diff --git a/README.md b/README.md index c630eae..07d9641 100644 --- a/README.md +++ b/README.md @@ -623,34 +623,43 @@ CharmSync = "littensy/charm-sync@VERSION" ### Quick Start -Start by specifying the signals that the server should sync to clients. For this example, we'll use the first and last name signals: +Start by specifying the signals that the server should sync to clients. For this example, we'll replicate a round status and timer signal, and each player's inventory: ```luau --- nameStore -local getName, setName = signal("John") -local getSurname, setSurname = signal("Doe") -local ageAtom = atom(20) +-- store.luau + +local getStatus, setStatus = signal("intermission") +local timerAtom = atom(20) +local getInventories, setInventories = signal({} :: { [Username]: Inventory }) return { - getName = getName, - setName = setName, - getSurname = getSurname, - setSurname = setSurname, - ageAtom = ageAtom, + getStatus = getStatus, + setStatus = setStatus, + timerAtom = timerAtom, + getInventories = getInventories, + setInventories = setInventories, } ``` +#### Server setup + When a player notifies the server that they're ready to start syncing, call `server.addSignalsToClient` with the signals that the client should receive updates for. Once they leave, call `server.removeClient` to unsubscribe them from all updates. Then, use `server.connect` to specify how state updates should be sent to each client. Pass a callback function that fires a remote with the given target player and the state updates they subscribed to: ```luau +-- sync.server.luau + playerReadyEvent.OnServerEvent:Connect(function(player) -- Sync signal getters, computed signals, atoms, or reactive proxies server.addSignalsToClient(player, { - name = nameStore.getName, - surname = nameStore.getSurname, - age = nameStore.ageAtom, + status = store.getStatus, + timer = store.timerAtom, + -- Signals unique to a player should also have a key unique to + -- that player, to avoid overwriting other synced signals + [`inventory-{player.UserId}`] = computed(function() + return store.getInventories()[player.Name] + end), }) end) @@ -659,30 +668,54 @@ Players.PlayerRemoving:Connect(function(player) end) server.connect(function(player, updates) - -- Customize how you send state updates to clients + -- Customize how you replicate state updates to clients syncEvent:FireClient(player, updates) end) + +-- Changes now get replicated to clients +store.setStatus("started") +store.timerAtom(30) ``` -> [!NOTE] -> On the server, make sure each key corresponds to the same data across all players. If two players subscribe to the same key, but were given different signals, Charm will output a warning. +> [!WARNING] +> On the server, make sure each key corresponds to the same signal across all players. In other words, if you're syncing a signal that is unique to a player, ensure that the key is also unique to that player. +> +> If two players subscribe to the same key, but were assigned different signals for that key, Charm will output a warning. + +#### Client setup To sync the client with the server's state, call `client.addSignals` with a table of writable signals (setter functions or atoms) whose keys match their server counterparts. After the client receives updates from the server, call `client.patch` to patch the client's signals with the incoming state updates. ```luau +-- sync.client.luau + +-- The server is replicating a signal containing the client's +-- inventory, so this signal will receive those updates +local getInventory, setInventory = signal({} :: Inventory) + -- Add signal setters, atoms, or reactive proxies client.addSignals({ - name = nameStore.setName, - surname = nameStore.setSurname, - age = nameStore.ageAtom, + status = store.setStatus, + timer = store.timerAtom, + -- Signals unique to a player should also have a key unique to + -- that player, to avoid name collisions + [`inventory-{Players.LocalPlayer.UserId}`] = setInventory, }) -- Update client signals when receiving updates from the server syncEvent.OnClientEvent:Connect(function(updates) client.patch(updates) end) + +-- Notify the server that the client is ready to receive updates +playerReadyEvent:FireServer() + +-- The signals will now update to match the server's state +subscribe(getInventory, function(inventory) + print("My inventory is", table.concat(inventory)) +end) ``` --- @@ -702,38 +735,42 @@ A configuration table that customizes the behavior of Charm Sync on the server. ### `server.addSignalsToClient(client, getters)` -The `addSignalsToClient` function subscribes a client to updates in the given signals. When an update occurs, the client will receive a state patch of only the values that changed. +The `addSignalsToClient` function replicates changes in the given signals to a specific client. When an update occurs, the client will receive a delta-compressed state patch containing only the values that changed. -You can pass signal getter functions, computed signals, atoms, and [reactive objects](#reactiveinitialvalue) in the `getters` table. This function can also be called multiple times on the same client to subscribe to new signals. +You can pass signal getter functions, computed signals, atoms, and [reactive proxies](#reactiveinitialvalue) in the `getters` table. This function can also be called multiple times on the same client to subscribe to new signals. ```luau playerReadyEvent.OnServerEvent:Connect(function(player) server.addSignalsToClient(player, { - name = nameStore.getName, - surname = nameStore.getSurname, - age = nameStore.ageAtom, + status = store.getStatus, + timer = store.timerAtom, }) end) ``` -You're also allowed to create new signals to sync to specific players, as long as the key is unique to that data: +You're also allowed to create new signals to sync to specific players, as long as the key is unique to that signal: ```luau playerReadyEvent.OnServerEvent:Connect(function(player) server.addSignalsToClient(player, { - -- 🟢 Good: Player-specific data is synced with a unique key - [`data-{player.UserId}`] = computed(function() - return getPlayerData(player.UserId) + -- 🟢 Good: Player-specific signals are synced with a unique key + [`playerData-{player.UserId}`] = computed(function() + return clientStore.getPlayerData(player.UserId) end), - -- 🔴 Bad: Syncing different data with the same keys does not work + -- 🔴 Bad: Syncing different signals with the same keys does not work playerData = computed(function() - return getPlayerData(player.UserId) + return clientStore.getPlayerData(player.UserId) end), }) end) ``` +> [!NOTE] +> On the server, make sure each key corresponds to the same signal across all players. In other words, if you're syncing a signal that is unique to a player, ensure that the key is also unique to that player. +> +> If two players subscribe to the same key, but were assigned different signals for that key, Charm will output a warning. + --- ### `server.removeSignalsFromClient(client, ...keys)` @@ -742,11 +779,11 @@ The `removeSignalsFromClient` function unsubscribes the client from a list of ke ```luau server.addSignalsToClient(player, { - name = nameStore.getName, - surname = nameStore.getSurname, + status = store.getStatus, + timer = store.timerAtom, }) -server.removeSignalsFromClient(player, "surname") +server.removeSignalsFromClient(player, "status") ``` --- @@ -807,9 +844,11 @@ You can pass either writable signals, atoms, or [reactive objects](#reactiveinit ```luau client.addSignals({ - name = nameStore.setName, - surname = nameStore.setSurname, - age = nameStore.ageAtom, + status = store.setStatus, + timer = store.timerAtom, + -- Signals unique to a player should also have a key unique to + -- that player, to avoid name collisions + [`inventory-{Players.LocalPlayer.UserId}`] = clientStore.setInventory, }) ``` @@ -821,11 +860,11 @@ Unsubscribes from each signal with the corresponding keys. The signals will reta ```luau client.addSignals({ - name = nameStore.setName, - surname = nameStore.setSurname, + status = store.setStatus, + timer = store.timerAtom, }) -client.removeSignals("name") +client.removeSignals("status") ``` --- @@ -838,8 +877,9 @@ You should call `patch` when receiving updates from the server from a remote eve ```luau client.addSignals({ - name = nameStore.setName, - surname = nameStore.setSurname, + status = store.setStatus, + timer = store.timerAtom, + [`inventory-{Players.LocalPlayer.UserId}`] = clientStore.setInventory, }) syncEvent.OnClientEvent:Connect(function(updates) @@ -855,8 +895,8 @@ If you have a lot of signals to sync between the server and clients, it might be ```luau local sharedState = { - name = signalToAtom(nameStore.getName, nameStore.setName), - surname = signalToAtom(nameStore.getSurname, nameStore.setSurname), + status = signalToAtom(store.getStatus, store.setStatus), + inventories = signalToAtom(store.getInventories, store.setInventories), } client.addSignals(sharedState) @@ -869,7 +909,7 @@ server.addSignalsToClient(client, sharedState) Charm Sync will only send clients the differences between the current state and the last-synced state through a process called _delta compression_. In this case, tables are recursively scanned for changes, and unchanged properties are omitted by setting them to `nil`. -But it's hard to differentiate between an unchanged value and a removed value, as both cases are represented by `nil`. We chose to address this by representing deleted values with a special `None` symbol denoted by `{ __none = "__none" }`. +But it's hard to differentiate between an unchanged value and a removed value, as both cases are represented by `nil`. Charm addresses this by representing deleted values with a special `None` value denoted by `{ __none = "__none" }`. This means nilable values may be replaced with `None` in patches, and code working with update payloads (usually for remote argument serialization) should account for nilable values possibly being sent as `None` in the payload. diff --git a/package.json b/package.json index ce5bb44..d0bf03d 100644 --- a/package.json +++ b/package.json @@ -7,7 +7,7 @@ "publish:npm": "pnpm publish -r --access public", "publish:wally": "pnpm -r --workspace-concurrency 1 publish:wally" }, - "packageManager": "pnpm@11.8.0", + "packageManager": "pnpm@12.8.1", "devDependencies": { "@eslint/js": "^9.39.4", "@rbxts/compiler-types": "3.0.0-types.0", diff --git a/packages/charm-sync/package.json b/packages/charm-sync/package.json index 6727a4a..f2c84a3 100644 --- a/packages/charm-sync/package.json +++ b/packages/charm-sync/package.json @@ -1,6 +1,6 @@ { "name": "@rbxts/charm-sync", - "version": "0.4.0", + "version": "0.4.1", "description": "Simple server-to-client sync for Charm", "license": "MIT", "main": "src/init.luau", diff --git a/packages/charm-sync/src/client.luau b/packages/charm-sync/src/client.luau index a514b75..973a983 100644 --- a/packages/charm-sync/src/client.luau +++ b/packages/charm-sync/src/client.luau @@ -64,6 +64,8 @@ local function applyInitPayload(data: { [string]: any }) trackedSignals[key](value) elseif trackedReactives[key] then shallowMergeReactive(trackedReactives[key], value) + else + warn(`charm-sync failed to sync key '{key}' because it is not currently registered by addSignals()`) end end end @@ -80,6 +82,8 @@ local function applyPatchPayload(data: { [string]: any }) elseif trackedReactive then patch.applyMutable(trackedReactive.__target, diffs) Charm.trigger(trackedReactive.__track) + else + warn(`charm-sync failed to sync key '{key}' because it is not currently registered by addSignals()`) end end end diff --git a/packages/charm-sync/src/server.luau b/packages/charm-sync/src/server.luau index ca04ba7..6485e18 100644 --- a/packages/charm-sync/src/server.luau +++ b/packages/charm-sync/src/server.luau @@ -39,10 +39,10 @@ local syncCallback: ((client: any, payloads: { SyncPayload }) -> ())? support custom implementations of reactive proxies. ]] local function toRaw(value: T): T - value = value :: types.ReactiveProxy - if type(value) == "table" and type(value.__target) == "table" and type(value.__track) == "function" then - value.__track() - return toRaw(value.__target) + local proxy = value :: types.ReactiveProxy + if type(proxy) == "table" and type(proxy.__target) == "table" and type(proxy.__track) == "function" then + proxy.__track() + return toRaw(proxy.__target) end return value end @@ -61,7 +61,7 @@ local function trackSignal(key: string, getter: () -> T, identifier: unknown) local rawInitialValue = toRaw(initialValue) local snapshot = if initialValue ~= rawInitialValue then utils.deepCopy(rawInitialValue) else initialValue - local dispose = Charm.effect(function() + local dispose = Charm.untracked(Charm.effect, function() local newValue = getter() local rawValue = toRaw(newValue) local isReactive = newValue ~= rawValue @@ -125,8 +125,8 @@ local function diffGlobalUpdateBuffer(): { any } local patchCount = #globalUpdates local patches = table.create(patchCount) - for _, update in globalUpdates do - table.insert(patches, patch.diff(update.oldValue, update.newValue)) + for index, update in globalUpdates do + patches[index] = patch.diff(update.oldValue, update.newValue) end