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13 commits

Author SHA1 Message Date
littensy
af4eb5262d chore: bump pnpm
Some checks failed
CI / analyze (push) Has been cancelled
2026-09-30 19:31:07 -07:00
littensy
1b856b065e release: charm v0.11.1 2026-09-30 19:30:33 -07:00
littensy
aa84fa1e3d fix(charm-sync): warn if attempting to sync non-registered signal on the client 2026-09-30 19:25:45 -07:00
littensy
2fc3be34d0 fix(charm-sync): preserve global patch list order for nil patches
Resolves #67
2026-09-30 19:21:06 -07:00
littensy
c31e5c5a34 fix(charm-sync): run addSignalsToClient outside tracking scope 2026-09-30 19:06:38 -07:00
littensy
73fbfb2685 fix: resolve type errors for new luau version
Some checks are pending
CI / analyze (push) Waiting to run
2026-09-30 18:53:07 -07:00
richard
b05f3a9de6
docs: add missing playerReadyEvent call 2026-06-21 18:54:46 -07:00
richard
fdb506dc23
docs: update readme with new charm-sync details 2026-06-21 18:40:03 -07:00
littensy
ba870a8c2c release: charm v0.11.0 2026-06-20 21:34:35 -07:00
littensy
29be66fa94 test: add skipped inner effect dispose order test 2026-06-20 21:16:14 -07:00
littensy
d09fb5536b fix: set strict flags if RunService.IsStudio is true 2026-06-20 21:07:50 -07:00
richard
573533058f
feat!: use alien-signals for reactivity (#50)
* feat: use alien-signals

* refactor: remove pnpm, fix tests

* fix: `effectScope` should set scope

* fix: check previous value before calling listener

* refactor: improve imports

* refactor: exclude re-exports from wally

* refactor: embrace scope cleanup, restructure code

* fix: update pkgs dir references

* ci: simplify pesde install

* build: install dev deps with wally

* feat: add detached, add more tests

* test: simplify mapped test update

* chore: rephrase doc comment

* perf: optimize subscribe and mapped

* refactor: avoid ambiguous optional function type

* refactor: add assertion error messages

* perf: optimize mapped, add benches

* chore: delete redundant benchmarks

* perf: simplify mapped logic

* test: prettify test library

* test: try different gray

* test: color brackets

* refactor: sync 2.0.4

* refactor: use setCurrentSub instead of pauseTracking

* test: improve test suite

* test: separate parent from root

* refactor: iterate over previous data in mapped

* refactor: improve logic

* style: use `---` doc comments

* refactor: improve logic

* chore: housekeeping

* ci: add pnpm step

* ci: init submodules

* test: use lune

* refactor: improve structure and alien-signals integration

* ci: update test file path

* feat: add peek and roblox-ts types

* feat: add deep freeze flag, misc refactors

* refactor: reduce type casting, housekeeping

* refactor: rewrite untracked, update alien-signals

* chore: update eslint, housekeeping

* refactor: start charm-sync rewrite

* fix: send init payload even if atom did not update

* test: add all sync tests

* feat: prepare for alpha release

* feat: add peek, make untracked escape scope

* fix: wrap hooks in untracked, update types

* feat: add flag for inner effect tracking

* refactor: add docs, remove some modules

* refactor: align with alien-signals 3.0

* feat: add signal api

* refactor: update charm sync api

* feat: update alien-signals

* refactor: remove unnecessary features, update docs

* feat: finalize sync docs

* docs: update sync section

* docs: simplify examples

* docs: capitalize headers

* docs: add migration tips

* docs: fix whitespace

* docs: rephrase computed arg change

* refactor: rename batch, misc fixes & perf updates

* refactor: simplify charm sync validation

* feat: update alien-signals, add recursion flag

* feat: add `recursive()`

* fix: allow dispose in observers

* feat: add `trigger()`, refactor source

* docs: update readme

* chore: prepare release candidate

* test: make some tests more reliable

* docs: fix typo

* feat: add `reactive()`

* chore: bump versions

* docs: reword reactive docs

* docs: fix typo

* feat: add `toRaw()`

* fix: check for nil diffs

* chore: bump versions

* perf: do not create proxies for iteration

* fix: make `toRaw` track all calls

* fix: check none before patching mutable tables

* chore: bump charm-sync version

* docs: add fishing game example project

* feat: sync signals that return reactive proxy

* fix: refine reactive proxy logic

* fix: prevent early reactive gc, alien-signals 3.1.1

* fix: wrap iterated values in `reactive()`

* fix: loosen client signal types

* chore: bump release candidate

* fix: remove unsynced signals immediately

* test: use lute for tests

* chore: bump versions

* ci: set up lute

* refactor: improve source readability

* ci: upgrade lute

* build: loosen workspace version requirements

* chore: bump deps

* fix: update signal overload for setter (#58)

* fix: add missing recursed check

* test: add important vue reactivity tests

* chore: fix react tests, run stylua

* chore: update vide

* docs: improve intro and explain getters

* docs: adjust ordering by importance

* docs: move listen nesting note

* build: fix react peer dep for ci

* chore: update lockfile

* ci: use javascript eslint config

* ci: ignore eslint config file

* refactor: move test directories

* feat: allow recursion in effects by default

* release: charm v0.11.0-rc.4

* refactor: remove recursive()

* refactor: reorganize repo, create deep-charm

* docs: rephrase some sections

* feat: export getter and setter types

* docs: rephrase intro again

* feat!: run listen and subscribe callback in untracked

* refactor!: remove peek

* docs: note peek in migration guide

* release: charm v0.11.0-rc.5

* release: charm-sync v0.4.0-rc.7

* release: react-charm v0.4.0-rc.4

* fix: remove old keys when updating key in `mapped()`

* refactor: shorten error traceback, housekeeping

* refactor: keep error level in some cases

* fix: check if cleanup functions disposed effect

* refactor!: run effects in batched

* ci: check eslint and prettier

* perf: run observe fn in untracked

* perf: call mapper as-is in `mapped()`

* refactor: error for effect cleanup errors

* refactor: use new type solver

* ci: disable new solver flag until 0.714

* chore: housekeeping

* refactor: improve errors in nonstrict, optimize noyield

* chore: housekeeping

* refactor: satisfy new solver

* refactor: improve error traceback

* docs: link roblox signals

* chore: housekeeping

* perf: remove `clearPending` inline operation

* refactor: check type of cleanup

* ci: remove selene

* fix: always return pending value in signal setter

* test: add multi benchmark

* release: charm v0.11.0-rc.6

* test: add cleanup order tests

* chore: bump deps

* docs: add warning for deep-charm and note for `observe()`

---------

Co-authored-by: safazi <safazics@gmail.com>
2026-06-20 20:51:17 -07:00
alihsaas
d0b7cff943
fix: add cleanup parameter to effect type (#52) 2025-07-23 00:35:39 -07:00
147 changed files with 9499 additions and 4368 deletions

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{
"parser": "@typescript-eslint/parser",
"parserOptions": {
"jsx": true,
"useJSXTextNode": true,
"ecmaVersion": 2018,
"sourceType": "module",
"project": "./tsconfig.json"
},
"plugins": [
"@typescript-eslint",
"roblox-ts",
"prettier"
],
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/recommended",
"plugin:roblox-ts/recommended",
"plugin:prettier/recommended"
],
"rules": {
"prettier/prettier": "warn",
"@typescript-eslint/no-explicit-any": "off",
"@typescript-eslint/no-unsafe-declaration-merging": "off"
}
}

1
.gitattributes vendored
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* text=auto eol=lf

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@ -1,31 +1,32 @@
name: CI name: CI
on: on: [push, pull_request]
push:
branches:
- main
pull_request:
branches:
- main
jobs: jobs:
analyze: analyze:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
with:
submodules: true
- uses: pnpm/action-setup@v4 - uses: pnpm/action-setup@v4
with: with:
run_install: true run_install: true
- uses: CompeyDev/setup-rokit@v0.1.2
- name: Install Rokit - name: Setup Lute
uses: CompeyDev/setup-rokit@v0.1.2 run: lute setup --with-luaurc
- name: Install Wally dependencies
run: pnpm wally
- name: Check code quality - name: Check code quality
run: pnpm check run: lute run check
- name: Run ESLint and Prettier
run: |
pnpm eslint packages
pnpm prettier --check packages
- name: Run tests
run: lute run test
- name: Build models - name: Build models
run: pnpm build run: lute run build

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@ -9,13 +9,13 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- uses: pnpm/action-setup@v4 - uses: CompeyDev/setup-rokit@v0.1.2
- name: Install Rokit - name: Setup Lute
uses: CompeyDev/setup-rokit@v0.1.2 run: lute setup --with-luaurc
- name: Build models - name: Build models
run: pnpm build run: lute run build
- name: Upload release assets - name: Upload release assets
uses: AButler/upload-release-assets@v3.0 uses: AButler/upload-release-assets@v3.0

10
.gitignore vendored
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@ -1,13 +1,13 @@
/.vscode /.vscode
/node_modules /.pesde
/build /build
/modules/DevPackages
/packages/**/node_modules
/packages/**/wally.lock /packages/**/wally.lock
/packages/**/LICENSE*
/packages/**/README.md /packages/**/README.md
/packages/**/LICENSE.md
/sourcemap.json /sourcemap.json
node_modules
*.tsbuildinfo *.tsbuildinfo
*.tgz
*.rbxm *.rbxm
*.tgz
.DS_Store .DS_Store
roblox.d.luau

3
.gitmodules vendored Normal file
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[submodule "tests/test"]
path = tests/test
url = https://gist.github.com/littensy/fa9afcc5d66d25e86538634982be4ee4

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@ -1,3 +1,7 @@
{ {
"languageMode": "strict" "languageMode": "strict",
"aliases": {
"lute": "~/.lute/typedefs/1.0.0/lute",
"std": "~/.lute/typedefs/1.0.0/std"
}
} }

6
.lute/build.luau Normal file
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local fs = require("@std/fs")
local process = require("@lute/process")
fs.createDirectory("build")
process.run({ "rojo", "build", "--output=build/charm.rbxm", "build.project.json" }, { stdio = "inherit" })

33
.lute/check.luau Normal file
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local fs = require("@std/fs")
local net = require("@std/net")
local process = require("@lute/process")
process.run({ "rojo", "sourcemap", "--output=sourcemap.json" }, { stdio = "inherit" })
fs.writeStringToFile(
"roblox.d.luau",
net.request("https://luau-lsp.pages.dev/globalTypes.None.d.luau", { method = "GET" }).body
)
local analyze = process.run({
"luau-lsp",
"analyze",
"--sourcemap=sourcemap.json",
"--ignore=**/node_modules/**",
"--base-luaurc=.luaurc",
"--definitions=roblox.d.luau",
"--flag:LuauSolverV2=true",
"packages",
"tests",
"benches",
}, { stdio = "inherit" })
fs.remove("roblox.d.luau")
local stylua = process.run({ "stylua", "--check", "packages", "tests", "benches" }, { stdio = "inherit" })
local eslint = process.run({ "pnpm", "eslint", "packages" }, { stdio = "inherit" })
if not (analyze.ok and stylua.ok and eslint.ok) then
process.exit(1)
end

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.lute/test.luau Normal file
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(require)("../tests/run.server")

21
LICENSE Normal file
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@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright 2024-present Littensy
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,7 +0,0 @@
Copyright 2024 Littensy
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

1470
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local profiles: { [string]: number } = {}
local times: { [string]: number } = {}
local stack: { string } = {}
local function run(name: string, test: () -> ())
local start = os.clock()
local iter = 0
table.clear(profiles)
table.clear(times)
table.clear(stack)
while os.clock() - start < 2 do
iter += 1
test()
end
local elapsed = os.clock() - start
local results = {}
table.insert(results, `{name}: \t{string.format("%.2f", elapsed / iter * 1000 * 1000)} us/iter`)
for name, duration in times do
table.insert(results, `{name}: \t{string.format("%.2f", duration / iter * 1000 * 1000)} us/iter`)
end
print(table.concat(results, " | "))
end
local function profilebegin(name: string)
profiles[name] = os.clock()
table.insert(stack, name)
end
local function profileend()
local name = table.remove(stack)
if name then
times[name] = (times[name] or 0) + os.clock() - profiles[name]
profiles[name] = nil
end
end
return {
run = run,
profilebegin = profilebegin,
profileend = profileend,
}

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benches/mapped.luau Normal file
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local Charm = require("../packages/charm/src")
local bench = require("./bench")
local computed = Charm.computed
local mapped = Charm.mapped
local signal = Charm.signal
type Key = number
type Value = number
local count = 512
local initialState: { [Key]: Value } = table.create(count, 0)
local function expensiveOperation()
for _ = 1, 100 do
continue
end
end
local function simpleMapped(
source: () -> { [Key]: Value },
mapper: (Value, Key) -> (Value, Key?)
): () -> { [Key]: Value }
return computed(function()
local state = source()
local nextState = {}
for keyIn, valueIn in state do
local valueOut, keyOut = mapper(valueIn, keyIn)
nextState[if keyOut == nil then keyIn else keyOut] = valueOut
end
return nextState
end)
end
local function updateRandomly(updateChance: number): ({ [Key]: Value }) -> { [Key]: Value }
return function(state)
local nextState = table.clone(state)
for key in state do
if math.random() < updateChance then
nextState[key] += 1
end
end
return nextState
end
end
for _, updateChance in { 0.1, 0.5, 1 } do
local function mapper(value: Value, key: Key): (Value, Key?)
expensiveOperation()
return value + 1, key + 1
end
bench.run(`mapped {updateChance}`, function()
local src, setSrc = signal(initialState)
local out = mapped(src, mapper)
bench.profilebegin("init")
out()
bench.profileend()
setSrc(updateRandomly(updateChance))
bench.profilebegin("update")
out()
bench.profileend()
end)
bench.run(`control {updateChance}`, function()
local src, setSrc = signal(initialState)
local out = simpleMapped(src, mapper)
bench.profilebegin("init")
out()
bench.profileend()
setSrc(updateRandomly(updateChance))
bench.profilebegin("update")
out()
bench.profileend()
end)
end

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local Charm = require("../packages/charm/src")
local bench = require("./bench")
type Atom<T> = Charm.Atom<T>
local signal = Charm.atom
local computed = Charm.computed
local effect = Charm.effect
local function busy(): number
local a = 0
for i = 1, 100 do
a += 1
end
return a
end
do
local head = signal(0)
local computed1 = computed(function()
return head()
end)
local computed2 = computed(function()
computed1()
return 0
end)
local computed3 = computed(function()
busy() -- heavy computation
return computed2() + 1
end)
local computed4 = computed(function()
return computed3() + 2
end)
local computed5 = computed(function()
return computed4() + 3
end)
effect(function()
computed5()
busy() -- heavy side effect
end)
bench.run("avoidablePropagation", function()
head(1)
assert(computed5() == 6)
for i = 0, 999 do
head(i)
end
assert(computed5() == 6)
end)
end
do
local head = signal(0)
local double = computed(function()
return head() * 2
end)
local inverse = computed(function()
return -head()
end)
local current = computed(function()
local result = 0
for i = 0, 19 do
result += if head() % 2 == 1 then double() else inverse()
end
return result
end)
local callCounter = 0
effect(function()
current()
callCounter += 1
end)
bench.run("unstable", function()
head(1)
assert(current() == 40)
callCounter = 0
for i = 0, 99 do
head(i)
end
assert(callCounter == 100)
end)
end
do
local head = signal(0)
local double = computed(function()
return head() * 2
end)
local inverse = computed(function()
return -head()
end)
local current = computed(function()
local result = 0
for i = 0, 19 do
result += if head() % 2 == 1 and i % 2 == 1 then double() else inverse()
end
return result
end)
local callCounter = 0
effect(function()
current()
callCounter += 1
end)
bench.run("unstable 50%", function()
head(1)
assert(current() == 10)
callCounter = 0
for i = 0, 99 do
head(i)
end
assert(callCounter == 100)
end)
end
do
local head = signal(0)
local last: () -> number = head
local callCounter = 0
for i = 0, 49 do
local current = computed(function()
return head() + i
end)
local current2 = computed(function()
return current() + 1
end)
effect(function()
current2()
callCounter += 1
end)
last = current2
end
bench.run("broadPropagation", function()
head(1)
callCounter = 0
for i = 0, 49 do
head(i)
assert(last() == i + 50)
end
assert(callCounter == 50 * 50)
end)
end
do
local heads = {}
for index = 0, 99 do
heads[index] = signal(0)
end
local mux = computed(function()
local result = {}
for index = 0, 99 do
result[index] = heads[index]()
end
return result
end)
local splited = {}
for index = 0, 99 do
local x = computed(function()
return mux()[index]
end)
splited[index] = computed(function()
return x() + 1
end)
end
for _, x in splited do
effect(function()
x()
end)
end
bench.run("mux", function()
for i = 0, 9 do
heads[i](i)
assert(splited[i]() == i + 1)
end
for i = 0, 9 do
heads[i](i * 2)
assert(splited[i]() == i * 2 + 1)
end
end)
end

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benches/propagate.luau Normal file
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local Charm = require("../packages/charm/src")
local bench = require("./bench")
local computed = Charm.computed
local effect = Charm.effect
local listen = Charm.listen
local signal = Charm.signal
for _, w in { 10, 100 } do
for _, h in { 10, 100 } do
bench.run(`propagate {w}*{h}`, function()
local src, setSrc = signal(1)
for _ = 1, w do
local last = src
for _ = 1, h do
local prev = last
last = computed(function()
return prev() + 1
end)
end
effect(function()
last()
end)
end
setSrc(src() + 1)
end)
end
end
for _, w in { 10, 100 } do
for _, h in { 10, 100 } do
bench.run(`propagate (listen) {w}*{h}`, function()
local src, setSrc = signal(1)
for _ = 1, w do
local last = src
for _ = 1, h do
local prev = last
last = computed(function()
return prev() + 1
end)
end
listen(last, function() end)
end
setSrc(src() + 1)
end)
end
end

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local Charm = require("../packages/charm/src")
local DeepCharm = require("../packages/deep-charm/src")
local bench = require("./bench")
local effect = Charm.effect
local reactive = DeepCharm.reactive
do
local value = reactive({ a = 1 })
bench.run("track reactive property", function()
effect(function()
local _ = value.a
end)
end)
end
do
local value = reactive({ a = 1 })
bench.run("write reactive property", function()
value.a += 1
end)
end
for _, amount in { 10, 100, 1000 } do
print("---")
do
local rawArray = table.create(amount, 1)
local array = reactive(rawArray)
bench.run(`track for loop, {amount} elements`, function()
local sum = 0
effect(function()
for i = 1, #array do
sum += array[i]
end
end)
end)
end
do
local rawArray = table.create(amount, 1)
local array = reactive(rawArray)
bench.run(`track iteration, {amount} elements`, function()
local sum = 0
effect(function()
for _, x in array do
sum += x
end
end)
end)
end
do
local rawArray = table.create(amount, 1)
local array = reactive(rawArray)
effect(function()
local sum = 0
for _, x in array do
sum += x
end
end)
bench.run(`track index mutation (1st only), {amount} elements`, function()
array[1] += 1
end)
end
do
local rawArray = table.create(amount, 1)
local array = reactive(rawArray)
effect(function()
local sum = 0
for _, x in array do
sum += x
end
end)
bench.run(`track index mutation (all), {amount} elements`, function()
for i = 1, #array do
array[i] += 1
end
end)
end
end

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mkdir build
rojo build packages/charm -o build/charm.rbxm
rojo build packages/charm-sync -o build/charm-sync.rbxm
rojo build packages/react -o build/react-charm.rbxm
rojo build packages/vide -o build/vide-charm.rbxm

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curl -o bin/roblox.d.luau https://raw.githubusercontent.com/JohnnyMorganz/luau-lsp/main/scripts/globalTypes.d.lua
rojo sourcemap -o sourcemap.json
check() {
echo "Checking $1"
luau-lsp analyze \
--defs=bin/roblox.d.luau \
--defs=bin/testez.d.luau \
--flag:LuauFixIndexerSubtypingOrdering=true \
--flag:LuauInstantiateInSubtyping=true \
--sourcemap=sourcemap.json \
--ignore="**/_Index/**" \
$1
selene $1
stylua --check $1
}
eslint packages
for i in packages/*/src; do
check $i
done
check tests
rm bin/roblox.d.luau

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cd modules
wally install
cd ..
rojo sourcemap --output sourcemap.json

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@ -1,24 +0,0 @@
declare function afterAll(callback: () -> ()): ()
declare function afterEach(callback: () -> ()): ()
declare function beforeAll(callback: () -> ()): ()
declare function beforeEach(callback: () -> ()): ()
declare function describe(phrase: string, callback: () -> ()): ()
declare function describeFOCUS(phrase: string, callback: () -> ()): ()
declare function fdescribe(phrase: string, callback: () -> ()): ()
declare function describeSKIP(phrase: string, callback: () -> ()): ()
declare function xdescribe(phrase: string, callback: () -> ()): ()
declare function expect(value: any): any
declare function FIXME(optionalMessage: string?): ()
declare function FOCUS(): ()
declare function SKIP(): ()
declare function it(phrase: string, callback: () -> ()): ()
declare function itFOCUS(phrase: string, callback: () -> ()): ()
declare function fit(phrase: string, callback: () -> ()): ()
declare function itSKIP(phrase: string, callback: () -> ()): ()
declare function xit(phrase: string, callback: () -> ()): ()
declare function itFIXME(phrase: string, callback: () -> ()): ()

11
build.project.json Normal file
View file

@ -0,0 +1,11 @@
{
"name": "Packages",
"tree": {
"$className": "Folder",
"Charm": { "$path": "packages/charm/src" },
"CharmSync": { "$path": "packages/charm-sync/src" },
"DeepCharm": { "$path": "packages/deep-charm/src" },
"ReactCharm": { "$path": "packages/react-charm/src" },
"VideCharm": { "$path": "packages/vide-charm/src" }
}
}

View file

@ -1,28 +1,59 @@
{ {
"name": "charm-test", "name": "charm-test",
"globIgnorePaths": [
"**/default.project.json",
"node_modules/charm",
"node_modules/charm-sync",
"node_modules/react-charm",
"node_modules/vide-charm"
],
"emitLegacyScripts": false,
"tree": { "tree": {
"$className": "DataModel", "$className": "DataModel",
"ReplicatedStorage": { "ReplicatedStorage": {
"$className": "ReplicatedStorage", "$className": "ReplicatedStorage",
"DevPackages": { "packages": {
"$path": "modules/DevPackages", "$className": "Folder",
"Charm": { "vide": {
"$path": "packages/charm" "$path": "node_modules/@rbxts/vide"
}, },
"CharmSync": { "charm": {
"$path": "packages/charm-sync" "$className": "Folder",
"src": { "$path": "packages/charm/src" },
"test": { "$path": "packages/charm/test" }
}, },
"ReactCharm": { "deep-charm": {
"$path": "packages/react" "$className": "Folder",
"src": { "$path": "packages/deep-charm/src" },
"test": { "$path": "packages/deep-charm/test" },
"Charm": { "$path": "packages/deep-charm/Charm.luau" }
}, },
"VideCharm": { "charm-sync": {
"$path": "packages/vide" "$className": "Folder",
} "src": { "$path": "packages/charm-sync/src" },
"test": { "$path": "packages/charm-sync/test" },
"Charm": { "$path": "packages/charm-sync/Charm.luau" }
},
"react-charm": {
"$className": "Folder",
"src": { "$path": "packages/react-charm/src" },
"test": { "$path": "packages/react-charm/test" },
"React": { "$path": "packages/react-charm/React.luau" },
"ReactRoblox": { "$path": "packages/react-charm/ReactRoblox.luau" },
"Charm": { "$path": "packages/react-charm/Charm.luau" }
},
"vide-charm": {
"$className": "Folder",
"src": { "$path": "packages/vide-charm/src" },
"test": { "$path": "packages/vide-charm/test" },
"Vide": { "$path": "packages/vide-charm/Vide.luau" },
"Charm": { "$path": "packages/vide-charm/Charm.luau" }
} }
}, },
"ServerScriptService": { "@rbxts-js": {
"$className": "ServerScriptService", "$path": "node_modules/@rbxts-js"
"Tests": { },
"tests": {
"$path": "tests" "$path": "tests"
} }
} }

20
eslint.config.js Normal file
View file

@ -0,0 +1,20 @@
const eslint = require("@eslint/js");
const { defineConfig, globalIgnores } = require("eslint/config");
const prettierRecommended = require("eslint-plugin-prettier/recommended");
const roblox = require("eslint-plugin-roblox-ts");
const tseslint = require("typescript-eslint");
module.exports = defineConfig(
eslint.configs.recommended,
tseslint.configs.recommended,
roblox.configs.tsRecommendedCompat,
roblox.configs.recommended,
{
rules: {
"@typescript-eslint/no-explicit-any": "off",
"roblox-ts/no-any": "off",
},
},
globalIgnores(["out/**", "eslint.config.js"]),
prettierRecommended,
);

