refactor: improve structure and alien-signals integration

This commit is contained in:
littensy 2025-07-02 09:25:50 -07:00
parent a9c60c701f
commit 95476e93ec
107 changed files with 3660 additions and 815 deletions

View file

@ -0,0 +1,6 @@
local Charm = require(script.Parent.Parent.charm.src)
export type Atom<T = any> = Charm.Atom<T>
export type Selector<T = any> = Charm.Selector<T>
return Charm

View file

@ -1,5 +1,5 @@
{
"name": "CharmSync",
"name": "charm-sync",
"tree": {
"$path": "src"
}

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@ -0,0 +1,27 @@
{
"name": "@rbxts/charm-sync",
"version": "0.3.0",
"description": "Simple server-to-client sync for Charm",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!**/__tests__"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:*"
}
}

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local subscribe = Charm.subscribe

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local flatten = CharmSync.flatten

View file

@ -1,9 +1,7 @@
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local patch = CharmSync.patch
local test = suite.test

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
type SyncPayload = CharmSync.SyncPayload

View file

@ -1,8 +1,9 @@
local ServerScriptService = game:GetService("ServerScriptService")
local suite = require(ServerScriptService.Tests.suite)
local suite = require("../../../../test/suite")
suite.describe("charm-sync", function()
if not game then
return suite.skip()
end
suite.describe("client", function()
require("./client.spec")
end)

View file

@ -1,9 +1,6 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local CharmSync = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local validate = CharmSync.validate

View file

@ -1,6 +1,6 @@
local Charm = require(script.Parent.Parent.Charm)
local patch = require(script.Parent.patch)
local types = require(script.Parent.types)
local Charm = require("../Charm")
local patch = require("./patch")
local types = require("./types")
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload
@ -36,7 +36,7 @@ local function client(options: ClientOptions): ClientSyncer
local function hydrate(state: { [string | number]: any })
hydrated = true
for key, value in next, state do
for key, value in state do
local atom = atoms[key]
atom(value)
end
@ -45,13 +45,13 @@ local function client(options: ClientOptions): ClientSyncer
local function apply(data: { [string | number]: any })
local target = {}
for key, atom in next, atoms do
for key, atom in atoms do
target[key] = atom()
end
target = patch.apply(target, data)
for key, atom in next, atoms do
for key, atom in atoms do
atom(target[key])
end
end

View file

@ -1,4 +1,4 @@
local types = require(script.Parent.types)
local types = require("./types")
type AtomMap = types.AtomMap

1
packages/charm-sync/src/index.d.ts vendored Normal file
View file

@ -0,0 +1 @@
export {};

View file

@ -1,9 +1,9 @@
local client = require(script.client)
local flatten = require(script.flatten)
local patch = require(script.patch)
local server = require(script.server)
local types = require(script.types)
local validate = require(script.validate)
local client = require("@self/client")
local flatten = require("@self/flatten")
local patch = require("@self/patch")
local server = require("@self/server")
local types = require("@self/types")
local validate = require("@self/validate")
export type SyncPayload = types.SyncPayload

View file

@ -1,5 +1,3 @@
local RunService = game:GetService("RunService")
--- Schedules a function to be called at a fixed interval of `seconds`.
---
--- @param callback The function to call.
@ -12,7 +10,7 @@ local function interval(callback: () -> (), seconds: number): () -> ()
local clock = 0
local connection = RunService.Heartbeat:Connect(function(delta)
local connection = game:GetService("RunService").Heartbeat:Connect(function(delta)
clock += delta
if clock >= seconds then
clock = 0

View file

@ -1,6 +1,5 @@
local validate = require(script.Parent.validate)
local __DEV__ = _G.__DEV__
local Charm = require("../Charm")
local validate = require("./validate")
--- A special symbol that denotes the absence of a value. Used to represent
--- deleted values in patches.
@ -64,7 +63,7 @@ local function diff(prevState: { [any]: any }, nextState: { [any]: any }, serial
patches = stringifySparseArray(patches)
end
if serialize and __DEV__ then
if serialize and Charm.strict.enabled then
for key, value in next, patches do
validate(value, key)
end

View file

@ -1,9 +1,7 @@
local Players = game:GetService("Players")
local Charm = require(script.Parent.Parent.Charm)
local interval = require(script.Parent.interval)
local patch = require(script.Parent.patch)
local types = require(script.Parent.types)
local Charm = require("../Charm")
local interval = require("./interval")
local patch = require("./patch")
local types = require("./types")
type AtomMap = types.AtomMap
type SyncPayload = types.SyncPayload
@ -64,7 +62,7 @@ local function server(options: ServerOptions): ServerSyncer
local function createSnapshot()
local snapshot = {}
for key, atom in next, atoms do
for key, atom in atoms do
snapshot[key] = atom()
end
@ -110,7 +108,7 @@ local function server(options: ServerOptions): ServerSyncer
-- Populate the snapshot with the initial state of each atom.
-- Subscribe to each atom and update the state when it changes.
for key, atom in next, atoms do
for key, atom in atoms do
subscriptions[key] = Charm.subscribe(atom, function(current, previous)
pushSnapshot(key, current, previous)
changed = true
@ -125,7 +123,7 @@ local function server(options: ServerOptions): ServerSyncer
local payloads: { SyncPayload } = {}
local lastSnapshot
for index, snapshot in next, snapshots do
for index, snapshot in snapshots do
lastSnapshot = snapshot
if index == 1 then
@ -141,7 +139,7 @@ local function server(options: ServerOptions): ServerSyncer
snapshots = { lastSnapshot }
changed = false
for _, player in next, Players:GetPlayers() do
for _, player in game:GetService("Players"):GetPlayers() do
callback(player, unpack(payloads))
end
end, syncRate)
@ -149,7 +147,7 @@ local function server(options: ServerOptions): ServerSyncer
return function()
disconnect()
for _, unsubscribe in next, subscriptions do
for _, unsubscribe in subscriptions do
unsubscribe()
end
end
@ -164,7 +162,7 @@ local function server(options: ServerOptions): ServerSyncer
local payloads: { SyncPayload } = {}
for index, snapshot in next, snapshots do
for index, snapshot in snapshots do
if index == 1 then
continue
end
@ -194,7 +192,7 @@ local function server(options: ServerOptions): ServerSyncer
sync = callback
-- Subscribe to each atom and update the state when one changes.
for key, atom in next, atoms do
for key, atom in atoms do
subscriptions[key] = Charm.subscribe(atom, function(state)
currentSnapshot[key] = state
changed = true
@ -214,7 +212,7 @@ local function server(options: ServerOptions): ServerSyncer
previousSnapshot = table.clone(currentSnapshot)
changed = false
for _, player in next, Players:GetPlayers() do
for _, player in game:GetService("Players"):GetPlayers() do
callback(player, payload)
end
end, syncRate)
@ -222,7 +220,7 @@ local function server(options: ServerOptions): ServerSyncer
return function()
disconnect()
for _, unsubscribe in next, subscriptions do
for _, unsubscribe in subscriptions do
unsubscribe()
end
end

View file

@ -1,4 +1,4 @@
local Charm = require(script.Parent.Parent.Charm)
local Charm = require("../Charm")
type Atom<T> = Charm.Atom<T>

View file

@ -3,7 +3,13 @@ name = "littensy/charm-sync"
version = "0.3.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["tests"]
exclude = [
"node_modules",
"src/__tests__",
"src/index.d.ts",
"package.json",
"Charm.luau",
]
[dependencies]
Charm = "littensy/charm@^0.10"

View file

@ -1,5 +1,5 @@
{
"name": "Charm",
"name": "charm",
"tree": {
"$path": "src"
}

View file

@ -0,0 +1,24 @@
{
"name": "@rbxts/charm",
"version": "0.10.0",
"description": "Atomic state management based on alien-signals",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!**/__tests__"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
}
}

View file

@ -1,12 +1,12 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local computed = signals.computed
local signal = signals.signal
local computed = core.computed
local atom = core.atom
local test = suite.test
test("should correctly propagate changes through computed signals", function()
local src, setSrc = signal(0)
test("should correctly propagate changes through computed core", function()
local src = atom(0)
local c1 = computed(function()
return src() % 2
end)
@ -18,15 +18,15 @@ test("should correctly propagate changes through computed signals", function()
end)
c3()
setSrc(1) -- c1 -> dirty, c2 -> toCheckDirty, c3 -> toCheckDirty
src(1) -- c1 -> dirty, c2 -> toCheckDirty, c3 -> toCheckDirty
c2() -- c1 -> none, c2 -> none
setSrc(3) -- c1 -> dirty, c2 -> toCheckDirty
src(3) -- c1 -> dirty, c2 -> toCheckDirty
assert(c3() == 1, "bad final value")
end)
test("should propagate updated source value through chained computations", function()
local src, setSrc = signal(0)
local src = atom(0)
local a = computed(function()
return src()
end)
@ -41,12 +41,12 @@ test("should propagate updated source value through chained computations", funct
end)
assert(d() == 0, "bad initial value")
setSrc(2)
src(2)
assert(d() == 2, "bad updated value")
end)
test("should handle flags are indirectly updated during checkDirty", function()
local a, setA = signal(false)
local a = atom(false)
local b = computed(function()
return a()
end)
@ -60,22 +60,22 @@ test("should handle flags are indirectly updated during checkDirty", function()
end)
assert(d() == false, "bad initial value")
setA(true)
a(true)
assert(d() == true, "bad updated value")
end)
test("should not update if the signal value is reverted", function()
test("should not update if the atom value is reverted", function()
local times = 0
local src, setSrc = signal(0)
local src = atom(0)
local c1 = computed(function()
times += 1
return src()
end)
c1()
assert(times == 1, "computed did not run")
setSrc(1)
setSrc(0)
src(1)
src(0)
c1()
assert(times == 1, "computed ran when it should not")
end)

