Charm
Atomic state management for Roblox.
npm package →

[](https://www.npmjs.com/package/@rbxts/charm)
[](LICENSE.md)
**Charm** is an atomic state management library inspired by [Jotai](https://jotai.org) and [Nanostores](https://github.com/nanostores/nanostores). Designed to be a more composable alternative to Reflex, Charm aims to address common criticisms of Rodux-like state containers to better address certain use cases.
> [!NOTE]
> The documentation is a work-in-progress! Please refer to the [examples](#🚀-examples) section for more information on how to use Charm.
## 🍀 Features
- ⚛️ **Manage state with _atoms_.** Decompose state into small, distinct containers called _atoms_, as opposed to combining them into a single store.
- 💪 **Minimal, yet powerful.** No concept of actions or middleware — write simple functions to read from and write to state.
- 🔬 **Immediate updates.** Listeners run asynchronously by default, avoiding the cascading effects of deferred updates and improving responsiveness.
- 🦄 **Like magic.** Selector functions can be subscribed to as-is — their memoization and dependencies are resolved for you.
---
## 📦 Setup
Install Charm for roblox-ts using your package manager of choice.
```sh
npm install @rbxts/charm
yarn add @rbxts/charm
pnpm add @rbxts/charm
```
Alternatively, add `littensy/charm` to your `wally.toml` file.
```toml
[dependencies]
Charm = "littensy/charm@VERSION"
```
---
## 📚 API Reference
### Charm
#### `atom(state, options?)`
#### `effect(callback)`
#### `subscribe(atom, listener)`
#### `computed(atom, options?)`
#### `observe(atom, observer)`
#### `mapped(atom, mapper)`
#### `peek(atom)`
### React
#### `useAtom(atom, dependencies?)`
### Sync
#### `sync.client(options)`
#### `Client.sync(payload)`
#### `sync.server(options)`
#### `Server.connect(callback)`
#### `Server.hydrate(player)`
---
## 🚀 Examples
### Counter atom
```ts
import { atom, subscribe } from "@rbxts/charm";
const counterAtom = atom(0);
const doubleCounterAtom = () => counterAtom() * 2;
function incrementCounter() {
counterAtom((count) => count + 1);
}
subscribe(doubleCounterAtom, (value) => {
print(value);
});
counterAtom(1);
incrementCounter();
```
### Counter component
```tsx
import React from "@rbxts/react";
import { useAtom } from "@rbxts/charm";
import { counterAtom, incrementCounter } from "./counter-atom";
function Counter() {
const count = useAtom(counterAtom);
return (
incrementCounter(),
}}
/>
);
}
```
### Server-client sync
Charm provides client and server objects for synchronizing state between the server and clients. Start by defining a module (or creating an object) exporting the atoms you want to sync:
```ts
export { counterAtom } from "./counter-atom";
export { writerAtom } from "./writer-atom";
```
Then, on the server, create a server sync object and pass in the atoms to sync. Use remote events to broadcast state updates and send initial state to clients upon request.
```ts
import { sync } from "@rbxts/charm";
import { remotes } from "./remotes";
import * as atoms from "./atoms";
const server = sync.server({ atoms });
// Broadcast a state update to a specific player
server.connect((player, payload) => {
remotes.sync.fire(player, payload);
});
// Send initial state to a player upon request
remotes.init.connect((player) => {
server.hydrate(player);
});
```
Finally, on the client, create a client sync object and apply incoming state changes.
```ts
import { sync } from "@rbxts/charm";
import { remotes } from "./remotes";
import * as atoms from "./atoms";
const client = sync.client({ atoms });
// Listen for incoming state changes from the server
remotes.sync.connect((payload) => {
client.sync(payload);
});
// Request initial state from the server
remotes.init.fire();
```
---
Charm is released under the MIT License.
[](LICENSE.md)