charm/benches/multi.luau
richard 573533058f
feat!: use alien-signals for reactivity (#50)
* feat: use alien-signals

* refactor: remove pnpm, fix tests

* fix: `effectScope` should set scope

* fix: check previous value before calling listener

* refactor: improve imports

* refactor: exclude re-exports from wally

* refactor: embrace scope cleanup, restructure code

* fix: update pkgs dir references

* ci: simplify pesde install

* build: install dev deps with wally

* feat: add detached, add more tests

* test: simplify mapped test update

* chore: rephrase doc comment

* perf: optimize subscribe and mapped

* refactor: avoid ambiguous optional function type

* refactor: add assertion error messages

* perf: optimize mapped, add benches

* chore: delete redundant benchmarks

* perf: simplify mapped logic

* test: prettify test library

* test: try different gray

* test: color brackets

* refactor: sync 2.0.4

* refactor: use setCurrentSub instead of pauseTracking

* test: improve test suite

* test: separate parent from root

* refactor: iterate over previous data in mapped

* refactor: improve logic

* style: use `---` doc comments

* refactor: improve logic

* chore: housekeeping

* ci: add pnpm step

* ci: init submodules

* test: use lune

* refactor: improve structure and alien-signals integration

* ci: update test file path

* feat: add peek and roblox-ts types

* feat: add deep freeze flag, misc refactors

* refactor: reduce type casting, housekeeping

* refactor: rewrite untracked, update alien-signals

* chore: update eslint, housekeeping

* refactor: start charm-sync rewrite

* fix: send init payload even if atom did not update

* test: add all sync tests

* feat: prepare for alpha release

* feat: add peek, make untracked escape scope

* fix: wrap hooks in untracked, update types

* feat: add flag for inner effect tracking

* refactor: add docs, remove some modules

* refactor: align with alien-signals 3.0

* feat: add signal api

* refactor: update charm sync api

* feat: update alien-signals

* refactor: remove unnecessary features, update docs

* feat: finalize sync docs

* docs: update sync section

* docs: simplify examples

* docs: capitalize headers

* docs: add migration tips

* docs: fix whitespace

* docs: rephrase computed arg change

* refactor: rename batch, misc fixes & perf updates

* refactor: simplify charm sync validation

* feat: update alien-signals, add recursion flag

* feat: add `recursive()`

* fix: allow dispose in observers

* feat: add `trigger()`, refactor source

* docs: update readme

* chore: prepare release candidate

* test: make some tests more reliable

* docs: fix typo

* feat: add `reactive()`

* chore: bump versions

* docs: reword reactive docs

* docs: fix typo

* feat: add `toRaw()`

* fix: check for nil diffs

* chore: bump versions

* perf: do not create proxies for iteration

* fix: make `toRaw` track all calls

* fix: check none before patching mutable tables

* chore: bump charm-sync version

* docs: add fishing game example project

* feat: sync signals that return reactive proxy

* fix: refine reactive proxy logic

* fix: prevent early reactive gc, alien-signals 3.1.1

* fix: wrap iterated values in `reactive()`

* fix: loosen client signal types

* chore: bump release candidate

* fix: remove unsynced signals immediately

* test: use lute for tests

* chore: bump versions

* ci: set up lute

* refactor: improve source readability

* ci: upgrade lute

* build: loosen workspace version requirements

* chore: bump deps

* fix: update signal overload for setter (#58)

* fix: add missing recursed check

* test: add important vue reactivity tests

* chore: fix react tests, run stylua

* chore: update vide

* docs: improve intro and explain getters

* docs: adjust ordering by importance

* docs: move listen nesting note

* build: fix react peer dep for ci

* chore: update lockfile

* ci: use javascript eslint config

* ci: ignore eslint config file

* refactor: move test directories

* feat: allow recursion in effects by default

* release: charm v0.11.0-rc.4

* refactor: remove recursive()