View file

@ -1,20 +1,20 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local computed = signals.computed
local effect = signals.effect
local effectScope = signals.effectScope
local endBatch = signals.endBatch
local setCurrentSub = signals.setCurrentSub
local onEffectCleanup = signals.onEffectCleanup
local signal = signals.signal
local startBatch = signals.startBatch
local computed = core.computed
local effect = core.effect
local effectScope = core.effectScope
local endBatch = core.endBatch
local setCurrentSub = core.setCurrentSub
local onCleanup = core.onCleanup
local atom = core.atom
local startBatch = core.startBatch
local test = suite.test
test("should clear subscriptions when untracked by all subscribers", function()
local bRunTimes = 0
local a, setA = signal(1)
local a = atom(1)
local b = computed(function()
bRunTimes += 1
return a() * 2
@ -24,15 +24,15 @@ test("should clear subscriptions when untracked by all subscribers", function()
end)
assert(bRunTimes == 1, "should run initially")
setA(2)
a(2)
assert(bRunTimes == 2, "should run after change")
stopEffect()
setA(3)
a(3)
assert(bRunTimes == 2, "should not run after stop")
end)
test("should not run untracked inner effect", function()
local a, setA = signal(3)
local a = atom(3)
local b = computed(function()
return a() > 0
end)
@ -47,14 +47,14 @@ test("should not run untracked inner effect", function()
end
end)
setA(2)
setA(1)
setA(0)
a(2)
a(1)
a(0)
end)
test("should run outer effect first", function()
local a, setA = signal(1)
local b, setB = signal(1)
local a = atom(1)
local b = atom(1)
effect(function()
if a() > 0 then
@ -68,13 +68,13 @@ test("should run outer effect first", function()
end)
startBatch()
setB(0)
setA(0)
b(0)
a(0)
endBatch()
end)
test("should not trigger inner effect when resolve maybe dirty", function()
local a, setA = signal(0)
local a = atom(0)
local b = computed(function()
return a() % 2
end)
@ -91,12 +91,12 @@ test("should not trigger inner effect when resolve maybe dirty", function()
end)
end)
setA(2)
a(2)
end)
test("should trigger inner effects in sequence", function()
local a, setA = signal(0)
local b, setB = signal(0)
local a = atom(0)
local b = atom(0)
local c = computed(function()
return a() - b()
end)
@ -120,16 +120,16 @@ test("should trigger inner effects in sequence", function()
table.clear(order)
startBatch()
setB(1)
setA(1)
b(1)
a(1)
endBatch()
assert(table.concat(order, ", ") == "first inner, last inner", `wrong order: {table.concat(order, ", ")}`)
end)
test("should trigger inner effects in sequence in effect scope", function()
local a, setA = signal(0)
local b, setB = signal(0)
local a = atom(0)
local b = atom(0)
local order: { string } = {}
effectScope(function()
@ -148,8 +148,8 @@ test("should trigger inner effects in sequence in effect scope", function()
table.clear(order)
startBatch()
setB(1)
setA(1)
b(1)
a(1)
endBatch()
assert(table.concat(order, ", ") == "first inner, last inner", `wrong order: {table.concat(order, ", ")}`)
@ -168,13 +168,13 @@ test("should custom effect support batch", function()
end
local logs: { string } = {}
local a = signal(0)
local b, setB = signal(0)
local a = atom(0)
local b = atom(0)
local aa = computed(function()
table.insert(logs, "aa-0")
if a() == 0 then
setB(1)
b(1)
end
table.insert(logs, "aa-1")
return nil
@ -196,8 +196,8 @@ test("should custom effect support batch", function()
end)
test("should duplicate subscribers do not affect the notify order", function()
local src1, setSrc1 = signal(0)
local src2, setSrc2 = signal(0)
local src1 = atom(0)
local src2 = atom(0)
local order: { string } = {}
effect(function()
@ -215,17 +215,17 @@ test("should duplicate subscribers do not affect the notify order", function()
table.insert(order, "b")
src1()
end)
setSrc2(1) -- src1.subs: a -> b -> a
src2(1) -- src1.subs: a -> b -> a
table.clear(order)
setSrc1(src1() + 1)
src1(src1() + 1)
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
end)
test("should handle side effect with inner effects", function()
local a, setA = signal(0)
local b, setB = signal(0)
local a = atom(0)
local b = atom(0)
local order: { string } = {}
effect(function()
@ -240,14 +240,14 @@ test("should handle side effect with inner effects", function()
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
table.clear(order)
setB(1)
setA(1)
b(1)
a(1)
assert(table.concat(order) == "ba", `wrong order: {table.concat(order)}`)
end)
end)
test("should handle flags are indirectly updated during checkDirty", function()
local a, setA = signal(false)
local a = atom(false)
local b = computed(function()
return a()
end)
@ -267,27 +267,27 @@ test("should handle flags are indirectly updated during checkDirty", function()
triggers += 1
end)
assert(triggers == 1, "did not run initially")
setA(true)
a(true)
assert(triggers == 2, "did not update indirectly")
end)
test("should run cleanups in sequence", function()
local order = {}
local a, setA = signal(false)
local a = atom(false)
local stopEffect = effect(function()
a()
onEffectCleanup(function()
onCleanup(function()
table.insert(order, "a")
end)
onEffectCleanup(function()
onCleanup(function()
table.insert(order, "b")
end)
end)
assert(table.concat(order) == "", "should not cleanup immediately")
setA(true)
a(true)
assert(table.concat(order) == "ab", `bad update: {table.concat(order)}`)
table.clear(order)
@ -295,45 +295,45 @@ test("should run cleanups in sequence", function()
assert(table.concat(order) == "ab", `bad dispose: {table.concat(order)}`)
table.clear(order)
setA(false)
a(false)
assert(table.concat(order) == "", "should not cleanup after update")
end)
test("should run inner effect cleanup", function()
local cleanups = 0
local src, setSrc = signal(false)
local src = atom(false)
local stopEffect = effect(function()
src()
effect(function()
onEffectCleanup(function()
onCleanup(function()
cleanups += 1
end)
end)
effect(function()
onEffectCleanup(function()
onCleanup(function()
cleanups += 1
end)
end)
end)
assert(cleanups == 0, "should not cleanup immediately")
setSrc(true)
src(true)
assert(cleanups == 2, "should cleanup after outer update")
stopEffect()
assert(cleanups == 4, "should cleanup after outer dispose")
setSrc(false)
src(false)
assert(cleanups == 4, "should not cleanup after update")
end)
test("should run cleanups outside any evaluation context", function()
local calls = 0
local a, setA = signal(0)
local b, setB = signal(0)
local a = atom(0)
local b = atom(0)
local c = computed(function()
if a() == 0 then
effect(function()
onEffectCleanup(function()
onCleanup(function()
b()
end)
end)
@ -348,11 +348,11 @@ test("should run cleanups outside any evaluation context", function()
assert(calls == 1, "should run once")
calls = 0
setA(1)
a(1)
assert(calls == 1, "should run once after a update")
calls = 0
setB(1)
b(1)
assert(calls == 0, "should not run after b update")
end)

View file

@ -1,15 +1,14 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local effect = signals.effect
local effectScope = signals.effectScope
local signal = signals.signal
local onEffectCleanup = signals.onEffectCleanup
local onScopeDispose = signals.onScopeDispose
local effect = core.effect
local effectScope = core.effectScope
local atom = core.atom
local onCleanup = core.onCleanup
local test = suite.test
test("should not trigger after stop", function()
local count, setCount = signal(1)
local count = atom(1)
local triggers = 0
@ -20,14 +19,14 @@ test("should not trigger after stop", function()
end)
assert(triggers == 1, "did not run initially")
setCount(2)
count(2)
assert(triggers == 2, "did not run after update")
end)
setCount(3)
count(3)
assert(triggers == 3, "did not run after update outside scope")
stopScope()
setCount(4)
count(4)
assert(triggers == 3, "ran after stop")
end)
@ -37,7 +36,7 @@ test("should run indirect scope cleanup", function()
local cleanup
local stopScope = effectScope(function()
cleanup = effectScope(function()
onScopeDispose(function()
onCleanup(function()
cleanups += 1
end)
end)
@ -53,22 +52,22 @@ end)
test("should run indirect effect cleanup", function()
local cleanups = 0
local a, setA = signal(false)
local a = atom(false)
local stopScope = effectScope(function()
effect(function()
a()
onEffectCleanup(function()
onCleanup(function()
cleanups += 1
end)
end)
end)
assert(cleanups == 0, "should not cleanup immediately")
setA(true)
a(true)
assert(cleanups == 1, "should cleanup once")
stopScope()
assert(cleanups == 2, "should cleanup after outer dispose")
setA(false)
a(false)
assert(cleanups == 2, "should not cleanup after update")
end)

View file

@ -1,10 +1,10 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local signal = signals.signal
local computed = signals.computed
local effect = signals.effect
local effectScope = signals.effectScope
local atom = core.atom
local computed = core.computed
local effect = core.effect
local effectScope = core.effectScope
local test = suite.test
--- Creates a weak reference to a value.
@ -23,13 +23,13 @@ local function gc()
end
end
--- In alien-signals, a computed value unlinks from dependencies when its last
--- In alien-core, a computed value unlinks from dependencies when its last
--- parent scope is disposed. Calling a computed value outside of a scope links
--- it to dependencies, but the dependencies hold strong references to the
--- computed value, so it won't GC until called in a scope and disposed.
---
--- This function releases a computed value by linking it to a scope and then
--- immediately closing it, causing alien-signals to unlink the computed value
--- immediately closing it, causing alien-core to unlink the computed value
--- and allow it to be garbage collected.
local function release(getter: () -> ())
effectScope(function()
@ -39,23 +39,23 @@ end
test("should release computed cache", function()
local srcRef = weakRef({})
local src, setSrc = signal(srcRef())
local src = atom(srcRef())
local c = computed(function()
return src()
end)
c() -- cache src value
setSrc(nil) -- release value
src(nil) -- release value
c = release(c) -- release computed
gc()
assert(srcRef() == nil, "should release computed cache")
end)
test("should not release effect for signal", function()
test("should not release effect for atom", function()
local effectCalls = 0
local src, setSrc = signal(0)
local src = atom(0)
effect(function()
effectCalls += 1
@ -65,7 +65,7 @@ test("should not release effect for signal", function()
assert(effectCalls == 1, "should call effect once")
gc()
setSrc(src() + 1)
src(src() + 1)
assert(effectCalls == 2, "should call effect again")
end)

View file

@ -1,10 +1,10 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local computed = signals.computed
local effect = signals.effect
local setCurrentSub = signals.setCurrentSub
local signal = signals.signal
local computed = core.computed
local effect = core.effect
local setCurrentSub = core.setCurrentSub
local atom = core.atom
local test = suite.test
type ReactionOptions<T = unknown> = {
@ -90,7 +90,7 @@ local function reaction<T>(
end
test("#48", function()
local source, setSource = signal(0)
local source = atom(0)
local disposeInner: () -> ()
reaction(function()
@ -105,9 +105,9 @@ test("#48", function()
end
end)
setSource(1)
setSource(2)
setSource(3)
source(1)
source(2)
source(3)
end)
return {}