return patches @@ -146,7 +146,7 @@ local function selectFromGlobalPatchList(client: any, globalPatches: { any }): { for index, update in globalUpdates do local patchData = globalPatches[index] - if not patchData then + if patchData == nil then continue end diff --git a/packages/charm-sync/test/server.test.luau b/packages/charm-sync/test/server.test.luau index 380fbb0..d24970c 100644 --- a/packages/charm-sync/test/server.test.luau +++ b/packages/charm-sync/test/server.test.luau @@ -403,6 +403,54 @@ test.describe("historical", function() server.flush() assert(#payloads == 0, "Expected no payloads to be sent for unchanged state") end) + + test("should maintain patch list order for stale update", function() + local a = Charm.atom({ x = 1 }) + local b = Charm.atom({ y = 1 }) + local payloads + + server.connect(function(_client, _payloads) + payloads = _payloads + end) + + server.addSignalsToClient("client", { a = a, b = b }) + server.flush() + + payloads = nil + a({ x = 1 }) -- new table, same contents: diff is nil + b({ y = 2 }) + server.flush() + assert(payloads, "Expected payloads to be sent") + assert(payloads[1].type == "patch", "Expected payload to be patch") + assert(payloads[1].data.b.y == 2, "Expected payload to contain atom 'b'") + end) +end) + +test("addSignalsToClient should ignore tracking context", function() + local counter = Charm.atom(0) + local payloads: { any }? + + server.connect(function(_client, _payloads) + payloads = _payloads + end) + + local dispose = Charm.effectScope(function() + server.addSignalsToClient("PLAYER_ID", { counter = counter }) + end) + + server.flush() + assert(payloads, "Expected payloads to be sent") + assert(payloads[1].type == "init", "Expected first payload to be init") + assert(payloads[1].data.counter == 0, "Expected init payload to contain atom 'counter'") + + dispose() + + payloads = nil + counter(1) + server.flush() + assert(payloads, "Expected payloads to be sent") + assert(payloads[1].type == "patch", "Expected first payload to be patch") + assert(payloads[1].data.counter == 1, "Expected patch payload to contain atom 'counter'") end) return {} diff --git a/packages/charm-sync/test/utils.test.luau b/packages/charm-sync/test/utils.test.luau index 15dcabf..1d50f55 100644 --- a/packages/charm-sync/test/utils.test.luau +++ b/packages/charm-sync/test/utils.test.luau @@ -6,7 +6,7 @@ test("should flatten functions", function() local input = { a = Charm.atom(0), b = { c = Charm.atom(0) }, - d = { e = { f = utils.signalToAtom(Charm.signal(0)) } }, + d = { e = { f = utils.signalToAtom<>(Charm.signal(0)) } }, } local result = utils.flatten<<{ [string]: Charm.Atom }>>(input) diff --git a/packages/charm-sync/wally.toml b/packages/charm-sync/wally.toml index b24a5e4..589e7ed 100644 --- a/packages/charm-sync/wally.toml +++ b/packages/charm-sync/wally.toml @@ -1,6 +1,6 @@ [package] name = "littensy/charm-sync" -version = "0.4.0" +version = "0.4.1" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" exclude = [ diff --git a/packages/charm/package.json b/packages/charm/package.json index fa04726..7ef2e29 100644 --- a/packages/charm/package.json +++ b/packages/charm/package.json @@ -1,6 +1,6 @@ { "name": "@rbxts/charm", - "version": "0.11.0", + "version": "0.11.1", "description": "Atomic state management based on alien-signals", "license": "MIT", "main": "src/init.luau", diff --git a/packages/charm/src/init.luau b/packages/charm/src/init.luau index ff87785..0ba77d7 100644 --- a/packages/charm/src/init.luau +++ b/packages/charm/src/init.luau @@ -486,7 +486,7 @@ local function signal(initialValue: T, equals: Equals?): (Getter, Sette end -- Check if the new value is different from the pending value - if if equals then not equals(node.pendingValue, value) else node.pendingValue ~= value then + if if equals then not equals(node.pendingValue, value :: T) else node.pendingValue ~= value then if flags.frozen then deepFreeze(value) end diff --git a/packages/charm/wally.toml b/packages/charm/wally.toml index 345d2b8..25eb0a5 100644 --- a/packages/charm/wally.toml +++ b/packages/charm/wally.toml @@ -1,6 +1,6 @@ [package] name = "littensy/charm" -version = "0.11.0" +version = "0.11.1" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" exclude = ["node_modules", "test", "src/index.d.ts", "package.json"] diff --git a/packages/deep-charm/package.json b/packages/deep-charm/package.json index 0fa10b8..081b711 100644 --- a/packages/deep-charm/package.json +++ b/packages/deep-charm/package.json @@ -1,6 +1,6 @@ { "name": "@rbxts/deep-charm", - "version": "0.1.0", + "version": "0.1.1", "description": "Use Charm with plain Luau tables", "license": "MIT", "main": "src/init.luau", diff --git a/packages/deep-charm/src/init.luau b/packages/deep-charm/src/init.luau index 9eb9943..9e16cb1 100644 --- a/packages/deep-charm/src/init.luau +++ b/packages/deep-charm/src/init.luau @@ -36,9 +36,9 @@ end ]] local function toRaw(value: T): T if isReactive(value) then - value = value :: ReactiveProxy - value.