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Refactor stress test files to enhance clarity and performance
- Removed unnecessary references to LargeTreeGenerator in multiple stress test files, streamlining the code. - Simplified loop iterations by replacing index variables with underscores for unused values, improving readability. - Updated the diff logic in the reify and diff tests to eliminate unused patch variables, enhancing performance and clarity. - Ensured consistent formatting across stress test files for better maintainability.
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8 changed files with 12 additions and 20 deletions
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@ -7,8 +7,6 @@
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return function()
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local PatchSet = require(script.Parent.PatchSet)
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local InstanceMap = require(script.Parent.InstanceMap)
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local testUtils = require(script.Parent.testUtils)
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local PatchGenerator = testUtils.PatchGenerator
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local HttpService = game:GetService("HttpService")
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