View file

@ -1,15 +1,15 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local computed = signals.computed
local effect = signals.effect
local signal = signals.signal
local computed = core.computed
local effect = core.effect
local atom = core.atom
local describe = suite.describe
local test = suite.test
--[[
Tests adopted with thanks from preact-signals implementation at
https://github.com/preactjs/signals/blob/main/packages/core/test/signal.test.tsx
Tests adopted with thanks from preact-core implementation at
https://github.com/preactjs/core/blob/main/packages/core/test/atom.test.tsx
The MIT License (MIT)
@ -43,7 +43,7 @@ describe("graph updates", function()
-- C
-- |
-- D
local a, setA = signal(2)
local a = atom(2)
local b = computed(function()
return a() - 1
@ -64,12 +64,12 @@ describe("graph updates", function()
assert(computeCalls == 1, "compute should be called once")
computeCalls = 0
setA(4)
a(4)
d()
assert(computeCalls == 1, "compute should drop update")
end)
test("should only update every signal once (diamond graph)", function()
test("should only update every atom once (diamond graph)", function()
-- In this scenario "D" should only update once when "A" receives
-- an update. This is sometimes referred to as the "diamond" scenario.
-- A
@ -78,7 +78,7 @@ describe("graph updates", function()
-- \ /
-- D
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
end)
@ -96,12 +96,12 @@ describe("graph updates", function()
assert(d() == "a a", "d should be 'a a'")
assert(spyCalls == 1, "compute should be called once")
setA("aa")
a("aa")
assert(d() == "aa aa", "d should be 'aa aa'")
assert(spyCalls == 2, "compute should be called only twice")
end)
test("should only update every signal once (diamond graph + tail)", function()
test("should only update every atom once (diamond graph + tail)", function()
-- "E" will be likely updated twice if our mark+sweep logic is buggy.
-- A
-- / \
@ -111,7 +111,7 @@ describe("graph updates", function()
-- |
-- E
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
end)
@ -133,7 +133,7 @@ describe("graph updates", function()
assert(e() == "a a", "e should be 'a a'")
assert(spyCalls == 1, "compute should be called once")
setA("aa")
a("aa")
assert(e() == "aa aa", "e should be 'aa aa'")
assert(spyCalls == 2, "compute should be called only twice")
end)
@ -141,7 +141,7 @@ describe("graph updates", function()
test("should bail out if result is the same", function()
-- Bail out if value of "B" never changes
-- A->B->C
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
a()
return "foo"
@ -157,12 +157,12 @@ describe("graph updates", function()
assert(c() == "foo", "c should be 'foo'")
assert(spyCalls == 1, "compute should be called once")
setA("aa")
a("aa")
assert(c() == "foo", "c should be 'foo'")
assert(spyCalls == 1, "compute should bail out")
end)
test("should only update every signal once (jagged diamond graph + tails)", function()
test("should only update every atom once (jagged diamond graph + tails)", function()
-- "F" and "G" will be likely updated twice if our mark+sweep logic is buggy.
-- A
-- / \
@ -173,7 +173,7 @@ describe("graph updates", function()
-- E
-- / \
-- F G
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
@ -222,7 +222,7 @@ describe("graph updates", function()
fSpyCalls, fSpyTime = 0, 0
gSpyCalls, gSpyTime = 0, 0
setA("b")
a("b")
assert(e() == "b b", "e should be 'b b'")
assert(eSpyCalls == 1, "e should run once after update")
@ -237,7 +237,7 @@ describe("graph updates", function()
fSpyCalls, fSpyTime = 0, 0
gSpyCalls, gSpyTime = 0, 0
setA("c")
a("c")
assert(e() == "c c", "e should be 'c c'")
assert(eSpyCalls == 1, "e should run once after update")
@ -254,11 +254,11 @@ describe("graph updates", function()
assert(eSpyTime < gSpyTime, "e should be called before g")
end)
test("should only subscribe to signals listened to", function()
test("should only subscribe to core listened to", function()
-- *A
-- / \
-- *B C <- we don't listen to C
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
@ -273,12 +273,12 @@ describe("graph updates", function()
assert(b() == "a", "b should be 'a'")
assert(spyCalls == 0, "compute should not run")
setA("aa")
a("aa")
assert(b() == "aa", "b should be 'aa'")
assert(spyCalls == 0, "compute should not run")
end)
test("should only subscribe to signals listened to II", function()
test("should only subscribe to core listened to II", function()
-- Here both "B" and "C" are active in the beginning, but
-- "B" becomes inactive later. At that point it should
-- not receive any updates anymore.
@ -287,7 +287,7 @@ describe("graph updates", function()
-- *B D <- we don't listen to C
-- |
-- *C
local a, setA = signal("a")
local a = atom("a")
local spyBCalls = 0
local spyB = function()
spyBCalls += 1
@ -318,7 +318,7 @@ describe("graph updates", function()
spyCCalls = 0
unsub()
setA("aa")
a("aa")
assert(spyBCalls == 0, "b should not run")
assert(spyCCalls == 0, "c should not run")
@ -335,7 +335,7 @@ describe("graph updates", function()
-- B *C <- returns same value every time
-- \ /
-- D
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
end)
@ -353,7 +353,7 @@ describe("graph updates", function()
assert(d() == "a c", "d should be 'a c'")
spyResult = nil
setA("aa")
a("aa")
d()
assert(spyResult == "aa c", "d should have returned 'aa c'")
end)
@ -367,7 +367,7 @@ describe("graph updates", function()
-- B *C *D
-- \ | /
-- E
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
return a()
end)
@ -389,13 +389,13 @@ describe("graph updates", function()
assert(e() == "a c d", "e should be 'a c d'")
spyResult = nil
setA("aa")
a("aa")
e()
assert(spyResult == "aa c d", "e should have returned 'aa c d'")
end)
test("should support lazy branches", function()
local a, setA = signal(0)
local a = atom(0)
local b = computed(function()
return a()
end)
@ -404,10 +404,10 @@ describe("graph updates", function()
end)
assert(c() == 0, "c should be 0")
setA(1)
a(1)
assert(c() == 1, "c should be 1")
setA(0)
a(0)
assert(c() == 0, "c should be 0 again")
end)
@ -419,7 +419,7 @@ describe("graph updates", function()
-- *B *C
-- \ /
-- D
local a, setA = signal("a")
local a = atom("a")
local b = computed(function()
a()
return "b"
@ -438,14 +438,14 @@ describe("graph updates", function()
assert(d() == "b c", "d should be 'b c'")
spyCalls = 0
setA("aa")
a("aa")
assert(spyCalls == 0, "d should not run")
end)
end)
describe("error handling", function()
test("should keep graph consistent on errors during activation", function()
local a, setA = signal(0)
local a = atom(0)
local b = computed(function()
error("fail")
end)
@ -459,12 +459,12 @@ describe("error handling", function()
assert(not success, "should throw")
assert(string.match(result, "fail"), "should throw fail")
setA(1)
a(1)
assert(c() == 1, "c should recover and return 1")
end)
test("should keep graph consistent on errors in computeds", function()
local a, setA = signal(0)
local a = atom(0)
local b = computed(function()
if a() == 1 then
error("fail")
@ -477,14 +477,14 @@ describe("error handling", function()
assert(c() == 0, "c should be 0")
setA(1)
a(1)
local success, result = pcall(function()
b()
end)
assert(not success, "should throw")
assert(string.match(result, "fail"), "should throw fail")
setA(2)
a(2)
assert(c() == 2, "c should recover and return 2")
end)
end)

View file

@ -1,13 +1,13 @@
local signals = require("../../src/signals")
local suite = require("@test/suite")
local core = require("../../core")
local suite = require("../../../../../test/suite")
local computed = signals.computed
local setCurrentSub = signals.setCurrentSub
local signal = signals.signal
local computed = core.computed
local setCurrentSub = core.setCurrentSub
local atom = core.atom
local test = suite.test
test("should pause tracking", function()
local src, setSrc = signal(0)
local src = atom(0)
local c = computed(function()
local currentSub = setCurrentSub(nil)
local value = src()
@ -16,7 +16,7 @@ test("should pause tracking", function()
end)
assert(c() == 0, "should not track src")
setSrc(1)
src(1)
assert(c() == 0, "should not track src")
end)

View file

@ -1,5 +1,5 @@
local Charm = require("../src")
local suite = require("@test/suite")
local Charm = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local listen = Charm.listen

View file

@ -1,5 +1,5 @@
local Charm = require("../src")
local suite = require("@test/suite")
local Charm = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local mapped = Charm.mapped

View file

@ -1,5 +1,5 @@
local Charm = require("../src")
local suite = require("@test/suite")
local Charm = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local computed = Charm.computed

View file

@ -0,0 +1,45 @@
local suite = require("../../../../test/suite")
suite.describe("core", function()
suite.describe("computed", function()
require("./core/computed.spec")
end)
suite.describe("effect", function()
require("./core/effect.spec")
end)
suite.describe("effectScope", function()
require("./core/effectScope.spec")
end)
suite.describe("issue_48", function()
require("./core/issue_48.spec")
end)
suite.describe("gc", function()
require("./core/gc.spec")
end)
suite.describe("topology", function()
require("./core/topology.spec")
end)
suite.describe("untrack", function()
require("./core/untrack.spec")
end)
end)
suite.describe("charm", function()
suite.describe("listen", function()
require("./listen.spec")
end)
suite.describe("mapped", function()
require("./mapped.spec")
end)
suite.describe("observe", function()
require("./observe.spec")
end)
suite.describe("subscribe", function()
require("./subscribe.spec")
end)
suite.describe("untracked", function()
require("./untracked.spec")
end)
end)
return {}

View file

@ -1,5 +1,5 @@
local Charm = require("../src")
local suite = require("@test/suite")
local Charm = require("../")
local suite = require("../../../../test/suite")
type Atom<T> = Charm.Atom<T>

View file

@ -1,5 +1,5 @@
local Charm = require("../src")
local suite = require("@test/suite")
local Charm = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local computed = Charm.computed

View file

@ -1,48 +0,0 @@
local signals = require("./signals")
local types = require("./types")
type Atom<T> = types.Atom<T>
type Getter<T> = types.Getter<T>
type Setter<T> = types.Setter<T>
type Update<T> = types.Update<T>
local signal = signals.signal
type Equals<T> = (current: T, incoming: T) -> boolean
local function createAtom<T>(getter: Getter<T>, setter: Setter<T>): Atom<T>
local function atom(...: Update<T>): T
return if select("#", ...) == 0 then getter() else setter((...))
end
return atom
end
local function createAtomWithEqualityCheck<T>(getter: Getter<T>, setter: Setter<T>, equals: Equals<T>): Atom<T>
local function atom(...: Update<T>): T
if select("#", ...) == 0 then
return getter()
end
local nextState = (...)
return setter(function(currentState): T
local nextState = if type(nextState) == "function" then nextState(currentState) else nextState
return if equals(currentState, nextState) then currentState else nextState
end)
end
return atom
end
local function atom<T>(state: T, equals: Equals<T>?): Atom<T>
local getter, setter = signal(state)
if not equals then
return createAtom(getter, setter)
else
return createAtomWithEqualityCheck(getter, setter, equals)
end
end
return atom