__track() - return toRaw(value.__target) + local proxy = value :: ReactiveProxy + proxy.__track() + return toRaw(proxy.__target) end return value end @@ -115,7 +115,7 @@ end @return A reactive proxy if the value is a table ]] local function toReactive(value: T, trackParent: (() -> ())?): T - return if type(value) == "table" then reactive(value, trackParent) else value + return if type(value) == "table" then reactive(value, trackParent) :: T else value :: T end function ReactiveProxy.__index(self: ReactiveProxy, key: any): any diff --git a/packages/deep-charm/wally.toml b/packages/deep-charm/wally.toml index f2ef6e9..3f2702f 100644 --- a/packages/deep-charm/wally.toml +++ b/packages/deep-charm/wally.toml @@ -1,6 +1,6 @@ [package] name = "littensy/deep-charm" -version = "0.1.0" +version = "0.1.1" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" exclude = ["node_modules", "test", "src/index.d.ts", "package.json"] diff --git a/packages/react-charm/package.json b/packages/react-charm/package.json index 64bf4a5..ca08eca 100644 --- a/packages/react-charm/package.json +++ b/packages/react-charm/package.json @@ -1,6 +1,6 @@ { "name": "@rbxts/react-charm", - "version": "0.4.0", + "version": "0.4.1", "description": "React bindings for Charm state management", "license": "MIT", "main": "src/init.luau", diff --git a/packages/react-charm/src/init.luau b/packages/react-charm/src/init.luau index 19a95e8..08b5342 100644 --- a/packages/react-charm/src/init.luau +++ b/packages/react-charm/src/init.luau @@ -14,7 +14,7 @@ local React = require("./React") @return The current state. ]] local function useSignalState(getter: () -> T, dependencies: {}?): T - local value, setValue = React.useState(getter) + local value: T, setValue = React.useState(getter) React.useLayoutEffect(function(): () -> () return Charm.listen(getter, setValue :: (T, T?) -> ()) diff --git a/packages/react-charm/wally.toml b/packages/react-charm/wally.toml index 71c822d..51ee9ab 100644 --- a/packages/react-charm/wally.toml +++ b/packages/react-charm/wally.toml @@ -1,6 +1,6 @@ [package] name = "littensy/react-charm" -version = "0.4.0" +version = "0.4.1" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" exclude = [ diff --git a/packages/vide-charm/package.json b/packages/vide-charm/package.json index 19ced68..9b64809 100644 --- a/packages/vide-charm/package.json +++ b/packages/vide-charm/package.json @@ -1,6 +1,6 @@ { "name": "@rbxts/vide-charm", - "version": "0.4.0", + "version": "0.4.1", "description": "Vide bindings for Charm state management", "license": "MIT", "main": "src/init.luau", diff --git a/packages/vide-charm/wally.toml b/packages/vide-charm/wally.toml index 4b473c3..4aa1f71 100644 --- a/packages/vide-charm/wally.toml +++ b/packages/vide-charm/wally.toml @@ -1,6 +1,6 @@ [package] name = "littensy/vide-charm" -version = "0.4.0" +version = "0.4.1" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" exclude = [ diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml index 3c0486d..e5c8ddc 100644 --- a/pnpm-lock.yaml +++ b/pnpm-lock.yaml @@ -1,3 +1,186 @@ +--- +lockfileVersion: '9.0' + +importers: + + .: + configDependencies: {} + packageManagerDependencies: + '@pnpm/exe': + specifier: 12.8.1 + version: 12.8.1 + pnpm: + specifier: 12.8.1 + version: 12.8.1 + +packages: + + 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'9.0' settings: diff --git a/rokit.toml b/rokit.toml index c99bf5d..ca169e2 100644 --- a/rokit.toml +++ b/rokit.toml @@ -1,6 +1,6 @@ [tools] wally = "UpliftGames/wally@0.3.2" -rojo = "rojo-rbx/rojo@7.7.0-rc.1" +rojo = "rojo-rbx/rojo@7.7.0" stylua = "johnnymorganz/stylua@2.5.2" -luau-lsp = "johnnymorganz/luau-lsp@1.68.1" +luau-lsp = "johnnymorganz/luau-lsp@1.70.1" lute = "luau-lang/lute@1.0.0"