View file

@ -1,103 +0,0 @@
# This file is automatically @generated by Wally.
# It is not intended for manual editing.
registry = "test"
[[package]]
name = "centau/vide"
version = "0.3.1"
dependencies = []
[[package]]
name = "jsdotlua/boolean"
version = "1.2.7"
dependencies = [["number", "jsdotlua/number@1.2.7"]]
[[package]]
name = "jsdotlua/collections"
version = "1.2.7"
dependencies = [["es7-types", "jsdotlua/es7-types@1.2.7"], ["instance-of", "jsdotlua/instance-of@1.2.7"]]
[[package]]
name = "jsdotlua/console"
version = "1.2.7"
dependencies = [["collections", "jsdotlua/collections@1.2.7"]]
[[package]]
name = "jsdotlua/es7-types"
version = "1.2.7"
dependencies = []
[[package]]
name = "jsdotlua/instance-of"
version = "1.2.7"
dependencies = []
[[package]]
name = "jsdotlua/luau-polyfill"
version = "1.2.7"
dependencies = [["boolean", "jsdotlua/boolean@1.2.7"], ["collections", "jsdotlua/collections@1.2.7"], ["console", "jsdotlua/console@1.2.7"], ["es7-types", "jsdotlua/es7-types@1.2.7"], ["instance-of", "jsdotlua/instance-of@1.2.7"], ["math", "jsdotlua/math@1.2.7"], ["number", "jsdotlua/number@1.2.7"], ["string", "jsdotlua/string@1.2.7"], ["symbol-luau", "jsdotlua/symbol-luau@1.0.1"], ["timers", "jsdotlua/timers@1.2.7"]]
[[package]]
name = "jsdotlua/math"
version = "1.2.7"
dependencies = []
[[package]]
name = "jsdotlua/number"
version = "1.2.7"
dependencies = []
[[package]]
name = "jsdotlua/promise"
version = "3.5.2"
dependencies = []
[[package]]
name = "jsdotlua/react"
version = "17.2.1"
dependencies = [["luau-polyfill", "jsdotlua/luau-polyfill@1.2.7"], ["shared", "jsdotlua/shared@17.2.1"]]
[[package]]
name = "jsdotlua/react-reconciler"
version = "17.2.1"
dependencies = [["luau-polyfill", "jsdotlua/luau-polyfill@1.2.7"], ["promise", "jsdotlua/promise@3.5.2"], ["react", "jsdotlua/react@17.2.1"], ["scheduler", "jsdotlua/scheduler@17.2.1"], ["shared", "jsdotlua/shared@17.2.1"]]
[[package]]
name = "jsdotlua/react-roblox"
version = "17.2.1"
dependencies = [["luau-polyfill", "jsdotlua/luau-polyfill@1.2.7"], ["react", "jsdotlua/react@17.2.1"], ["react-reconciler", "jsdotlua/react-reconciler@17.2.1"], ["scheduler", "jsdotlua/scheduler@17.2.1"], ["shared", "jsdotlua/shared@17.2.1"]]
[[package]]
name = "jsdotlua/scheduler"
version = "17.2.1"
dependencies = [["luau-polyfill", "jsdotlua/luau-polyfill@1.2.7"], ["shared", "jsdotlua/shared@17.2.1"]]
[[package]]
name = "jsdotlua/shared"
version = "17.2.1"
dependencies = [["luau-polyfill", "jsdotlua/luau-polyfill@1.2.7"]]
[[package]]
name = "jsdotlua/string"
version = "1.2.7"
dependencies = [["es7-types", "jsdotlua/es7-types@1.2.7"], ["number", "jsdotlua/number@1.2.7"]]
[[package]]
name = "jsdotlua/symbol-luau"
version = "1.0.1"
dependencies = []
[[package]]
name = "jsdotlua/timers"
version = "1.2.7"
dependencies = [["collections", "jsdotlua/collections@1.2.7"]]
[[package]]
name = "littensy/charm"
version = "0.1.0"
dependencies = [["React", "jsdotlua/react@17.2.1"], ["ReactRoblox", "jsdotlua/react-roblox@17.2.1"], ["TestEZ", "roblox/testez@0.4.1"], ["Vide", "centau/vide@0.3.1"]]
[[package]]
name = "roblox/testez"
version = "0.4.1"
dependencies = []

View file

@ -1,11 +0,0 @@
[package]
name = "littensy/charm"
version = "0.1.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
[dev-dependencies]
React = "jsdotlua/react@17.2.0"
ReactRoblox = "jsdotlua/react-roblox@17.2.0"
TestEZ = "roblox/testez@0.4.1"
Vide = "centau/vide@0.3.1"

View file

@ -1,24 +1,29 @@
{ {
"private": true, "private": true,
"scripts": { "scripts": {
"build": "sh bin/build.sh", "test": "lute run test",
"check": "sh bin/check.sh", "build": "lute run build",
"wally": "sh bin/install.sh", "check": "lute run check",
"publish:npm": "pnpm publish -r --access public", "publish:npm": "pnpm publish -r --access public",
"publish:wally": "pnpm -r --workspace-concurrency 1 publish:wally" "publish:wally": "pnpm -r --workspace-concurrency 1 publish:wally"
}, },
"packageManager": "pnpm@12.8.1",
"devDependencies": { "devDependencies": {
"@eslint/js": "^9.39.4",
"@rbxts/compiler-types": "3.0.0-types.0", "@rbxts/compiler-types": "3.0.0-types.0",
"@rbxts/types": "^1.0.811", "@rbxts/react": "17.3.7-ts.1",
"@typescript-eslint/eslint-plugin": "^7.18.0", "@rbxts/react-roblox": "17.3.7-ts.1",
"@typescript-eslint/parser": "^7.18.0", "@rbxts/types": "^1.0.913",
"eslint": "^8.57.1", "@rbxts/vide": "^0.6.1",
"eslint-config-prettier": "^9.1.0", "@typescript-eslint/eslint-plugin": "^8.58.0",
"eslint-plugin-prettier": "^5.2.1", "@typescript-eslint/parser": "^8.58.0",
"eslint-plugin-roblox-ts": "^0.0.36", "eslint": "^9.39.4",
"prettier": "^3.3.3", "eslint-config-prettier": "^10.1.8",
"eslint-plugin-prettier": "^5.5.5",
"eslint-plugin-roblox-ts": "^1.4.0",
"prettier": "^3.8.1",
"roblox-ts": "^3.0.0", "roblox-ts": "^3.0.0",
"typescript": "~5.5.4" "typescript": "^5.9.3",
}, "typescript-eslint": "^8.58.0"
"packageManager": "pnpm@9.15.4" }
} }

View file

@ -0,0 +1,9 @@
if not script then
return require("../charm/src")
end
local Charm = require(script.Parent.Parent.charm.src)
export type Atom<T> = Charm.Atom<T>
return Charm

View file

@ -1,5 +1,5 @@
{ {
"name": "CharmSync", "name": "charm-sync",
"tree": { "tree": {
"$path": "src" "$path": "src"
} }

View file

@ -1,16 +1,27 @@
{ {
"name": "@rbxts/charm-sync", "name": "@rbxts/charm-sync",
"version": "0.3.0", "version": "0.4.1",
"description": "Sync server state with clients using Charm", "description": "Simple server-to-client sync for Charm",
"repository": "littensy/charm",
"license": "MIT", "license": "MIT",
"main": "src/init.luau", "main": "src/init.luau",
"types": "src/index.d.ts", "types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!test"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": { "scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .", "prepare": "cp ../../LICENSE . && cp ../../README.md .",
"publish:wally": "wally publish" "publish:wally": "wally publish"
}, },
"peerDependencies": { "dependencies": {
"@rbxts/charm": "workspace:*" "@rbxts/charm": "workspace:^"
} }
} }

View file

@ -1,83 +1,112 @@
local Charm = require(script.Parent.Parent.Charm) local Charm = require("../Charm")
local patch = require(script.Parent.patch) local patch = require("./patch")
local types = require(script.Parent.types) local types = require("./types")
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload type SyncPayload = types.SyncPayload
type ReactiveProxy<T = { [any]: any }> = types.ReactiveProxy<T>
type ClientOptions = { local trackedSignals: { [string]: (any) -> any } = {}
--[=[ local trackedReactives: { [string]: ReactiveProxy } = {}
The atoms to synchronize with the server.
]=]
atoms: AtomMap,
--[=[
Whether to ignore patches sent before the client has been hydrated.
Default is `true`.
]=]
ignoreUnhydrated: boolean?,
}
type ClientSyncer = { local function shallowMergeReactive(reactive: ReactiveProxy, source: { [any]: any })
--[=[ local target = reactive.__target
Applies a patch or initializes the state of the atoms with the given for key, value in source do
payload from the server. target[key] = value
end
Charm.trigger(reactive.__track)
end
@param ...payloads The patches or hydration payloads to apply. --[[
]=] Registers a map of setters to the state with the corresponding keys on the
sync: (self: ClientSyncer, ...SyncPayload) -> (), server. When the server sends updates, these setters will be called with
} the new values.
--[=[ Atoms, signals converted to atoms, and signal setter functions are allowed.
Creates a `ClientSyncer` object that receives patches from the server and Note that `server.addSignalsToClient` still requires some way to get the
applies them to the local state. state.
@param options The atoms to synchronize with the server. @param signals A map of setter functions to sync with the server.
@return A `ClientSyncer` object. ]]
]=] local function addSignals(signals: { [string]: ((any) -> any) | {} })
local function client(options: ClientOptions): ClientSyncer for key, signal in signals do
local atoms = options.atoms if type(signal) == "function" then
local ignoreUnhydrated = options.ignoreUnhydrated ~= false trackedSignals[key] = signal
else
local self = {} :: ClientSyncer trackedReactives[key] = (signal :: any) :: ReactiveProxy
local hydrated = false end
local function hydrate(state: { [string | number]: any })
hydrated = true
for key, value in next, state do
local atom = atoms[key]
atom(value)
end end
end end
local function apply(data: { [string | number]: any }) --[[
local target = {} Unregisters from server state updates for the given keys. The signals
will retain their current values, but will no longer receive updates
for key, atom in next, atoms do from the server.
target[key] = atom() ]]
end local function removeSignals(...: string)
target = patch.apply(target, data)
for key, atom in next, atoms do
atom(target[key])
end
end
function self:sync(...)
for index = 1, select("#", ...) do for index = 1, select("#", ...) do
local payload: SyncPayload = select(index, ...) local key = select(index, ...)
trackedSignals[key] = nil
Charm.batch(function() trackedReactives[key] = nil
if payload.type == "init" then
hydrate(payload.data)
elseif not ignoreUnhydrated or hydrated then
apply(payload.data)
end end
end
--[[
Unsubscribes from all server state updates.
]]
local function removeAllSignals()
table.clear(trackedSignals)
table.clear(trackedReactives)
end
local function applyInitPayload(data: { [string]: any })
for key, value in data do
if trackedSignals[key] then
trackedSignals[key](value)
elseif trackedReactives[key] then
shallowMergeReactive(trackedReactives[key], value)
else
warn(`charm-sync failed to sync key '{key}' because it is not currently registered by addSignals()`)
end
end
end
local function applyPatchPayload(data: { [string]: any })
for key, diffs in data do
local trackedSignal = trackedSignals[key]
local trackedReactive = trackedReactives[key]
if trackedSignal then
trackedSignal(function(value)
return patch.apply(value, diffs)
end) end)
elseif trackedReactive then
patch.applyMutable(trackedReactive.__target, diffs)
Charm.trigger(trackedReactive.__track)
else
warn(`charm-sync failed to sync key '{key}' because it is not currently registered by addSignals()`)
end
end end
end end
return self --[[
Merges the server's state patches into the client's state, either
initializing it with the full state or merging a partial patch.
@param payloads The state updates received from the server.
]]
local function applyPatches(payloads: { SyncPayload })
for _, payload in payloads do
if payload.type == "init" then
Charm.batch(applyInitPayload, payload.data)
elseif payload.type == "patch" then
Charm.batch(applyPatchPayload, payload.data)
end
end
end end
return client return {
addSignals = addSignals,
removeSignals = removeSignals,
removeAllSignals = removeAllSignals,
patch = applyPatches,
}

View file

@ -0,0 +1,31 @@
return {
--[[
The interval at which to send patches to the client, in seconds.
Defaults to `0` (patches are sent up to once per frame). Set to a
negative value to disable automatic syncing.
]]
interval = 0,
--[[
Whether the history of state changes since the client's last update
should be preserved. This is useful for values that change multiple
times per frame, where each individual change is important. Defaults
to `false` for performance reasons.
]]
preserveHistory = false,
--[[
When `true`, Charm will modify sparse arrays to prevent data loss from
remote event limitations. When an unsafe array is detected, numeric
indices will be converted to string keys so that the array can be sent
safely and then converted back to an array on the receiving end.
This option should be disabled if your network library uses a custom
serialization method (i.e. Zap, ByteNet) to prevent interference.
]]
fixArrays = true,
--[[
When `true`, synced state containing unsafe sparse arrays or mixed
tables will emit a warning. Only checked in strict mode and if
`fixArrays` is enabled. Defaults to `true`.
]]
validatePatches = true,
}

View file

@ -1,28 +0,0 @@
local types = require(script.Parent.types)
type AtomMap = types.AtomMap
type NestedAtomMap = {
[string]: NestedAtomMap | () -> (),
}
local function flatten(atoms: NestedAtomMap): AtomMap
local result: AtomMap = {}
local function visit(node: NestedAtomMap, path: string)
for key, value in node do
local location = if path == "" then key else path .. "/" .. key
if type(value) == "table" then
visit(value, location)
else
result[location] = value
end
end
end
visit(atoms, "")
return result
end
return flatten

View file

@ -1,59 +1,274 @@
import { Atom, Selector } from "@rbxts/charm"; import { Atom, Setter } from "@rbxts/charm";
export = CharmSync;
export as namespace CharmSync;
type Cleanup = () => void;
type Key = string | number | symbol; type Key = string | number | symbol;
declare namespace CharmSync {
type AtomMap = Record<string, Atom<any>>;
type SelectorMap = Record<string, Selector<any>>;
/**
* @deprecated Use `SelectorMap` instead.
*/
type MoleculeMap = SelectorMap;
/**
* Infers the type of the return values produced by a map of functions.
*/
type StateOfMap<T> = {
readonly [P in keyof T]: T[P] extends Selector<infer State> ? State : never;
};
/** /**
* Represents the removal of a value from the state. * Represents the removal of a value from the state.
*/ */
interface None { export interface None {
readonly __none: "__none"; readonly __none: "__none";
} }
type MaybeNone<T> = undefined extends T ? None : never; export type MaybeNone<T> = undefined extends T ? None : never;
type ReactiveObject = { [key: Key]: any };
type ServerSignalMap = Record<string, (() => any) | ReactiveObject>;
type ClientSignalMap = Record<string, Setter<any> | ReactiveObject>;
/** /**
* Creates a `ClientSyncer` object that receives patches from the server and * Infers the type of the return values produced by a map of functions.
* applies them to the local state.
*
* @client
* @param options The atoms to synchronize with the server.
* @returns A `ClientSyncer` object.
*/ */
function client<Atoms extends AtomMap>(options: ClientOptions<Atoms>): ClientSyncer<Atoms>; export type StateOfMap<T> = {
readonly [P in keyof T]: T[P] extends () => infer State ? State : never;
};
type DataTypes = {
[P in keyof CheckableTypes as P extends keyof CheckablePrimitives ? never : P]: CheckableTypes[P];
};
type DataType = DataTypes[keyof DataTypes];
/** /**
* Creates a `ServerSyncer` object that sends patches to the client and * A partial patch that can be applied to the state to update it. Represents
* hydrates the client's state. * the difference between the current state and the next state.
*
* If a value was removed, it is replaced with `None`. This can be checked
* using the `isNone` function.
*/
// TODO: Optimize type, this looks overly complex
export type SyncPatch<State, FixArrays extends boolean = true> = MaybeNone<State> | State extends
| ReadonlyMap<infer K, infer V>
| Map<infer K, infer V>
? ReadonlyMap<K, SyncPatch<V, FixArrays> | None>
: State extends Set<infer T> | ReadonlySet<infer T>
? ReadonlyMap<T, true | None>
: State extends readonly (infer T)[]
? FixArrays extends true
? ReadonlyMap<string | number, SyncPatch<T, FixArrays> | None>
: readonly (SyncPatch<T, FixArrays> | None | undefined)[]
: State extends DataType
? State
: State extends object
? { readonly [P in keyof State]?: SyncPatch<State[P], FixArrays> }
: State;
/**
* A payload that can be sent from the server to the client to synchronize
* state between the two.
*/
export type SyncPayload<Getters extends ServerSignalMap = ServerSignalMap, FixArrays extends boolean = true> =
| { type: "init"; data: StateOfMap<Getters> }
| { type: "patch"; data: SyncPatch<StateOfMap<Getters>, FixArrays> };
/**
* Global configuration options that affect the behavior of Charm Sync.
*/
export const config: {
/**
* The interval at which to send patches to the client, in seconds.
* Defaults to `0` (patches are sent up to once per frame). Set to a
* negative value to disable automatic syncing.
* *
* @server * @server
* @param options The atoms to synchronize with the client.
* @returns A `ServerSyncer` object.
*/ */
function server<Selectors extends SelectorMap, Serialize extends boolean = true>( interval: number;
options: ServerOptions<Selectors, Serialize>, /**
): ServerSyncer<Selectors, Serialize>; * Whether the history of state changes since the client's last update
* should be preserved. This is useful for values that change multiple
* times per frame, where each individual change is important. Defaults
* to `false` for performance reasons.
*
* @server
*/
preserveHistory: boolean;
/**
* When `true`, Charm will modify sparse arrays to prevent data loss from
* remote event limitations. When an unsafe array is detected, numeric
* indices will be converted to string keys so that the array can be sent
* safely and then converted back to an array on the receiving end.
*
* This option should be disabled if your network library uses a custom
* serialization method (i.e. Zap, ByteNet) to prevent interference.
*
* @server
*/
fixArrays: boolean;
/**
* When `true`, synced state containing unsafe sparse arrays or mixed
* tables will emit a warning. Only checked in strict mode and if
* `fixArrays` is enabled. Defaults to `true`.
*
* @server
*/
validatePatches: boolean;
};
/**
* @client
*/
export namespace client {
/**
* Registers a map of setters to the state with the corresponding keys on the
* server. When the server sends updates, these setters will be called with
* the new values.
*
* Atoms, signals converted to atoms, and signal setter functions are allowed.
* Note that `server.addSignalsToClient` still requires some way to get the
* state.
*
* @param signals A map of setter functions to sync with the server.
*/
export function addSignals<Signals extends ClientSignalMap = ClientSignalMap>(signals: Signals): void;
/**
* Unregisters from server state updates for the given keys. The signals
* will retain their current values, but will no longer receive updates
* from the server.
*/
export function removeSignals<Signals extends ServerSignalMap | ClientSignalMap = ClientSignalMap>(
...keys: (keyof Signals)[]
): void;
/**
* Unsubscribes from all server state updates.
*/
export function removeAllSignals(): void;
/**
* Merges the server's state patches into the client's state, either
* initializing it with the full state or merging a partial patch.
*
* @param payloads The state updates received from the server.
*/
export function patch<Getters extends ServerSignalMap = ServerSignalMap, FixArrays extends boolean = true>(
payloads: SyncPayload<Getters, FixArrays>[],
): void;
}
/**
* @server
*/
export namespace server {
/**
* Subscribes a client to the given signals. When an update occurs, the client
* will receive a partial state patch to merge into their local state. May be
* called multiple times to subscribe to additional keys.
*
* Atoms, computed signals, and signal getter functions are allowed. Note
* that `client.addSignals` still requires some way to set the state.
*
* @param client The client receiving state updates.
* @param signals A map of getter functions to sync with the client.
*/
export function addSignalsToClient<Signals extends ServerSignalMap = ServerSignalMap>(
client: Player,
signals: Signals,
): void;
/**
* Unsubscribes a client from receiving all state updates. To only unsubscribe
* from specific keys, use `removeSignalsFromClient` instead.
*
* @param client The client receiving state updates.
*/
export function removeClient(client: Player): void;
/**
* Unsubscribes a client from receiving updates for the given keys.
*
* @param client The client receiving state updates.
* @param keys The keys of the state to unsubscribe from.
*/
export function removeSignalsFromClient<Signals extends ServerSignalMap = ServerSignalMap>(
client: Player,
...keys: (keyof Signals)[]
): void;
/**
* Uses the callback to send state updates to clients that are subscribed
* to state changes. Starts automatically sending updates at the interval
* specified in `config.interval`.
*
* @param onSync Called when sending patches to a client.
*/
export function connect<Getters extends ServerSignalMap = ServerSignalMap, FixArrays extends boolean = true>(
onSync: (client: Player, payloads: SyncPayload<Getters, FixArrays>[]) => void,
): void;
/**
* Stops syncing state updates to clients at the automatic interval.
* Flushing can still be performed manually via `flush`.
*/
export function disconnect(): void;
/**
* Immediately sends pending updates to all clients. Normally, updates are
* sent at the interval specified in `config.interval`, but this function
* can be used to force an immediate sync.
*/
export function flush(): void;
/**
* Unsubscribes all clients, stops tracking all state, and disconnects
* from the automatic sync interval.
*/
export function reset(): void;
}
export namespace patch {
/**
* Converts `nil` values to the special `None` symbol. This is useful when
* preparing data for serialization, since `nil` can represent both the
* absence of a value and the removal of a value in patches.
*/
export function nilToNone<T>(value: T | undefined): T | None;
/**
* Compares two states and returns a patch that can be applied to the
* current state to produce the next state.
*
* @param currentState The current state.
* @param nextState The next state.
* @returns A patch that can be applied to the current state.
*/
export function diff<State, FixArrays extends boolean = true>(
currentState: State,
nextState: State,
): SyncPatch<State, FixArrays>;
/**
* Applies a patch to a state and returns the resulting value.
*
* @param currentState The current state.
* @param statePatch The patches to apply.
* @returns The new state with the patch applied.
*/
export function applyImmutable<State, FixArrays extends boolean = true>(
currentState: State,
statePatch: SyncPatch<State, FixArrays>,
): State;
}
type DeepFlattenImpl<T, Prefix extends string = ""> = {
[K in keyof T]: T[K] extends DataType | Callback
? { [P in `${Prefix}${Exclude<K, symbol>}`]: T[K] }
: T[K] extends object
? DeepFlattenImpl<T[K], `${Prefix}${Exclude<K, symbol>}/`>
: { [P in `${Prefix}${Exclude<K, symbol>}`]: T[K] };
}[keyof T];
type DeepFlatten<T> = Reconstruct<UnionToIntersection<DeepFlattenImpl<T>>>;
/**
* Flattens a nested table into a single table with slash-separated keys.
* Useful for recursively collecting atoms returned by modules.
*
* @param input A nested table.
* @return A flattened table with slash-separated keys.
*/
export function flatten<T>(input: T): DeepFlatten<T>;
/** /**
* Checks whether a value is `None`. If `true`, the value is scheduled to be * Checks whether a value is `None`. If `true`, the value is scheduled to be
@ -62,153 +277,16 @@ declare namespace CharmSync {
* @param value The value to check. * @param value The value to check.
* @returns `true` if the value is `None`, otherwise `false`. * @returns `true` if the value is `None`, otherwise `false`.
*/ */
function isNone(value: unknown): value is None; export function isNone(value: unknown): value is None;
interface NestedAtomMap {
readonly [key: string]: NestedAtomMap | Atom<any>;
}
type AppendPath<Path extends Key | undefined, Name extends Key> = undefined extends Path
? Name
: Name extends string
? Path extends string
? `${Path}/${Name}`
: never
: never;
type UnionToIntersection<U> = (U extends any ? (k: U) => void : never) extends (k: infer I) => void ? I : never;
type IntersectValues<T> = UnionToIntersection<{ readonly [K in keyof T]: T[K] }[keyof T]>;
type FlattenNestedAtoms<Atoms extends NestedAtomMap, Path extends Key | undefined = undefined> = IntersectValues<{
readonly [Name in keyof Atoms as AppendPath<Path, Name>]: Atoms[Name] extends Atom<any>
? { readonly [K in AppendPath<Path, Name>]: Atoms[Name] }
: Atoms[Name] extends NestedAtomMap
? FlattenNestedAtoms<Atoms[Name], AppendPath<Path, Name>>
: never;
}>;
/** /**
* Flattens a nested atom map into a single object with slash-separated * Converts a signal getter and setter into an atom. This is useful for
* keys. Useful for recursively collecting atoms returned by modules. * syncing client signals with the server, as the sync system requires both
* the getter and setter to update state.
* *
* @param atoms The nested atom map to flatten. * @param getter A function that returns the current value of the signal.
* @return A flattened atom map. * @param setter A function that sets the value of the signal.
* @returns An atom that can either get or set the signal's value.
* @see https://github.com/littensy/charm?tab=readme-ov-file#signaltoatomgetter-setter
*/ */
function flatten<Atoms extends NestedAtomMap>(atoms: Atoms): FlattenNestedAtoms<Atoms>; export function signalToAtom<T>(getter: () => T, setter: (value: ((prev: T) => T) | T) => T): Atom<T>;
type DataTypes = {
[P in keyof CheckableTypes as P extends keyof CheckablePrimitives ? never : P]: CheckableTypes[P];
};
/**
* A type that should not be made partial in patches.
*/
type DataType = DataTypes[keyof DataTypes];
/**
* A partial patch that can be applied to the state to update it. Represents
* the difference between the current state and the next state.
*
* If a value was removed, it is replaced with `None`. This can be checked
* using the `sync.isNone` function.
*/
type SyncPatch<State, Serialize extends boolean = true> = MaybeNone<State> | State extends
| ReadonlyMap<infer K, infer V>
| Map<infer K, infer V>
? ReadonlyMap<K, SyncPatch<V, Serialize> | None>
: State extends Set<infer T> | ReadonlySet<infer T>
? ReadonlyMap<T, true | None>
: State extends readonly (infer T)[]
? Serialize extends true
? ReadonlyMap<string | number, SyncPatch<T, Serialize> | None>
: readonly (SyncPatch<T, Serialize> | None | undefined)[]
: State extends DataType
? State
: State extends object
? { readonly [P in keyof State]?: SyncPatch<State[P], Serialize> }
: State;
/**
* A payload that can be sent from the server to the client to synchronize
* state between the two.
*/
type SyncPayload<Selectors extends SelectorMap, Serialize extends boolean = true> =
| { readonly type: "init"; readonly data: StateOfMap<Selectors> }
| { readonly type: "patch"; readonly data: SyncPatch<StateOfMap<Selectors>, Serialize> };
interface ClientOptions<Atoms extends AtomMap> {
/**
* The atoms to synchronize with the server.
*/
atoms: Atoms;
/**
* Whether to ignore patches sent before the client has been hydrated.
* Defaults to `true`.
*/
ignoreUnhydrated?: boolean;
}
interface ServerOptions<Selectors extends SelectorMap, Serialize extends boolean = true> {
/**
* The atoms to synchronize with the client.
*/
atoms: Selectors;
/**
* The interval at which to send patches to the client, in seconds.
* Defaults to `0` (patches are sent up to once per frame). Set to a
* negative value to disable automatic syncing.
*/
interval?: number;
/**
* Whether the history of state changes since the client's last update
* should be preserved. This is useful for values that change multiple times
* per frame, where each individual change is important. Defaults to `false`.
*
* If `true`, the broadcaster will send a list of payloads to the client
* instead of a single payload. The client will apply each payload in order
* to reconstruct the state's changes over time.
*/
preserveHistory?: boolean;
/**
* When `true`, Charm will apply validation and serialize unsafe arrays
* to address remote event argument limitations. Defaults to `true`.
*
* This option should be disabled if your network library uses a custom
* serialization method (i.e. Zap, ByteNet) to prevent interference.
*/
autoSerialize?: Serialize;
}
interface ClientSyncer<Atoms extends AtomMap> {
/**
* Applies a patch or initializes the state of the atoms with the given
* payload from the server.
*
* @param payloads The patches or hydration payloads to apply.
*/
sync(...payloads: SyncPayload<Atoms, boolean>[]): void;
}
interface ServerSyncer<Selectors extends SelectorMap, Serialize extends boolean> {
/**
* Sets up a subscription to each atom that schedules a patch to be sent to
* the client whenever the state changes. When a change occurs, the `callback`
* is called with the player and the payloads to send.
*
* Note that a `payload` object should not be mutated. If you need to modify
* a payload, apply the changes to a copy of the object.
*
* @param callback The function to call when the state changes.
* @returns A cleanup function that unsubscribes all listeners.
*/
connect(callback: (player: Player, ...payloads: SyncPayload<Selectors, Serialize>[]) => void): Cleanup;
/**
* Hydrates the client's state with the server's state. This should be
* called when a player joins the game and requires the server's state.
*
* @param player The player to hydrate.
*/
hydrate(player: Player): void;
}
}