View file

@ -1,16 +1,14 @@
local signals = require("./signals")
local core = require("./core")
type ReactiveNode = signals.ReactiveNode
local startBatch = signals.startBatch
local endBatch = signals.endBatch
local startBatch = core.startBatch
local endBatch = core.endBatch
local function handleBatched(ok: boolean, ...)
endBatch()
if ok then
return ...
else
error(...)
error((...))
end
end

View file

@ -1,5 +1,5 @@
--[[
alien-signals 2.0.1 implementation adopted from
alien-signals 2.0.5 implementation adopted from
https://github.com/Nicell/alien-signals-luau
https://github.com/stackblitz/alien-signals
@ -26,8 +26,9 @@
SOFTWARE.
]]
local noYield = require("./noYield")
local strict = require("./strict")
local system = require("./system")
local utils = require("./utils")
export type ReactiveFlags = system.ReactiveFlags
export type ReactiveNode = system.ReactiveNode
@ -35,6 +36,7 @@ export type Link = system.Link
local ReactiveFlags = system.ReactiveFlags
local createReactiveSystem = system.createReactiveSystem
local noYield = utils.noYield
local NONE = 0b0000000
local MUTABLE = 0b0000001
@ -48,23 +50,22 @@ type EffectScope = ReactiveNode & {
}
type Effect = ReactiveNode & {
fn: () -> (),
fn: () -> ...(() -> ())?,
cleanups: { () -> () },
}
type Computed<T = any> = ReactiveNode & {
value: T?,
getter: (previousValue: T?) -> T,
equals: ((T, T) -> boolean)?,
}
type Signal<T = any> = ReactiveNode & {
type Atom<T = any> = ReactiveNode & {
previousValue: T,
value: T,
equals: ((T, T) -> boolean)?,
}
local pauseStack: { ReactiveNode? } = {}
local queuedEffects: { Effect | EffectScope? } = {}
local link: (dep: ReactiveNode, sub: ReactiveNode) -> ()
local unlink: (link: Link, sub: ReactiveNode?) -> Link?
local propagate: (link: Link) -> ()
@ -74,9 +75,10 @@ local startTracking: (sub: ReactiveNode) -> ()
local shallowPropagate: (link: Link) -> ()
local batchDepth = 0
local notifyIndex = 0
local queuedEffects: { Effect | EffectScope? } = {}
local queuedEffectsLength = 0
local notifyIndex = 0
local activeSubTracking = true
local activeSub: ReactiveNode?
local activeScope: Effect | EffectScope?
@ -100,50 +102,58 @@ local function setCurrentScope(scope: Effect | EffectScope?)
return prevScope
end
local function onEffectCleanup(cleanup: () -> ())
local function setCurrentTracking(tracking: boolean): boolean
local prevTracking = activeSubTracking
activeSubTracking = tracking
return prevTracking
end
local function runCleanups(effect: EffectScope)
for _, cleanup in effect.cleanups do
local prev = setCurrentSub(nil)
local success, result: unknown = (if strict.enabled then noYield else pcall)(cleanup)
setCurrentSub(prev)
if not success then
error(result)
end
end
table.clear(effect.cleanups)
end
local function onCleanup(cleanup: () -> (), failSilently: boolean?)
if activeSub then
table.insert((activeSub :: Effect).cleanups, cleanup)
end
end
local function onScopeDispose(cleanup: () -> ())
if activeScope then
elseif activeScope then
table.insert(activeScope.cleanups, cleanup)
elseif not failSilently then
warn(debug.traceback("onCleanup() can only be called inside an effect or a scope.", 2))
end
end
local function cleanupEffect(e: Effect | EffectScope)
for _, cleanup in e.cleanups :: { () -> () } do
local prevSub = setCurrentSub(nil)
local success, result: unknown = noYield(cleanup)
setCurrentSub(prevSub)
if not success then
error(result)
end
end
table.clear(e.cleanups)
end
local function run(e: Effect | EffectScope, flags: ReactiveFlags): ()
if bit32.band(flags, DIRTY) ~= 0 or (bit32.band(flags, PENDING) ~= 0 and checkDirty(e.deps :: Link, e)) then
cleanupEffect(e)
local prev = setCurrentSub(e)
startTracking(e)
local success, result: unknown = noYield((e :: Effect).fn)
local function run(effect: Effect | EffectScope, flags: ReactiveFlags): ()
if bit32.btest(flags, DIRTY) or (bit32.btest(flags, PENDING) and checkDirty(effect.deps :: Link, effect)) then
runCleanups(effect)
local prev = setCurrentSub(effect)
local prevTracking = setCurrentTracking(true)
startTracking(effect)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)((effect :: Effect).fn)
setCurrentSub(prev)
endTracking(e)
endTracking(effect)
setCurrentTracking(prevTracking)
if not success then
error(result)
elseif result then
table.insert(effect.cleanups, result)
end
return
elseif bit32.band(flags, PENDING) ~= 0 then
(e :: Effect).flags = bit32.band(flags, bit32.bnot(PENDING))
elseif bit32.btest(flags, PENDING) then
(effect :: Effect).flags = bit32.band(flags, bit32.bnot(PENDING))
end
local link = e.deps
local link = effect.deps
while link do
local dep = link.dep
local depFlags = dep.flags
if bit32.band(depFlags, QUEUED) ~= 0 then
if bit32.btest(depFlags, QUEUED) then
depFlags = bit32.band(depFlags, bit32.bnot(QUEUED))
dep.flags = depFlags
run(dep :: Effect, depFlags)
@ -179,209 +189,154 @@ local function endBatch()
end
end
--- @deprecated Will be removed in the next major version. Use
--- `const pausedSub = setCurrentSub(undefined)` instead for better performance.
local function pauseTracking()
table.insert(pauseStack, setCurrentSub(nil))
end
--- @deprecated Will be removed in the next major version. Use
--- `setCurrentSub(pausedSub)` instead for better performance.
local function resumeTracking()
setCurrentSub(table.remove(pauseStack))
end
local function updateComputed(c: Computed): boolean
local prevSub = setCurrentSub(c)
startTracking(c)
local oldValue = c.value
local success, result = noYield(c.getter, oldValue)
local function updateComputed(computed: Computed): boolean
local prevSub = setCurrentSub(computed)
local prevTracking = setCurrentTracking(true)
startTracking(computed)
local oldValue = computed.value
local success, result = (if strict.enabled then noYield else pcall)(computed.getter, oldValue)
setCurrentSub(prevSub)
endTracking(c)
endTracking(computed)
setCurrentTracking(prevTracking)
if not success then
error(result)
end
if oldValue ~= result then
c.value = result
local equals = computed.equals
if if equals then not equals(oldValue, result) else oldValue ~= result then
computed.value = result
return true
else
return false
end
end
local function updateSignal(s: Signal, value: any): boolean
s.flags = MUTABLE
if s.previousValue ~= value then
s.previousValue = value
local function updateAtom(atom: Atom, value: any): boolean
atom.flags = MUTABLE
if atom.previousValue ~= value then
atom.previousValue = value
return true
else
return false
end
end
local function signalGetterSetter<T>(this: Signal<T>): (() -> T, (value: ((T) -> T) | T) -> T)
local function getter(): T
local value = this.value
if bit32.band(this.flags, DIRTY) ~= 0 then
if updateSignal(this, value) then
local subs = this.subs
if subs then
shallowPropagate(subs)
end
local function readAtom<T>(atom: Atom<T>): T
local value = atom.value
if bit32.btest(atom.flags, DIRTY) then
if updateAtom(atom, value) then
local subs = atom.subs
if subs then
shallowPropagate(subs)
end
end
if activeSub then
link(this, activeSub)
end
return value
end
if activeSub and activeSubTracking then
link(atom, activeSub)
end
return value
end
local function setter(newValue: ((T) -> T) | T): T
local value = this.value
local newValue = newValue :: T
local function writeAtom<T>(atom: Atom<T>, oldValue: T, newValue: T): T
local equals = atom.equals
if if equals then not equals(oldValue, newValue :: T) else oldValue ~= newValue then
atom.value = newValue
atom.flags = bit32.bor(MUTABLE, DIRTY)
local subs = atom.subs
if subs then
propagate(subs)
if batchDepth == 0 then
flush()
end
end
return newValue
end
return oldValue
end
local function atomGetterSetter<T>(atom: Atom<T>): (...((T) -> T) | T) -> T
return function(...)
if select("#", ...) == 0 then
return readAtom(atom)
end
local oldValue = atom.value
local newValue = ...
if type(newValue) == "function" then
local prev = setCurrentSub(nil)
local success, result = noYield(newValue, value)
local success, result = (if strict.enabled then noYield else pcall)(newValue, oldValue)
setCurrentSub(prev)
if not success then
error(result)
end
newValue = result
end
if value ~= newValue then
this.value = newValue
this.flags = bit32.bor(MUTABLE, DIRTY)
local subs = this.subs
if subs then
propagate(subs)
if batchDepth == 0 then
flush()
end
end
end
return newValue
return writeAtom(atom, oldValue, newValue :: T)
end
return getter, setter
end
local function computedGetter<T>(this: Computed<T>): () -> T
local function computedGetter<T>(computed: Computed<T>): () -> T
return function()
local flags = this.flags
local flags = computed.flags
if
bit32.band(flags, DIRTY) ~= 0
or (bit32.band(flags, PENDING) ~= 0 and checkDirty(this.deps :: Link, this))
bit32.btest(flags, DIRTY) or (bit32.btest(flags, PENDING) and checkDirty(computed.deps :: Link, computed))
then
if updateComputed(this) then
local subs = this.subs
if updateComputed(computed) then
local subs = computed.subs
if subs then
shallowPropagate(subs)
end
end
elseif bit32.band(flags, PENDING) ~= 0 then
this.flags = bit32.band(flags, bit32.bnot(PENDING))
elseif bit32.btest(flags, PENDING) then
computed.flags = bit32.band(flags, bit32.bnot(PENDING))
end
if activeSub then
link(this, activeSub)
if activeSubTracking then
link(computed, activeSub)
end
elseif activeScope then
link(this, activeScope)
link(computed, activeScope)
end
return this.value :: T
return computed.value :: T
end
end
local function effectStop(this: Effect | EffectScope): () -> ()
local function effectStop(self: Effect | EffectScope): () -> ()
return function()
local dep = this.deps
local dep = self.deps
while dep do
dep = unlink(dep, this)
dep = unlink(dep, self)
end
local sub = this.subs
local sub = self.subs
if sub then
unlink(sub)
end
(this :: Effect).flags = NONE
cleanupEffect(this)
(self :: Effect).flags = NONE
runCleanups(self)
end
end
local function signal<T>(initialValue: T): (() -> T, (value: ((T) -> T) | T) -> T)
return signalGetterSetter({
previousValue = initialValue,
value = initialValue,
flags = MUTABLE,
})
end
local function computed<T>(getter: (previousValue: T?) -> T): () -> T
return computedGetter({
flags = bit32.bor(MUTABLE, DIRTY),
getter = getter,
})
end
local function effect(fn: () -> ()): () -> ()
local e: Effect = {
fn = fn,
cleanups = {},
flags = WATCHING,
}
if activeSub then
link(e, activeSub)
elseif activeScope then
link(e, activeScope)
end
local prev = setCurrentSub(e)
local success, result: unknown = noYield(fn)
setCurrentSub(prev)
if not success then
error(result)
end
return effectStop(e)
end
local function effectScope(fn: () -> (), detached: boolean?): () -> ()
local e: EffectScope = {
cleanups = {},
flags = NONE,
}
if activeScope and not detached then
link(e, activeScope)
end
local prevSub = setCurrentSub(nil)
local prevScope = setCurrentScope(e)
local success, result: unknown = noYield(fn)
setCurrentScope(prevScope)
setCurrentSub(prevSub)
if not success then
error(result)
end
return effectStop(e)
end
local function update(signal: Signal | Computed): boolean
if (signal :: Computed).getter then
return updateComputed(signal :: Computed)
local function update(atom: Atom | Computed): boolean
if (atom :: Computed).getter then
return updateComputed(atom :: Computed)
else
return updateSignal(signal :: Signal, signal.value)
return updateAtom(atom :: Atom, atom.value)
end
end
local function notify(e: Effect | EffectScope)
local flags = e.flags
if bit32.band(flags, QUEUED) == 0 then
(e :: Effect).flags = bit32.bor(flags, QUEUED)
local subs = e.subs
local function notify(effect: Effect | EffectScope)
local flags = effect.flags
if not bit32.btest(flags, QUEUED) then
(effect :: Effect).flags = bit32.bor(flags, QUEUED)
local subs = effect.subs
if subs then
notify(subs.sub :: Effect)
else
queuedEffectsLength += 1
queuedEffects[queuedEffectsLength] = e
queuedEffects[queuedEffectsLength] = effect
end
end
end
local function unwatched(node: Signal | Computed | Effect | EffectScope)
local function unwatched(node: Atom | Computed | Effect | EffectScope)
if (node :: Computed).getter then
local toRemove = node.deps
if toRemove then
@ -390,11 +345,73 @@ local function unwatched(node: Signal | Computed | Effect | EffectScope)
toRemove = unlink(toRemove, node)
until not toRemove
end
elseif (node :: Effect).cleanups ~= nil then
elseif (node :: Effect).cleanups then
effectStop(node :: Effect)()
end
end
local function atom<T>(initialValue: T, equals: ((T, T) -> boolean)?): (...((T) -> T) | T) -> T
return atomGetterSetter({
previousValue = initialValue,
value = initialValue,
flags = MUTABLE,
equals = equals,
})
end
local function computed<T>(getter: (previousValue: T?) -> T, equals: ((T, T) -> boolean)?): () -> T
return computedGetter({
flags = bit32.bor(MUTABLE, DIRTY),
getter = getter,
equals = equals,
})
end
local function effect(fn: () -> ...(() -> ())?): () -> ()
local self: Effect = {
fn = fn,
flags = WATCHING,
cleanups = {},
}
if activeSub then
link(self, activeSub)
elseif activeScope then
link(self, activeScope)
end
local prev = setCurrentSub(self)
local prevTracking = setCurrentTracking(true)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)(fn)
setCurrentSub(prev)
setCurrentTracking(prevTracking)
if not success then
error(result)
elseif result then
table.insert(self.cleanups, result)
end
return effectStop(self)
end
local function effectScope(fn: () -> ...(() -> ())?, detached: boolean?): () -> ()
local self: EffectScope = {
flags = NONE,
cleanups = {},
}
if activeScope and not detached then
link(self, activeScope)
end
local prevSub = setCurrentSub(nil)
local prevScope = setCurrentScope(self)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)(fn)
setCurrentScope(prevScope)
setCurrentSub(prevSub)
if not success then
error(result)
elseif result then
table.insert(self.cleanups, result)
end
return effectStop(self)
end
local reactiveSystem = createReactiveSystem({
update = update :: (ReactiveNode) -> boolean,
notify = notify :: (ReactiveNode) -> (),
@ -416,14 +433,12 @@ return {
setCurrentSub = setCurrentSub,
getCurrentScope = getCurrentScope,
setCurrentScope = setCurrentScope,
setCurrentTracking = setCurrentTracking,
onCleanup = onCleanup,
getBatchDepth = getBatchDepth,
startBatch = startBatch,
endBatch = endBatch,
pauseTracking = pauseTracking,
resumeTracking = resumeTracking,
onEffectCleanup = onEffectCleanup,
onScopeDispose = onScopeDispose,
signal = signal,
atom = atom,
computed = computed,
effect = effect,
effectScope = effectScope,

