refactor: improve structure and alien-signals integration

This commit is contained in:
littensy 2025-07-02 09:25:50 -07:00
parent a9c60c701f
commit 95476e93ec
107 changed files with 3660 additions and 815 deletions

View file

@ -0,0 +1,6 @@
local Charm = require(script.Parent.Parent.charm.src)
export type Atom<T = any> = Charm.Atom<T>
export type Selector<T = any> = Charm.Selector<T>
return Charm

View file

@ -1,5 +1,5 @@
{
"name": "CharmSync",
"name": "charm-sync",
"tree": {
"$path": "src"
}

View file

@ -0,0 +1,27 @@
{
"name": "@rbxts/charm-sync",
"version": "0.3.0",
"description": "Simple server-to-client sync for Charm",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!**/__tests__"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:*"
}
}

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local subscribe = Charm.subscribe

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local flatten = CharmSync.flatten

View file

@ -1,9 +1,7 @@
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local patch = CharmSync.patch
local test = suite.test

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
type SyncPayload = CharmSync.SyncPayload

View file

@ -1,8 +1,9 @@
local ServerScriptService = game:GetService("ServerScriptService")
local suite = require(ServerScriptService.Tests.suite)
local suite = require("../../../../test/suite")
suite.describe("charm-sync", function()
if not game then
return suite.skip()
end
suite.describe("client", function()
require("./client.spec")
end)

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local validate = CharmSync.validate

View file

@ -1,6 +1,6 @@
local Charm = require(script.Parent.Parent.Charm)
local patch = require(script.Parent.patch)
local types = require(script.Parent.types)
local Charm = require("../Charm")
local patch = require("./patch")
local types = require("./types")
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload
@ -36,7 +36,7 @@ local function client(options: ClientOptions): ClientSyncer
local function hydrate(state: { [string | number]: any })
hydrated = true
for key, value in next, state do
for key, value in state do
local atom = atoms[key]
atom(value)
end
@ -45,13 +45,13 @@ local function client(options: ClientOptions): ClientSyncer
local function apply(data: { [string | number]: any })
local target = {}
for key, atom in next, atoms do
for key, atom in atoms do
target[key] = atom()
end
target = patch.apply(target, data)
for key, atom in next, atoms do
for key, atom in atoms do
atom(target[key])
end
end

View file

@ -1,4 +1,4 @@
local types = require(script.Parent.types)
local types = require("./types")
type AtomMap = types.AtomMap

1
packages/charm-sync/src/index.d.ts vendored Normal file
View file

@ -0,0 +1 @@
export {};

View file

@ -1,9 +1,9 @@
local client = require(script.client)
local flatten = require(script.flatten)
local patch = require(script.patch)
local server = require(script.server)
local types = require(script.types)
local validate = require(script.validate)
local client = require("@self/client")
local flatten = require("@self/flatten")
local patch = require("@self/patch")
local server = require("@self/server")
local types = require("@self/types")
local validate = require("@self/validate")
export type SyncPayload = types.SyncPayload

View file

@ -1,5 +1,3 @@
local RunService = game:GetService("RunService")
--- Schedules a function to be called at a fixed interval of `seconds`.
---
--- @param callback The function to call.
@ -12,7 +10,7 @@ local function interval(callback: () -> (), seconds: number): () -> ()
local clock = 0
local connection = RunService.Heartbeat:Connect(function(delta)
local connection = game:GetService("RunService").Heartbeat:Connect(function(delta)
clock += delta
if clock >= seconds then
clock = 0

View file

@ -1,6 +1,5 @@
local validate = require(script.Parent.validate)
local __DEV__ = _G.__DEV__
local Charm = require("../Charm")
local validate = require("./validate")
--- A special symbol that denotes the absence of a value. Used to represent
--- deleted values in patches.
@ -64,7 +63,7 @@ local function diff(prevState: { [any]: any }, nextState: { [any]: any }, serial
patches = stringifySparseArray(patches)
end
if serialize and __DEV__ then
if serialize and Charm.strict.enabled then
for key, value in next, patches do
validate(value, key)
end

View file

@ -1,9 +1,7 @@
local Players = game:GetService("Players")
local Charm = require(script.Parent.Parent.Charm)
local interval = require(script.Parent.interval)
local patch = require(script.Parent.patch)
local types = require(script.Parent.types)
local Charm = require("../Charm")
local interval = require("./interval")
local patch = require("./patch")
local types = require("./types")
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload
@ -64,7 +62,7 @@ local function server(options: ServerOptions): ServerSyncer
local function createSnapshot()
local snapshot = {}
for key, atom in next, atoms do
for key, atom in atoms do
snapshot[key] = atom()
end
@ -110,7 +108,7 @@ local function server(options: ServerOptions): ServerSyncer
-- Populate the snapshot with the initial state of each atom.
-- Subscribe to each atom and update the state when it changes.
for key, atom in next, atoms do
for key, atom in atoms do
subscriptions[key] = Charm.subscribe(atom, function(current, previous)
pushSnapshot(key, current, previous)
changed = true
@ -125,7 +123,7 @@ local function server(options: ServerOptions): ServerSyncer
local payloads: { SyncPayload } = {}
local lastSnapshot
for index, snapshot in next, snapshots do
for index, snapshot in snapshots do
lastSnapshot = snapshot
if index == 1 then
@ -141,7 +139,7 @@ local function server(options: ServerOptions): ServerSyncer
snapshots = { lastSnapshot }
changed = false
for _, player in next, Players:GetPlayers() do
for _, player in game:GetService("Players"):GetPlayers() do
callback(player, unpack(payloads))
end
end, syncRate)
@ -149,7 +147,7 @@ local function server(options: ServerOptions): ServerSyncer
return function()
disconnect()
for _, unsubscribe in next, subscriptions do
for _, unsubscribe in subscriptions do
unsubscribe()
end
end
@ -164,7 +162,7 @@ local function server(options: ServerOptions): ServerSyncer
local payloads: { SyncPayload } = {}
for index, snapshot in next, snapshots do
for index, snapshot in snapshots do
if index == 1 then
continue
end
@ -194,7 +192,7 @@ local function server(options: ServerOptions): ServerSyncer
sync = callback
-- Subscribe to each atom and update the state when one changes.
for key, atom in next, atoms do
for key, atom in atoms do
subscriptions[key] = Charm.subscribe(atom, function(state)
currentSnapshot[key] = state
changed = true
@ -214,7 +212,7 @@ local function server(options: ServerOptions): ServerSyncer
previousSnapshot = table.clone(currentSnapshot)
changed = false
for _, player in next, Players:GetPlayers() do
for _, player in game:GetService("Players"):GetPlayers() do
callback(player, payload)
end
end, syncRate)
@ -222,7 +220,7 @@ local function server(options: ServerOptions): ServerSyncer
return function()
disconnect()
for _, unsubscribe in next, subscriptions do
for _, unsubscribe in subscriptions do
unsubscribe()
end
end

View file

@ -1,4 +1,4 @@
local Charm = require(script.Parent.Parent.Charm)
local Charm = require("../Charm")
type Atom<T> = Charm.Atom<T>

View file

@ -3,7 +3,13 @@ name = "littensy/charm-sync"
version = "0.3.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["tests"]
exclude = [
"node_modules",
"src/__tests__",
"src/index.d.ts",
"package.json",
"Charm.luau",
]
[dependencies]
Charm = "littensy/charm@^0.10"