View file

@ -1,18 +1,19 @@
local client = require(script.client) local client = require("@self/client")
local flatten = require(script.flatten) local config = require("@self/config")
local patch = require(script.patch) local patch = require("@self/patch")
local server = require(script.server) local server = require("@self/server")
local types = require(script.types) local types = require("@self/types")
local utils = require("@self/utils")
export type None = types.None
export type SyncPayload = types.SyncPayload export type SyncPayload = types.SyncPayload
--[=[
Synchronizes state between the client and server. The server sends patches
to the client, which applies them to its local state.
]=]
return { return {
config = config,
client = client, client = client,
server = server, server = server,
flatten = flatten, patch = patch,
isNone = patch.isNone, isNone = patch.isNone,
flatten = utils.flatten,
signalToAtom = utils.signalToAtom,
} }

View file

@ -1,30 +0,0 @@
local RunService = game:GetService("RunService")
--[=[
Schedules a function to be called at a fixed interval of `seconds`.
@param callback The function to call.
@param seconds The interval in seconds.
@return A function that cancels the interval.
]=]
local function interval(callback: () -> (), seconds: number): () -> ()
if seconds < 0 then
return function() end
end
local clock = 0
local connection = RunService.Heartbeat:Connect(function(delta)
clock += delta
if clock >= seconds then
clock = 0
callback()
end
end)
return function()
connection:Disconnect()
end
end
return interval

View file

@ -1,28 +1,45 @@
local validate = require(script.Parent.validate) local Charm = require("../Charm")
local config = require("./config")
local types = require("./types")
local validate = require("./validate")
local __DEV__ = _G.__DEV__ local flags = Charm.flags
--[=[ export type None = types.None
A special symbol that denotes the absence of a value. Used to represent
deleted values in patches.
]=]
local None = { __none = "__none" }
local None: None = { __none = "__none" }
--[[
Checks whether a value is `None`. If `true`, the value is scheduled to be
removed from the state when the patch is applied.
@param value The value to check.
@return `true` if the value is `None`, otherwise `false`.
]]
local function isNone(value: any): boolean local function isNone(value: any): boolean
return type(value) == "table" and value.__none == "__none" return type(value) == "table" and value.__none == "__none"
end end
--[=[ --[[
Converts `nil` values to the special `None` symbol. This is useful when
preparing data for serialization, since `nil` can represent both the absence
of a value and the removal of a value in patches.
]]
local function nilToNone<T>(value: T?): T | None
return if value == nil then None else value
end
--[[
JSON serialization can drop the last values of a sparse array. For example, JSON serialization can drop the last values of a sparse array. For example,
`{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the `{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the
serialization of sparse arrays can be resolved by converting them to serialization of sparse arrays can be resolved by converting them to
dictionaries with string keys. dictionaries with string keys.
The `apply` function will convert these dictionaries back into arrays as The `patch` functions will convert these dictionaries back into arrays as
long as the target array is not sparse. This function ensures that the diff long as the target array is not sparse. This function ensures that the diff
function produces a patch that can be correctly applied. function produces a patch that can be correctly applied.
]=] ]]
local function stringifySparseArray(object: { any }): { [string | number]: any } local function stringifySparseArray(object: { [any]: any }): { [string | number]: any }
local maxn = table.maxn(object) local maxn = table.maxn(object)
if maxn == 0 or maxn == #object then if maxn == 0 or maxn == #object then
@ -32,86 +49,91 @@ local function stringifySparseArray(object: { any }): { [string | number]: any }
local dictionary = {} local dictionary = {}
for index, value in next, object do for index, value in object do
dictionary[tostring(index)] = value dictionary[tostring(index)] = value
end end
return dictionary return dictionary
end end
--[=[ local function diff(oldState: any, newState: any): any
Compares two states and returns a patch that can be applied to the previous if oldState == newState then
state to produce the next state.
@param prevState The previous state.
@param nextState The next state.
@param serialize Whether to convert sparse arrays into dictionaries. Defaults to `true`.
@returns A patch that can be applied to the previous state.
]=]
local function diff(prevState: { [any]: any }, nextState: { [any]: any }, serialize: boolean?)
serialize = serialize ~= false
local patches = table.clone(nextState)
for key, previous in next, prevState do
local current = nextState[key]
if previous == current then
patches[key] = nil
elseif current == nil then
patches[key] = None
elseif type(previous) == "table" and type(current) == "table" then
patches[key] = diff(previous, current, serialize)
end
end
-- Coerce sparse array patches into dictionaries
if serialize and (prevState[1] ~= nil or nextState[1] ~= nil) then
patches = stringifySparseArray(patches)
end
if serialize and __DEV__ then
for key, value in next, patches do
validate(value, key)
end
end
return patches
end
--[=[
Applies a patch to a state and returns the next state.
@param state The current state.
@param patches The patches to apply.
@returns The next state.
]=]
local function apply(state: any, patches: any): any
if type(patches) == "table" and patches.__none == "__none" then
return nil return nil
elseif type(state) ~= "table" or type(patches) ~= "table" then elseif newState == nil then
return patches return None
elseif type(oldState) ~= "table" or type(newState) ~= "table" then
return newState
end end
local nextState = table.clone(state) local diffs = table.clone(newState)
local stateIsArray = state[1] ~= nil
for key, patch in next, patches do for key, oldValue in oldState do
diffs[key] = diff(oldValue, newState[key])
end
if next(diffs) == nil then
return nil
end
if config.fixArrays then
-- Convert sparse array patches that could be misserialized
if oldState[1] ~= nil or newState[1] ~= nil then
diffs = stringifySparseArray(diffs)
end
if flags.strict and config.validatePatches then
validate(diffs)
end
end
return diffs
end
local function apply(oldState: any, diffs: any): any
if isNone(diffs) then
return nil
elseif type(oldState) ~= "table" or type(diffs) ~= "table" then
return diffs
end
local newState = table.clone(oldState)
local stateIsArray = oldState[1] ~= nil
for key, value in diffs do
-- Diff-checking an array produces a sparse array, which will not be -- Diff-checking an array produces a sparse array, which will not be
-- preserved when converted to JSON. To prevent this, we turn string -- preserved when converted to JSON. To prevent this, we turn string
-- keys back into numeric keys. -- keys back into numeric keys.
if stateIsArray and type(key) == "string" then if stateIsArray and type(key) == "string" then
key = tonumber(key) or key key = tonumber(key) or key
end end
newState[key] = apply(newState[key], value)
nextState[key] = apply(nextState[key], patch)
end end
return nextState return newState
end
local function applyMutable(targetState: any, diffs: any): any
if isNone(diffs) then
return nil
elseif type(targetState) ~= "table" or type(diffs) ~= "table" then
return diffs
end
local targetIsArray = targetState[1] ~= nil
for key, value in diffs do
if targetIsArray and type(key) == "string" then
key = tonumber(key) or key
end
targetState[key] = applyMutable(targetState[key], value)
end
return targetState
end end
return { return {
isNone = isNone, isNone = isNone,
nilToNone = nilToNone,
diff = diff, diff = diff,
apply = apply, apply = apply,
applyMutable = applyMutable,
} }

View file

@ -1,267 +1,416 @@
local Players = game:GetService("Players") local Charm = require("../Charm")
local config = require("./config")
local patch = require("./patch")
local types = require("./types")
local utils = require("./utils")
local Charm = require(script.Parent.Parent.Charm)
local interval = require(script.Parent.interval)
local patch = require(script.Parent.patch)
local types = require(script.Parent.types)
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload type SyncPayload = types.SyncPayload
type ServerOptions = { type SyncStatus = number
--[=[
The atoms to synchronize with the client.
]=]
atoms: AtomMap,
--[=[
The interval at which to send patches to the client, in seconds.
Defaults to `0` (patches are sent up to once per frame). Set to a
negative value to disable automatic syncing.
]=]
interval: number?,
--[=[
Whether the history of state changes since the client's last update
should be preserved. This is useful for values that change multiple times
per frame, where each individual change is important. Defaults to `false`.
]=]
preserveHistory: boolean?,
--[=[
When `true`, Charm will apply validation and serialize unsafe arrays
to address remote event argument limitations. Defaults to `true`.
This option should be disabled if your network library uses a custom type ClientKeys = { [string]: SyncStatus }
serialization method (i.e. Zap, ByteNet) to prevent interference.
]=] type TrackedState<T = any> = {
autoSerialize: boolean?, identifier: unknown,
currentValue: T,
lastSyncedValue: T,
isReactive: boolean,
dispose: () -> (),
} }
type ServerSyncer = { type StateUpdate = {
--[=[ key: string,
Sets up a subscription to each atom that schedules a patch to be sent to newValue: any,
the client whenever the state changes. When a change occurs, the `callback` oldValue: any,
is called with the player and the payload to send.
Note that the `payload` object should not be mutated. If you need to
modify the payload, apply the changes to a copy of the object.
@param callback The function to call when the state changes.
@return A cleanup function that unsubscribes all listeners.
]=]
connect: (self: ServerSyncer, callback: (player: Player, ...SyncPayload) -> ()) -> () -> (),
--[=[
Hydrates the client's state with the server's state. This should be
called when a player joins the game and requires the server's state.
@param player The player to hydrate.
]=]
hydrate: (self: ServerSyncer, player: Player) -> (),
--[=[
@deprecated For internal use only.
]=]
_sendPatch: (self: ServerSyncer, player: Player) -> (),
} }
--[=[ local PENDING_INITIAL_STATE: SyncStatus = 0
Creates a `ServerSyncer` object that sends patches to the client and local LISTENING_FOR_CHANGES: SyncStatus = 1
hydrates the client's state.
@param options The atoms to synchronize with the client. local trackedStates: { [string]: TrackedState } = {}
@return A `ServerSyncer` object. local globalUpdates: { StateUpdate } = {}
]=] local clients: { [any]: ClientKeys } = {}
local function server(options: ServerOptions): ServerSyncer
local atoms = options.atoms
local autoSerialize = options.autoSerialize ~= false
local preserveHistory = options.preserveHistory
local syncRate = options.interval or 0
local self = {} :: ServerSyncer local connection: RBXScriptConnection?
local sync: (player: Player, payload: SyncPayload) -> () local syncCallback: ((client: any, payloads: { SyncPayload }) -> ())?
local function createSnapshot() --[[
local snapshot = {} Manually converts a reactive proxy to its raw representation to potentially
support custom implementations of reactive proxies.
for key, atom in next, atoms do ]]
snapshot[key] = atom() local function toRaw<T>(value: T): T
local proxy = value :: types.ReactiveProxy<T>
if type(proxy) == "table" and type(proxy.__target) == "table" and type(proxy.__track) == "function" then
proxy.__track()
return toRaw(proxy.__target)
end
return value
end end
return snapshot local function trackSignal<T>(key: string, getter: () -> T, identifier: unknown)
if trackedStates[key] then
-- Warn against name collisions with conflicting signals or proxies
if trackedStates[key].identifier ~= identifier then
warn("[Charm] Attempted to sync different states with the same key:", key)
end
return
end end
-- Send the initial state to a player when they join the server. local trackedState: TrackedState<T>
function self:hydrate(player) local initialValue = getter()
assert(sync, "connect() must be called before hydrate()") local rawInitialValue = toRaw(initialValue)
local snapshot = if initialValue ~= rawInitialValue then utils.deepCopy(rawInitialValue) else initialValue
sync(player, { local dispose = Charm.untracked(Charm.effect, function()
local newValue = getter()
local rawValue = toRaw(newValue)
local isReactive = newValue ~= rawValue
if not trackedState then
return
end
-- When preserving history, we need to keep track of previous values
-- so we can create granular patches for each change.
if config.preserveHistory then
local prevSnapshot = snapshot
snapshot = if isReactive then utils.deepCopy(rawValue) else newValue
table.insert(globalUpdates, {
key = key,
newValue = snapshot,
oldValue = prevSnapshot,
})
end
trackedState.currentValue = rawValue
trackedState.isReactive = isReactive
end)
trackedState = {
identifier = identifier,
currentValue = rawInitialValue,
lastSyncedValue = snapshot,
isReactive = initialValue ~= rawInitialValue,
dispose = dispose,
}
trackedStates[key] = trackedState
end
local function stopTracking(key: string)
local trackedState = trackedStates[key]
if trackedState then
trackedState.dispose()
trackedStates[key] = nil
end
end
local function purgeUntracked()
local active: { [string]: boolean } = {}
for _, clientKeys in clients do
for key in clientKeys do
active[key] = true
end
end
for key in trackedStates do
if not active[key] then
stopTracking(key)
end
end
end
local function diffGlobalUpdateBuffer(): { any }
local patchCount = #globalUpdates
local patches = table.create(patchCount)
for index, update in globalUpdates do
patches[index] = patch.diff(update.oldValue, update.newValue)
end
return patches
end
local function selectFromGlobalPatchList(client: any, globalPatches: { any }): { SyncPayload }?
local clientKeys = clients[client]
if not clientKeys then
return nil
end
local payloads: { SyncPayload } = {}
-- Iterate over all global updates and see if the client is interested in
-- any of them. If so, we create a patch payload for the update.
for index, update in globalUpdates do
local patchData = globalPatches[index]
if patchData == nil then
continue
end
local key = update.key
local status = clientKeys[key]
if status == LISTENING_FOR_CHANGES then
local payload: SyncPayload = {
type = "patch",
data = { [key] = patchData },
}
table.insert(payloads, payload)
elseif status == PENDING_INITIAL_STATE then
local payload: SyncPayload = {
type = "init", type = "init",
data = createSnapshot(), data = { [key] = update.newValue },
}) }
table.insert(payloads, payload)
clientKeys[key] = LISTENING_FOR_CHANGES
end
end end
-- If the history of state changes should be preserved, keep a list of -- If a pending signal was never updated, we still need to send its initial
-- previous snapshots and diff-check each one from the last. -- state. This can happen if a signal was registered after its last change.
if preserveHistory then local initData = {}
local snapshots = { createSnapshot() }
local changed = false
function self:connect(callback) for key, status in clientKeys do
local subscriptions = {} local trackedState = trackedStates[key]
sync = callback if status == PENDING_INITIAL_STATE and trackedState then
initData[key] = trackedState.currentValue
clientKeys[key] = LISTENING_FOR_CHANGES
end
end
local function pushSnapshot(key: string | number, current: any, previous: any) if next(initData) ~= nil then
local lastSnapshot = snapshots[#snapshots] table.insert(payloads, 1, { type = "init" :: "init", data = initData })
local previousSnapshot = snapshots[#snapshots - 1] end
-- Optimize snapshots by updating the most recent snapshot if the return payloads
-- previous and current values are the same, since this allows us end
-- to group multiple changes into a single snapshot.
if previousSnapshot and previousSnapshot[key] == previous and lastSnapshot[key] == previous then local function diffGlobalState(): { [string]: any }?
lastSnapshot[key] = current local currentGlobalState: { [string]: any } = {}
local previousGlobalState: { [string]: any } = {}
for key, trackedState in trackedStates do
local currentValue = if trackedState.isReactive
then utils.deepCopy(trackedState.currentValue)
else trackedState.currentValue
currentGlobalState[key] = currentValue
previousGlobalState[key] = trackedState.lastSyncedValue
trackedState.lastSyncedValue = currentValue
end
return patch.diff(previousGlobalState, currentGlobalState)
end
local function selectFromGlobalPatch(client: any, globalPatch: { [string]: any }?): { SyncPayload }?
local clientKeys = clients[client]
if not clientKeys then
return nil
end
local payloads: { SyncPayload } = {}
local initData: { [string]: any } = {}
local patchData: { [string]: any } = {}
-- Create patches for initialized signals that changed, and add signals
-- that are still pending initial state to the init payload.
for key, status in clientKeys do
local trackedState = trackedStates[key]
if status == LISTENING_FOR_CHANGES and globalPatch then
patchData[key] = globalPatch[key]
elseif status == PENDING_INITIAL_STATE then
initData[key] = trackedState.currentValue
clientKeys[key] = LISTENING_FOR_CHANGES
end
end
if next(initData) ~= nil then
local payload: SyncPayload = {
type = "init",
data = initData,
}
table.insert(payloads, payload)
end
if next(patchData) ~= nil then
local payload: SyncPayload = {
type = "patch",
data = patchData,
}
table.insert(payloads, payload)
end
return payloads
end
local function startInterval(callback: () -> ())
if not game then
return
end
if connection then
connection:Disconnect()
end
local timestamp = os.clock()
connection = game:GetService("RunService").Heartbeat:Connect(function()
if config.interval >= 0 and os.clock() >= timestamp + config.interval then
timestamp = os.clock()
debug.profilebegin("CharmSync")
callback()
debug.profileend()
end
end)
end
--[[
Subscribes a client to the given signals. When an update occurs, the client
will receive a partial state patch to merge into their local state. May be
called multiple times to subscribe to additional keys.
Atoms, signals converted to atoms, and signal getter functions are allowed.
Note that `client.addSignals` still requires some way to set the state.
@param client The client receiving state updates.
@param signals A map of getter functions to sync with the client.
]]
local function addSignalsToClient(client: any, signals: { [string]: {} | () -> any })
if not clients[client] then
clients[client] = {}
end
local clientKeys = clients[client]
for key, signal in signals do
if type(signal) == "function" then
trackSignal(key, signal, signal)
else else
local nextSnapshot = table.clone(lastSnapshot) trackSignal(key, function()
nextSnapshot[key] = current return signal
table.insert(snapshots, nextSnapshot) end, signal)
end
if not clientKeys[key] then
-- Mark the signal as pending initial state so we send its full
-- value the next time we sync.
clientKeys[key] = PENDING_INITIAL_STATE
end
end end
end end
-- Populate the snapshot with the initial state of each atom. --[[
-- Subscribe to each atom and update the state when it changes. Unsubscribes a client from receiving all state updates. To only unsubscribe
for key, atom in next, atoms do from specific keys, use `unsubscribeClientFrom` instead.
subscriptions[key] = Charm.subscribe(atom, function(current, previous)
pushSnapshot(key, current, previous) @param client The client receiving state updates.
changed = true ]]
end) local function removeClient(client: any)
clients[client] = nil
purgeUntracked()
end end
local disconnect = interval(function() --[[
if not changed then Unsubscribes a client from receiving updates for the given keys.
@param client The client receiving state updates.
@param keys The keys of the state to unsubscribe from.
]]
local function removeSignalsFromClient(client: any, ...: string)
local clientKeys = clients[client]
if not clientKeys then
return return
end end
local payloads: { SyncPayload } = {} for index = 1, select("#", ...) do
local lastSnapshot local key = select(index, ...)
clientKeys[key] = nil
for index, snapshot in next, snapshots do
lastSnapshot = snapshot
if index == 1 then
continue
end end
table.insert(payloads, { if next(clientKeys) == nil then
type = "patch", removeClient(client)
data = patch.diff(snapshots[index - 1], snapshot, autoSerialize), else
}) purgeUntracked()
end
end end
snapshots = { lastSnapshot } --[[
changed = false Immediately sends pending updates to all clients. Normally, updates are
sent at the interval specified in `config.interval`, but this function
for _, player in next, Players:GetPlayers() do can be used to force an immediate sync.
callback(player, unpack(payloads)) ]]
local function flush()
if not syncCallback then
return
end end
end, syncRate)
return function() local granular = config.preserveHistory
local globalPatch: { [any]: any }? = if granular then diffGlobalUpdateBuffer() else diffGlobalState()
for client in clients do
local payloads = if granular
then selectFromGlobalPatchList(client, globalPatch :: { any })
else selectFromGlobalPatch(client, globalPatch)
if payloads and payloads[1] then
if task then
task.spawn(syncCallback, client, payloads)
else
syncCallback(client, payloads)
end
end
end
table.clear(globalUpdates)
end
--[[
Uses the callback to send state updates to clients that are subscribed
to state changes. Starts automatically sending updates at the interval
specified in `config.interval`.
@param onSync Called when sending patches to a client.
]]
local function connect(onSync: (client: any, payloads: { SyncPayload }) -> ())
syncCallback = onSync
startInterval(flush)
end
--[[
Stops syncing state updates to clients at the automatic interval.
Flushing can still be performed manually via `flush`.
]]
local function disconnect()
if connection then
connection:Disconnect()
connection = nil
end
end
--[[
Unsubscribes all clients, stops tracking all state, and disconnects
from the automatic sync interval.
]]
local function reset()
table.clear(trackedStates)
table.clear(clients)
table.clear(globalUpdates)
disconnect() disconnect()
for _, unsubscribe in next, subscriptions do
unsubscribe()
end
end
end end
function self:_sendPatch(player: Player) return {
assert(sync, "connect() must be called before _sendPatch()") addSignalsToClient = addSignalsToClient,
removeClient = removeClient,
if not changed then removeSignalsFromClient = removeSignalsFromClient,
return connect = connect,
end disconnect = disconnect,
flush = flush,
local payloads: { SyncPayload } = {} reset = reset,
for index, snapshot in next, snapshots do
if index == 1 then
continue
end
table.insert(payloads, {
type = "patch",
data = patch.diff(snapshots[index - 1], snapshot, autoSerialize),
})
end
snapshots = { snapshots[#snapshots] }
changed = false
sync(player, unpack(payloads))
end
return self
end
local previousSnapshot = createSnapshot()
local currentSnapshot = table.clone(previousSnapshot)
local changed = false
function self:connect(callback)
local subscriptions = {}
sync = callback
-- Subscribe to each atom and update the state when one changes.
for key, atom in next, atoms do
subscriptions[key] = Charm.subscribe(atom, function(state)
currentSnapshot[key] = state
changed = true
end)
end
local disconnect = interval(function()
if not changed then
return
end
local payload: SyncPayload = {
type = "patch",
data = patch.diff(previousSnapshot, currentSnapshot, autoSerialize),
} }
previousSnapshot = table.clone(currentSnapshot)
changed = false
for _, player in next, Players:GetPlayers() do
callback(player, payload)
end
end, syncRate)
return function()
disconnect()
for _, unsubscribe in next, subscriptions do
unsubscribe()
end
end
end
function self:_sendPatch(player)
assert(sync, "connect() must be called before _sendPatch()")
if not changed then
return
end
local payload: SyncPayload = {
type = "patch",
data = patch.diff(previousSnapshot, currentSnapshot, autoSerialize),
}
previousSnapshot = table.clone(currentSnapshot)
changed = false
sync(player, payload)
end
return self
end
return server

View file

@ -1,20 +1,30 @@
local Charm = require(script.Parent.Parent.Charm) --[[
type Atom<T> = Charm.Atom<T>
--[=[
A payload that can be sent from the server to the client to synchronize A payload that can be sent from the server to the client to synchronize
state between the two. the states of the client's atoms with the server.
]=] ]]
export type SyncPayload = { export type SyncPayload =
| {
type: "init", type: "init",
data: { [string | number]: any }, data: { [string]: any },
} | { }
| {
type: "patch", type: "patch",
data: { [string | number]: any }, data: { [string]: any },
} }
export type AtomMap = { --[[
[string | number]: Atom<any>, A special type that represents a removed value in a patch. This is used to
} differentiate between a value that was set to `nil` and an unchanged value.
]]
export type None = { __none: "__none" }
return nil export type ReactiveProxy<T = any> = typeof(setmetatable(
{} :: {
__track: () -> (),
__target: T,
__signals: { [unknown]: () -> unknown },
},
{} :: { __index: T }
))
return {}

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@ -0,0 +1,65 @@
local Charm = require("../Charm")
type Atom<T> = Charm.Atom<T>
--[[
Flattens a nested table into a single table with slash-separated keys.
Useful for recursively collecting atoms returned by modules.
@param input A nested table.
@return A flattened table with slash-separated keys.
]]
local function flatten<Flattened>(input: { [any]: any }): Flattened
local result = {}
local function visit(node: { [any]: any }, path: string)
for key, value in node do
local location = if path == "" then tostring(key) else path .. "/" .. tostring(key)
if type(value) == "table" then
visit(value, location)
else
result[location] = value
end
end
end
visit(input, "")
return result :: any
end
--[[
Converts a signal getter and setter into an atom. This is useful for
syncing client signals with the server, as the sync system requires both
the getter and setter to update state.
@param getter A function that returns the current value of the signal.
@param setter A function that sets the value of the signal.
@return An atom that can either get or set the signal's value.
]]
local function signalToAtom<T>(getter: () -> T, setter: (value: ((T) -> T) | T) -> T): Atom<T>
return function(...)
return if select("#", ...) == 0 then getter() else setter((...))
end
end
--[[
Returns a deep copy of the given table. Skips tables with metatables to
prevent copying reactive proxies.
]]
local function deepCopy<T>(object: T): T
local copy: any = table.clone(object :: any)
for key, value in copy do
if type(value) == "table" and getmetatable(value) == nil then
copy[key] = deepCopy(value)
end
end
return copy
end
return {
flatten = flatten,
signalToAtom = signalToAtom,
deepCopy = deepCopy,
}

View file

@ -1,68 +1,47 @@
local SAFE_KEYS = { string = true, number = true }
local UNSAFE_VALUES = { ["function"] = true, thread = true }
local function isTableUnsafe(object: { [any]: any }) local function isTableUnsafe(object: { [any]: any })
local keyType = nil local firstKey = next(object)
local objectSize = 0
-- All keys must have the same type if firstKey == nil then
for key in next, object do return false
local currentType = type(key) end
if not keyType and SAFE_KEYS[currentType] then local keyType = type(firstKey)
keyType = currentType local maxKey = 0
elseif keyType ~= currentType then
-- Keys must all be the same type
for key in object do
if type(key) ~= keyType then
return true return true
elseif type(key) == "number" and key > maxKey then
maxKey = key
end
end end
objectSize += 1 -- Array keys must be sequential
end if keyType == "number" and maxKey > #object then
-- If there are more keys than the length of the array, it's an array with
-- non-sequential keys.
if objectSize > #object and keyType == "number" then
return true return true
end end
return false return false
end end
--[=[ --[[
Validates a value to ensure it can be synced over a remote event. Emits a warning if the value is a table that cannot be synced via
RemoteEvents or RemoteFunctions. This only aims to catch common mistakes
with remote argument limitations, such as sparse arrays or mixed tables.
@param value The value to validate. @param value The table value.
@param key The key of the value in the table. ]]
@error Throws an error if the value cannot be synced. local function validate(value: { [any]: any })
]=] if isTableUnsafe(value) then
local function validate(value: any, key: any) warn(
local typeOfKey = type(key) "Cannot sync tables unsupported by remote events! This can be for the following reasons:\n"
local typeOfValue = type(value) .. "1. The table is a sparse array with non-sequential indices\n"
.. "2. The table is a mixed table (not all keys have the same type)\n\n"
if not SAFE_KEYS[typeOfKey] then .. "Read more: https://create.roblox.com/docs/scripting/events/remote#argument-limitations\n",
error(`Invalid key type '{typeOfKey}' at key '{key}'`) value
elseif UNSAFE_VALUES[typeOfValue] then
error(`Invalid value type '{typeOfValue}' at key '{key}'`)
elseif typeOfValue == "table" then
if getmetatable(value) ~= nil then
error(`Cannot sync tables with metatables! Got {value} at key '{key}'`)
elseif isTableUnsafe(value) then
error(
`Cannot sync tables unsupported by remote events! The value has the key '{key}'.\n\n`
.. "This can be for the following reasons:\n"
.. "1. The object is an array with non-sequential keys\n"
.. "2. The object is a dictionary with mixed key types (e.g. string and number)\n\n"
.. "Read more: https://create.roblox.com/docs/scripting/events/remote#argument-limitations"
) )
end end
end end
if typeOfKey == "number" then
if key == math.huge or key == -math.huge then
error("Cannot sync infinity as key")
elseif key ~= math.floor(key) then
error("Cannot sync non-integer number as key")
end
end
end
return validate return validate

