _ = 1, 5 do
local childId = generateId() local childId = generateId()
table.insert(children, childId) table.insert(children, childId)
table.insert(invalidIds, childId) table.insert(invalidIds, childId)
@ -519,7 +516,7 @@ return function()
describe("performance", function() describe("performance", function()
it("should create 200+ instances in reasonable time", function() it("should create 200+ instances in reasonable time", function()
local instanceMap = InstanceMap.new() local instanceMap = InstanceMap.new()
local treeData = LargeTreeGenerator.createVirtualTree({ local treeData = testUtils.LargeTreeGenerator.createVirtualTree({
depth = 3, depth = 3,
width = 6, -- 6^3 = 216 instances width = 6, -- 6^3 = 216 instances
instanceType = "Folder", instanceType = "Folder",

View file

@ -11,7 +11,6 @@ return function()
local applyPatch = require(script.Parent.Parent.Reconciler.applyPatch) local applyPatch = require(script.Parent.Parent.Reconciler.applyPatch)
local diff = require(script.Parent.Parent.Reconciler.diff) local diff = require(script.Parent.Parent.Reconciler.diff)
local testUtils = require(script.Parent.Parent.testUtils) local testUtils = require(script.Parent.Parent.testUtils)
local LargeTreeGenerator = testUtils.LargeTreeGenerator
local PatchGenerator = testUtils.PatchGenerator local PatchGenerator = testUtils.PatchGenerator
local HttpService = game:GetService("HttpService") local HttpService = game:GetService("HttpService")
@ -47,7 +46,7 @@ return function()
local rootId = generateId() local rootId = generateId()
instanceMap:insert(rootId, root) instanceMap:insert(rootId, root)
for i = 1, 50 do for _ = 1, 50 do
-- Add -- Add
local addPatch = PatchGenerator.createAdditionsPatch({ local addPatch = PatchGenerator.createAdditionsPatch({
count = 5, count = 5,
@ -86,7 +85,7 @@ return function()
local allIds = {} local allIds = {}
for i = 1, 30 do for _ = 1, 30 do
-- Add some -- Add some
local addPatch = PatchGenerator.createAdditionsPatch({ local addPatch = PatchGenerator.createAdditionsPatch({
count = 3, count = 3,
@ -101,7 +100,7 @@ return function()
-- Remove some (if we have any) -- Remove some (if we have any)
if #allIds > 5 then if #allIds > 5 then
local toRemove = {} local toRemove = {}
for j = 1, 2 do for _ = 1, 2 do
if #allIds > 0 then if #allIds > 0 then
table.insert(toRemove, table.remove(allIds, 1)) table.insert(toRemove, table.remove(allIds, 1))
end end

View file

@ -185,7 +185,7 @@ return function()
instanceMap:insert(rootId, root) instanceMap:insert(rootId, root)
-- Apply 10 consecutive patches -- Apply 10 consecutive patches
for i = 1, 10 do for _ = 1, 10 do
local patch = PatchGenerator.createAdditionsPatch({ local patch = PatchGenerator.createAdditionsPatch({
count = 5, count = 5,
parentId = rootId, parentId = rootId,

View file

@ -8,7 +8,6 @@ return function()
local InstanceMap = require(script.Parent.Parent.InstanceMap) local InstanceMap = require(script.Parent.Parent.InstanceMap)
local PatchSet = require(script.Parent.Parent.PatchSet) local PatchSet = require(script.Parent.Parent.PatchSet)
local applyPatch = require(script.Parent.Parent.Reconciler.applyPatch) local applyPatch = require(script.Parent.Parent.Reconciler.applyPatch)
local diff = require(script.Parent.Parent.Reconciler.diff)
local encodeInstance = require(script.Parent.Parent.ChangeBatcher.encodeInstance) local encodeInstance = require(script.Parent.Parent.ChangeBatcher.encodeInstance)
local testUtils = require(script.Parent.Parent.testUtils) local testUtils = require(script.Parent.Parent.testUtils)
local PatchGenerator = testUtils.PatchGenerator local PatchGenerator = testUtils.PatchGenerator

View file

@ -70,7 +70,7 @@ function LargeTreeGenerator.createInstanceTree(options)
local withDuplicates = options.withDuplicates or false local withDuplicates = options.withDuplicates or false
local duplicateCount = options.duplicateCount or 2 local duplicateCount = options.duplicateCount or 2
local function createInstance(name, level) local function createInstance(name, _level)
local className = instanceType local className = instanceType
if instanceType == "mixed" then if instanceType == "mixed" then
className = LargeTreeGenerator.randomInstanceType() className = LargeTreeGenerator.randomInstanceType()
@ -103,7 +103,7 @@ function LargeTreeGenerator.createInstanceTree(options)
-- Optionally create duplicates -- Optionally create duplicates
if withDuplicates and currentDepth <= 2 then -- Only add duplicates at top levels if withDuplicates and currentDepth <= 2 then -- Only add duplicates at top levels
for i = 1, duplicateCount do for _ = 1, duplicateCount do
local duplicateName = prefix .. "_1" -- Same name as first child local duplicateName = prefix .. "_1" -- Same name as first child
local duplicate = createInstance(duplicateName, currentDepth) local duplicate = createInstance(duplicateName, currentDepth)
duplicate.Parent = parent duplicate.Parent = parent
@ -240,7 +240,7 @@ end
]] ]]
function LargeTreeGenerator.countInstances(root) function LargeTreeGenerator.countInstances(root)
local count = 1 -- Count the root local count = 1 -- Count the root
for _, child in ipairs(root:GetDescendants()) do for _ in ipairs(root:GetDescendants()) do
count = count + 1 count = count + 1
end end
return count return count