local HttpService = game:GetService("HttpService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local CharmSync = require(ReplicatedStorage.Packages.CharmSync) local suite = require("../suite") local patch = CharmSync.patch local test = suite.test local function serdes(value: { [any]: any }) return HttpService:JSONDecode(HttpService:JSONEncode(value)) end test("returns a patch", function() local prevState = { foo = "bar", baz = "qux" } local nextState = { foo = "bar", baz = "quux" } local patches = patch.diff(prevState, nextState) assert(patches ~= nil) assert(patches.baz == "quux") assert(patches.foo == nil) end) test("applies a patch", function() local prevState = { foo = "bar", baz = "qux" } local patches = { baz = "quux", qaz = "qux" } local applied = patch.apply(prevState, patches) assert(applied ~= nil) assert(applied.baz == "quux") assert(applied.foo == "bar") assert(applied.qaz == "qux") end) test("allows nested patches", function() local prevState = { foo = { bar = "baz" } } local nextState = { foo = { bar = "qux" } } local patches = patch.diff(prevState, nextState) local applied = patch.apply(prevState, patches) assert(applied.foo.bar == "qux") end) test("preserves array density when applying", function() local prevState = { "a", "b", "c", "d" } local nextState = { ["2"] = "B", ["4"] = "D" } local applied = patch.apply(prevState, nextState) assert(applied[1] == "a") assert(applied[2] == "B") assert(applied[3] == "c") assert(applied[4] == "D") assert(applied["2"] == nil) assert(applied["4"] == nil) end) test("preserves array density after serdes", function() -- This particular change results in a patch that cannot be serialized -- without losing information. Charm resolves this issue internally. local prevState = { "a", "b", "c", "d", "e" } local nextState = { "A", "b", "c", "D" } local patches = serdes(patch.diff(prevState, nextState)) local applied = patch.apply(prevState, patches) for index in next, prevState do assert(applied[index] == nextState[index]) end for index in next, applied do assert(applied[index] == nextState[index]) end end) test("preserves large gaps between keys", function() local prevState = table.create(10000, "foo") local nextState = table.move(prevState, 2, 9998, 2, { [1] = "bar", [9999] = "bar" }) local start = os.clock() local patches = serdes(patch.diff(prevState, nextState)) local applied = patch.apply(prevState, patches) assert(os.clock() - start < 10e-3, `Performance is not acceptable ({(os.clock() - start) * 1e3}ms)`) for index in next, prevState do assert(applied[index] == nextState[index]) end end) test("cannot preserve sparse arrays", function() local prevState = {} local nextState = { [2] = "foo" } local patches = serdes(patch.diff(prevState, nextState)) local applied = patch.apply(prevState, patches) -- Not enough information is available to determine whether 'patches' -- should keep the string keys added during remote event serialization. assert(applied["2"] ~= nil) assert(applied[2] == nil) end) test("optionally fixes sparse arrays", function() for index in next, patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }, true) do assert(type(index) == "string") end for index in next, patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }, false) do assert(type(index) == "number") end end) test("optionally validates state", function() local success = pcall(function() patch.diff({}, { [0.1] = true }, true) end) assert(not success) success = pcall(function() patch.diff({}, { [0.1] = true }, false) end) assert(success) end) return {}