View file

@ -1,26 +0,0 @@
local signals = require("./signals")
local onEffectCleanup = signals.onEffectCleanup
local function effect(callback: (dispose: () -> ()) -> ...(() -> ())?): () -> ()
local disposed = false
local function dispose()
disposed = true
end
dispose = signals.effect(function()
local cleanup = callback(dispose)
if cleanup then
onEffectCleanup(cleanup)
end
end)
if disposed then
dispose()
end
return dispose
end
return effect

View file

@ -1,14 +0,0 @@
local signals = require("./signals")
local onScopeDispose = signals.onScopeDispose
local function effectScope(callback: () -> ...(() -> ())?, detached: boolean?): () -> ()
return signals.effectScope(function()
local cleanup = callback()
if cleanup then
onScopeDispose(cleanup)
end
end, detached)
end
return effectScope

1
packages/charm/src/index.d.ts vendored Normal file
View file

@ -0,0 +1 @@
export {};

View file

@ -1,25 +1,25 @@
local atom = require("@self/atom")
local batched = require("@self/batched")
local effect = require("@self/effect")
local core = require("@self/core")
local listen = require("@self/listen")
local mapped = require("@self/mapped")
local observe = require("@self/observe")
local onCleanup = require("@self/onCleanup")
local signals = require("@self/signals")
local strict = require("@self/strict")
local subscribe = require("@self/subscribe")
local types = require("@self/types")
local untracked = require("@self/untracked")
export type Atom<T = any> = types.Atom<T>
export type Getter<T = any> = types.Getter<T>
export type Selector<T = any> = types.Selector<T>
export type Setter<T = any> = types.Setter<T>
export type Update<T = any> = types.Update<T>
local computed = signals.computed
local effectScope = signals.effectScope
local atom = core.atom
local computed = core.computed
local effect = core.effect
local effectScope = core.effectScope
local onCleanup = core.onCleanup
return {
core = core,
strict = strict,
atom = atom,
batched = batched,
computed = computed,
@ -28,8 +28,7 @@ return {
listen = listen,
mapped = mapped,
observe = observe,
onCleanup = onCleanup,
subscribe = subscribe,
untracked = untracked,
onCleanup = onCleanup,
signals = signals,
}

View file

@ -1,9 +1,8 @@
local signals = require("./signals")
local core = require("./core")
local untracked = require("./untracked")
local computed = signals.computed
local effect = signals.effect
local effectScope = signals.effectScope
local onEffectCleanup = signals.onEffectCleanup
local computed = core.computed
local effect = core.effect
local function listen<T>(selector: () -> T, listener: (state: T, previous: T?, dispose: () -> ()) -> ()): () -> ()
local tracked = computed(function()
@ -20,12 +19,7 @@ local function listen<T>(selector: () -> T, listener: (state: T, previous: T?, d
dispose = effect(function()
local previous = current
current = tracked()
local stopScope = effectScope(function()
listener(current, previous, dispose)
end)
onEffectCleanup(stopScope)
untracked(listener, current, previous, dispose)
end)
if disposed then

View file

@ -1,35 +1,26 @@
local noYield = require("./noYield")
local signals = require("./signals")
local core = require("./core")
local computed = signals.computed
local setCurrentSub = signals.setCurrentSub
local computed = core.computed
local setCurrentSub = core.setCurrentSub
type Mapped =
& (<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (item: VI, key: KI) -> (VO, KO)) -> () -> { [KO]: VO })
& (<K, VI, VO>(selector: () -> { [K]: VI }, mapper: (item: VI, key: K) -> VO) -> () -> { [K]: VO })
local function ensureCanMutateOutput<KO, VO>(output: { [KO]: VO }, previous: { [KO]: VO }?): { [KO]: VO }
return if output == previous then table.clone(output) else output
end
local function mapped<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (item: VI, key: KI) -> (VO, KO)): () -> { [KO]: VO }
local currentData: { [KI]: VI } = {}
local keyCache: { [KI]: KO } = {}
local function map(value: VI, key: KI): (VO, KO)
local currentSub = setCurrentSub(nil)
local success, valueOut, keyOut = noYield(mapper, value, key)
local success, valueOut, keyOut = pcall(mapper, value, key)
setCurrentSub(currentSub)
if not success then
error(`mapped() transform function failed: {valueOut}`)
end
if keyOut == nil then
keyOut = key :: any
end
return valueOut, keyOut
return valueOut, if keyOut == nil then key else keyOut :: any
end
return computed(function(previousOutput)
@ -41,11 +32,9 @@ local function mapped<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (ite
if currentData[key] ~= nil then
continue
end
local cachedKey = keyCache[key]
if cachedKey then
currentOutput = ensureCanMutateOutput(currentOutput, previousOutput)
currentOutput = if currentOutput == previousOutput then table.clone(currentOutput) else currentOutput
currentOutput[cachedKey] = nil
keyCache[key] = nil
end
@ -55,11 +44,9 @@ local function mapped<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (ite
if value == previousData[key] then
continue
end
local valueOut, keyOut = map(value, key)
if currentOutput[keyOut] ~= valueOut then
currentOutput = ensureCanMutateOutput(currentOutput, previousOutput)
currentOutput = if currentOutput == previousOutput then table.clone(currentOutput) else currentOutput
currentOutput[keyOut] = valueOut
keyCache[key] = keyOut
end

