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* feat: use alien-signals * refactor: remove pnpm, fix tests * fix: `effectScope` should set scope * fix: check previous value before calling listener * refactor: improve imports * refactor: exclude re-exports from wally * refactor: embrace scope cleanup, restructure code * fix: update pkgs dir references * ci: simplify pesde install * build: install dev deps with wally * feat: add detached, add more tests * test: simplify mapped test update * chore: rephrase doc comment * perf: optimize subscribe and mapped * refactor: avoid ambiguous optional function type * refactor: add assertion error messages * perf: optimize mapped, add benches * chore: delete redundant benchmarks * perf: simplify mapped logic * test: prettify test library * test: try different gray * test: color brackets * refactor: sync 2.0.4 * refactor: use setCurrentSub instead of pauseTracking * test: improve test suite * test: separate parent from root * refactor: iterate over previous data in mapped * refactor: improve logic * style: use `---` doc comments * refactor: improve logic * chore: housekeeping * ci: add pnpm step * ci: init submodules * test: use lune * refactor: improve structure and alien-signals integration * ci: update test file path * feat: add peek and roblox-ts types * feat: add deep freeze flag, misc refactors * refactor: reduce type casting, housekeeping * refactor: rewrite untracked, update alien-signals * chore: update eslint, housekeeping * refactor: start charm-sync rewrite * fix: send init payload even if atom did not update * test: add all sync tests * feat: prepare for alpha release * feat: add peek, make untracked escape scope * fix: wrap hooks in untracked, update types * feat: add flag for inner effect tracking * refactor: add docs, remove some modules * refactor: align with alien-signals 3.0 * feat: add signal api * refactor: update charm sync api * feat: update alien-signals * refactor: remove unnecessary features, update docs * feat: finalize sync docs * docs: update sync section * docs: simplify examples * docs: capitalize headers * docs: add migration tips * docs: fix whitespace * docs: rephrase computed arg change * refactor: rename batch, misc fixes & perf updates * refactor: simplify charm sync validation * feat: update alien-signals, add recursion flag * feat: add `recursive()` * fix: allow dispose in observers * feat: add `trigger()`, refactor source * docs: update readme * chore: prepare release candidate * test: make some tests more reliable * docs: fix typo * feat: add `reactive()` * chore: bump versions * docs: reword reactive docs * docs: fix typo * feat: add `toRaw()` * fix: check for nil diffs * chore: bump versions * perf: do not create proxies for iteration * fix: make `toRaw` track all calls * fix: check none before patching mutable tables * chore: bump charm-sync version * docs: add fishing game example project * feat: sync signals that return reactive proxy * fix: refine reactive proxy logic * fix: prevent early reactive gc, alien-signals 3.1.1 * fix: wrap iterated values in `reactive()` * fix: loosen client signal types * chore: bump release candidate * fix: remove unsynced signals immediately * test: use lute for tests * chore: bump versions * ci: set up lute * refactor: improve source readability * ci: upgrade lute * build: loosen workspace version requirements * chore: bump deps * fix: update signal overload for setter (#58) * fix: add missing recursed check * test: add important vue reactivity tests * chore: fix react tests, run stylua * chore: update vide * docs: improve intro and explain getters * docs: adjust ordering by importance * docs: move listen nesting note * build: fix react peer dep for ci * chore: update lockfile * ci: use javascript eslint config * ci: ignore eslint config file * refactor: move test directories * feat: allow recursion in effects by default * release: charm v0.11.0-rc.4 * refactor: remove recursive() * refactor: reorganize repo, create deep-charm * docs: rephrase some sections * feat: export getter and setter types * docs: rephrase intro again * feat!: run listen and subscribe callback in untracked * refactor!: remove peek * docs: note peek in migration guide * release: charm v0.11.0-rc.5 * release: charm-sync v0.4.0-rc.7 * release: react-charm v0.4.0-rc.4 * fix: remove old keys when updating key in `mapped()` * refactor: shorten error traceback, housekeeping * refactor: keep error level in some cases * fix: check if cleanup functions disposed effect * refactor!: run effects in batched * ci: check eslint and prettier * perf: run observe fn in untracked * perf: call mapper as-is in `mapped()` * refactor: error for effect cleanup errors * refactor: use new type solver * ci: disable new solver flag until 0.714 * chore: housekeeping * refactor: improve errors in nonstrict, optimize noyield * chore: housekeeping * refactor: satisfy new solver * refactor: improve error traceback * docs: link roblox signals * chore: housekeeping * perf: remove `clearPending` inline operation * refactor: check type of cleanup * ci: remove selene * fix: always return pending value in signal setter * test: add multi benchmark * release: charm v0.11.0-rc.6 * test: add cleanup order tests * chore: bump deps * docs: add warning for deep-charm and note for `observe()` --------- Co-authored-by: safazi <safazics@gmail.com>
133 lines
4.3 KiB
Text
133 lines
4.3 KiB
Text
local config = require("../src/config")
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local patch = require("../src/patch")
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local test = require("../../../tests/test")
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local function mockArraySerdes(object: { [any]: any }): { [any]: any }
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if object[1] then
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local copy = {}
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for index = 1, #object do
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copy[index] = object[index]
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end
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return copy
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elseif table.maxn(object) ~= #object then
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local copy = {}
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for key, value in object do
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copy[tostring(key)] = value
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end
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return copy
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else
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return object
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end
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end
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test.afterEach(function()
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config.fixArrays = true
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config.validatePatches = true
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end)
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test("returns a patch", function()
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local prevState = { foo = "bar", baz = "qux" }
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local nextState = { foo = "bar", baz = "quux" }
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local diffs = patch.diff(prevState, nextState)
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assert(diffs ~= nil, "should return a patch")
