Refactor stress test files to enhance clarity and performance

- Removed unnecessary references to LargeTreeGenerator in multiple stress test files, streamlining the code.
- Simplified loop iterations by replacing index variables with underscores for unused values, improving readability.
- Updated the diff logic in the reify and diff tests to eliminate unused patch variables, enhancing performance and clarity.
- Ensured consistent formatting across stress test files for better maintainability.
This commit is contained in:
Joe 2026-02-01 22:14:59 -06:00
parent d513ab16c0
commit 09a0f95d53
8 changed files with 12 additions and 20 deletions

View file

@ -7,8 +7,6 @@
return function()
local PatchSet = require(script.Parent.PatchSet)
local InstanceMap = require(script.Parent.InstanceMap)
local testUtils = require(script.Parent.testUtils)
local PatchGenerator = testUtils.PatchGenerator
local HttpService = game:GetService("HttpService")