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@ -0,0 +1,137 @@
local Charm = require("../Charm")
local DeepCharm = require("../../deep-charm/src")
local client = require("../src/client")
local test = require("../../../tests/test")
test.afterEach(function()
client.removeAllSignals()
end)
test("should hydrate atom", function()
local a = Charm.atom(1)
client.addSignals({ a = a })
client.patch({
{ type = "init", data = { a = 2 } },
})
assert(a() == 2, "should set a to the initial value")
end)
test("should merge patch", function()
local a = Charm.atom({ b = 1, c = 2 })
local previous = a()
client.addSignals({ a = a })
client.patch({
{ type = "init", data = { a = a() } },
})
assert(a() == previous, "should set a to the initial value")
client.patch({
{ type = "patch", data = { a = { b = 3 } } },
})
assert(a() ~= previous, "should apply patch")
assert(a().b == 3, "should set b to the new value")
assert(a().c == 2, "should not change c")
end)
test("should merge patch (reactive)", function()
local a = DeepCharm.reactive({ b = 1, c = 2 })
local runs = 0
Charm.effect(function()
local _ = a.b + a.c
runs += 1
end)
client.addSignals({ a = a })
client.patch({
{ type = "init", data = { a = { b = a.b, c = a.c } } },
})
assert(runs == 1, "should not trigger effect for redundant init")
client.patch({
{ type = "patch", data = { a = { b = 3 } } },
})
assert(a.b == 3, "should set b to the new value")
assert(a.c == 2, "should not change c")
assert(runs == 2, "should trigger effect for patch")
end)
test("should fix sparse array patches", function()
local a = Charm.atom({ 1 })
client.addSignals({ a = a })
client.patch({
{ type = "init", data = { a = a() } },
})
-- This patch would be the result of a diff between { 1 } and { 1, 2 } that
-- was JSON-serialized and deserialized. The client should be able to catch
-- this and convert the string key back to a number.
client.patch({
{ type = "patch", data = { a = { ["2"] = 2 } } },
})
assert(a()["2" :: any] == nil, "should convert serialized arrays to use numbers")
assert(a()[2] == 2, "should convert serialized arrays to use numbers")
end)
test("should merge multiple patches", function()
local a = Charm.atom(1)
local calls = {}
client.addSignals({ a = a })
Charm.subscribe(a, function(value)
table.insert(calls, value)
end)
client.patch({
{ type = "init", data = { a = a() } },
})
client.patch({
{ type = "patch", data = { a = 2 } },
{ type = "patch", data = { a = 3 } },
})
assert(a() == 3, "should apply the last patch")
assert(table.concat(calls) == "23", `wrong order: {table.concat(calls)}`)
end)
test("should batch patches", function()
local a = Charm.atom(0)
local b = Charm.atom(0)
local states = {}
client.addSignals({ a = a, b = b })
Charm.subscribe(a, function()
states.b = b()
end)
Charm.subscribe(b, function()
states.a = a()
end)
client.patch({
{ type = "init", data = { a = a(), b = b() } },
})
client.patch({
{ type = "patch", data = { a = 1, b = 2 } },
})
assert(a() == 1, "should set a to the new value")
assert(b() == 2, "should set b to the new value")
assert(states.a == 1, "sub to a should run after b updates")
assert(states.b == 2, "sub to b should run after a updates")
end)
return {}

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@ -0,0 +1,97 @@
local Charm = require("../Charm")
local DeepCharm = require("../../deep-charm/src")
local client = require("../src/client")
local config = require("../src/config")
local server = require("../src/server")
local test = require("../../../tests/test")
test.afterEach(function()
server.reset()
client.removeAllSignals()
config.preserveHistory = false
end)
test("should replicate server state to client", function()
local target = {}
local serverA = Charm.atom({ count = 0 })
local serverB = DeepCharm.reactive({ count = 0 })
local clientA = Charm.atom({ count = -1 })
local clientB = DeepCharm.reactive({ count = -1 })
client.addSignals({ a = clientA, b = clientB })
server.addSignalsToClient(target, { a = serverA, b = serverB })
server.connect(function(syncTarget, payloads)
if syncTarget == target then
client.patch(payloads)
end
end)
server.flush()
assert(clientA().count == 0, "Client atom A should be initialized to 0")
assert(clientB.count == 0, "Client reactive B should be initialized to 0")
serverA({ count = 1 })
serverB.count = 1
server.flush()
assert(clientA().count == 1, "Client atom A should be updated to 1")
assert(clientB.count == 1, "Client reactive B should be updated to 1")
local runs = -1
Charm.effect(function()
local _ = clientB.count
runs += 1
end)
serverA({ count = 2 })
server.flush()
assert(clientA().count == 2, "Client atom A should be updated to 2")
assert(runs == 0, "Client reactive B should not trigger update")
end)
test("should replicate historical server state to client", function()
local target = {}
local serverA = Charm.atom({ count = 0 })
local serverB = DeepCharm.reactive({ count = 0 })
local clientA = Charm.atom({ count = -1 })
local clientB = DeepCharm.reactive({ count = -1 })
config.preserveHistory = true
client.addSignals({ a = clientA, b = clientB })
server.addSignalsToClient(target, { a = serverA, b = serverB })
server.connect(function(syncTarget, payloads)
if syncTarget == target then
client.patch(payloads)
end
end)
local expectedA = { -1, 0, 1, 2, 3, 4 }
local expectedB = { -1, 0, 1, 2 }
Charm.effect(function()
local expected = table.remove(expectedA, 1)
assert(expected == clientA().count, `Client reactive A should be {expected}`)
end)
Charm.effect(function()
local expected = table.remove(expectedB, 1)
assert(expected == clientB.count, `Client reactive B should be {expected}`)
end)
server.flush()
serverA({ count = 1 })
serverA({ count = 2 })
serverB.count = 1
serverB.count = 2
server.flush()
assert(clientA().count == 2, "Client atom A should be updated to 2")
assert(clientB.count == 2, "Client reactive B should be updated to 2")
serverA({ count = 3 })
serverA({ count = 4 })
server.flush()
assert(clientA().count == 4, "Client atom A should be updated to 4")
end)
return {}

View file

@ -0,0 +1,23 @@
local test = require("../../tests/test")
test.describe("client", function()
require("@self/client.test")
end)
test.describe("e2e", function()
require("@self/e2e.test")
end)
test.describe("utils", function()
require("@self/utils.test")
end)
test.describe("patch", function()
require("@self/patch.test")
end)
test.describe("server", function()
require("@self/server.test")
end)
return {}

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@ -0,0 +1,133 @@
local config = require("../src/config")
local patch = require("../src/patch")
local test = require("../../../tests/test")
local function mockArraySerdes(object: { [any]: any }): { [any]: any }
if object[1] then
local copy = {}
for index = 1, #object do
copy[index] = object[index]
end
return copy
elseif table.maxn(object) ~= #object then
local copy = {}
for key, value in object do
copy[tostring(key)] = value
end
return copy
else
return object
end
end
test.afterEach(function()
config.fixArrays = true
config.validatePatches = true
end)
test("returns a patch", function()
local prevState = { foo = "bar", baz = "qux" }
local nextState = { foo = "bar", baz = "quux" }
local diffs = patch.diff(prevState, nextState)
assert(diffs ~= nil, "should return a patch")
assert(diffs.baz == "quux", "should return the changed value")
assert(diffs.foo == nil, "should omit unchanged values")
end)
test("applies a patch", function()
local prevState = { foo = "bar", baz = "qux" }
local diffs = { baz = "quux", qaz = "qux" }
local applied = patch.apply(prevState, diffs)
assert(applied ~= nil, "should return a new state")
assert(applied.baz == "quux", "should apply the changed value")
assert(applied.foo == "bar", "should keep the unchanged value")
assert(applied.qaz == "qux", "should add the new value")
end)
test("allows nested diffs", function()
local prevState = { foo = { bar = "baz" } }
local nextState = { foo = { bar = "qux" } }
local diffs = patch.diff(prevState, nextState)
local applied = patch.apply(prevState, diffs)
assert(applied.foo.bar == "qux", "should apply the nested patch")
end)
test("preserves array density when applying", function()
local prevState = { "a", "b", "c", "d" }
local nextState = { ["2"] = "B", ["4"] = "D" }
local applied = patch.apply(prevState, nextState)
assert(applied[1] == "a", "should keep a")
assert(applied[2] == "B", "should apply B")
assert(applied[3] == "c", "should keep c")
assert(applied[4] == "D", "should apply D")
assert(applied["2"] == nil, "should convert serialized arrays to use numbers")
assert(applied["4"] == nil, "should convert serialized arrays to use numbers")
end)
test("preserves array density after serdes", function()
-- This particular change results in a patch that cannot be serialized
-- without losing information. Charm resolves this issue internally.
local prevState = { "a", "b", "c", "d", "e" }
local nextState = { "A", "b", "c", "D" }
local diffs = mockArraySerdes(patch.diff(prevState, nextState))
local applied = patch.apply(prevState, diffs)
for index in prevState do
assert(applied[index] == nextState[index], `expected {applied[index]} to be {nextState[index]}`)
end
for index in applied do
assert(applied[index] == nextState[index], `expected {applied[index]} to be {nextState[index]}`)
end
end)
test("cannot preserve sparse arrays", function()
config.validatePatches = false
local prevState = {}
local nextState = { [2] = "foo" }
local diffs = mockArraySerdes(patch.diff(prevState, nextState))
local applied = patch.apply(prevState, diffs)
-- Not enough information is available to determine whether 'diffs'
-- should keep the string keys added during remote event serialization.
assert(applied["2"] ~= nil, "will fail to convert string keys to numbers")
assert(applied[2] == nil, "will fail to convert string keys to numbers")
end)
test("optionally fixes sparse arrays", function()
config.fixArrays = true
for index in patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }) do
assert(type(index) == "string", `expected {type(index)} {index} to be string`)
end
config.fixArrays = false
for index in patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }) do
assert(type(index) == "number", `expected {type(index)} {index} to be number`)
end
end)
test("patches mutable state", function()
local targetState: { [string]: string } = { foo = "bar", baz = "qux" }
patch.applyMutable(targetState, { baz = "quux", qaz = "qux" })
assert(targetState.baz == "quux", "should apply the changed value")
assert(targetState.foo == "bar", "should keep the unchanged value")
assert(targetState.qaz == "qux", "should add the new value")
end)
test("removes table from mutable state", function()
local targetState = { foo = { bar = "baz" } }
patch.applyMutable(targetState, { foo = { __none = "__none" } })
assert(targetState.foo == nil, "should remove the table")
end)
return {}

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@ -0,0 +1,456 @@
local Charm = require("../Charm")
local DeepCharm = require("../../deep-charm/src")
local config = require("../src/config")
local patch = require("../src/patch")
local server = require("../src/server")
local test = require("../../../tests/test")
local types = require("../src/types")
test.afterEach(function()
server.reset()
end)
test("should replicate state changes", function()
local client = {}
local a = Charm.atom(0)
local b = Charm.atom(0)
local c = Charm.atom(0)
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a, b = b, c = c })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a == a(), "Expected init payload to contain atom 'a'")
assert(payloads[1].data.b == b(), "Expected init payload to contain atom 'b'")
assert(payloads[1].data.c == c(), "Expected init payload to contain atom 'c'")
a(1)
b(2)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a == a(), "Expected patch payload to contain atom 'a'")
assert(payloads[1].data.b == b(), "Expected patch payload to contain atom 'b'")
end)
test("should replicate partial state patches", function()
local client = {}
local a = Charm.atom({ x = 0, y = 0 })
local b = Charm.atom(0 :: number?)
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a, b = b })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a.x == a().x, "Expected init payload to contain atom 'a.x'")
assert(payloads[1].data.a.y == a().y, "Expected init payload to contain atom 'a.y'")
assert(payloads[1].data.b == b(), "Expected init payload to contain atom 'b'")
a({ x = 1, y = 0 })
b(nil)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a.x == 1, "Expected patch payload to contain atom 'a.x'")
assert(payloads[1].data.a.y == nil, "Expected patch payload to not contain atom 'a.y'")
assert(patch.isNone(payloads[1].data.b), "Expected patch payload to contain atom 'b' as None")
end)
test("should replicate partial state patches (reactive)", function()
local client = {}
local a = DeepCharm.reactive({ x = { y = 0 }, z = 0 :: number? })
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a.x ~= nil, "Expected init payload to contain value 'a.x'")
assert(payloads[1].data.a.x.y == a.x.y, "Expected init payload to contain value 'a.x.y'")
assert(payloads[1].data.a.z == a.z, "Expected init payload to contain value 'a.z'")
a.x.y = 1
a.z = nil
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a.x.y == 1, "Expected patch payload to contain value 'a.x'")
assert(patch.isNone(payloads[1].data.a.z), "Expected patch payload to contain value 'a.z' as None")
a.z = 1
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a.z == 1, "Expected patch payload to contain value 'a.z'")
assert(payloads[1].data.a.x == nil, "Expected patch payload to not contain value 'a.x'")
end)
test("should handle nested proxies", function()
local client = {}
local src = DeepCharm.reactive({ (DeepCharm.reactive({})) })
local payloads: {}? = nil
server.addSignalsToClient(client, { src = src })
server.connect(function(_, newPayloads)
payloads = newPayloads
end)
server.flush()
payloads = nil
server.flush()
assert(payloads == nil, "Expected no payloads to be sent for unchanged nested proxy")
end)
test("should init new clients", function()
local clientA = {}
local clientB = {}
local a = Charm.atom(0)
local payloadsA: { types.SyncPayload }, payloadsB: { types.SyncPayload }
server.addSignalsToClient(clientA, { a = a })
server.connect(function(target, payloads)
if target == clientA then
payloadsA = payloads
elseif target == clientB then
payloadsB = payloads
end
end)
a(1)
server.flush()
assert(payloadsA[1].type == "init", "Expected first payload to be init for client A")
assert(payloadsA[1].data.a == a(), "Expected init payload to contain atom 'a' for client A")
a(2)
server.addSignalsToClient(clientB, { a = a })
server.flush()
assert(payloadsA[1].type == "patch", "Expected first payload to be patch for client A")
assert(payloadsA[1].data.a == a(), "Expected patch payload to contain atom 'a' for client A")
assert(payloadsB[1].type == "init", "Expected first payload to be init for client B")
assert(payloadsB[1].data.a == a(), "Expected init payload to contain atom 'a' for client B")
end)
test("should init new atoms", function()
local client = {}
local a = Charm.atom(0)
local b = Charm.atom(0)
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
server.addSignalsToClient(client, { b = b })
a(1)
b(1)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.b == b(), "Expected init payload to contain atom 'b'")
assert(payloads[2].type == "patch", "Expected second payload to be patch")
assert(payloads[2].data.a == a(), "Expected patch payload to contain atom 'a'")
assert(payloads[2].data.b == nil, "Expected patch payload to not contain atom 'b'")
end)
test("should only replicate to synced clients", function()
local clientA = {}
local clientB = {}
local a = Charm.atom(0)
local b = Charm.atom(0)
local payloadsA: { types.SyncPayload }, payloadsB: { types.SyncPayload }
server.addSignalsToClient(clientA, { a = a })
server.addSignalsToClient(clientB, { b = b })
server.connect(function(target, payloads)
if target == clientA then
payloadsA = payloads
elseif target == clientB then
payloadsB = payloads
end
end)
server.flush()
assert(payloadsA[1].type == "init", "Expected first payload to be init for client A")
assert(payloadsA[1].data.a == a(), "Expected init payload to contain atom 'a' for client A")
assert(payloadsA[1].data.b == nil, "Expected init payload to not contain atom 'b' for client A")
assert(payloadsB[1].type == "init", "Expected first payload to be init for client B")
assert(payloadsB[1].data.b == b(), "Expected init payload to contain atom 'b' for client B")
assert(payloadsB[1].data.a == nil, "Expected init payload to not contain atom 'a' for client B")
payloadsA = {}
payloadsB = {}
a(1)
server.flush()
assert(payloadsA[1].type == "patch", "Expected first payload to be patch for client A")
assert(payloadsA[1].data.a == a(), "Expected patch payload to contain atom 'a' for client A")
assert(payloadsA[1].data.b == nil, "Expected patch payload to not contain atom 'b' for client A")
assert(#payloadsB == 0, "Expected no payloads for client B")
payloadsA = {}
payloadsB = {}
b(1)
server.flush()
assert(#payloadsA == 0, "Expected no payloads for client A")
assert(payloadsB[1].type == "patch", "Expected first payload to be patch for client B")
assert(payloadsB[1].data.b == b(), "Expected patch payload to contain atom 'b' for client B")
assert(payloadsB[1].data.a == nil, "Expected patch payload to not contain atom 'a' for client B")
end)
test("should serialize state", function()
local client = {}
local a = Charm.atom({ 1, 2, 3, 4, 5 })
local payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(_, p)
payloads = p
end)
server.flush()
a({ 1, 2, 0, 4 })
server.flush()
assert(payloads[1].data.a["3"] == 0, "Expected index 3 to be serialized as string key")
assert(patch.isNone(payloads[1].data.a["5"]), "Expected index 5 to be serialized as string key")
end)
test("should not send unchanged state", function()
local client = {}
local a = Charm.atom(0)
local payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(_, p)
payloads = p
end)
server.flush()
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a == 0, "Expected init payload to contain atom 'a'")
payloads = {}
a(0)
server.flush()
assert(#payloads == 0, "Expected no payloads to be sent for unchanged state")
end)
test.describe("historical", function()
test.beforeEach(function()
config.preserveHistory = true
end)
test.afterEach(function()
config.preserveHistory = false
end)
test("should replicate granular state changes", function()
local client = {}
local a = Charm.atom(0)
local b = Charm.atom(0)
local c = Charm.atom(0)
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a, b = b, c = c })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a == 0, "Expected init payload to contain atom 'a'")
assert(payloads[1].data.b == 0, "Expected init payload to contain atom 'b'")
assert(payloads[1].data.c == 0, "Expected init payload to contain atom 'c'")
a(1)
a(2)
b(2)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a == 1, "Expected patch payload to contain atom 'a'")
assert(payloads[2].data.a == 2, "Expected patch payload to contain atom 'a'")
assert(payloads[3].data.b == 2, "Expected patch payload to contain atom 'b'")
end)
test("should replicate granular state changes (reactive)", function()
local client = {}
local a = DeepCharm.reactive({ value = 0 })
local b = DeepCharm.reactive({ value = 0 })
local c = DeepCharm.reactive({ value = 0 })
local target: unknown, payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a, b = b, c = c })
server.connect(function(...)
target, payloads = ...
end)
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a.value == 0, "Expected init payload to contain atom 'a'")
assert(payloads[1].data.b.value == 0, "Expected init payload to contain atom 'b'")
assert(payloads[1].data.c.value == 0, "Expected init payload to contain atom 'c'")
a.value = 1
a.value = 2
b.value = 2
server.flush()
assert(target == client, "Expected target to be the client")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a.value == 1, "Expected patch payload to contain atom 'a'")
assert(payloads[2].data.a.value == 2, "Expected patch payload to contain atom 'a'")
assert(payloads[3].data.b.value == 2, "Expected patch payload to contain atom 'b'")
end)
test("should init new clients", function()
local clientA = {}
local clientB = {}
local a = Charm.atom(0)
local payloadsA: { types.SyncPayload }, payloadsB: { types.SyncPayload }
server.addSignalsToClient(clientA, { a = a })
server.connect(function(target, payloads)
if target == clientA then
payloadsA = payloads
elseif target == clientB then
payloadsB = payloads
end
end)
a(1)
a(2)
server.flush()
assert(payloadsA[1].type == "init", "Expected first payload to be init for client A")
assert(payloadsA[1].data.a == 1, "Expected init payload to contain atom 'a' for client A")
assert(payloadsA[2].type == "patch", "Expected second payload to be patch for client A")
assert(payloadsA[2].data.a == 2, "Expected second patch payload to contain atom 'a' with value 1 for client A")
server.addSignalsToClient(clientB, { a = a })
a(3)
a(4)
server.flush()
assert(payloadsA[1].type == "patch", "Expected first payload to be patch for client A")
assert(payloadsA[1].data.a == 3, "Expected patch payload to contain atom 'a' for client A")
assert(payloadsA[2].data.a == 4, "Expected patch payload to contain atom 'a' for client A")
assert(payloadsB[1].type == "init", "Expected first payload to be init for client B")
assert(payloadsB[1].data.a == 3, "Expected init payload to contain atom 'a' for client B")
assert(payloadsB[2].type == "patch", "Expected second payload to be patch for client B")
assert(payloadsB[2].data.a == 4, "Expected second patch payload to contain atom 'a' with value 3 for client B")
end)
test("should init new atoms", function()
local client = {}
local a = Charm.atom(0)
local b = Charm.atom(0)
local payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(_, ...)
payloads = ...
end)
server.flush()
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a == 0, "Expected init payload to contain atom 'a'")
server.addSignalsToClient(client, { b = b })
a(1)
a(2)
b(1)
b(2)
server.flush()
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.a == 1, "Expected patch payload to contain atom 'a'")
assert(payloads[2].data.a == 2, "Expected patch payload to contain atom 'a'")
assert(payloads[3].type == "init", "Expected third payload to be init")
assert(payloads[3].data.b == 1, "Expected init payload to contain atom 'b'")
assert(payloads[4].type == "patch", "Expected fourth payload to be patch")
assert(payloads[4].data.b == 2, "Expected patch payload to contain atom 'b'")
end)
test("should not send unchanged state", function()
local client = {}
local a = Charm.atom(0)
local payloads: { types.SyncPayload }
server.addSignalsToClient(client, { a = a })
server.connect(function(_, p)
payloads = p
end)
server.flush()
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.a == 0, "Expected init payload to contain atom 'a'")
payloads = {}
a(0)
server.flush()
assert(#payloads == 0, "Expected no payloads to be sent for unchanged state")
end)
test("should maintain patch list order for stale update", function()
local a = Charm.atom({ x = 1 })
local b = Charm.atom({ y = 1 })
local payloads
server.connect(function(_client, _payloads)
payloads = _payloads
end)
server.addSignalsToClient("client", { a = a, b = b })
server.flush()
payloads = nil
a({ x = 1 }) -- new table, same contents: diff is nil
b({ y = 2 })
server.flush()
assert(payloads, "Expected payloads to be sent")
assert(payloads[1].type == "patch", "Expected payload to be patch")
assert(payloads[1].data.b.y == 2, "Expected payload to contain atom 'b'")
end)
end)
test("addSignalsToClient should ignore tracking context", function()
local counter = Charm.atom(0)
local payloads: { any }?
server.connect(function(_client, _payloads)
payloads = _payloads
end)
local dispose = Charm.effectScope(function()
server.addSignalsToClient("PLAYER_ID", { counter = counter })
end)
server.flush()
assert(payloads, "Expected payloads to be sent")
assert(payloads[1].type == "init", "Expected first payload to be init")
assert(payloads[1].data.counter == 0, "Expected init payload to contain atom 'counter'")
dispose()
payloads = nil
counter(1)
server.flush()
assert(payloads, "Expected payloads to be sent")
assert(payloads[1].type == "patch", "Expected first payload to be patch")
assert(payloads[1].data.counter == 1, "Expected patch payload to contain atom 'counter'")
end)
return {}

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@ -0,0 +1,22 @@
local Charm = require("../Charm")
local test = require("../../../tests/test")
local utils = require("../src/utils")
test("should flatten functions", function()
local input = {
a = Charm.atom(0),
b = { c = Charm.atom(0) },
d = { e = { f = utils.signalToAtom<<number>>(Charm.signal(0)) } },
}
local result = utils.flatten<<{ [string]: Charm.Atom<number> }>>(input)
assert(result.a == input.a, "should flatten the first level")
assert(result["b/c"] == input.b.c, "should flatten the second level")
assert(result["d/e/f"] == input.d.e.f, "should flatten the third level")
assert(result.b == nil, "should remove the original nested tables")
assert(result.d == nil, "should remove the original nested tables")
end)
return {}

View file

@ -1,8 +1,15 @@
[package] [package]
name = "littensy/charm-sync" name = "littensy/charm-sync"
version = "0.3.0" version = "0.4.1"
registry = "https://github.com/UpliftGames/wally-index" registry = "https://github.com/UpliftGames/wally-index"
realm = "shared" realm = "shared"
exclude = [
"node_modules",
"test",
"src/index.d.ts",
"package.json",
"Charm.luau",
]
[dependencies] [dependencies]
charm = "littensy/charm@^0.10" Charm = "littensy/charm@^0.11.0"

View file

@ -1,5 +1,5 @@
{ {
"name": "Charm", "name": "charm",
"tree": { "tree": {
"$path": "src" "$path": "src"
} }

View file

@ -1,13 +1,24 @@
{ {
"name": "@rbxts/charm", "name": "@rbxts/charm",
"version": "0.10.0", "version": "0.11.1",
"description": "An atomic state management library for Roblox", "description": "Atomic state management based on alien-signals",
"repository": "littensy/charm",
"license": "MIT", "license": "MIT",
"main": "src/init.luau", "main": "src/init.luau",
"types": "src/index.d.ts", "types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!test"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": { "scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .", "prepare": "cp ../../LICENSE . && cp ../../README.md .",
"publish:wally": "wally publish" "publish:wally": "wally publish"
} }
} }

View file

@ -1,42 +0,0 @@
local store = require(script.Parent.store)
local types = require(script.Parent.types)
type Atom<T> = types.Atom<T>
type AtomOptions<T> = types.AtomOptions<T>
--[=[
Creates a new atom with the given state.
@param state The initial state.
@param options Optional configuration.
@return A new atom.
]=]
local function atom<T>(state: T, options: AtomOptions<T>?): Atom<T>
local equals = options and options.equals
local function atom(...)
if select("#", ...) == 0 then
local index = store.capturing.index
if index > 0 then
store.capturing.stack[index][atom] = true
end
return state
end
local nextState = store.peek(..., state)
if state ~= nextState and not (equals and equals(state, nextState)) then
state = nextState
store.notify(atom)
end
return state
end
store.listeners[atom] = setmetatable({}, { __mode = "v" })
return atom
end
return atom