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assert(diffs.baz == "quux", "should return the changed value")
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assert(diffs.foo == nil, "should omit unchanged values")
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end)
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test("applies a patch", function()
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local prevState = { foo = "bar", baz = "qux" }
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local diffs = { baz = "quux", qaz = "qux" }
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local applied = patch.apply(prevState, diffs)
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assert(applied ~= nil, "should return a new state")
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assert(applied.baz == "quux", "should apply the changed value")
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assert(applied.foo == "bar", "should keep the unchanged value")
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assert(applied.qaz == "qux", "should add the new value")
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end)
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test("allows nested diffs", function()
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local prevState = { foo = { bar = "baz" } }
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local nextState = { foo = { bar = "qux" } }
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local diffs = patch.diff(prevState, nextState)
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local applied = patch.apply(prevState, diffs)
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assert(applied.foo.bar == "qux", "should apply the nested patch")
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end)
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test("preserves array density when applying", function()
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local prevState = { "a", "b", "c", "d" }
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local nextState = { ["2"] = "B", ["4"] = "D" }
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local applied = patch.apply(prevState, nextState)
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assert(applied[1] == "a", "should keep a")
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assert(applied[2] == "B", "should apply B")
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assert(applied[3] == "c", "should keep c")
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assert(applied[4] == "D", "should apply D")
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assert(applied["2"] == nil, "should convert serialized arrays to use numbers")
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assert(applied["4"] == nil, "should convert serialized arrays to use numbers")
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end)
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test("preserves array density after serdes", function()
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-- This particular change results in a patch that cannot be serialized
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-- without losing information. Charm resolves this issue internally.
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local prevState = { "a", "b", "c", "d", "e" }
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local nextState = { "A", "b", "c", "D" }
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local diffs = mockArraySerdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, diffs)
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for index in prevState do
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assert(applied[index] == nextState[index], `expected {applied[index]} to be {nextState[index]}`)
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end
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for index in applied do
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assert(applied[index] == nextState[index], `expected {applied[index]} to be {nextState[index]}`)
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end
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end)
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test("cannot preserve sparse arrays", function()
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config.validatePatches = false
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local prevState = {}
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local nextState = { [2] = "foo" }
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local diffs = mockArraySerdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, diffs)
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-- Not enough information is available to determine whether 'diffs'
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-- should keep the string keys added during remote event serialization.
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assert(applied["2"] ~= nil, "will fail to convert string keys to numbers")
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assert(applied[2] == nil, "will fail to convert string keys to numbers")
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end)
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test("optionally fixes sparse arrays", function()
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config.fixArrays = true
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for index in patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }) do
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assert(type(index) == "string", `expected {type(index)} {index} to be string`)
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end
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config.fixArrays = false
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for index in patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }) do
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assert(type(index) == "number", `expected {type(index)} {index} to be number`)
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end
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end)
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test("patches mutable state", function()
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local targetState: { [string]: string } = { foo = "bar", baz = "qux" }
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patch.applyMutable(targetState, { baz = "quux", qaz = "qux" })
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assert(targetState.baz == "quux", "should apply the changed value")
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assert(targetState.foo == "bar", "should keep the unchanged value")
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assert(targetState.qaz == "qux", "should add the new value")
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end)
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test("removes table from mutable state", function()
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local targetState = { foo = { bar = "baz" } }
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patch.applyMutable(targetState, { foo = { __none = "__none" } })
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assert(targetState.foo == nil, "should remove the table")
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end)
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return {}
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