View file

@ -1,9 +1,8 @@
local onCleanup = require("./onCleanup")
local signals = require("./signals")
local core = require("./core")
local effect = signals.effect
local effectScope = signals.effectScope
local onScopeDispose = signals.onScopeDispose
local effect = core.effect
local effectScope = core.effectScope
local onCleanup = core.onCleanup
local function observe<K, V>(selector: () -> { [K]: V }, observer: (item: V, key: K) -> ...(() -> ())?): () -> ()
local scopes: { [K]: () -> () } = {}
@ -11,8 +10,9 @@ local function observe<K, V>(selector: () -> { [K]: V }, observer: (item: V, key
local function updateScopes(currentItems: { [K]: V }, previousItems: { [K]: V })
for key in previousItems do
if currentItems[key] == nil and scopes[key] then
scopes[key]()
local dispose = scopes[key]
if currentItems[key] == nil and dispose then
dispose()
scopes[key] = nil
end
end
@ -20,10 +20,7 @@ local function observe<K, V>(selector: () -> { [K]: V }, observer: (item: V, key
for key, value in currentItems do
if previousItems[key] == nil then
scopes[key] = effectScope(function()
local cleanup = observer(value, key)
if cleanup then
onScopeDispose(cleanup)
end
return observer(value, key)
end, true)
end
end
@ -39,7 +36,6 @@ local function observe<K, V>(selector: () -> { [K]: V }, observer: (item: V, key
local disposeEffect = effect(function()
local previousItems = currentItems
currentItems = selector()
if currentItems ~= previousItems then
updateScopes(currentItems, previousItems)
end

View file

@ -1,20 +0,0 @@
local signals = require("./signals")
local onEffectCleanup = signals.onEffectCleanup
local onScopeDispose = signals.onScopeDispose
local getCurrentScope = signals.getCurrentScope
local getCurrentSub = signals.getCurrentSub
local warn = warn or error :: never
local function onCleanup(cleanup: () -> (), failSilently: boolean?)
if getCurrentSub() then
onEffectCleanup(cleanup)
elseif getCurrentScope() then
onScopeDispose(cleanup)
elseif _G.__DEV__ and not failSilently then
warn(debug.traceback("onCleanup() can only be called inside an effect or a scope.", 2))
end
end
return onCleanup

View file

@ -0,0 +1,8 @@
local function inlineTest(): string
return debug.info(1, "n")
end
return {
-- Enable strict mode in O2
enabled = inlineTest() == "inlineTest",
}

View file

@ -1,9 +1,8 @@
local signals = require("./signals")
local core = require("./core")
local untracked = require("./untracked")
local computed = signals.computed
local effect = signals.effect
local effectScope = signals.effectScope
local onEffectCleanup = signals.onEffectCleanup
local computed = core.computed
local effect = core.effect
local function subscribe<T>(selector: () -> T, listener: (state: T, lastState: T) -> ()): () -> ()
local tracked = computed(function()
@ -16,17 +15,11 @@ local function subscribe<T>(selector: () -> T, listener: (state: T, lastState: T
return effect(function()
local previous = current
current = tracked()
if mounted then
mounted = false
return
else
untracked(listener, current, previous)
end
local stopScope = effectScope(function()
listener(current, previous)
end)
onEffectCleanup(stopScope)
end)
end

View file

@ -100,7 +100,7 @@ local function createReactiveSystem(props: {
return
end
local nextDep: Link?
local recursedCheck = bit32.band(sub.flags, RECURSED_CHECK) ~= 0
local recursedCheck = bit32.btest(sub.flags, RECURSED_CHECK)
if recursedCheck then
nextDep = if prevDep then prevDep.nextDep else sub.deps
if nextDep and nextDep.dep == dep then
@ -178,14 +178,14 @@ local function createReactiveSystem(props: {
local flags = sub.flags
if bit32.band(flags, bit32.bor(MUTABLE, WATCHING)) ~= 0 then
if bit32.band(flags, bit32.bor(RECURSED_CHECK, RECURSED, DIRTY, PENDING)) == 0 then
if bit32.btest(flags, bit32.bor(MUTABLE, WATCHING)) then
if not bit32.btest(flags, bit32.bor(RECURSED_CHECK, RECURSED, DIRTY, PENDING)) then
sub.flags = bit32.bor(flags, PENDING)
elseif bit32.band(flags, bit32.bor(RECURSED_CHECK, RECURSED)) == 0 then
elseif not bit32.btest(flags, bit32.bor(RECURSED_CHECK, RECURSED)) then
flags = NONE
elseif bit32.band(flags, RECURSED_CHECK) == 0 then
elseif not bit32.btest(flags, RECURSED_CHECK) then
sub.flags = bit32.bor(bit32.band(flags, bit32.bnot(RECURSED)), PENDING)
elseif bit32.band(flags, bit32.bor(DIRTY, PENDING)) == 0 and isValidLink(link, sub) then
elseif not bit32.btest(flags, bit32.bor(DIRTY, PENDING)) and isValidLink(link, sub) then
sub.flags = bit32.bor(flags, bit32.bor(RECURSED, PENDING))
flags = bit32.band(flags, MUTABLE)
else
@ -193,11 +193,11 @@ local function createReactiveSystem(props: {
flags = NONE
end
if bit32.band(flags, WATCHING) ~= 0 then
if bit32.btest(flags, WATCHING) then
notify(sub)
end
if bit32.band(flags, MUTABLE) ~= 0 then
if bit32.btest(flags, MUTABLE) then
local subSubs = sub.subs
if subSubs then
link = subSubs
@ -257,7 +257,7 @@ local function createReactiveSystem(props: {
local subFlags = sub.flags
if bit32.band(subFlags, bit32.bor(PENDING, DIRTY)) == PENDING then
sub.flags = bit32.bor(subFlags, DIRTY)
if bit32.band(subFlags, WATCHING) ~= 0 then
if bit32.btest(subFlags, WATCHING) then
notify(sub)
end
end
@ -275,7 +275,7 @@ local function createReactiveSystem(props: {
local dirty = false
if bit32.band(sub.flags, DIRTY) ~= 0 then
if bit32.btest(sub.flags, DIRTY) then
dirty = true
elseif bit32.band(depFlags, bit32.bor(MUTABLE, DIRTY)) == bit32.bor(MUTABLE, DIRTY) then
if update(dep) then

View file

@ -1,11 +1,5 @@
export type Getter<T = any> = () -> T
export type Setter<T = any> = (update: Update<T>) -> T
export type Update<T = any> = T | (previous: T) -> T
export type Selector<T = any> = () -> T
export type Atom<T = any> = (...Update<T>) -> T
type Update<T> = ((previous: T) -> T) | T
export type Atom<T> = (...Update<T>) -> T
export type Selector<T> = () -> T
return {}

View file

@ -1,21 +1,18 @@
local noYield = require("./noYield")
local signals = require("./signals")
local core = require("./core")
type ReactiveNode = signals.ReactiveNode
local setCurrentTracking = core.setCurrentTracking
local setCurrentSub = signals.setCurrentSub
local function handleUntracked(currentSub: ReactiveNode?, ok: boolean, ...)
setCurrentSub(currentSub)
local function handleUntracked(prevTracking: boolean, ok: boolean, ...)
setCurrentTracking(prevTracking)
if ok then
return ...
else
error(...)
error((...))
end
end
local function untracked<Args..., Results...>(callback: (Args...) -> Results..., ...: Args...): Results...
return handleUntracked(setCurrentSub(nil), noYield(callback, ...))
return handleUntracked(setCurrentTracking(false), pcall(callback, ...))
end
return untracked

View file

@ -1,13 +1,11 @@
local function handleNoYield(thread: thread, ok: boolean, ...)
if not ok then
return false, debug.traceback(thread, tostring((...)))
end
if coroutine.status(thread) ~= "dead" then
elseif coroutine.status(thread) ~= "dead" then
return false, debug.traceback(thread, "Attempted to yield!")
else
return true, ...
end
return true, ...
end
local function noYield<Args..., Results...>(callback: (Args...) -> Results..., ...: Args...): (boolean, Results...)
@ -15,6 +13,6 @@ local function noYield<Args..., Results...>(callback: (Args...) -> Results..., .
return handleNoYield(thread, coroutine.resume(thread, ...))
end
-- To eliminate the overhead of noYield returning callback(...) in production,
-- replace it with pcall to simulate the same behavior.
return if _G.__DEV__ then noYield else pcall :: never
return {
noYield = noYield :: typeof(pcall),
}

View file

@ -0,0 +1,6 @@
{
"name": "charm",
"tree": {
"$path": "src"
}
}

View file

@ -0,0 +1,20 @@
local core = require("./core")
local startBatch = core.startBatch
local endBatch = core.endBatch
local function handleBatched(ok: boolean, ...)
endBatch()
if ok then
return ...
else
error((...))
end
end
local function batched<Args..., Results...>(callback: (Args...) -> Results..., ...: Args...): Results...
startBatch()
return handleBatched(pcall(callback, ...))
end
return batched