View file

@ -1,37 +0,0 @@
local atom = require(script.Parent.atom)
local store = require(script.Parent.store)
local types = require(script.Parent.types)
type AtomOptions<T> = types.AtomOptions<T>
type Selector<T> = types.Selector<T>
--[=[
Creates a read-only atom that derives its state from one or more atoms.
Used to avoid unnecessary recomputations if multiple listeners depend on
the same atoms.
@param callback The function that produces the state.
@param options Optional configuration.
@return A new read-only atom.
]=]
local function computed<T>(callback: Selector<T>, options: AtomOptions<T>?): Selector<T>
local dependencies, state = store.capture(callback)
local computedAtom = atom(state, options)
local computedRef = setmetatable({ current = computedAtom }, { __mode = "v" })
local function listener()
local computedAtom = computedRef.current
if computedAtom then
store.disconnect(dependencies, listener)
dependencies, state = store.capture(callback)
store.connect(dependencies, listener, computedAtom)
computedAtom(state)
end
end
store.connect(dependencies, listener, computedAtom)
return computedAtom
end
return computed

View file

@ -1,53 +0,0 @@
local store = require(script.Parent.store)
type Cleanup = () -> ()
--[=[
Runs the given callback immediately and whenever any atom it depends on
changes. Returns a cleanup function that unsubscribes the callback.
@param callback The function to run.
@return A function that unsubscribes the callback.
]=]
local function effect(callback: (cleanup: Cleanup) -> Cleanup?): Cleanup
local dependencies = {}
local cleanup: Cleanup?
local disconnected = false
local disconnect
local function listener()
if cleanup then
cleanup()
end
store.disconnect(dependencies, listener)
dependencies, cleanup = store.capture(callback, disconnect)
if not disconnected then
store.connect(dependencies, listener)
end
end
function disconnect()
if disconnected then
return
end
disconnected = true
store.disconnect(dependencies, listener)
if cleanup then
cleanup()
end
end
dependencies, cleanup = store.capture(callback, disconnect)
if not disconnected then
store.connect(dependencies, listener)
end
return disconnect
end
return effect :: (callback: ((cleanup: Cleanup) -> ()) | ((cleanup: Cleanup) -> Cleanup?)) -> Cleanup

View file

@ -1,187 +1,280 @@
export = Charm; type Key = string | number | symbol;
export as namespace Charm;
type Cleanup = () => void; type Cleanup = () => void;
declare namespace Charm { export enum ReactiveFlags {
/** None = 0b000000,
* A primitive state container that can be read from or written to. When Mutable = 0b000001,
* the state changes, all subscribers are notified. Watching = 0b000010,
* RecursedCheck = 0b000100,
* @param state The next state or a function that produces the next state. Recursed = 0b001000,
* @returns The current state. Dirty = 0b010000,
*/ Pending = 0b100000,
interface Atom<State> extends Selector<State> {
(nextState: State | ((prevState: State) => State)): State;
} }
/** export interface ReactiveNode {
* A function that depends on one or more atoms and produces a value. Can be deps?: Link;
* used to derive state from atoms. depsTail?: Link;
* subs?: Link;
* @returns The current state. subsTail?: Link;
*/ flags: ReactiveFlags;
type Selector<State> = () => State;
/**
* A function that depends on one or more atoms and produces a value. Can be
* used to derive state from atoms.
*
* @deprecated Use `Selector<T>` instead.
* @returns The current state.
*/
type Molecule<State> = Selector<State>;
/**
* Infers the type of the state produced by the given function.
*/
type StateOf<T> = T extends Selector<infer State> ? State : never;
interface AtomOptions<State> {
/**
* A function that determines whether the state has changed. By default,
* a strict equality check (`===`) is used.
*/
equals?: (prev: State, next: State) => boolean;
} }
export interface Link {
version: number;
dep: ReactiveNode;
sub: ReactiveNode;
prevSub?: Link;
nextSub?: Link;
prevDep?: Link;
nextDep?: Link;
}
export interface Atom<T> {
(update: Update<T>): T;
(): T;
}
export type Getter<T> = () => T;
export type Setter<T> = (update: Update<T>) => T;
export type Update<T> = ((currentValue: T) => T) | T;
export type Equals<T> = (current: T, incoming: T) => boolean;
/** /**
* Creates a new atom with the given state. * Global flags that modify the behavior of Charm's reactive system.
*
* @param state The initial state.
* @param options Optional configuration.
* @returns A new atom.
*/ */
function atom<State>(state: State, options?: AtomOptions<State>): Atom<State>; export const flags: {
// Overload for no arguments
function atom<State>(state?: State, options?: AtomOptions<State>): Atom<State | undefined>;
/** /**
* Creates a read-only atom that derives its state from one or more atoms. * Enforces synchronous, non-yielding behavior in signals and effects.
* Used to avoid unnecessary recomputations if multiple listeners depend on * Also enables state validation in Charm Sync to catch sync errors early.
* the same atoms. * Enabled by default in Roblox Studio.
*
* @param callback The function that produces the state.
* @param options Optional configuration.
* @returns A new read-only atom.
*/ */
function computed<State>(callback: Selector<State>, options?: AtomOptions<State>): Selector<State>; strict: boolean;
/** /**
* Subscribes to changes in the given atom or selector. The callback is * Enforces immutability of tables by deep-freezing table values. Enabled
* called with the current state and the previous state immediately after a * by default in Roblox Studio.
* change occurs.
*
* @param callback The atom or selector to subscribe to.
* @param listener The function to call when the state changes.
* @returns A function that unsubscribes the callback.
*/ */
function subscribe<State>(callback: Selector<State>, listener: (state: State, prev: State) => void): Cleanup; frozen: boolean;
/** /**
* Runs the given callback immediately and whenever any atom it depends on * Whether parent effects should track inner effects and clean them up
* changes. Returns a cleanup function that unsubscribes the callback. * when the parent effect re-runs. This is usually desirable, but can be
* * disabled to revert to the old behavior. Defaults to `true`.
* @param callback The function to run.
* @returns A function that unsubscribes the callback.
*/ */
function effect(callback: () => Cleanup | void): Cleanup; trackInnerEffects: boolean;
};
/** /**
* Returns the result of the function without subscribing to changes. If a * Creates a reactive signal that stores a value and notifies subscribers when
* non-function value is provided, it is returned as is. * the value changes. The signal provides both a getter and a setter.
* *
* @param callback The atom or selector to get the state of. * @param initialValue The initial value of the signal.
* @param equals A comparator function to determine if the signal's value has changed.
* @returns A tuple containing the getter and setter functions for the signal.
* @see https://github.com/littensy/charm?tab=readme-ov-file#signalinitialValue-equals
*/
export function signal<T>(initialValue: T, equals?: Equals<T>): LuaTuple<[getter: Getter<T>, setter: Setter<T>]>;
export function signal<T>(): LuaTuple<[getter: Getter<T | undefined>, setter: Setter<T | undefined>]>;
/**
* Creates a reactive atom that acts as both a signal getter and setter.
* Calling the atom with an argument sets its value, while calling it with no
* arguments returns its current value.
*
* @param initialValue The initial value of the atom. If empty, the atom's value will be `nil`.
* @param equals A comparator function to determine if the atom's value has changed.
* @see https://github.com/littensy/charm?tab=readme-ov-file#atominitialValue-equals
*/
export function atom<T>(initialValue: T, equals?: Equals<T>): Atom<T>;
export function atom<T>(): Atom<T | undefined>;
/**
* Creates a new read-only signal that is computed based on the values of
* other signals. The computed signal's value is automatically updated when a
* change is detected in any of its dependencies.
*
* @param getter A function that produces the next value.
* @see https://github.com/littensy/charm?tab=readme-ov-file#computedgetter
*/
export function computed<T>(getter: (previousValue?: T) => T): Getter<T>;
/**
* Creates an effect that runs a callback in response to signal state changes.
* An effect tracks which signals are accessed during its execution, and runs
* the callback when those signals change.
*
* The effect callback may return a cleanup function, which gets called once,
* either before the effect re-runs or when it is disposed.
*
* If the effect is called within another effect, it will be disposed when the
* parent effect re-runs.
*
* @param fn The function to run when dependencies change.
* @returns A function for disposing the effect.
* @see https://github.com/littensy/charm?tab=readme-ov-file#effectcallback
*/
export function effect(fn: () => Cleanup | void): Cleanup;
/**
* Creates an effect scope that can capture reactive effects and computed
* signals created within it so that they can be disposed together.
*
* @param fn A function that may create reactive effects.
* @param detached If true, the scope will not be automatically disposed of when the parent scope is disposed. Defaults to false.
* @returns A function for disposing all effects created within the scope.
* @see https://github.com/littensy/charm?tab=readme-ov-file#effectscopecallback-detached
*/
export function effectScope(fn: () => Cleanup | void, detached?: boolean): Cleanup;
/**
* Allows you to manually trigger updates for downstream dependencies when
* you've directly mutated a signal's value without using the signal setter.
*
* @param fn The dependency or a function that calls multiple dependencies.
* @see https://github.com/littensy/charm?tab=readme-ov-file#triggercallback
*/
export function trigger(fn: () => void): void;
/**
* Binds the cleanup function to the current active effect or effect scope. If
* there is no active effect, a warning is logged, unless `failSilently` is
* set to `true`.
*
* @param fn The cleanup function to register.
* @param failSilently If `true`, suppresses the warning when there is no active effect or scope. Defaults to `false`.
* @see https://github.com/littensy/charm?tab=readme-ov-file#oncleanupcallback-failsilently
*/
export function onCleanup(fn: Cleanup, failSilently?: boolean): void;
/**
* Runs the function without subscribing to signal updates and prevents the
* current effect or scope from tracking inner effects created within the
* function.
*
* To avoid tracking signals while still allowing inner effects to be tracked
* by parent effects/scopes, use `effectScope()` instead.
*
* @param fn A function that may read signals or create effects.
* @param args Arguments to pass to the function. * @param args Arguments to pass to the function.
* @returns The current state. * @returns The return value of the function.
* @see https://github.com/littensy/charm?tab=readme-ov-file#untrackedcallback
*/ */
function peek<State, Args extends unknown[]>(callback: State | ((...args: Args) => State), ...args: Args): State; export function untracked<Args extends any[], Result>(fn: (...args: Args) => Result, ...args: Args): Result;
/** /**
* Returns whether the given value is an atom. * Combines multiple updates into a single "commit" that runs effects and
* computed signals after the provided function finishes running.
* *
* @param value The value to check. * @param fn A function that performs multiple updates.
* @returns `true` if the value is an atom, otherwise `false`. * @param args Arguments to pass to the function.
* @returns The return value of the function.
* @see https://github.com/littensy/charm?tab=readme-ov-file#batchcallback
*/ */
function isAtom(value: unknown): value is Atom<any>; export function batch<Args extends any[], Result>(fn: (...args: Args) => Result, ...args: Args): Result;
/** /**
* Runs the given function and schedules listeners to be notified only once * Creates an effect that runs the callback one immediately, and then again
* after the function has completed. Useful for batching multiple changes. * when the value returned by the getter changes. The callback receives the new
* value and the previous value as arguments.
* *
* @param callback The function to run. * @param getter A function that returns the value to watch.
* @param callback The function to run when the value changes.
* @returns A function for disposing the effect.
* @see https://github.com/littensy/charm?tab=readme-ov-file#listengetter-callback
*/ */
function batch(callback: () => void): void; export function listen<T>(getter: Getter<T>, callback: (value: T, previousValue: T | undefined) => void): Cleanup;
/** /**
* Captures all atoms that are read during the function call and returns them * Creates an effect that only runs the callback when the value returned by the
* along with the result of the function. Useful for tracking dependencies. * getter changes. The callback receives the new value and the previous value
* as arguments.
* *
* @param callback The function to run. * @param getter A function that returns the value to watch.
* @returns A tuple containing the captured atoms and the result of the function. * @param callback The function to run when the value changes.
* @returns A function for disposing the effect.
* @see https://github.com/littensy/charm?tab=readme-ov-file#subscribegetter-callback
*/ */
function capture<State>(callback: Selector<State>): LuaTuple<[dependencies: Set<Atom<unknown>>, state: State]>; export function subscribe<T>(getter: Getter<T>, callback: (value: T, previousValue: T) => void): Cleanup;
/** /**
* Notifies all subscribers of the given atom that the state has changed. * Creates a new read-only signal that is computed by mapping over the entries
* Mainly for running effects, since subscriptions check for equality. * of the source table. If the key is omitted from the transform function's
* return value, the original key is preserved.
* *
* @param atom The atom to notify. * This function is optimized to minimize unnecessary updates by only calling
* the transform function for entries that have changed since the last run.
*
* @param getter A signal or function that returns a table
* @param transform Function that maps each entry from the source to a new entry in the mapped table
* @see https://github.com/littensy/charm?tab=readme-ov-file#mappedgetter-transform
*/ */
function notify<State>(atom: Atom<State>): void; export function mapped<VI, KI, VO, KO = KI>(
getter: Getter<Map<KI, VI> | ReadonlyMap<KI, VI>>,
transform: (value: VI, key: KI) => LuaTuple<[VO, KO]> | VO,
): Getter<ReadonlyMap<KO, VO>>;
// Overload for arrays
export function mapped<VI, VO, K extends Key = number>(
getter: Getter<readonly VI[]>,
transform: (value: VI, key: number) => LuaTuple<[VO, K]> | VO,
): Getter<K extends number ? readonly VO[] : { readonly [P in K]: VO }>;
// Overload for objects
export function mapped<VI, KI extends Key, VO, KO extends Key = KI>(
getter: Getter<{ readonly [K in KI]: VI }>,
transform: (value: VI, key: KI) => LuaTuple<[VO, KO]> | VO,
): Getter<{ readonly [K in KO]: VO }>;
/** /**
* Creates an instance of `factory` for each item in the atom's state, and * Calls the callback function for each unique key in the table returned by the
* cleans up the instance when the item is removed. Returns a cleanup function * getter. The callback is called once for each key, and again when a new key
* that unsubscribes all instances. * is added.
* *
* @param callback The atom or selector to observe. * The callback may return a cleanup function, which will be called when the
* @param factory The function that tracks the lifecycle of each item. * key is removed or when the entire callback is disposed.
* @returns A function that unsubscribes all instances. *
* Effects created within the callback are cleaned up when the item is removed
* from the table or when the callback is disposed.
*
* @param getter A function that returns the table to observe.
* @param callback A function that is called for each key in the table.
* @returns A function for disposing the observer.
* @see https://github.com/littensy/charm?tab=readme-ov-file#observegetter-callback
*/ */
function observe<Item>( export function observe<V, K = number>(
callback: Selector<readonly Item[]>, getter: Getter<Map<K, V> | ReadonlyMap<K, V> | readonly V[]>,
factory: (item: Item, index: number) => Cleanup | void, callback: (value: V, key: K) => Cleanup | void,
): Cleanup; ): Cleanup;
// Overload for objects
function observe<Key, Item>( export function observe<V, K extends Key>(
callback: Selector<Map<Key, Item> | ReadonlyMap<Key, Item>>, getter: Getter<{ readonly [K in Key]: V }>,
factory: (item: Item, key: Key) => Cleanup | void, callback: (value: V, key: K) => Cleanup | void,
): Cleanup;
function observe<Key extends string | number | symbol, Item>(
callback: Selector<{ readonly [P in Key]: Item }>,
factory: (item: Item, key: Key) => Cleanup | void,
): Cleanup; ): Cleanup;
/** /**
* Maps each entry in the atom's state to a new key-value pair. If the `mapper` * Returns the currently active subscriber (effect or computed node).
* function returns `undefined`, the entry is omitted from the resulting map.
* When the atom changes, the `mapper` is called for each entry in the state
* to compute the new state.
* *
* @param callback The atom or selector to map. * @return Current active subscriber or `nil`
* @param mapper The function that maps each entry.
* @returns A new atom with the mapped state.
*/ */
function mapped<V0, K1, V1>( export function getActiveSub(): ReactiveNode | undefined;
callback: Selector<readonly V0[]>,
mapper: (value: V0, index: number) => LuaTuple<[value: V1 | undefined, key: K1]>,
): Selector<ReadonlyMap<K1, V1>>;
function mapped<V0, V1>( /**
callback: Selector<readonly V0[]>, * Sets the currently active subscriber (effect or computed node) and returns
mapper: (value: V0, index: number) => V1, * the previous subscriber.
): Selector<readonly V1[]>; *
* @param sub New subscriber to set as active
* @return Previous active subscriber
*/
export function setActiveSub(sub?: ReactiveNode): ReactiveNode | undefined;
function mapped<K0, V0, K1 = K0, V1 = V0>( /**
callback: Selector<Map<K0, V0> | ReadonlyMap<K0, V0>>, * Starts a batch operation, incrementing the batch depth counter. Effects
mapper: (value: V0, key: K0) => LuaTuple<[value: V1 | undefined, key: K1]> | V1, * will not run until the outermost batch ends.
): Selector<ReadonlyMap<K1, V1>>; */
export function startBatch(): void;
function mapped<K0 extends string | number | symbol, V0, K1 = K0, V1 = V0>( /**
callback: Selector<{ readonly [P in K0]: V0 }>, * Ends a batch operation, decrementing the batch depth counter. If this is
mapper: (value: V0, key: K0) => LuaTuple<[value: V1 | undefined, key: K1]> | V1, * the outermost batch, queued effects are flushed and run.
): Selector<ReadonlyMap<K1, V1>>; */
} export function endBatch(): void;

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@ -1,71 +0,0 @@
local atom = require(script.Parent.atom)
local store = require(script.Parent.store)
local subscribe = require(script.Parent.subscribe)
local types = require(script.Parent.types)
type Atom<T> = types.Atom<T>
type Selector<T> = types.Selector<T>
type Map =
(<K0, V0, K1, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1)) -> Selector<{ [K1]: V1 }>)
& (<K0, V0, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> V1?) -> Selector<{ [K0]: V1 }>)
& (<K0, V0, K1, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1?)) -> Selector<{ [K1]: V1 }>)
--[=[
Maps each entry in the atom's state to a new key-value pair. If the `mapper`
function returns `undefined`, the entry is omitted from the resulting map.
When the atom changes, the `mapper` is called for each entry in the state
to compute the new state.
@param callback The atom or selector to map.
@param mapper The function that maps each entry.
@return A new atom with the mapped state.
]=]
local function mapped<K0, V0, K1, V1>(callback: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1?)): Selector<{ [K1]: V1 }>
local mappedAtom = atom({})
local mappedAtomRef = setmetatable({ current = mappedAtom }, { __mode = "v" })
local prevMappedItems: { [K1]: V1 } = {}
local unsubscribe
local function listener(items: { [K0]: V0 })
local mappedAtom = mappedAtomRef.current
if not mappedAtom then
return unsubscribe()
end
local mappedItems = table.clone(mappedAtom())
local mappedKeys = {}
-- TODO: Only call mapper if the item has changed.
for key, item in next, items do
local newItem, newKey = mapper(item, key)
if newKey == nil then
newKey = key :: any
end
if mappedItems[newKey :: K1] ~= newItem then
mappedItems[newKey :: K1] = newItem :: V1
else
mappedKeys[newKey] = key
end
end
for key in next, prevMappedItems do
if mappedKeys[key] == nil and mappedItems[key] == prevMappedItems[key] then
mappedItems[key] = nil
end
end
prevMappedItems = mappedItems
mappedAtom(mappedItems)
end
unsubscribe = subscribe(callback, listener)
store.peek(function(): ()
listener(callback())
end)
return mappedAtom
end
return mapped :: Map

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@ -1,50 +0,0 @@
local store = require(script.Parent.store)
local subscribe = require(script.Parent.subscribe)
local types = require(script.Parent.types)
type Selector<T> = types.Selector<T>
local function noop() end
--[=[
Creates an instance of `factory` for each item in the atom's state, and
cleans up the instance when the item is removed. Returns a cleanup function
that unsubscribes all instances.
@param callback The atom or selector to observe.
@param factory The function that tracks the lifecycle of each item.
@return A function that unsubscribes all instances.
]=]
local function observe<K, V>(callback: Selector<{ [K]: V }>, factory: (value: V, key: K) -> (() -> ())?): () -> ()
local connections: { [K]: () -> () } = {}
local function listener(state: { [K]: V })
for key, disconnect in next, connections do
if state[key] == nil then
connections[key] = nil
disconnect()
end
end
for key, value in next, state do
if not connections[key] then
connections[key] = factory(value, key) or noop
end
end
end
local unsubscribe = subscribe(callback, listener)
store.peek(function(): ()
listener(callback())
end)
return function()
unsubscribe()
for _, disconnect in next, connections do
disconnect()
end
table.clear(connections)
end
end
return observe

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@ -1,214 +0,0 @@
local types = require(script.Parent.types)
type Atom<T> = types.Atom<T>
type Set<T> = types.Set<T>
type WeakMap<K, V> = types.WeakMap<K, V>
local __DEV__ = _G.__DEV__
local listeners: WeakMap<Atom<any>, WeakMap<() -> (), unknown>> = setmetatable({}, { __mode = "k" })
local batched: Set<() -> ()> = {}
local batching = false
local capturing = {
stack = {} :: { Set<Atom<any>> },
index = 0,
}
--[=[
Calls the given function and returns the result. If the function yields or
throws an error, the thread is closed and an error is thrown. Regardless of
the outcome, the `finally` function is called to clean up any resources.
@param callback The function to run.
@param finally Cleanup logic to run before error handling.
@param ... Arguments to pass to the callback.
@return The result of the callback.
]=]
local function try<T, U...>(callback: (U...) -> T | any, finally: (() -> ())?, ...: U...): T
if __DEV__ then
local thread = coroutine.create(callback)
local success, result = coroutine.resume(thread, ...)
if finally then
finally()
end
if coroutine.status(thread) == "suspended" then
local source, line, name = debug.info(callback, "sln")
coroutine.close(thread)
error(
"Yielding is not allowed in atom functions. Consider wrapping this code in a Promise or task.defer instead."
.. `\nFunction defined at: {source}:{line}`
.. if name == "" then "" else ` function {name}`
)
elseif not success then
local source, line, name = debug.info(callback, "sln")
error(
"An error occurred while running an atom function"
.. `\nFunction defined at: {source}:{line}`
.. (if name == "" then "" else ` function {name}`)
.. `\nError: {result}`
)
end
return result
end
if not finally then
return callback(...)
end
local success, result = pcall(callback, ...)
finally()
assert(success, result)
return result
end
--[=[
Returns whether the given value is an atom.
@param value The value to check.
@return `true` if the value is an atom, otherwise `false`.
]=]
local function isAtom(value: any): boolean
return not not (value and listeners[value])
end
--[=[
Notifies all subscribers of the given atom that the state has changed.
@param atom The atom to notify.
]=]
local function notify(atom: Atom<any>)
if batching then
for listener in next, listeners[atom] do
batched[listener] = true
end
return
end
for listener in next, table.clone(listeners[atom]) do
try(listener)
end
end
--[=[
Returns the result of the function without subscribing to changes. If a
non-function value is provided, it is returned as is.
@param callback The atom or selector to get the state of.
@param args Arguments to pass to the function.
@return The current state.
]=]
local function peek<T, U...>(callback: ((U...) -> T) | T, ...: U...): T
if type(callback) ~= "function" then
return callback
end
if capturing.index == 0 then
return callback(...)
end
capturing.index += 1
capturing.stack[capturing.index] = {}
local result = try(callback, function()
capturing.stack[capturing.index] = nil
capturing.index -= 1
end, ...)
return result
end
--[=[
Captures all atoms that are read during the function call and returns them
along with the result of the function. Useful for tracking dependencies.
@param callback The function to run.
@return A tuple containing the captured atoms and the result of the function.
]=]
local function capture<T, U...>(callback: (U...) -> T, ...: U...): (Set<Atom<any>>, T)
-- If the callback is an atom, return it immediately
if listeners[callback :: any] then
return { [callback :: any] = true }, peek(callback)
end
local dependencies: Set<Atom<any>> = {}
capturing.index += 1
capturing.stack[capturing.index] = dependencies
local result = try(callback, function()
capturing.stack[capturing.index] = nil
capturing.index -= 1
end, ...)
return dependencies, result
end
--[=[
Runs the given function and schedules listeners to be notified only once
after the function has completed. Useful for batching multiple changes.
@param callback The function to run.
]=]
local function batch(callback: () -> ())
if batching then
return callback()
end
batching = true
try(callback, function()
batching = false
end)
for listener in next, batched do
try(listener)
end
table.clear(batched)
end
--[=[
Subscribes the listener to the changes of the given atoms.
@param atoms The atoms to listen to.
@param listener The function to call when the atoms change.
@param ref Optionally bind the lifetime of the listener to a value.
]=]
local function connect(atoms: Set<Atom<any>>, listener: () -> (), ref: unknown?)
for atom in next, atoms do
listeners[atom][listener] = ref or true
end
end
--[=[
Unsubscribes the listener from every atom it was connected to.
@param atoms The atoms to stop listening to.
@param listener The function to stop calling when the atoms change.
]=]
local function disconnect(atoms: Set<Atom<any>>, listener: () -> ())
for atom in next, atoms do
listeners[atom][listener] = nil
end
end
return {
listeners = listeners,
capturing = capturing,
isAtom = isAtom,
notify = notify,
capture = capture,
batch = batch,
peek = peek,
connect = connect,
disconnect = disconnect,
}

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@ -1,43 +0,0 @@
local store = require(script.Parent.store)
local types = require(script.Parent.types)
type Selector<T> = types.Selector<T>
--[=[
Subscribes to changes in the given atom or selector. The callback is
called with the current state and the previous state immediately after a
change occurs.
@param callback The atom or selector to subscribe to.
@param listener The function to call when the state changes.
@return A function that unsubscribes the callback.
]=]
local function subscribe<T>(callback: Selector<T>, listener: (state: T, prev: T) -> ()): () -> ()
local dependencies, state = store.capture(callback)
local disconnected = false
local function handler()
local prevState = state
store.disconnect(dependencies, handler)
dependencies, state = store.capture(callback)
if not disconnected then
store.connect(dependencies, handler)
end
if state ~= prevState then
listener(state, prevState)
end
end
store.connect(dependencies, handler)
return function()
if not disconnected then
disconnected = true
store.disconnect(dependencies, handler)
end
end
end
return subscribe