* refactor: reorganize repo, create deep-charm

* docs: rephrase some sections

* feat: export getter and setter types

* docs: rephrase intro again

* feat!: run listen and subscribe callback in untracked

* refactor!: remove peek

* docs: note peek in migration guide

* release: charm v0.11.0-rc.5

* release: charm-sync v0.4.0-rc.7

* release: react-charm v0.4.0-rc.4

* fix: remove old keys when updating key in `mapped()`

* refactor: shorten error traceback, housekeeping

* refactor: keep error level in some cases

* fix: check if cleanup functions disposed effect

* refactor!: run effects in batched

* ci: check eslint and prettier

* perf: run observe fn in untracked

* perf: call mapper as-is in `mapped()`

* refactor: error for effect cleanup errors

* refactor: use new type solver

* ci: disable new solver flag until 0.714

* chore: housekeeping

* refactor: improve errors in nonstrict, optimize noyield

* chore: housekeeping

* refactor: satisfy new solver

* refactor: improve error traceback

* docs: link roblox signals

* chore: housekeeping

* perf: remove `clearPending` inline operation

* refactor: check type of cleanup

* ci: remove selene

* fix: always return pending value in signal setter

* test: add multi benchmark

* release: charm v0.11.0-rc.6

* test: add cleanup order tests

* chore: bump deps

* docs: add warning for deep-charm and note for `observe()`

---------

Co-authored-by: safazi <safazics@gmail.com>
2026-06-20 20:51:17 -07:00

188 lines
3.1 KiB
Text

local Charm = require("../packages/charm/src")
local bench = require("./bench")
type Atom<T> = Charm.Atom<T>
local signal = Charm.atom
local computed = Charm.computed
local effect = Charm.effect
local function busy(): number
local a = 0
for i = 1, 100 do
a += 1
end
return a
end
do
local head = signal(0)
local computed1 = computed(function()
return head()
end)
local computed2 = computed(function()
computed1()
return 0
end)
local computed3 = computed(function()
busy() -- heavy computation
return computed2() + 1
end)
local computed4 = computed(function()
return computed3() + 2
end)
local computed5 = computed(function()
return computed4() + 3
end)
effect(function()
computed5()
busy() -- heavy side effect
end)
bench.run("avoidablePropagation", function()
head(1)
assert(computed5() == 6)
for i = 0, 999 do
head(i)
end
assert(computed5() == 6)
end)
end
do
local head = signal(0)
local double = computed(function()
return head() * 2
end)
local inverse = computed(function()
return -head()
end)
local current = computed(function()
local result = 0
for i = 0, 19 do
result += if head() % 2 == 1 then double() else inverse()
end
return result
end)
local callCounter = 0
effect(function()
current()
callCounter += 1
end)
bench.run("unstable", function()
head(1)
assert(current() == 40)
callCounter = 0
for i = 0, 99 do
head(i)
end
assert(callCounter == 100)
end)
end
do
local head = signal(0)
local double = computed(function()
return head() * 2
end)
local inverse = computed(function()
return -head()
end)
local current = computed(function()
local result = 0
for i = 0, 19 do
result += if head() % 2 == 1 and i % 2 == 1 then double() else inverse()
end
return result
end)
local callCounter = 0
effect(function()
current()
callCounter += 1
end)
bench.run("unstable 50%", function()
head(1)
assert(current() == 10)
callCounter = 0
for i = 0, 99 do
head(i)
end
assert(callCounter == 100)
end)
end
do
local head = signal(0)
local last: () -> number = head
local callCounter = 0
for i = 0, 49 do
local current = computed(function()
return head() + i
end)
local current2 = computed(function()
return current() + 1
end)
effect(function()
current2()
callCounter += 1
end)
last = current2
end
bench.run("broadPropagation", function()
head(1)
callCounter = 0
for i = 0, 49 do
head(i)
assert(last() == i + 50)
end
assert(callCounter == 50 * 50)
end)
end
do
local heads = {}
for index = 0, 99 do
heads[index] = signal(0)
end
local mux = computed(function()
local result = {}
for index = 0, 99 do
result[index] = heads[index]()
end
return result
end)
local splited = {}
for index = 0, 99 do
local x = computed(function()
return mux()[index]
end)
splited[index] = computed(function()
return x() + 1
end)
end
for _, x in splited do
effect(function()
x()
end)
end
bench.run("mux", function()
for i = 0, 9 do
heads[i](i)
assert(splited[i]() == i + 1)
end
for i = 0, 9 do
heads[i](i * 2)
assert(splited[i]() == i * 2 + 1)
end
end)
end