charm/src/__tests__/sync/server.spec.luau
richard 33ecae2f50
refactor!: design overhaul (#1)
* refactor!: use atom functions

* docs: reformat api reference

* docs: showcase atom functions

* docs: remove unused import

* refactor: finalize updates

* chore: misc edits
2024-03-25 19:53:28 -07:00

45 lines
1.1 KiB
Lua

local atom = require(script.Parent.Parent.Parent.atom)
local sync = require(script.Parent.Parent.Parent.sync)
local types = require(script.Parent.Parent.Parent.types)
return function()
local target: Player = {} :: any
it("sends state to new players", function()
local a = atom(1)
local server = sync.server({ atoms = { a = a }, interval = -1 })
local player: Player, payload: types.SyncPayload
local disconnect = server:connect(function(...)
player, payload = ...
end)
server:hydrate(target)
expect(player).to.equal(target)
expect(payload.type).to.equal("set")
expect(payload.data.a).to.equal(1)
disconnect()
end)
it("sends state patches", function()
local a = atom({ b = 1, c = 2 })
local server = sync.server({ atoms = { a = a }, interval = -1 })
local player: Player, payload: types.SyncPayload
local disconnect = server:connect(function(...)
player, payload = ...
end)
a({ b = 1, c = 5 })
server:flush(target)
expect(player).to.equal(target)
expect(payload.type).to.equal("patch")
expect(payload.data.a.b).to.never.be.ok()
expect(payload.data.a.c).to.equal(5)
disconnect()
end)
end