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@ -0,0 +1,237 @@
--[[
Reactive system adapted from alien-signals at
https://github.com/stackblitz/alien-signals/blob/master/src/system.ts
]]
export type ReactiveNode = {
deps: Link?,
depsTail: Link?,
subs: Link?,
subsTail: Link?,
flags: ReactiveFlags,
}
export type Link = {
version: number,
dep: ReactiveNode,
sub: ReactiveNode,
prevSub: Link?,
nextSub: Link?,
prevDep: Link?,
nextDep: Link?,
}
type Stack<T> = {
value: T,
prev: Stack<T>?,
}
export type ReactiveFlags = number
local NONE = 0b000000
local MUTABLE = 0b000001
local WATCHING = 0b000010
local RECURSED_CHECK = 0b000100
local RECURSED = 0b001000
local DIRTY = 0b010000
local PENDING = 0b100000
local ReactiveFlags = table.freeze({
None = NONE,
Mutable = MUTABLE,
Watching = WATCHING,
RecursedCheck = RECURSED_CHECK,
Recursed = RECURSED,
Dirty = DIRTY,
Pending = PENDING,
})
local update: (sub: ReactiveNode) -> boolean
local notify: (sub: ReactiveNode) -> ()
local unwatched: (sub: ReactiveNode) -> ()
local function isValidLink(checkLink: Link, sub: ReactiveNode): boolean
local link = sub.depsTail
while link do
if link == checkLink then
return true
end
link = link.prevDep
end
return false
end
local function link(dep: ReactiveNode, sub: ReactiveNode, version: number)
local prevDep = sub.depsTail
if prevDep and prevDep.dep == dep then
return
end
local nextDep = if prevDep then prevDep.nextDep else sub.deps
if nextDep and nextDep.dep == dep then
nextDep.version = version
sub.depsTail = nextDep
return
end
local prevSub = dep.subsTail
if prevSub and prevSub.version == version and prevSub.sub == sub then
return
end
local newLink: Link = {
version = version,
dep = dep,
sub = sub,
prevDep = prevDep,
nextDep = nextDep,
prevSub = prevSub,
}
sub.depsTail = newLink
dep.subsTail = newLink
if nextDep then
nextDep.prevDep = newLink
end
if prevDep then
prevDep.nextDep = newLink
else
sub.deps = newLink
end
if prevSub then
prevSub.nextSub = newLink
else
dep.subs = newLink
end
end
local function unlink(link: Link, sub: ReactiveNode?): Link?
sub = sub or link.sub
local dep = link.dep
local prevDep = link.prevDep
local nextDep = link.nextDep
local nextSub = link.nextSub
local prevSub = link.prevSub
if nextDep then
nextDep.prevDep = prevDep
else
sub.depsTail = prevDep
end
if prevDep then
prevDep.nextDep = nextDep
else
sub.deps = nextDep
end
if nextSub then
nextSub.prevSub = prevSub
else
dep.subsTail = prevSub
end
if prevSub then
prevSub.nextSub = nextSub
else
dep.subs = nextSub
if not nextSub then
unwatched(dep)
end
end
return nextDep
end
local function propagate(link: Link)
repeat
local sub = link.sub
local flags = sub.flags
if bit32.band(flags, bit32.bor(RECURSED_CHECK, RECURSED, DIRTY, PENDING)) == 0 then
sub.flags = bit32.bor(flags, PENDING)
elseif bit32.band(flags, bit32.bor(RECURSED_CHECK, RECURSED)) == 0 then
flags = NONE
elseif bit32.band(flags, RECURSED_CHECK) == 0 then
sub.flags = bit32.bor(bit32.band(flags, bit32.bnot(RECURSED)), PENDING)
elseif bit32.band(flags, bit32.bor(DIRTY, PENDING)) == 0 and isValidLink(link, sub) then
sub.flags = bit32.bor(flags, bit32.bor(RECURSED, PENDING))
flags = bit32.band(flags, MUTABLE)
else
flags = NONE
end
if bit32.band(flags, bit32.bor(WATCHING, RECURSED_CHECK)) == WATCHING then
notify(sub)
end
if bit32.btest(flags, MUTABLE) then
local subSubs = sub.subs
if subSubs then
propagate(subSubs)
end
end
link = link.nextSub :: Link
until not link
end
local function shallowPropagate(link: Link)
repeat
local sub = link.sub
local flags = sub.flags
if bit32.band(flags, bit32.bor(PENDING, DIRTY)) == PENDING then
sub.flags = bit32.bor(flags, DIRTY)
if bit32.band(flags, bit32.bor(WATCHING, RECURSED_CHECK)) == WATCHING then
notify(sub)
end
end
link = link.nextSub :: Link
until not link
end
local function checkDirty(link: Link, sub: ReactiveNode): boolean
repeat
local dep = link.dep
local depFlags = dep.flags
if bit32.btest(sub.flags, DIRTY) then
return true
elseif bit32.band(depFlags, bit32.bor(MUTABLE, DIRTY)) == bit32.bor(MUTABLE, DIRTY) then
if update(dep) then
local subs = dep.subs :: Link
if subs.nextSub then
shallowPropagate(subs)
end
return true
end
elseif bit32.band(depFlags, bit32.bor(MUTABLE, PENDING)) == bit32.bor(MUTABLE, PENDING) then
if checkDirty(dep.deps :: Link, dep) then
if update(dep) then
local subs = dep.subs :: Link
if subs.nextSub then
shallowPropagate(subs)
end
return true
end
else
dep.flags = bit32.band(depFlags, bit32.bnot(PENDING))
end
end
link = link.nextDep :: Link
until not link
return false
end
local function createReactiveSystem(
updateFn: (sub: ReactiveNode) -> boolean,
notifyFn: (sub: ReactiveNode) -> (),
unwatchedFn: (sub: ReactiveNode) -> ()
)
update = updateFn
notify = notifyFn
unwatched = unwatchedFn
end
return {
ReactiveFlags = ReactiveFlags,
link = link,
unlink = unlink,
propagate = propagate,
checkDirty = checkDirty,
shallowPropagate = shallowPropagate,
createReactiveSystem = createReactiveSystem,
}

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@ -1,43 +0,0 @@
export type Set<T> = { [T]: true }
export type WeakMap<K, V> = typeof(setmetatable({} :: { [K]: V }, { __mode = "k" }))
--[=[
A primitive state container that can be read from and written to. When the
state changes, all subscribers are notified.
@param state The next state or a function that produces the next state.
@return The current state, if no arguments are provided.
]=]
export type Atom<T> = (state: (T | (T) -> T)?) -> T
--[=[
A function that depends on one or more atoms and produces a state. Can be
used to derive state from atoms.
@template State The type of the state.
@return The current state.
]=]
export type Selector<T> = () -> T
--[=[
Optional configuration for creating an atom.
]=]
export type AtomOptions<T> = {
--[=[
A function that determines whether the state has changed. By default,
a strict equality check (`===`) is used.
]=]
equals: (prev: T, next: T) -> boolean,
}
--[=[
A payload that can be sent from the server to the client to synchronize
state between the two.
]=]
export type SyncPayload = {
type: "patch" | "init",
data: { [any]: any },
}
return nil

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@ -0,0 +1,220 @@
local Charm = require("../src")
local test = require("../../../tests/test")
local atom = Charm.atom
local computed = Charm.computed
local effect = Charm.effect
local signal = Charm.signal
test("should correctly propagate changes through computed core", function()
local src, setSrc = signal(0)
local c1 = computed(function()
return src() % 2
end)
local c2 = computed(function()
return c1()
end)
local c3 = computed(function()
return c2()
end)
c3()
setSrc(1) -- c1 -> dirty, c2 -> toCheckDirty, c3 -> toCheckDirty
c2() -- c1 -> none, c2 -> none
setSrc(3) -- c1 -> dirty, c2 -> toCheckDirty
assert(c3() == 1, "bad final value")
end)
test("should propagate updated source value through chained computations", function()
local src, setSrc = signal(0)
local a = computed(function()
return src()
end)
local b = computed(function()
return a() % 2
end)
local c = computed(function()
return src()
end)
local d = computed(function()
return b() + c()
end)
assert(d() == 0, "bad initial value")
setSrc(2)
assert(d() == 2, "bad updated value")
end)
test("should handle flags are indirectly updated during checkDirty", function()
local a, setA = signal(false)
local b = computed(function()
return a()
end)
local c = computed(function()
b()
return 0
end)
local d = computed(function()
c()
return b()
end)
assert(d() == false, "bad initial value")
setA(true)
assert(d() == true, "bad updated value")
end)
test("should not update if the signal value is reverted", function()
local times = 0
local src, setSrc = signal(0)
local c1 = computed(function()
times += 1
return src()
end)
c1()
assert(times == 1, "computed did not run")
setSrc(1)
setSrc(0)
c1()
assert(times == 1, "computed ran when it should not")
end)
test("should receive previous value", function()
local calls = {}
local src, setSrc = signal(0)
local c1 = computed(function(current: number?): number
local incoming = src()
return if current == incoming or incoming % 2 == 1 then current or incoming else incoming
end)
effect(function()
table.insert(calls, c1())
end)
setSrc(2)
setSrc(3)
assert(c1() == 2, "should skip odd value")
setSrc(4)
setSrc(5)
assert(c1() == 4, "should skip odd value")
assert(table.concat(calls) == "024", `should only call on even updates, got {table.concat(calls)}`)
end)
-- https://github.com/vuejs/core/blob/minor/packages/reactivity/__tests__/computed.spec.ts#L875
test("should chained computeds keep reactivity when computed effect happens", function()
local v = atom("Hello")
local c = computed(function()
v(v() .. " World")
return v()
end)
local d = computed(function()
return c()
end)
local e = computed(function()
return d()
end)
local res = computed(function()
return d() .. " | " .. e()
end)
assert(res() == "Hello World | Hello World", res())
v(v() .. " World")
assert(res() == "Hello World World World World | Hello World World World World", res())
end)
-- https://github.com/vuejs/core/blob/minor/packages/reactivity/__tests__/computed.spec.ts#L580
test("should not trigger effect scheduler by recursive computed effect", function()
local v = atom("Hello")
local c = computed(function()
v(v() .. " World")
return v()
end)
local comp = computed(function()
return c()
end)
assert(comp() == "Hello World", comp())
v(v() .. " World")
assert(comp() == "Hello World World World World", comp())
end)
-- https://github.com/vuejs/core/blob/minor/packages/reactivity/__tests__/computed.spec.ts#L528
test("should not override queried MaybeDirty result", function()
local v1 = atom(nil :: any)
local v2 = atom(false)
local c1 = computed(function()
local c = v1()
if not v1() then
c = { v = atom(0) }
v1(c)
end
return c.v()
end)
local c2 = computed(function()
if not v2() then
return "no"
end
return if c1() then "yes" else "no"
end)
local c3 = computed(function()
return c2()
end)
c3()
v2(true)
c3()
v1().v(999)
assert(c3() == "yes", "should return correct value after update")
end)
-- https://github.com/vuejs/core/blob/minor/packages/reactivity/__tests__/computed.spec.ts#L503
test("should trigger effect even computed already dirty", function()
local calls: { string } = {}
local v = atom(0)
local c1 = computed(function()
if v() == 0 then
v(1)
end
return "foo"
end)
local c2 = computed(function()
return v() .. c1()
end)
effect(function()
table.insert(calls, c2())
end)
assert(table.concat(calls, ",") == "0foo", table.concat(calls, ","))
assert(v() == 1, `expected 1 for v(), got {v()}`)
v(2)
assert(table.concat(calls, ",") == "0foo,2foo", table.concat(calls, ","))
assert(v() == 2, `expected 2 for v(), got {v()}`)
end)
test("should handle inner effect clearing outer computed's deps on rerun", function()
local src, setSrc = signal(false)
local stopEffect: () -> ()
local c = computed(function()
src()
effect(function()
return function()
stopEffect()
end
end)
effect(function() end)
return 0
end)
stopEffect = effect(function()
c()
end)
setSrc(true)
end)
return {}

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@ -0,0 +1,593 @@
local Charm = require("../src")
local test = require("../../../tests/test")
local computed = Charm.computed
local effect = Charm.effect
local effectScope = Charm.effectScope
local endBatch = Charm.endBatch
local onCleanup = Charm.onCleanup
local setActiveSub = Charm.setActiveSub
local signal = Charm.signal
local startBatch = Charm.startBatch
test("should clear subscriptions when untracked by all subscribers", function()
local bRunTimes = 0
local a, setA = signal(1)
local b = computed(function()
bRunTimes += 1
return a() * 2
end)
local stopEffect = effect(function()
b()
end)
assert(bRunTimes == 1, "should run initially")
setA(2)
assert(bRunTimes == 2, "should run after change")
stopEffect()
setA(3)
assert(bRunTimes == 2, "should not run after stop")
end)
test("should not run untracked inner effect", function()
local a, setA = signal(3)
local b = computed(function()
return a() > 0
end)
effect(function()
if b() then
effect(function()
if a() == 0 then
error("bad")
end
end)
end
end)
setA(2)
setA(1)
setA(0)
end)
test("should run outer effect first", function()
local a, setA = signal(1)
local b, setB = signal(1)
effect(function()
if a() > 0 then
effect(function()
b()
if a() == 0 then
error("bad")
end
end)
end
end)
startBatch()
setB(0)
setA(0)
endBatch()
end)
test("should not trigger inner effect when resolve maybe dirty", function()
local a, setA = signal(0)
local b = computed(function()
return a() % 2
end)
local innerTriggerTimes = 0
effect(function()
effect(function()
b()
innerTriggerTimes += 1
if innerTriggerTimes >= 2 then
error("bad")
end
end)
end)
setA(2)
end)
test("should notify inner effects in the same order as non-inner effects", function()
local getA, setA = signal(0)
local getB, setB = signal(0)
local c = computed(function()
return getA() - getB()
end)
local order1 = {}
local order2 = {}
local order3 = {}
effect(function()
table.insert(order1, "effect1")
getA()
end)
effect(function()
table.insert(order1, "effect2")
getA()
getB()
end)
effect(function()
c()
effect(function()
table.insert(order2, "effect1")
getA()
end)
effect(function()
table.insert(order2, "effect2")
getA()
getB()
end)
end)
effectScope(function()
effect(function()
table.insert(order3, "effect1")
getA()
end)
effect(function()
table.insert(order3, "effect2")
getA()
getB()
end)
end)
table.clear(order1)
table.clear(order2)
table.clear(order3)
startBatch()
setB(1)
setA(1)
endBatch()
assert(table.concat(order1, ", ") == "effect2, effect1", "wrong order 1")
assert(table.concat(order2, ", ") == "effect2, effect1", "wrong order 2")
assert(table.concat(order3, ", ") == "effect2, effect1", "wrong order 3")
end)
test("should custom effect support batch", function()
local function batchEffect(fn: () -> ())
return effect(function()
startBatch()
local success, result: unknown = pcall(fn)
endBatch()
if not success then
error(result)
end
end)
end
local logs: { string } = {}
local a = signal(0)
local b, setB = signal(0)
local aa = computed(function()
table.insert(logs, "aa-0")
if a() == 0 then
setB(1)
end
table.insert(logs, "aa-1")
return nil
end)
local bb = computed(function()
table.insert(logs, "bb")
return b()
end)
batchEffect(function()
bb()
end)
batchEffect(function()
aa()
end)
assert(table.concat(logs, ", ") == "bb, aa-0, aa-1, bb", `wrong order: {table.concat(logs, ", ")}`)
end)
test("should duplicate subscribers do not affect the notify order", function()
local src1, setSrc1 = signal(0)
local src2, setSrc2 = signal(0)
local order: { string } = {}
effect(function()
table.insert(order, "a")
local currentSub = setActiveSub(nil)
local isOne = src2() == 1
setActiveSub(currentSub)
if isOne then
src1()
end
src2()
src1()
end)
effect(function()
table.insert(order, "b")
src1()
end)
setSrc2(1) -- src1.subs: a -> b -> a
table.clear(order)
setSrc1(src1() + 1)
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
end)
test("should handle side effect with inner effects", function()
local a, setA = signal(0)
local b, setB = signal(0)
local order: { string } = {}
effect(function()
effect(function()
a()
table.insert(order, "a")
end)
effect(function()
b()
table.insert(order, "b")
end)
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
table.clear(order)
setB(1)
setA(1)
end)
-- DEVIATION: This assertion was moved outside of the effect so that it
-- runs after the batch updates have been processed
assert(table.concat(order) == "ba", `wrong order: {table.concat(order)}`)
end)
test("should handle flags are indirectly updated during checkDirty", function()
local a, setA = signal(false)
local b = computed(function()
return a()
end)
local c = computed(function()
b()
return 0
end)
local d = computed(function()
c()
return b()
end)
local triggers = 0
effect(function()
d()
triggers += 1
end)
assert(triggers == 1, "did not run initially")
setA(true)
assert(triggers == 2, "did not update indirectly")
end)
test("should not execute skipped effects from previous failed flush when updating unrelated signal", function()
local a, setA = signal(0)
local b, setB = signal(0)
local c, setC = signal(0)
local d = computed(function()
c()
return 0
end)
local effect3Executed = false
effect(function()
a()
end)
effect(function()
if a() == 2 then
error("Error in effect 2")
end
end)
effect(function()
a()
d()
effect3Executed = true
end)
effect(function()
b()
end)
setA(1)
effect3Executed = false
local success, err = pcall(setA, 2)
assert(not success and string.find(tostring(err), "Error in effect 2"), `bad error: {err}`)
assert(not effect3Executed, "effect 3 should not have executed after failed flush")
setB(1)
assert(not effect3Executed, "effect 3 should not have executed after updating unrelated signal b")
setC(1)
assert(effect3Executed, "effect 3 should have executed after updating signal c")
end)
test("should allow finite recursion", function()
local src, setSrc = signal(0)
local order = {}
effect(function()
table.insert(order, src())
setSrc(math.min(src() + 1, 5))
end)
assert(table.concat(order) == "012345", `bad order: {table.concat(order)}`)
end)
test("should run cleanups in sequence", function()
local order = {}
local a, setA = signal(false)
local stopEffect = effect(function()
a()
onCleanup(function()
table.insert(order, "a")
end)
onCleanup(function()
table.insert(order, "b")
end)
end)
assert(table.concat(order) == "", "should not cleanup immediately")
setA(true)
assert(table.concat(order) == "ab", `bad update: {table.concat(order)}`)
table.clear(order)
stopEffect()
assert(table.concat(order) == "ab", `bad dispose: {table.concat(order)}`)
table.clear(order)
setA(false)
assert(table.concat(order) == "", "should not cleanup after update")
end)
test("should run inner effect cleanup", function()
local cleanups = 0
local src, setSrc = signal(false)
local stopEffect = effect(function()
src()
effect(function()
onCleanup(function()
cleanups += 1
end)
end)
effect(function()
onCleanup(function()
cleanups += 1
end)
end)
end)
assert(cleanups == 0, "should not cleanup immediately")
setSrc(true)
assert(cleanups == 2, "should cleanup after outer update")
stopEffect()
assert(cleanups == 4, "should cleanup after outer dispose")
setSrc(false)
assert(cleanups == 4, "should not cleanup after update")
end)
test("should run cleanups outside any evaluation context", function()
local calls = 0
local a, setA = signal(0)
local b, setB = signal(0)
local c = computed(function()
if a() == 0 then
effect(function()
onCleanup(function()
b()
end)
end)
end
return a()
end)
effect(function()
calls += 1
c()
end)
assert(calls == 1, "should run once")
calls = 0
setA(1)
assert(calls == 1, "should run once after a update")
calls = 0
setB(1)
assert(calls == 0, "should not run after b update")
end)
test("should not retrigger the effect if the cleanup modifies one of the dependencies", function()
local a, setA = signal(0)
local calls = {}
effect(function()
table.insert(calls, a())
return function()
setA(2)
end
end)
assert(#calls == 1, "should have run once initially")
table.clear(calls)
setA(1)
assert(#calls == 1, "should run once after an update")
assert(calls[1] == 2, `bad call: {calls[1]}`)
end)
test("should run the cleanup if the effect disposes itself", function()
local a, setA = signal(0)
local calls = 0
local dispose: () -> ()
dispose = effect(function()
if a() > 0 then
dispose()
return function()
calls += 1
end
end
end)
assert(calls == 0, "should not have called cleanup initially")
setA(1)
assert(calls == 1, "should have called cleanup once after first update")
setA(2)
assert(calls == 1, "should not call cleanup again after second update")
end)
test("should not run the effect if the cleanup function disposes it", function()
local a, setA = signal(0)
local calls = 0
local dispose: () -> ()
dispose = effect(function()
a()
calls += 1
return function()
dispose()
end
end)
assert(calls == 1, "should have run effect once initially")
setA(1)
assert(calls == 1, "should not run effect again after update")
end)
test("should reset the cleanup if the effect throws", function()
local a, setA = signal(0)
local calls = 0
effect(function()
if a() == 0 then
return function()
calls += 1
end
else
error("hello")
end
end)
assert(calls == 0, "should not have called cleanup initially")
local success, err = pcall(setA, 1)
assert(not success and string.find(tostring(err), "hello"), `bad error: {err}`)
assert(calls == 1, "should have called cleanup once after throwing")
setA(0)
assert(calls == 1, "should not call cleanup again after resetting value")
end)
test("recursive effects should run and cleanup in order", function()
local a, setA = signal(0)
local order: { string } = {}
effect(function()
local value = a()
table.insert(order, `+{value}`)
if value < 3 then
setA(value + 1)
end
return function()
table.insert(order, `-{value}`)
end
end)
assert(table.concat(order) == "+0-0+1-1+2-2+3", `bad order: {table.concat(order)}`)
table.clear(order)
setA(100)
assert(table.concat(order) == "-3+100", `bad order: {table.concat(order)}`)
end)
test("should effects dispose in order", function()
local order: { number } = {}
local src, setSrc = signal(false)
local stopEffect = effect(function()
src()
for i = 1, 3 do
effect(function()
return function()
table.insert(order, i)
end
end)
end
end)
assert(#order == 0, "should not cleanup immediately")
setSrc(true)
assert(table.concat(order) == "123", `bad rerun order: {table.concat(order)}`)
table.clear(order)
stopEffect()
assert(table.concat(order) == "123", `bad dispose order: {table.concat(order)}`)
table.clear(order)
setSrc(false)
assert(#order == 0, "should not cleanup after dispose")
end)
test("should handle inner effect clearing outer effect's deps on rerun", function()
local src, setSrc = signal(false)
local stopEffect: () -> ()
stopEffect = effect(function()
src()
effect(function()
return function()
stopEffect()
end
end)
effect(function() end)
end)
setSrc(true)
end)
test.skip("should handle inner effect cleanup disposing outer effect", function()
local order: { number } = {}
local src, setSrc = signal(false)
local stopEffect: () -> ()
stopEffect = effect(function()
src()
table.insert(order, 0)
for i = 1, 4 do
effect(function()
return function()
table.insert(order, i)
stopEffect()
end
end)
end
end)
assert(table.concat(order) == "0", "should not cleanup immediately")
table.clear(order)
setSrc(true)
assert(table.concat(order) == "1234", `bad rerun order: {table.concat(order)}`)
table.clear(order)
setSrc(false)
assert(#order == 0, "should not cleanup after dispose")
end)
test.skip("should old inner effect dispose before outer effect re-runs", function()
local order: { string } = {}
local src, setSrc = signal(false)
effect(function()
src()
table.insert(order, "outer")
effect(function()
return function()
table.insert(order, "inner")
end
end)
end)
table.clear(order)
setSrc(true)
assert(table.concat(order) == "innerouter", `bad rerun order: {table.concat(order)}`)
end)
return {}

View file

@ -0,0 +1,95 @@
local Charm = require("../src")
local test = require("../../../tests/test")
local effect = Charm.effect
local effectScope = Charm.effectScope
local signal = Charm.signal
local onCleanup = Charm.onCleanup
test("should not trigger after stop", function()
local count, setCount = signal(1)
local triggers = 0
local stopScope = effectScope(function()
effect(function()
triggers += 1
count()
end)
assert(triggers == 1, "did not run initially")
setCount(2)
assert(triggers == 2, "did not run after update")
end)
setCount(3)
assert(triggers == 3, "did not run after update outside scope")
stopScope()
setCount(4)
assert(triggers == 3, "ran after stop")
end)
test("should run indirect scope cleanup", function()
local cleanups = 0
local cleanup: () -> ()
local stopScope = effectScope(function()
cleanup = effectScope(function()
onCleanup(function()
cleanups += 1
end)
end)
end)
assert(cleanups == 0, "should not cleanup immediately")
stopScope()
assert(cleanups == 1, "should cleanup from parent dispose")
cleanup()
assert(cleanups == 1, "should skip redundant dispose")
end)
test("should run indirect effect cleanup", function()
local cleanups = 0
local a, setA = signal(false)
local stopScope = effectScope(function()
effect(function()
a()
onCleanup(function()
cleanups += 1
end)
end)
end)
assert(cleanups == 0, "should not cleanup immediately")
setA(true)
assert(cleanups == 1, "should cleanup once")
stopScope()
assert(cleanups == 2, "should cleanup after outer dispose")
setA(false)
assert(cleanups == 2, "should not cleanup after update")
end)
test("should dispose inner effects if created in an effect", function()
local source, setSource = signal(1)
local triggers = 0
local dispose: () -> ()
effect(function()
dispose = effectScope(function()
effect(function()
source()
triggers += 1
end)
end)
assert(triggers == 1, "did not run initially")
end)
setSource(2)
assert(triggers == 2, "did not run after update")
dispose()
setSource(3)
assert(triggers == 2, "ran after dispose")
end)
return {}