View file

@ -0,0 +1,445 @@
--[[
alien-signals 2.0.5 implementation adopted from
https://github.com/Nicell/alien-signals-luau
https://github.com/stackblitz/alien-signals
MIT License
Copyright (c) 2024-present Johnson Chu, Nicholas Winans
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local strict = require("./strict")
local system = require("./system")
local utils = require("./utils")
export type ReactiveFlags = system.ReactiveFlags
export type ReactiveNode = system.ReactiveNode
export type Link = system.Link
local ReactiveFlags = system.ReactiveFlags
local createReactiveSystem = system.createReactiveSystem
local noYield = utils.noYield
local NONE = 0b0000000
local MUTABLE = 0b0000001
local WATCHING = 0b0000010
local DIRTY = 0b0010000
local PENDING = 0b0100000
local QUEUED = 0b1000000
type EffectScope = ReactiveNode & {
cleanups: { () -> () },
}
type Effect = ReactiveNode & {
fn: () -> ...(() -> ())?,
cleanups: { () -> () },
}
type Computed<T = any> = ReactiveNode & {
value: T?,
getter: (previousValue: T?) -> T,
equals: ((T, T) -> boolean)?,
}
type Atom<T = any> = ReactiveNode & {
previousValue: T,
value: T,
equals: ((T, T) -> boolean)?,
}
local link: (dep: ReactiveNode, sub: ReactiveNode) -> ()
local unlink: (link: Link, sub: ReactiveNode?) -> Link?
local propagate: (link: Link) -> ()
local checkDirty: (link: Link, sub: ReactiveNode) -> boolean
local endTracking: (sub: ReactiveNode) -> ()
local startTracking: (sub: ReactiveNode) -> ()
local shallowPropagate: (link: Link) -> ()
local batchDepth = 0
local queuedEffects: { Effect | EffectScope? } = {}
local queuedEffectsLength = 0
local notifyIndex = 0
local activeSubTracking = true
local activeSub: ReactiveNode?
local activeScope: Effect | EffectScope?
local function getCurrentSub(): ReactiveNode?
return activeSub
end
local function setCurrentSub(sub: ReactiveNode?)
local prevSub = activeSub
activeSub = sub
return prevSub
end
local function getCurrentScope(): Effect | EffectScope?
return activeScope
end
local function setCurrentScope(scope: Effect | EffectScope?)
local prevScope = activeScope
activeScope = scope
return prevScope
end
local function setCurrentTracking(tracking: boolean): boolean
local prevTracking = activeSubTracking
activeSubTracking = tracking
return prevTracking
end
local function runCleanups(effect: EffectScope)
for _, cleanup in effect.cleanups do
local prev = setCurrentSub(nil)
local success, result: unknown = (if strict.enabled then noYield else pcall)(cleanup)
setCurrentSub(prev)
if not success then
error(result)
end
end
table.clear(effect.cleanups)
end
local function onCleanup(cleanup: () -> (), failSilently: boolean?)
if activeSub then
table.insert((activeSub :: Effect).cleanups, cleanup)
elseif activeScope then
table.insert(activeScope.cleanups, cleanup)
elseif not failSilently then
warn(debug.traceback("onCleanup() can only be called inside an effect or a scope.", 2))
end
end
local function run(effect: Effect | EffectScope, flags: ReactiveFlags): ()
if bit32.btest(flags, DIRTY) or (bit32.btest(flags, PENDING) and checkDirty(effect.deps :: Link, effect)) then
runCleanups(effect)
local prev = setCurrentSub(effect)
local prevTracking = setCurrentTracking(true)
startTracking(effect)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)((effect :: Effect).fn)
setCurrentSub(prev)
endTracking(effect)
setCurrentTracking(prevTracking)
if not success then
error(result)
elseif result then
table.insert(effect.cleanups, result)
end
return
elseif bit32.btest(flags, PENDING) then
(effect :: Effect).flags = bit32.band(flags, bit32.bnot(PENDING))
end
local link = effect.deps
while link do
local dep = link.dep
local depFlags = dep.flags
if bit32.btest(depFlags, QUEUED) then
depFlags = bit32.band(depFlags, bit32.bnot(QUEUED))
dep.flags = depFlags
run(dep :: Effect, depFlags)
end
link = link.nextDep
end
end
local function flush(): ()
while notifyIndex < queuedEffectsLength do
notifyIndex += 1
local effect = queuedEffects[notifyIndex] :: Effect
queuedEffects[notifyIndex] = nil
effect.flags = bit32.band(effect.flags, bit32.bnot(QUEUED))
run(effect, effect.flags)
end
notifyIndex = 0
queuedEffectsLength = 0
end
local function getBatchDepth(): number
return batchDepth
end
local function startBatch()
batchDepth += 1
end
local function endBatch()
batchDepth -= 1
if batchDepth == 0 then
flush()
end
end
local function updateComputed(computed: Computed): boolean
local prevSub = setCurrentSub(computed)
local prevTracking = setCurrentTracking(true)
startTracking(computed)
local oldValue = computed.value
local success, result = (if strict.enabled then noYield else pcall)(computed.getter, oldValue)
setCurrentSub(prevSub)
endTracking(computed)
setCurrentTracking(prevTracking)
if not success then
error(result)
end
local equals = computed.equals
if if equals then not equals(oldValue, result) else oldValue ~= result then
computed.value = result
return true
else
return false
end
end
local function updateAtom(atom: Atom, value: any): boolean
atom.flags = MUTABLE
if atom.previousValue ~= value then
atom.previousValue = value
return true
else
return false
end
end
local function readAtom<T>(atom: Atom<T>): T
local value = atom.value
if bit32.btest(atom.flags, DIRTY) then
if updateAtom(atom, value) then
local subs = atom.subs
if subs then
shallowPropagate(subs)
end
end
end
if activeSub and activeSubTracking then
link(atom, activeSub)
end
return value
end
local function writeAtom<T>(atom: Atom<T>, oldValue: T, newValue: T): T
local equals = atom.equals
if if equals then not equals(oldValue, newValue :: T) else oldValue ~= newValue then
atom.value = newValue
atom.flags = bit32.bor(MUTABLE, DIRTY)
local subs = atom.subs
if subs then
propagate(subs)
if batchDepth == 0 then
flush()
end
end
return newValue
end
return oldValue
end
local function atomGetterSetter<T>(atom: Atom<T>): (...((T) -> T) | T) -> T
return function(...)
if select("#", ...) == 0 then
return readAtom(atom)
end
local oldValue = atom.value
local newValue = ...
if type(newValue) == "function" then
local prev = setCurrentSub(nil)
local success, result = (if strict.enabled then noYield else pcall)(newValue, oldValue)
setCurrentSub(prev)
if not success then
error(result)
end
newValue = result
end
return writeAtom(atom, oldValue, newValue :: T)
end
end
local function computedGetter<T>(computed: Computed<T>): () -> T
return function()
local flags = computed.flags
if
bit32.btest(flags, DIRTY) or (bit32.btest(flags, PENDING) and checkDirty(computed.deps :: Link, computed))
then
if updateComputed(computed) then
local subs = computed.subs
if subs then
shallowPropagate(subs)
end
end
elseif bit32.btest(flags, PENDING) then
computed.flags = bit32.band(flags, bit32.bnot(PENDING))
end
if activeSub then
if activeSubTracking then
link(computed, activeSub)
end
elseif activeScope then
link(computed, activeScope)
end
return computed.value :: T
end
end
local function effectStop(self: Effect | EffectScope): () -> ()
return function()
local dep = self.deps
while dep do
dep = unlink(dep, self)
end
local sub = self.subs
if sub then
unlink(sub)
end
(self :: Effect).flags = NONE
runCleanups(self)
end
end
local function update(atom: Atom | Computed): boolean
if (atom :: Computed).getter then
return updateComputed(atom :: Computed)
else
return updateAtom(atom :: Atom, atom.value)
end
end
local function notify(effect: Effect | EffectScope)
local flags = effect.flags
if not bit32.btest(flags, QUEUED) then
(effect :: Effect).flags = bit32.bor(flags, QUEUED)
local subs = effect.subs
if subs then
notify(subs.sub :: Effect)
else
queuedEffectsLength += 1
queuedEffects[queuedEffectsLength] = effect
end
end
end
local function unwatched(node: Atom | Computed | Effect | EffectScope)
if (node :: Computed).getter then
local toRemove = node.deps
if toRemove then
(node :: Computed).flags = bit32.bor(MUTABLE, DIRTY)
repeat
toRemove = unlink(toRemove, node)
until not toRemove
end
elseif (node :: Effect).cleanups then
effectStop(node :: Effect)()
end
end
local function atom<T>(initialValue: T, equals: ((T, T) -> boolean)?): (...((T) -> T) | T) -> T
return atomGetterSetter({
previousValue = initialValue,
value = initialValue,
flags = MUTABLE,
equals = equals,
})
end
local function computed<T>(getter: (previousValue: T?) -> T, equals: ((T, T) -> boolean)?): () -> T
return computedGetter({
flags = bit32.bor(MUTABLE, DIRTY),
getter = getter,
equals = equals,
})
end
local function effect(fn: () -> ...(() -> ())?): () -> ()
local self: Effect = {
fn = fn,
flags = WATCHING,
cleanups = {},
}
if activeSub then
link(self, activeSub)
elseif activeScope then
link(self, activeScope)
end
local prev = setCurrentSub(self)
local prevTracking = setCurrentTracking(true)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)(fn)
setCurrentSub(prev)
setCurrentTracking(prevTracking)
if not success then
error(result)
elseif result then
table.insert(self.cleanups, result)
end
return effectStop(self)
end
local function effectScope(fn: () -> ...(() -> ())?, detached: boolean?): () -> ()
local self: EffectScope = {
flags = NONE,
cleanups = {},
}
if activeScope and not detached then
link(self, activeScope)
end
local prevSub = setCurrentSub(nil)
local prevScope = setCurrentScope(self)
local success, result: (() -> ())? = (if strict.enabled then noYield else pcall)(fn)
setCurrentScope(prevScope)
setCurrentSub(prevSub)
if not success then
error(result)
elseif result then
table.insert(self.cleanups, result)
end
return effectStop(self)
end
local reactiveSystem = createReactiveSystem({
update = update :: (ReactiveNode) -> boolean,
notify = notify :: (ReactiveNode) -> (),
unwatched = unwatched :: (ReactiveNode) -> (),
})
link = reactiveSystem.link
unlink = reactiveSystem.unlink
propagate = reactiveSystem.propagate
checkDirty = reactiveSystem.checkDirty
endTracking = reactiveSystem.endTracking
startTracking = reactiveSystem.startTracking
shallowPropagate = reactiveSystem.shallowPropagate
return {
ReactiveFlags = ReactiveFlags,
createReactiveSystem = createReactiveSystem,
getCurrentSub = getCurrentSub,
setCurrentSub = setCurrentSub,
getCurrentScope = getCurrentScope,
setCurrentScope = setCurrentScope,
setCurrentTracking = setCurrentTracking,
onCleanup = onCleanup,
getBatchDepth = getBatchDepth,
startBatch = startBatch,
endBatch = endBatch,
atom = atom,
computed = computed,
effect = effect,
effectScope = effectScope,
}

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@ -0,0 +1,34 @@
local batched = require("@self/batched")
local core = require("@self/core")
local listen = require("@self/listen")
local mapped = require("@self/mapped")
local observe = require("@self/observe")
local strict = require("@self/strict")
local subscribe = require("@self/subscribe")
local types = require("@self/types")
local untracked = require("@self/untracked")
export type Atom<T = any> = types.Atom<T>
export type Selector<T = any> = types.Selector<T>
local atom = core.atom
local computed = core.computed
local effect = core.effect
local effectScope = core.effectScope
local onCleanup = core.onCleanup
return {
core = core,
strict = strict,
atom = atom,
batched = batched,
computed = computed,
effect = effect,
effectScope = effectScope,
listen = listen,
mapped = mapped,
observe = observe,
onCleanup = onCleanup,
subscribe = subscribe,
untracked = untracked,
}

