local ReplicatedStorage = game:GetService("ReplicatedStorage") local patch = require(ReplicatedStorage.DevPackages.CharmSync.patch) local USERS = 1000 local function generate() local users = {} for user = 1, USERS do users[user] = { coins = math.random(1, 2), gems = math.random(1, 2), } end return { users = users } end local function update(state) state = table.clone(state) state.users = table.clone(state.users) for user = 1, USERS do if math.random() > 0.5 then continue end state.users[user] = { coins = math.random(1, 2), gems = math.random(1, 2), } end return state end return { ParameterGenerator = function() local state = generate() return state, update(state) end, Functions = { diff = function(_, a, b) patch.diff(a, b) end, }, }