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--!optimize 1
local Charm = require("../src")
local test = require("../../../tests/test")
test("should disallow yielding", function()
local success = pcall(function()
Charm.effectScope(function()
coroutine.yield()
end)
end)
assert(not success, "should error on yield")
end)
test.describe("traceback", function()
local DEFAULT_ERROR = "Test error"
local function fail(message: string?)
error(message or DEFAULT_ERROR, 0)
end
local function indirectError(message: string?)
fail(message)
end
local function assertStackTrace(err: unknown, expectation: string?)
expectation = expectation or DEFAULT_ERROR
assert(type(err) == "string", "Expected error to be a string")
assert(string.find(err, expectation), `Expected error message to be "{expectation}", got: {err}`)
assert(string.find(err, "fail"), `Expected stack trace to contain fail, got: {err}`)
assert(string.find(err, "indirectError"), `Expected stack trace to contain indirectError, got: {err}`)
end
test("signal update", function()
local _, err = pcall(function()
local _, setSrc = Charm.signal(0)
setSrc(function()
indirectError()
return 1
end)
end)
assertStackTrace(err)
end)
test("atom update", function()
local _, err = pcall(function()
local src = Charm.atom(0)
src(function()
indirectError()
return 1
end)
end)
assertStackTrace(err)
end)
test("computed", function()
local _, err = pcall(function()
local src = Charm.computed(function()
indirectError()
end)
src()
end)
assertStackTrace(err)
end)
test("effect init", function()
local _, err = pcall(function()
Charm.effect(function()
indirectError()
end)
end)
assertStackTrace(err)
end)
test("effect run", function()
local _, err = pcall(function()
local src, setSrc = Charm.signal(0)
Charm.effect(function()
if src() == 1 then
indirectError()
end
end)
setSrc(1)
end)
assertStackTrace(err)
end)
test("effect cleanups", function()
local _, err = pcall(function()
local dispose = Charm.effect(function()
Charm.onCleanup(function()
indirectError("onCleanup")
end)
return function()
indirectError("returned cleanup")
end
end)
dispose()
end)
assertStackTrace(err, "onCleanup")
assertStackTrace(err, "returned cleanup")
end)
test("trigger", function()
local _, err = pcall(function()
Charm.trigger(function()
indirectError()
end)
end)
assertStackTrace(err)
end)
test("untracked", function()
local _, err = pcall(function()
Charm.effectScope(function()
Charm.untracked(function()
indirectError()
end)
end)
end)
assertStackTrace(err)
end)
test("batch", function()
local _, err = pcall(function()
Charm.batch(function()
indirectError()
end)
end)
assertStackTrace(err)
end)
test("subscribe getter", function()
local _, err = pcall(function()
Charm.subscribe(function()
indirectError()
end, function() end)
end)
assertStackTrace(err)
end)
test("subscribe callback", function()
local _, err = pcall(function()
local src, setSrc = Charm.signal(0)
Charm.subscribe(src, function()
indirectError()
end)
setSrc(1)
end)
assertStackTrace(err)
end)
test("listen getter", function()
local _, err = pcall(function()
Charm.listen(function()
indirectError()
end, function() end)
end)
assertStackTrace(err)
end)
test("listen callback", function()
local _, err = pcall(function()
local src, setSrc = Charm.signal(0)
Charm.listen(src, function()
indirectError()
end)
setSrc(1)
end)
assertStackTrace(err)
end)
test("mapped getter", function()
local _, err = pcall(function()
local src = Charm.mapped(function()
indirectError()
return { 1 }
end, function()
return 1
end)
src()
end)
assertStackTrace(err)
end)
test("mapped transform", function()
local _, err = pcall(function()
local src = Charm.mapped(function()
return { 1 }
end, function()
indirectError()
return 1
end)
src()
end)
assertStackTrace(err)
end)
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local computed = Charm.computed
local effect = Charm.effect
local effectScope = Charm.effectScope
local function weakRef<T>(value: T): { value: T? }
return setmetatable({ value = value }, { __mode = "v" }) :: any
end
local function gc()
for _ = 1, 2000 do
local _ = table.create(100, 0)
end
end
--[[
In alien-signals, a computed value unlinks from dependencies when its last
parent scope is disposed. However, calling a computed value outside of a
scope still links it to dependencies, which act as strong references.
Computed values called in this way won't GC until unlinked from a scope.
This function releases a computed value by linking it to a scope and then
immediately closing it, causing alien-signals to unlink the computed value
from its dependencies and allow it to be garbage collected.
]]
local function unlink(getter: () -> unknown)
effectScope(function()
getter()
end)()
end
test("should release computed cache", function()
local srcRef = weakRef({})
local src, setSrc = signal(srcRef.value)
local c = computed(function()
return src()
end)
c() -- cache src value
setSrc(nil) -- release value
unlink(c) -- release computed
gc()
assert(srcRef.value == nil, "should release computed cache")
end)
test("should not release effect for atom", function()
local effectCalls = 0
local src, setSrc = signal(0)
effect(function()
effectCalls += 1
src()
end)
assert(effectCalls == 1, "should call effect once")
gc()
setSrc(src() + 1)
assert(effectCalls == 2, "should call effect again")
end)
return {}

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local test = require("../../tests/test")
test.describe("computed", function()
require("@self/computed.test")
end)
test.describe("effect", function()
require("@self/effect.test")
end)
test.describe("effectScope", function()
require("@self/effectScope.test")
end)
test.describe("error", function()
require("@self/errors.test")
end)
test.describe("gc", function()
require("@self/gc.test")
end)
test.describe("listen", function()
require("@self/listen.test")
end)
test.describe("mapped", function()
require("@self/mapped.test")
end)
test.describe("observe", function()
require("@self/observe.test")
end)
test.describe("signal", function()
require("@self/signal.test")
end)
test.describe("subscribe", function()
require("@self/subscribe.test")
end)
test.describe("topology", function()
require("@self/topology.test")
end)
test.describe("trigger", function()
require("@self/trigger.test")
end)
test.describe("untracked", function()
require("@self/untracked.test")
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local listen = Charm.listen
test("should listen to selector", function()
local source, setSource = signal(0)
local current, previous
local unsub = listen(function()
return source() + 1
end, function(a, b)
current = a
previous = b
end)
assert(current == 1 and previous == nil, "should run initially")
setSource(0)
assert(current == 1 and previous == nil, "should skip redundant update")
setSource(1)
assert(current == 2 and previous == 1, "should run with new value")
unsub()
setSource(2)
assert(current == 2 and previous == 1, "should not run after unsub")
end)
test("should run in untracked", function()
local runs = 0
local a, setA = signal(0)
local b, setB = signal(0)
listen(a, function()
runs += 1
b()
end)
assert(runs == 1, "should run once on init")
setA(1)
assert(runs == 2, "should run once on change")
setB(1)
assert(runs == 2, "should not run on b change")
setA(2)
assert(runs == 3, "should run on a change")
end)
test("should run if first value is nil", function()
local runs = 0
local source, setSource = signal(nil :: number?)
listen(source, function()
runs += 1
end)
assert(runs == 1, "should run once on init")
setSource(1)
assert(runs == 2, "should run once on change")
end)
test("should skip redundant updates", function()
local order = {}
local a, setA = signal(0)
listen(function(): "even" | "odd"
return if a() % 2 == 0 then "even" else "odd"
end, function(value)
table.insert(order, value)
end)
setA(1)
setA(3)
setA(4)
setA(6)
assert(table.concat(order) == "evenoddeven", `bad order: {table.concat(order)}`)
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local mapped = Charm.mapped
test("should map state", function()
local src, setSrc = signal({ 1, 2, 3 })
local map = mapped(src, function(value: number)
return value + 1
end)
assert(table.concat(map()) == "234", table.concat(map()))
setSrc({ 4, 5, 6 })
assert(table.concat(map()) == "567", table.concat(map()))
end)
test("should not map unchanged values", function()
local calls = 0
local src, setSrc = signal({ 1, 2, 3 })
local map = mapped(src, function(value: number)
calls += 1
return value + 1
end)
assert(table.concat(map()) == "234", table.concat(map()))
assert(calls == 3, "should map 3 values")
setSrc({ 1, 3, 3 })
assert(table.concat(map()) == "244", table.concat(map()))
assert(calls == 4, "should map 1 change")
setSrc({})
assert(#map() == 0, "should be empty")
assert(calls == 4, "should not map for removed values")
end)
test("should not update if no values change", function()
local calls = 0
local src, setSrc = signal({ 1, 2, 3 })
local map = mapped(src, function(value: number)
calls += 1
return value + 1
end)
local prev = map()
assert(calls == 3, "should map 3 values")
assert(table.concat(map()) == "234", table.concat(map()))
setSrc({ 4, 5, 6, 7 })
setSrc({ 1, 2, 3 })
map()
assert(calls == 3, "should not map unchanged values")
assert(table.concat(map()) == "234", table.concat(map()))
assert(prev == map(), "should not create new table")
end)
test("should filter values", function()
local calls = 0
local src, setSrc = signal({ a = 1, b = 2, c = 3 })
local map = mapped(src, function(value: number)
calls += 1
return if value < 0 then nil else value
end)
local state = map()
assert(calls == 3, "should map 3 values")
assert(state.a and state.b and state.c, "should map all values")
calls = 0
setSrc({ a = -1, b = 2, c = 3, d = 4 })
state = map()
assert(calls == 2, "should map 2 values")
assert(state.a == nil, "should remove a")
assert(state.b and state.c, "should keep b and c")
assert(state.d == 4, "should add d")
end)
test("should map keys", function()
local calls = 0
local src, setSrc = signal({ a = 1, b = 2, c = 3 })
local map = mapped(src, function(value: number, key: string)
calls += 1
return if value < 0 then nil else value, string.upper(key)
end)
local state = map()
assert(calls == 3, "should map 3 values")
assert(not (state.a and state.b and state.c), "should discard old keys")
assert(state.A == 1, "should map a")
assert(state.B == 2, "should map b")
assert(state.C == 3, "should map c")
calls = 0
setSrc({ a = -1, b = 2, c = 3, d = 4 })
state = map()
assert(calls == 2, "should map 2 values")
assert(state.A == nil and state.a == nil, "should remove a")
assert(state.B and state.C, "should keep b and c")
assert(state.D == 4, "should add d")
end)
test("should remove old key if mapper returns a new key", function()
local src, setSrc = signal({ 1 })
local map = mapped(src, function(value: number, index: number)
return true, `{index}={value}`
end)
local state = map()
assert(state["1=1"], "should have mapped first element to key 1=1")
setSrc({ 2 })
state = map()
assert(state["1=1"] == nil, "should have removed old key 1=1")
assert(state["1=2"], "should have remapped element to key 1=2")
setSrc({ 3, 1 })
state = map()
assert(state["1=2"] == nil, "should have removed old key 1=2")
assert(state["1=3"], "should have remapped element to key 1=3")
assert(state["2=1"], "should have mapped second element to key 2=1")
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local computed = Charm.computed
local effect = Charm.effect
local effectScope = Charm.effectScope
local observe = Charm.observe
test("should observe items", function()
local items, setItems = signal({ 0, 0, 0 })
local updates = {}
local cleanups = {}
observe(items, function(_, key: number)
local get = computed(function()
return items()[key]
end)
effect(function()
table.insert(updates, get())
end)
return function()
table.insert(cleanups, key)
end
end)
assert(table.concat(updates) == "000", `bad mount: {table.concat(updates)}`)
table.clear(updates)
setItems({ 1, 2, 3 })
assert(table.concat(updates) == "123", `bad update: {table.concat(updates)}`)
table.clear(updates)
setItems({ 1, 2, nil :: any, 4 })
assert(table.concat(updates) == "4", `should add 4: {table.concat(updates)}`)
assert(table.concat(cleanups) == "3", `bad cleanup: {table.concat(cleanups)}`)
end)
test("should dispose scopes", function()
local items, setItems = signal({ 1, 2, 3 })
local a, setA = signal(0)
local runs = {}
local disposes = {}
local dispose = observe(items, function(item)
effect(function()
table.insert(runs, item)
a()
end)
effectScope(function()
return function()
table.insert(disposes, item)
end
end)
end)
table.clear(runs)
setItems({ 1, 2 })
setA(1)
assert(table.concat(runs) == "12", `bad reruns: {table.concat(runs)}`)
assert(table.concat(disposes) == "3", `should dispose 3: {table.concat(disposes)}`)
table.clear(runs)
table.clear(disposes)
dispose()
setA(2)
assert(table.concat(runs) == "", `should not rerun: {table.concat(runs)}`)
assert(table.concat(disposes) == "12", `should dispose 1 and 2: {table.concat(disposes)}`)
end)
test("should queue addition and removal", function()
local items, setItems = signal({ 1 })
local edits = {}
observe(items, function(item)
if item == 1 then
setItems({ 1, 2, 3, 4 })
elseif item == 4 then
setItems({ 1 })
end
table.insert(edits, `+{item}`)
return function()
table.insert(edits, `-{item}`)
end
end)
assert(table.concat(edits) == "+1+2+3+4-2-3-4", `bad edits: {table.concat(edits)}`)
end)
test("should handle recursive additions and removals", function()
local items, setItems = signal({ 1 })
local edits: { string } = {}
observe(items, function(item)
if item < 5 then
setItems(function(state: { number })
state = table.clone(state)
table.insert(state, item + 1)
return state
end)
else
setItems({})
end
table.insert(edits, `+{item}`)
return function()
table.insert(edits, `-{item}`)
end
end)
assert(table.concat(edits) == "+1+2+3+4+5-1-2-3-4-5", `bad edits: {table.concat(edits)}`)
end)
test("should handle self removal", function()
local items, setItems = signal({ 1, 2, 3, 4 })
local edits: { string } = {}
observe(items, function(item, index)
setItems(function(state: { number })
state = table.clone(state)
state[index] = nil
return state
end)
table.insert(edits, `+{item}`)
return function()
table.insert(edits, `-{item}`)
end
end)
assert(table.concat(edits) == "+1+2+3+4-1-2-3-4", `bad edits: {table.concat(edits)}`)
end)
test("should allow disposal during addition", function()
local items, setItems = signal({})
local edits = {}
local dispose: () -> ()
dispose = observe(items, function(item)
if item == 1 then
dispose()
end
table.insert(edits, `+{item}`)
return function()
table.insert(edits, `-{item}`)
end
end)
setItems({ 1, 2, 3, 4 })
assert(table.concat(edits) == "+1-1", `bad edits: {table.concat(edits)}`)
end)
test("should allow disposal during removal", function()
local items, setItems = signal({ 1, 2, 3, 4 })
local edits = {}
local dispose: () -> ()
dispose = observe(items, function(item)
table.insert(edits, `+{item}`)
return function()
dispose()
table.insert(edits, `-{item}`)
end
end)
setItems({ 1, 2, 3, nil :: any, 5 })
assert(table.concat(edits) == "+1+2+3+4-1-2-3-4", `bad edits: {table.concat(edits)}`)
end)
test("should not hang on error after recursive update", function()
local items, setItems = signal({})
observe(items, function()
setItems({ {} })
error("test error")
end)
local success, err = pcall(function()
setItems({ {} })
end)
assert(not success, "should error")
assert(string.find(tostring(err), "test error"), `bad error: {err}`)
end)
test("should not hang on error after recursive init", function()
local items, setItems = signal({ {} })
local success, err = pcall(function()
observe(items, function()
setItems({ {} })
error("test error")
end)
end)
assert(not success, "should error")
assert(string.find(tostring(err), "test error"), `bad error: {err}`)
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local effect = Charm.effect
test("should accept equality function", function()
local calls = {}
local src, setSrc = signal(0, function(current: number, incoming: number)
return current == incoming or incoming % 2 == 1
end)
effect(function()
table.insert(calls, src())
end)
setSrc(2)
setSrc(3)
assert(src() == 2, "should skip odd value")
setSrc(4)
setSrc(5)
assert(src() == 4, "should skip odd value")
assert(table.concat(calls) == "024", `should only call on even updates, got {table.concat(calls)}`)
end)
test("should enforce immutability", function()
local src, setSrc = signal({ nested = {} })
assert(not pcall(function()
src().nested.a = 1
end), "should not allow mutation of initial value")
setSrc({ nested = { a = 1 } })
assert(not pcall(function()
src().nested.a = 2
end), "should not allow mutation of new value")
end)
test("should not freeze values with metatables", function()
local src = signal({ object = setmetatable({}, {}) })
assert(
pcall(function()
src().object.a = 2
end),
"should allow mutation of values with metatables"
)
end)
test("should setter return same value as getter even if equal", function()
local src, setSrc = signal(0, function()
return true
end)
assert(setSrc(1) == src(), `setSrc(1) expected 0, got {setSrc(1)}`)
end)
test("should setter return latest value", function()
local src, setSrc = signal(0)
effect(function()
if src() == 1 then
setSrc(2)
end
end)
assert(setSrc(1) == 2, `setSrc(1) expected 2, got {setSrc(1)}`)
assert(src() == 2, `src() expected 2, got {src()}`)
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local computed = Charm.computed
local subscribe = Charm.subscribe
test("should subscribe to selector", function()
local source, setSource = signal(0)
local current, previous
local unsub = subscribe(function()
return source() + 1
end, function(a, b)
current = a
previous = b
end)
assert(not current and not previous, "should not run initially")
setSource(0)
assert(not current and not previous, "should skip redundant update")
setSource(1)
assert(current == 2 and previous == 1, "should run with new value")
unsub()
setSource(2)
assert(current == 2 and previous == 1, "should not run after unsub")
end)
test("should run in untracked", function()
local runs = 0
local a, setA = signal(0)
local b, setB = signal(0)
subscribe(a, function()
runs += 1
b()
end)
assert(runs == 0, "should not run once on init")
setA(1)
assert(runs == 1, "should run once on change")
setB(1)
assert(runs == 1, "should not run on b change")
setA(2)
assert(runs == 2, "should run on a change")
end)
test("should ensure correct execution order", function()
local order: { number } = {}
local n1, setN1 = signal(0)
local n2, setN2 = signal(0)
local sum = computed(function()
return n1() + n2()
end)
subscribe(n1, function()
table.insert(order, 1)
setN2(n2() + 1)
end)
subscribe(sum, function()
table.insert(order, 2)
end)
subscribe(n1, function()
table.insert(order, 3)
end)
setN1(n1() + 1)
assert(table.concat(order) == "123", `bad order: {table.concat(order)}`)
end)
test("should skip redundant updates", function()
local order: { "even" | "odd" } = {}
local a, setA = signal(0)
subscribe(function(): "even" | "odd"
return if a() % 2 == 0 then "even" else "odd"
end, function(value)
table.insert(order, value)
end)
setA(1)
setA(3)
setA(4)
setA(6)
assert(table.concat(order) == "oddeven", `bad order: {table.concat(order)}`)
end)
return {}

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local Charm = require("../src")
local test = require("../../../tests/test")
local atom = Charm.atom
local computed = Charm.computed
local effect = Charm.effect
--[[
Tests adopted with thanks from preact-core implementation at
https://github.com/preactjs/signals/blob/main/packages/core/test/signal.test.tsx
The MIT License (MIT)
Copyright (c) 2022-present Preact Team
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE
]]
test.describe("graph updates", function()
test("should drop A->B->A updates", function()
-- A
-- / |
-- B | <- Looks like a flag doesn't it? :D
-- \ |
-- C
-- |
-- D
local a = atom(2)
local b = computed(function()
return a() - 1
end)
local c = computed(function()
return a() + b()
end)
local computeCalls = 0
local compute = function()
computeCalls += 1
return "d: " .. c()
end
local d = computed(compute)
-- Trigger read
assert(d() == "d: 3", "d should be 3")
assert(computeCalls == 1, "compute should be called once")
computeCalls = 0
a(4)
d()
assert(computeCalls == 1, "compute should drop update")
end)
test("should only update every signal once (diamond graph)", function()
-- In this scenario "D" should only update once when "A" receives
-- an update. This is sometimes referred to as the "diamond" scenario.
-- A
-- / \
-- B C
-- \ /
-- D
local a = atom("a")
local b = computed(function()
return a()
end)
local c = computed(function()
return a()
end)
local spyCalls = 0
local spy = function()
spyCalls += 1
return b() .. " " .. c()
end
local d = computed(spy)
assert(d() == "a a", "d should be 'a a'")
assert(spyCalls == 1, "compute should be called once")
a("aa")
assert(d() == "aa aa", "d should be 'aa aa'")
assert(spyCalls == 2, "compute should be called only twice")
end)
test("should only update every signal once (diamond graph + tail)", function()
-- "E" will be likely updated twice if our mark+sweep logic is buggy.
-- A
-- / \
-- B C
-- \ /
-- D
-- |
-- E
local a = atom("a")
local b = computed(function()
return a()
end)
local c = computed(function()
return a()
end)
local d = computed(function()
return b() .. " " .. c()
end)
local spyCalls = 0
local spy = function()
spyCalls += 1
return d()
end
local e = computed(spy)
assert(e() == "a a", "e should be 'a a'")
assert(spyCalls == 1, "compute should be called once")
a("aa")
assert(e() == "aa aa", "e should be 'aa aa'")
assert(spyCalls == 2, "compute should be called only twice")
end)
test("should bail out if result is the same", function()
-- Bail out if value of "B" never changes
-- A->B->C
local a = atom("a")
local b = computed(function()
a()
return "foo"
end)
local spyCalls = 0
local spy = function()
spyCalls += 1
return b()
end
local c = computed(spy)
assert(c() == "foo", "c should be 'foo'")
assert(spyCalls == 1, "compute should be called once")
a("aa")
assert(c() == "foo", "c should be 'foo'")
assert(spyCalls == 1, "compute should bail out")
end)
test("should only update every signal once (jagged diamond graph + tails)", function()
-- "F" and "G" will be likely updated twice if our mark+sweep logic is buggy.
-- A
-- / \
-- B C
-- | |
-- | D
-- \ /
-- E
-- / \
-- F G
local a = atom("a")
local b = computed(function()
return a()
end)
local c = computed(function()
return a()
end)
local d = computed(function()
return c()
end)
local eSpyCalls = 0
local eSpyTime = 0
local eSpy = function()
eSpyCalls += 1
eSpyTime = os.clock()
return b() .. " " .. d()
end
local e = computed(eSpy)
local fSpyCalls = 0
local fSpyTime = 0
local fSpy = function()
fSpyCalls += 1
fSpyTime = os.clock()
return e()
end
local f = computed(fSpy)
local gSpyCalls = 0
local gSpyTime = 0
local gSpy = function()
gSpyCalls += 1
gSpyTime = os.clock()
return e()
end
local g = computed(gSpy)
assert(f() == "a a", "f should be 'a a'")
assert(fSpyCalls == 1, "f should be called once")
assert(g() == "a a", "g should be 'a a'")
assert(gSpyCalls == 1, "g should be called once")
eSpyCalls, eSpyTime = 0, 0
fSpyCalls, fSpyTime = 0, 0
gSpyCalls, gSpyTime = 0, 0
a("b")
assert(e() == "b b", "e should be 'b b'")
assert(eSpyCalls == 1, "e should run once after update")
assert(f() == "b b", "f should be 'b b'")
assert(fSpyCalls == 1, "f should run once after update")
assert(g() == "b b", "g should be 'b b'")
assert(gSpyCalls == 1, "g should run once after update")
eSpyCalls, eSpyTime = 0, 0
fSpyCalls, fSpyTime = 0, 0
gSpyCalls, gSpyTime = 0, 0
a("c")
assert(e() == "c c", "e should be 'c c'")
assert(eSpyCalls == 1, "e should run once after update")
assert(f() == "c c", "f should be 'c c'")
assert(fSpyCalls == 1, "f should run once after update")
assert(g() == "c c", "g should be 'c c'")
assert(gSpyCalls == 1, "g should run once after update")
-- top to bottom
assert(eSpyTime < fSpyTime, "e should be called before f")
-- left to right
assert(eSpyTime < gSpyTime, "e should be called before g")
end)
test("should only subscribe to core listened to", function()
-- *A
-- / \
-- *B C <- we don't listen to C
local a = atom("a")
local b = computed(function()
return a()
end)
local spyCalls = 0
local spy = function()
spyCalls += 1
return a()
end
computed(spy)
assert(b() == "a", "b should be 'a'")
assert(spyCalls == 0, "compute should not run")
a("aa")
assert(b() == "aa", "b should be 'aa'")
assert(spyCalls == 0, "compute should not run")
end)
test("should only subscribe to core listened to II", function()
-- Here both "B" and "C" are active in the beginning, but
-- "B" becomes inactive later. At that point it should
-- not receive any updates anymore.
-- *A
-- / \
-- *B D <- we don't listen to C
-- |
-- *C
local a = atom("a")
local spyBCalls = 0
local spyB = function()
spyBCalls += 1
return a()
end
local b = computed(spyB)
local spyCCalls = 0
local spyC = function()
spyCCalls += 1
return b()
end
local c = computed(spyC)
local d = computed(function()
return a()
end)
local result = ""
local unsub = effect(function()
result = c()
end)
assert(result == "a", "result should be 'a'")
assert(d() == "a", "d should be 'a'")
spyBCalls = 0
spyCCalls = 0
unsub()
a("aa")
assert(spyBCalls == 0, "b should not run")
assert(spyCCalls == 0, "c should not run")
assert(d() == "aa", "d should be 'aa'")
end)
test("should ensure subs update even if one dep unmarks it", function()
-- In this scenario "C" always returns the same value. When "A"
-- changes, "B" will update, then "C" at which point its update
-- to "D" will be unmarked. But "D" must still update because
-- "B" marked it. If "D" isn't updated, then we have a bug.
-- A
-- / \
-- B *C <- returns same value every time
-- \ /
-- D
local a = atom("a")
local b = computed(function()
return a()
end)
local c = computed(function()
a()
return "c"
end)
local spyResult: string?
local spy = function()
spyResult = b() .. " " .. c()
return spyResult
end
local d = computed(spy)
assert(d() == "a c", "d should be 'a c'")
spyResult = nil
a("aa")
d()
assert(spyResult == "aa c", "d should have returned 'aa c'")
end)
test("should ensure subs update even if two deps unmark it", function()
-- In this scenario both "C" and "D" always return the same
-- value. But "E" must still update because "A" marked it.
-- If "E" isn't updated, then we have a bug.
-- A
-- / | \
-- B *C *D
-- \ | /
-- E
local a = atom("a")
local b = computed(function()
return a()
end)
local c = computed(function()
a()
return "c"
end)
local d = computed(function()
a()
return "d"
end)
local spyResult: string?
local spy = function()
spyResult = b() .. " " .. c() .. " " .. d()
return spyResult
end
local e = computed(spy)
assert(e() == "a c d", "e should be 'a c d'")
spyResult = nil
a("aa")
e()
assert(spyResult == "aa c d", "e should have returned 'aa c d'")
end)
test("should support lazy branches", function()
local a = atom(0)
local b = computed(function()
return a()
end)
local c = computed(function()
return if a() > 0 then a() else b()
end)
assert(c() == 0, "c should be 0")
a(1)
assert(c() == 1, "c should be 1")
a(0)
assert(c() == 0, "c should be 0 again")
end)
test("should not update a sub if all deps unmark it", function()
-- In this scenario "B" and "C" always return the same value. When "A"
-- changes, "D" should not update.
-- A
-- / \
-- *B *C
-- \ /
-- D
local a = atom("a")
local b = computed(function()
a()
return "b"
end)
local c = computed(function()
a()
return "c"
end)
local spyCalls = 0
local spy = function()
spyCalls += 1
return b() .. " " .. c()
end
local d = computed(spy)
assert(d() == "b c", "d should be 'b c'")
spyCalls = 0
a("aa")
assert(spyCalls == 0, "d should not run")
end)
end)
test.describe("error handling", function()
test("should keep graph consistent on errors during activation", function()
local a = atom(0)
local b = computed(function(): nil
error("fail")
end)
local c = computed(function()
return a()
end)
local success, result = pcall(b)
assert(not success, "should throw")
assert(string.match(tostring(result), "fail"), "should throw fail")
a(1)
assert(c() == 1, "c should recover and return 1")
end)
test("should keep graph consistent on errors in computeds", function()
local a = atom(0)
local b = computed(function(): number
if a() == 1 then
error("fail")
end
return a()
end)
local c = computed(function()
return b()
end)
assert(c() == 0, "c should be 0")
a(1)
local success, result = pcall(b)
assert(not success, "should throw")
assert(string.match(tostring(result), "fail"), "should throw fail")
a(2)
assert(c() == 2, "c should recover and return 2")
end)
end)
return {}

