charm/tests/charm-sync/validate.spec.luau
richard 08c7e690d5
refactor!: migrate to monorepo (#23)
* refactor!: create monorepo

* chore: prepare release, set up workflows

* refactor: rename `modules` to `src`

* docs: add docs for all packages

* refactor: rename root project file

* chore: bump deps

* build: rename `lint`, add `pack` script

* revert: delete pack script

This will not be useful for development.
2024-10-12 18:29:15 -07:00

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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Charm = require(ReplicatedStorage.DevPackages.Charm)
local atom = Charm.atom
local validate = require(ReplicatedStorage.DevPackages.CharmSync.validate)
return function()
it("validates inputs", function()
local cases: { [string]: { value: any, expected: any } } = {
array = { value = { 1, 2, 3 }, expected = true },
array_sparse = { value = { 1, nil :: any, 3 }, expected = true },
array_sparse_invalid = { value = { [1] = 0, [3] = 0 }, expected = false },
map_decimal_key = { value = { [1.5] = 0 }, expected = false },
map_mixed_key = { value = { [1] = 0, a = 0 }, expected = false },
number = { value = 1, expected = true },
number_infinity = { value = math.huge, expected = false },
number_nan = { value = 0 / 0, expected = false },
nested_atom = { value = atom(0), expected = false },
}
for key, case in next, cases do
local success, result = pcall(function()
validate(case.value, key)
end)
if case.expected and not success then
error(`Expected {key} to be valid, threw {result}`)
elseif not case.expected and success then
error(`Expected {key} to be invalid, but it was valid`)
end
end
end)
end