local ReplicatedStorage = game:GetService("ReplicatedStorage") local Charm = require(ReplicatedStorage.DevPackages.charm) local computed = Charm.computed local atom = Charm.atom return { ParameterGenerator = function() end, Functions = { atom = function() local state = atom(0) for _ = 1, 500 do state(math.random(1, 2)) end end, computed = function() local state = atom(0) local _double = computed(function() return 2 * state() end) for _ = 1, 500 do state(math.random(1, 2)) end end, }, }