View file

@ -0,0 +1,111 @@
local Charm = require("../src")
local test = require("../../../tests/test")
local computed = Charm.computed
local effect = Charm.effect
local listen = Charm.listen
local signal = Charm.signal
local subscribe = Charm.subscribe
local trigger = Charm.trigger
test.beforeEach(function()
Charm.flags.frozen = false
end)
test.afterEach(function()
Charm.flags.frozen = true
end)
test("should not throw when triggering with no dependencies", function()
trigger(function() end)
end)
test("should trigger updates for dependent computed signals", function()
local arr = signal({} :: { number })
local length = computed(function()
return #arr()
end)
assert(length() == 0, "initial length should be 0")
table.insert(arr(), 1)
trigger(arr)
assert(length() == 1, "length should be 1")
end)
test("should trigger updates for the second source signal", function()
local src1 = signal({} :: { number })
local src2 = signal({} :: { number })
local length = computed(function()
return #src2()
end)
assert(length() == 0, "initial length should be 0")
table.insert(src2(), 1)
trigger(function()
src1()
src2()
end)
assert(length() == 1, "length should be 1")
end)
test("should trigger effect once", function()
local src1 = signal({} :: { number })
local src2 = signal({} :: { number })
local triggers = 0
effect(function()
triggers += 1
src1()
src2()
end)
assert(triggers == 1, "effect should run once initially")
trigger(function()
src1()
src2()
end)
assert(triggers == 2, "effect should run twice")
end)
test("should not notify the trigger function sub", function()
local src1 = signal({} :: { number })
local src2 = computed(function()
return src1()
end)
effect(function()
src1()
src2()
end)
trigger(function()
src1()
src2()
end)
end)
test("should trigger updates for subscribe", function()
local src = signal({} :: { number })
local triggers = 0
subscribe(src, function()
triggers += 1
end)
trigger(src)
assert(triggers == 1, "subscribe callback should run after trigger")
end)
test("should trigger updates for listen", function()
local src = signal({} :: { number })
local triggers = 0
listen(src, function()
triggers += 1
end)
assert(triggers == 1, "listen callback should run once initially")
trigger(src)
assert(triggers == 2, "listen callback should run after trigger")
end)
return {}

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@ -0,0 +1,176 @@
local Charm = require("../src")
local test = require("../../../tests/test")
local signal = Charm.signal
local computed = Charm.computed
local effect = Charm.effect
local effectScope = Charm.effectScope
local untracked = Charm.untracked
test("should run detached from effect", function()
local a, setA = signal(1)
local effects = 0
local innerEffects = {}
local stopEffect = effect(function()
a()
untracked(function()
local stopInnerEffect = effect(function()
effects += 1
return function()
effects -= 1
end
end)
table.insert(innerEffects, stopInnerEffect)
end)
end)
assert(effects == 1, "should have one effect")
setA(2)
assert(effects == 2, "should have two effects")
stopEffect()
assert(effects == 2, "should still have two effects")
for _, stopInnerEffect in innerEffects do
stopInnerEffect()
end
assert(effects == 0, "should have zero effects")
end)
test("should run detached from effect scope", function()
local effects = 0
local stopEffect: () -> ()
local stopScope = effectScope(function()
untracked(function()
stopEffect = effect(function()
effects += 1
return function()
effects -= 1
end
end)
end)
end)
assert(effects == 1, "should have one effect")
stopScope()
assert(effects == 1, "should still have one effect")
stopEffect()
assert(effects == 0, "should have zero effects")
end)
test("should block tracking inside effects", function()
local a, setA = signal(1)
local b, setB = signal(2)
local spyCalls = 0
effect(function()
untracked(function()
spyCalls += 1
return a() + b()
end)
end)
assert(spyCalls == 1, "should be called once")
setA(10)
setB(20)
assert(spyCalls == 1, "should be called once")
end)
test("should block tracking even when run inside effect run inside untracked", function()
local s, setS = signal(1)
local spyCalls = 0
untracked(function()
effect(function()
untracked(function()
spyCalls += 1
return s()
end)
end)
end)
assert(spyCalls == 1, "should be called once")
setS(2)
assert(spyCalls == 1, "should be called once")
end)
test("should not cause signal assignments to throw", function()
local a, setA = signal(1)
local aChangedTime, setAChangedTime = signal(0)
local dispose = effect(function()
a()
untracked(function()
setAChangedTime(aChangedTime() + 1)
end)
end)
setA(2)
assert(aChangedTime() == 2, "aChangedTime should be 2")
setA(3)
assert(aChangedTime() == 3, "aChangedTime should be 3")
dispose()
end)
test("should block tracking inside computed signals", function()
local a, setA = signal(1)
local b, setB = signal(2)
local spyCalls = 0
local c = computed(function()
return untracked(function()
spyCalls += 1
return a() + b()
end)
end)
assert(spyCalls == 0, "should not be called yet")
assert(c() == 3, "c should be 3")
setA(10)
c()
setB(20)
c()
assert(spyCalls == 1, "should be called once")
assert(c() == 3, "c should be 3")
end)
test("should track outside untracked", function()
local a, setA = signal(1)
local b, setB = signal(2)
local c, setC = signal(3)
local spyCalls = 0
effect(function()
a()
untracked(c)
b()
spyCalls += 1
end)
assert(spyCalls == 1, "should be called once")
setA(10)
assert(spyCalls == 2, "should be called twice")
setB(20)
assert(spyCalls == 3, "should be called three times")
setC(30)
assert(spyCalls == 3, "should not run on c change")
end)
test("should stack untracked", function()
local a, setA = signal(1)
local spyCalls = 0
effect(function()
untracked(function()
untracked(a)
return a()
end)
spyCalls += 1
end)
assert(spyCalls == 1, "should be called once")
setA(2)
assert(spyCalls == 1, "should not be called twice")
end)
return {}

View file

@ -1,7 +1,8 @@
[package] [package]
name = "littensy/charm" name = "littensy/charm"
version = "0.10.0" version = "0.11.1"
registry = "https://github.com/UpliftGames/wally-index" registry = "https://github.com/UpliftGames/wally-index"
realm = "shared" realm = "shared"
exclude = ["node_modules", "test", "src/index.d.ts", "package.json"]
[dependencies] [dependencies]

View file

@ -0,0 +1,5 @@
if not script then
return require("../charm/src")
end
return require(script.Parent.Parent.charm.src)

View file

@ -1,5 +1,5 @@
{ {
"name": "ReactCharm", "name": "deep-charm",
"tree": { "tree": {
"$path": "src" "$path": "src"
} }

View file

@ -0,0 +1,27 @@
{
"name": "@rbxts/deep-charm",
"version": "0.1.1",
"description": "Use Charm with plain Luau tables",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!test"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:^"
}
}

53
packages/deep-charm/src/index.d.ts vendored Normal file
View file

@ -0,0 +1,53 @@
export type ReactiveProxy<T extends object = object> = T & {
__track: () => void;
__target: T;
__signals: Map<unknown, () => unknown>;
};
/**
* Creates a deep reactive value that tracks properties when they're accessed.
* Returns a proxy object that subscribes to changes on any nested property
* you read, and a function for mutating the original table.
*
* @example
* ```luau
* local users, updateUsers = reactive({
* user = { name = "John", surname = "Doe" },
* })
*
* effect(function()
* print(users.user and `{users.user.name} {users.user.surname}`)
* end)
*
* updateUsers(function(state)
* state.user.name = "Jane"
* state.user.surname = "Smith"
* end)
* ```
*
* @param initialValue The value to make deeply reactive.
* @returns A proxy table and a function to mutate the original table.
* @see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
*/
export function reactive<T extends object>(
initialValue: T,
): LuaTuple<[value: T, update: (update: T | ((initialValue: T) => void)) => T]>;
/**
* Determines if the provided value is a reactive proxy created by `reactive()`.
*
* @param value A value to test.
* @returns `true` if the value is a reactive proxy, `false` otherwise.
* @see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
*/
export function isReactive(value: unknown): boolean;
/**
* Unwraps a reactive proxy to get the original table. If the provided value
* is not a proxy, it is returned as-is.
*
* @param value A reactive proxy or a non-proxy value.
* @returns The unwrapped target value.
* @see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
*/
export function toRaw<T>(value: T): T;

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@ -0,0 +1,165 @@
local Charm = require("./Charm")
local computed = Charm.computed
local trigger = Charm.trigger
local getActiveSub = Charm.getActiveSub
export type ReactiveProxy<T = any> = typeof(setmetatable(
{} :: {
__track: () -> (),
__target: T,
__signals: { [unknown]: () -> unknown },
},
{} :: { __index: T }
))
local ReactiveProxy = {
proxyMap = setmetatable({} :: { [any]: ReactiveProxy }, { __mode = "v" }),
}
--[[
Determines if the provided value is a reactive proxy created by `reactive()`.
@see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
]]
local function isReactive(value: any): boolean
return type(value) == "table" and getmetatable(value) == ReactiveProxy
end
--[[
Unwraps a reactive proxy to get the original table. If the provided value
is not a proxy, it is returned as-is.
@param value A reactive proxy or a non-proxy value
@return The source table if `value` is a reactive proxy
@see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
]]
local function toRaw<T>(value: T): T
if isReactive(value) then
local proxy = value :: ReactiveProxy<T>
proxy.__track()
return toRaw(proxy.__target)
end
return value
end
--[[
Creates a deep reactive value that tracks properties when they're accessed.
Returns a proxy object that subscribes to changes on any nested property
you read, and a function for mutating the original table.
@example
```luau
local users, updateUsers = reactive({
{ name = "John", surname = "Doe" },
})
effect(function()
print(`{users[1].name} {users[1].surname}`)
end)
updateUsers(function(state)
state[1].name = "Jane"
state[1].surname = "Smith"
end)
```
@param initialValue Source table to make deeply reactive
@return A proxy table that tracks reads to nested properties
@return A function for batching mutations to the source table
@see https://github.com/littensy/charm?tab=readme-ov-file#reactiveinitialvalue
]]
local function reactive<T>(initialValue: T & {}, trackParent: (() -> ())?): (T, (update: ((T) -> ())?) -> ())
initialValue = toRaw(initialValue)
local proxy = ReactiveProxy.proxyMap[initialValue]
if not proxy then
local track = computed(function(version: number?)
-- Reference the proxy to avoid GCing while an effect is actively
-- tracking this reactive object.
local _ref = proxy
-- Allow updates from the parent to propagate down when the
-- target is mutated directly through the setter.
if trackParent then
trackParent()
end
return (version or 0) + 1
end)
proxy = setmetatable({
__target = initialValue,
__signals = setmetatable({}, { __mode = "v" }) :: any,
__track = track,
}, ReactiveProxy)
ReactiveProxy.proxyMap[initialValue] = proxy
end
local function setValue(update: ((T) -> ())?)
if update then
update(proxy.__target)
end
trigger(proxy.__track)
end
return proxy :: any, setValue
end
--[[
Wraps a value in `reactive()` if it is a table; otherwise, returns the
value as-is.
@param value Source value to make deeply reactive
@param trackParent Optional tracking function to propagate deep updates
@return A reactive proxy if the value is a table
]]
local function toReactive<T>(value: T, trackParent: (() -> ())?): T
return if type(value) == "table" then reactive(value, trackParent) :: T else value :: T
end
function ReactiveProxy.__index(self: ReactiveProxy, key: any): any
local track = self.__track
local signals = self.__signals
local target = self.__target
if getActiveSub() then
if not signals[key] then
signals[key] = computed(function()
track()
return target[key]
end)
end
signals[key]()
end
return toReactive(target[key], track)
end
function ReactiveProxy.__newindex(self: ReactiveProxy, key: any, value: any)
value = toRaw(value)
if self.__target[key] ~= value then
self.__target[key] = value
trigger(self.__track)
end
end
function ReactiveProxy.__iter(self: ReactiveProxy)
self.__track()
local function nextReactive(target: any, prevKey: any)
local nextKey, nextValue = next(target, prevKey)
return nextKey, toReactive(nextValue, self.__track)
end
return nextReactive, self.__target
end
function ReactiveProxy.__len(self: ReactiveProxy)
self.__track()
return #self.__target
end
return {
reactive = reactive,
isReactive = isReactive,
toRaw = toRaw,
}

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@ -0,0 +1,79 @@
local Charm = require("../Charm")
local DeepCharm = require("../src")
local test = require("../../../tests/test")
type ReactiveProxy<T = any> = DeepCharm.ReactiveProxy<T>
local computed = Charm.computed
local effect = Charm.effect
local reactive = DeepCharm.reactive
local function weakRef<T>(value: T): { value: T? }
return setmetatable({ value = value }, { __mode = "v" }) :: any
end
local function gc()
for _ = 1, 2000 do
local _ = table.create(100, 0)
end
end
test("should release inner reactive proxy", function()
local valueRef = weakRef({})
local src: any = reactive({ value = valueRef.value })
local dispose = effect(function()
local _ = src.value -- create proxy
end)
src.value = nil :: any -- release proxy
dispose()
gc()
assert(src.__signals.value == nil, "should release signals")
assert(valueRef.value == nil, "should release inner proxy")
end)
test("should release reactive property deps", function()
local src: any = reactive({ foo = 1 })
local c = computed(function()
return src.foo
end)
c()
assert(src.__signals.foo ~= nil, "should have deps for foo")
c = nil :: any
gc()
assert(src.__signals.foo == nil, "should release deps for foo")
end)
test("should not release effect for reactive", function()
local src = reactive({ foo = 1 })
local calls = 0
effect(function()
calls += 1
local _ = src.foo
end)
assert(calls == 1, "should call effect once")
gc()
src.foo += 1
assert(calls == 2, "should call effect again")
end)
test("should not release tracked reactive", function()
local src = reactive({ users = {} :: { [string]: {}? } })
local user
effect(function()
user = src.users.user
end)
gc()
src.users.user = {}
assert(user ~= nil, "src.users.user should not be released")
end)
return {}

View file

@ -0,0 +1,11 @@
local test = require("../../tests/test")
test.describe("reactive", function()
require(`@self/reactive.test`)
end)
test.describe("gc", function()
require(`@self/gc.test`)
end)
return {}

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@ -0,0 +1,232 @@
local Charm = require("../Charm")
local DeepCharm = require("../src")
local test = require("../../../tests/test")
local batch = Charm.batch
local computed = Charm.computed
local effect = Charm.effect
local observe = Charm.observe
local reactive = DeepCharm.reactive
local toRaw = DeepCharm.toRaw
test("should track nested properties", function()
local src, setSrc = reactive({ a = { b = { c = 0 } } })
local calls = {}
effect(function()
table.insert(calls, `{src.a.b.c}`)
end)
setSrc(function(state)
state.a.b.c = 1
end)
src.a.b.c = 2
src.a.b.c = 2
setSrc()
assert(table.concat(calls) == "012", table.concat(calls))
end)
test("should track object type changes", function()
local src = reactive({ a = { b = 0 } } :: { a: any })
local calls = {}
effect(function()
table.insert(calls, tostring(if type(src.a) == "table" then src.a.b else src.a))
end)
src.a = { b = 0 }
src.a = 1
src.a = { b = 2 }
src.a = nil
src.a = 3
assert(table.concat(calls) == "0012nil3", table.concat(calls))
end)
test("should unwrap proxy assignments", function()
local src = reactive({ a = { x = 0 }, b = { x = 0 } })
local runs = 0
effect(function()
local _, _ = src.a.x, src.b.x
runs += 1
end)
src.a, src.b = src.a, src.b
assert(runs == 1, `bad runs: {runs}`)
src.a, src.b = src.b, src.a
assert(runs == 3, `bad runs: {runs}`)
end)
test("should track iteration", function()
local src, setSrc = reactive({} :: { [string]: number })
local calls = {}
effect(function()
for key, value in src do
table.insert(calls, `{key}={value};`)
end
end)
src.a = 1
assert(table.concat(calls) == "a=1;", table.concat(calls))
table.clear(calls)
src.b = 2
assert(table.concat(calls) == "a=1;b=2;", table.concat(calls))
table.clear(calls)
src.a = 2
assert(table.concat(calls) == "a=2;b=2;", table.concat(calls))
table.clear(calls)
setSrc()
assert(table.concat(calls) == "a=2;b=2;", table.concat(calls))
end)
test("should track iteration for nested tables", function()
local src = reactive({} :: { [string]: { value: number } })
local calls = {}
effect(function()
for key, obj in src do
table.insert(calls, `{key}={obj.value};`)
end
end)
src.a = { value = 1 }
table.clear(calls)
src.b = { value = 1 }
assert(table.concat(calls) == "a=1;b=1;", table.concat(calls))
table.clear(calls)
src.a.value = 2
assert(table.concat(calls) == "a=2;b=1;", table.concat(calls))
end)
test("should track array length", function()
local src = reactive({ array = {} :: { number } })
local calls = {}
effect(function()
table.insert(calls, #src.array)
end)
src.array[#src.array + 1] = 1
src.array[#src.array + 1] = 2
src.array[#src.array + 1] = 3
src.array = { 1, 2, 3, 4 }
assert(table.concat(calls) == "01234", table.concat(calls))
end)
test("should not track unread properties", function()
local src = reactive({ value = { a = 1, b = 2 } })
local calls = 0
effect(function()
local _ = src.value.a
calls += 1
end)
assert(calls == 1, `bad calls: {calls}`)
src.value.b = 3
assert(calls == 1, `bad calls: {calls}`)
end)
test("should overwrite with table passed to setter", function()
local src, setSrc = reactive({ a = 1, b = 2, c = 3 } :: { [string]: number? })
local calls = {}
effect(function()
table.insert(calls, `{src.a}{src.b}{src.c}`)
end)
setSrc(function(src)
src.a = 2
src.b = nil
src.c = 4
end)
assert(table.concat(calls, ",") == "123,2nil4", table.concat(calls, ","))
end)
test("should unwrap proxy", function()
local raw = {}
local src = reactive(raw)
local runs = 0
effect(function()
local _ = toRaw(src)
runs += 1
end)
assert(toRaw(src) == raw, "unwrap did not return the original table")
assert(toRaw(raw) == raw, "unwrap modified a non-proxy value")
assert(runs == 1, `bad runs: {runs}`)
src.x = 1
assert(runs == 2, `bad runs: {runs}`)
end)
test("should unwrap nested proxy", function()
local raw = {}
local inner = reactive(raw)
local src = reactive(inner)
local runs = 0
effect(function()
local _ = toRaw(src)
runs += 1
end)
assert(toRaw(src) == raw, "unwrap did not return the original table")
assert(runs == 1, `bad runs: {runs}`)
inner.x = 1
assert(runs == 2, `bad runs: {runs}`)
src.y = 2
assert(runs == 3, `bad runs: {runs}`)
end)
test("should observe items", function()
local items, updateItems = reactive({ 0, 0, 0 })
local updates = {}
local cleanups = {}
observe(function()
return toRaw(items)
end, function(_, key: number)
local get = computed(function()
return items[key]
end)
effect(function()
table.insert(updates, get())
end)
return function()
table.insert(cleanups, key)
end
end)
assert(table.concat(updates) == "000", `bad mount: {table.concat(updates)}`)
table.clear(updates)
updateItems(function(state)
state[1] = 1
state[2] = 2
state[3] = 3
end)
assert(table.concat(updates) == "123", `bad update: {table.concat(updates)}`)
table.clear(updates)
batch(function()
items[3] = nil
items[4] = 4
end)
assert(table.concat(updates) == "4", `should add 4: {table.concat(updates)}`)
assert(table.concat(cleanups) == "3", `bad cleanup: {table.concat(cleanups)}`)
end)
return {}

View file

@ -0,0 +1,9 @@
[package]
name = "littensy/deep-charm"
version = "0.1.1"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["node_modules", "test", "src/index.d.ts", "package.json"]
[dependencies]
Charm = "littensy/charm@^0.11.0"

View file

@ -0,0 +1 @@
return require(script.Parent.Parent.charm.src)

View file

@ -0,0 +1 @@
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").React)

View file

@ -0,0 +1 @@
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").ReactRoblox)

View file

@ -0,0 +1,6 @@
{
"name": "react-charm",
"tree": {
"$path": "src"
}
}

View file

@ -0,0 +1,30 @@
{
"name": "@rbxts/react-charm",
"version": "0.4.1",
"description": "React bindings for Charm state management",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!test"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:^"
},
"peerDependencies": {
"@rbxts/react": ">=17.0.0"
}
}

31
packages/react-charm/src/index.d.ts vendored Normal file
View file

@ -0,0 +1,31 @@
import { Binding } from "@rbxts/react";
/**
* Returns a React state that updates when the getter function updates.
* Re-renders the component when the value changes.
*
* If the `dependencies` array is provided, a new effect is created for the
* current `getter` when the dependencies change. Otherwise, the effect is
* created only once, when the component is mounted.
*
* @param getter The signal or selector to watch.
* @param dependencies An array of values used to memoize the getter.
* @return The current state.
*/
export function useSignalState<T>(getter: () => T, dependencies?: any[]): T;
/**
* Returns a React binding that updates when the getter function updates.
*
* If the `dependencies` array is provided, a new effect is created for the
* current `getter` when the dependencies change. Otherwise, the effect is
* created only once, when the component is mounted.
*
* @param getter The atom or selector to watch.
* @param dependencies An array of values used to memoize the getter.
* @return A binding that stores the current state.
*/
export function useSignalBinding<T>(getter: () => T, dependencies?: any[]): Binding<T>;
// Aliases
export { useSignalState as useAtom };

View file

@ -0,0 +1,52 @@
local Charm = require("./Charm")
local React = require("./React")
--[[
Returns a React state that updates when the getter function updates.
Re-renders the component when the value changes.
If the `dependencies` array is provided, a new effect is created for the
current `getter` when the dependencies change. Otherwise, the effect is
created only once, when the component is mounted.
@param getter The signal or selector to watch.
@param dependencies An array of values used to memoize the getter.
@return The current state.
]]
local function useSignalState<T>(getter: () -> T, dependencies: {}?): T
local value: T, setValue = React.useState(getter)
React.useLayoutEffect(function(): () -> ()
return Charm.listen(getter, setValue :: (T, T?) -> ())
end, dependencies :: { any } or {})
return value
end
--[[
Returns a React binding that updates when the getter function updates.
If the `dependencies` array is provided, a new effect is created for the
current `getter` when the dependencies change. Otherwise, the effect is
created only once, when the component is mounted.
@param getter The atom or selector to watch.
@param dependencies An array of values used to memoize the getter.
@return A binding that stores the current state.
]]
local function useSignalBinding<T>(getter: () -> T, dependencies: {}?)
local initialValue = React.useMemo(getter, {})
local binding, setBinding = React.useBinding(initialValue)
React.useLayoutEffect(function(): () -> ()
return Charm.listen(getter, setBinding :: (T, T?) -> ())
end, dependencies :: { any } or {})
return binding
end
return table.freeze({
useSignalState = useSignalState,
useSignalBinding = useSignalBinding,
useAtom = useSignalState,
})

View file

@ -1,9 +1,5 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage") local React = require("../../React")
local ReactRoblox = require("../../ReactRoblox")
_G.__ROACT_17_MOCK_SCHEDULER__ = true
local React = require(ReplicatedStorage.DevPackages.React)
local ReactRoblox = require(ReplicatedStorage.DevPackages.ReactRoblox)
type RenderedHook<Props, Result> = { type RenderedHook<Props, Result> = {
result: Result, result: Result,
@ -15,14 +11,15 @@ local function renderHook<Props, Result>(callback: (Props) -> Result, props: Pro
local root = ReactRoblox.createLegacyRoot(Instance.new("Folder")) local root = ReactRoblox.createLegacyRoot(Instance.new("Folder"))
local hook = {} local hook = {}
local function Component(props) local function Component(props: Props)
hook.result = callback(props) hook.result = callback(props)
return nil
end end
function hook.rerender(newProps) function hook.rerender(newProps: Props?)
props = newProps or props props = newProps or props
ReactRoblox.act(function() ReactRoblox.act(function()
root:render(React.createElement(Component, props)) root:render(React.createElement(Component, props) :: any)
end) end)
end end

View file

@ -0,0 +1,13 @@
local test = require("../../tests/test")
_G.__ROACT_17_MOCK_SCHEDULER__ = true
test.describe("useSignalState", function()
require("@self/useSignalState.test")
end)
test.describe("useSignalBinding", function()
require("@self/useSignalBinding.test")
end)
return {}

View file

@ -0,0 +1,44 @@
local Charm = require("../Charm")
local ReactCharm = require("../src")
local renderHook = require("./helpers/renderHook")
local test = require("../../../tests/test")
test("tracks signal state", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalBinding(getState)
end)
assert(hook.result:getValue() == 0, "should return 0")
setState(1)
assert(hook.result:getValue() == 1, "should return 1")
end)
test("accepts a selector", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalBinding(function()
return 2 * getState()
end)
end)
assert(hook.result:getValue() == 0, "should return 0")
setState(1)
assert(hook.result:getValue() == 2, "should return 2")
end)
test("tracks dependencies", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalBinding(getState, { getState })
end)
assert(hook.result:getValue() == 0, "should return 0")
setState(1)
assert(hook.result:getValue() == 1, "should return 1")
getState, setState = Charm.signal(0)
hook.rerender()
assert(hook.result:getValue() == 0, "should return 0")
setState(1)
assert(hook.result:getValue() == 1, "should return 1")
end)
return {}

View file

@ -0,0 +1,44 @@
local Charm = require("../Charm")
local ReactCharm = require("../src")
local renderHook = require("./helpers/renderHook")
local test = require("../../../tests/test")
test("tracks signal state", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalState(getState)
end)
assert(hook.result == 0, "should return 0")
setState(1)
assert(hook.result == 1, "should return 1")
end)
test("accepts a selector", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalState(function()
return 2 * getState()
end)
end)
assert(hook.result == 0, "should return 0")
setState(1)
assert(hook.result == 2, "should return 2")
end)
test("tracks dependencies", function()
local getState, setState = Charm.signal(0)
local hook = renderHook(function()
return ReactCharm.useSignalState(getState, { getState })
end)
assert(hook.result == 0, "should return 0")
setState(1)
assert(hook.result == 1, "should return 1")
getState, setState = Charm.signal(0)
hook.rerender()
assert(hook.result == 0, "should return 0")
setState(1)
assert(hook.result == 1, "should return 1")
end)
return {}

View file

@ -1,9 +1,17 @@
[package] [package]
name = "littensy/react-charm" name = "littensy/react-charm"
version = "0.3.0" version = "0.4.1"
registry = "https://github.com/UpliftGames/wally-index" registry = "https://github.com/UpliftGames/wally-index"
realm = "shared" realm = "shared"
exclude = [
"node_modules",
"test",
"src/index.d.ts",
"package.json",
"React.luau",
"Charm.luau",
]
[dependencies] [dependencies]
charm = "littensy/charm@^0.10" Charm = "littensy/charm@^0.11.0"
React = "jsdotlua/react@^17" React = "jsdotlua/react@^17"

View file

@ -1,17 +0,0 @@
{
"name": "@rbxts/react-charm",
"version": "0.3.0",
"description": "React bindings for Charm",
"repository": "littensy/charm",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"peerDependencies": {
"@rbxts/charm": "workspace:*",
"@rbxts/react": "*"
}
}

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