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@ -0,0 +1,32 @@
local core = require("./core")
local untracked = require("./untracked")
local computed = core.computed
local effect = core.effect
local function listen<T>(selector: () -> T, listener: (state: T, previous: T?, dispose: () -> ()) -> ()): () -> ()
local tracked = computed(function()
return selector()
end)
local current: T
local disposed = false
local function dispose()
disposed = true
end
dispose = effect(function()
local previous = current
current = tracked()
untracked(listener, current, previous, dispose)
end)
if disposed then
dispose()
end
return dispose
end
return listen

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@ -0,0 +1,59 @@
local core = require("./core")
local computed = core.computed
local setCurrentSub = core.setCurrentSub
type Mapped =
& (<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (item: VI, key: KI) -> (VO, KO)) -> () -> { [KO]: VO })
& (<K, VI, VO>(selector: () -> { [K]: VI }, mapper: (item: VI, key: K) -> VO) -> () -> { [K]: VO })
local function mapped<KI, VI, KO, VO>(selector: () -> { [KI]: VI }, mapper: (item: VI, key: KI) -> (VO, KO)): () -> { [KO]: VO }
local currentData: { [KI]: VI } = {}
local keyCache: { [KI]: KO } = {}
local function map(value: VI, key: KI): (VO, KO)
local currentSub = setCurrentSub(nil)
local success, valueOut, keyOut = pcall(mapper, value, key)
setCurrentSub(currentSub)
if not success then
error(`mapped() transform function failed: {valueOut}`)
end
return valueOut, if keyOut == nil then key else keyOut :: any
end
return computed(function(previousOutput)
local currentOutput: { [KO]: VO } = previousOutput or {}
local previousData = currentData
currentData = selector()
for key in previousData do
if currentData[key] ~= nil then
continue
end
local cachedKey = keyCache[key]
if cachedKey then
currentOutput = if currentOutput == previousOutput then table.clone(currentOutput) else currentOutput
currentOutput[cachedKey] = nil
keyCache[key] = nil
end
end
for key, value in currentData do
if value == previousData[key] then
continue
end
local valueOut, keyOut = map(value, key)
if currentOutput[keyOut] ~= valueOut then
currentOutput = if currentOutput == previousOutput then table.clone(currentOutput) else currentOutput
currentOutput[keyOut] = valueOut
keyCache[key] = keyOut
end
end
return currentOutput
end)
end
return mapped :: Mapped

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@ -0,0 +1,52 @@
local core = require("./core")
local effect = core.effect
local effectScope = core.effectScope
local onCleanup = core.onCleanup
local function observe<K, V>(selector: () -> { [K]: V }, observer: (item: V, key: K) -> ...(() -> ())?): () -> ()
local scopes: { [K]: () -> () } = {}
local currentItems: { [K]: V } = {}
local function updateScopes(currentItems: { [K]: V }, previousItems: { [K]: V })
for key in previousItems do
local dispose = scopes[key]
if currentItems[key] == nil and dispose then
dispose()
scopes[key] = nil
end
end
for key, value in currentItems do
if previousItems[key] == nil then
scopes[key] = effectScope(function()
return observer(value, key)
end, true)
end
end
end
local function disposeScopes()
for _, dispose in scopes do
dispose()
end
table.clear(scopes)
end
local disposeEffect = effect(function()
local previousItems = currentItems
currentItems = selector()
if currentItems ~= previousItems then
updateScopes(currentItems, previousItems)
end
end)
onCleanup(disposeScopes, true)
return function()
disposeEffect()
disposeScopes()
end
end
return observe

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@ -0,0 +1,8 @@
local function inlineTest(): string
return debug.info(1, "n")
end
return {
-- Enable strict mode in O2
enabled = inlineTest() == "inlineTest",
}

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@ -0,0 +1,26 @@
local core = require("./core")
local untracked = require("./untracked")
local computed = core.computed
local effect = core.effect
local function subscribe<T>(selector: () -> T, listener: (state: T, lastState: T) -> ()): () -> ()
local tracked = computed(function()
return selector()
end)
local current: T
local mounted = true
return effect(function()
local previous = current
current = tracked()
if mounted then
mounted = false
else
untracked(listener, current, previous)
end
end)
end
return subscribe

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@ -0,0 +1,357 @@
--[[
alien-signals 2.0.1 implementation adopted from
https://github.com/Nicell/alien-signals-luau
https://github.com/stackblitz/alien-signals
MIT License
Copyright (c) 2024-present Johnson Chu, Nicholas Winans
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
export type ReactiveNode = {
deps: Link?,
depsTail: Link?,
subs: Link?,
subsTail: Link?,
flags: ReactiveFlags,
}
export type Link = {
dep: ReactiveNode,
sub: ReactiveNode,
prevSub: Link?,
nextSub: Link?,
prevDep: Link?,
nextDep: Link?,
}
type Stack<T> = {
value: T,
prev: Stack<T>?,
}
export type ReactiveFlags = number
local NONE = 0b0000000
local MUTABLE = 0b0000001
local WATCHING = 0b0000010
local RECURSED_CHECK = 0b0000100
local RECURSED = 0b0001000
local DIRTY = 0b0010000
local PENDING = 0b0100000
local ReactiveFlags = {
None = NONE,
Mutable = MUTABLE,
Watching = WATCHING,
RecursedCheck = RECURSED_CHECK,
Recursed = RECURSED,
Dirty = DIRTY,
Pending = PENDING,
}
local function createReactiveSystem(props: {
update: (sub: ReactiveNode) -> boolean,
notify: (sub: ReactiveNode) -> (),
unwatched: (sub: ReactiveNode) -> (),
})
local update = props.update
local notify = props.notify
local unwatched = props.unwatched
local function isValidLink(checkLink: Link, sub: ReactiveNode): boolean
local depsTail = sub.depsTail
if depsTail then
local link = sub.deps :: Link
repeat
if link == checkLink then
return true
end
if link == depsTail then
break
end
link = link.nextDep :: Link
until not link
end
return false
end
local function link(dep: ReactiveNode, sub: ReactiveNode): ()
local prevDep = sub.depsTail
if prevDep and prevDep.dep == dep then
return
end
local nextDep: Link?
local recursedCheck = bit32.btest(sub.flags, RECURSED_CHECK)
if recursedCheck then
nextDep = if prevDep then prevDep.nextDep else sub.deps
if nextDep and nextDep.dep == dep then
sub.depsTail = nextDep
return
end
end
local prevSub = dep.subsTail
if prevSub and prevSub.sub == sub and (not recursedCheck or isValidLink(prevSub, sub)) then
return
end
local newLink: Link = {
dep = dep,
sub = sub,
prevDep = prevDep,
nextDep = nextDep,
prevSub = prevSub,
}
sub.depsTail = newLink
dep.subsTail = newLink
if nextDep then
nextDep.prevDep = newLink
end
if prevDep then
prevDep.nextDep = newLink
else
sub.deps = newLink
end
if prevSub then
prevSub.nextSub = newLink
else
dep.subs = newLink
end
end
local function unlink(link: Link, sub: ReactiveNode?): Link?
local sub = sub or link.sub
local dep = link.dep
local prevDep = link.prevDep
local nextDep = link.nextDep
local nextSub = link.nextSub
local prevSub = link.prevSub
if nextDep then
nextDep.prevDep = prevDep
else
sub.depsTail = prevDep
end
if prevDep then
prevDep.nextDep = nextDep
else
sub.deps = nextDep
end
if nextSub then
nextSub.prevSub = prevSub
else
dep.subsTail = prevSub
end
if prevSub then
prevSub.nextSub = nextSub
else
dep.subs = nextSub
if not nextSub then
unwatched(dep)
end
end
return nextDep
end
local function propagate(link: Link): ()
local next = link.nextSub
local stack: Stack<Link?>?
repeat
local sub = link.sub
local flags = sub.flags
if bit32.btest(flags, bit32.bor(MUTABLE, WATCHING)) then
if not bit32.btest(flags, bit32.bor(RECURSED_CHECK, RECURSED, DIRTY, PENDING)) then
sub.flags = bit32.bor(flags, PENDING)
elseif not bit32.btest(flags, bit32.bor(RECURSED_CHECK, RECURSED)) then
flags = NONE
elseif not bit32.btest(flags, RECURSED_CHECK) then
sub.flags = bit32.bor(bit32.band(flags, bit32.bnot(RECURSED)), PENDING)
elseif not bit32.btest(flags, bit32.bor(DIRTY, PENDING)) and isValidLink(link, sub) then
sub.flags = bit32.bor(flags, bit32.bor(RECURSED, PENDING))
flags = bit32.band(flags, MUTABLE)
else
-- selene: allow(if_same_then_else)
flags = NONE
end
if bit32.btest(flags, WATCHING) then
notify(sub)
end
if bit32.btest(flags, MUTABLE) then
local subSubs = sub.subs
if subSubs then
link = subSubs
if subSubs.nextSub then
stack = { value = next, prev = stack }
next = link.nextSub
end
continue
end
end
end
link = next :: Link
if link then
next = link.nextSub
continue
end
local continueTop = false
while stack do
link = stack.value :: Link
stack = stack.prev
if link then
next = link.nextSub
continueTop = true
break
end
end
if continueTop then
continue
end
break
until false
end
local function startTracking(sub: ReactiveNode): ()
sub.depsTail = nil
sub.flags = bit32.bor(bit32.band(sub.flags, bit32.bnot(bit32.bor(RECURSED, DIRTY, PENDING))), RECURSED_CHECK)
end
local function endTracking(sub: ReactiveNode): ()
local depsTail = sub.depsTail
local toRemove = if depsTail then depsTail.nextDep else sub.deps
while toRemove do
toRemove = unlink(toRemove, sub)
end
sub.flags = bit32.band(sub.flags, bit32.bnot(RECURSED_CHECK))
end
local function shallowPropagate(link: Link): ()
repeat
local sub = link.sub
local subFlags = sub.flags
if bit32.band(subFlags, bit32.bor(PENDING, DIRTY)) == PENDING then
sub.flags = bit32.bor(subFlags, DIRTY)
if bit32.btest(subFlags, WATCHING) then
notify(sub)
end
end
link = link.nextSub :: Link
until not link
end
local function checkDirty(link: Link, sub: ReactiveNode): boolean
local stack: Stack<Link>?
local checkDepth = 0
repeat
local dep = link.dep
local depFlags = dep.flags
local dirty = false
if bit32.btest(sub.flags, DIRTY) then
dirty = true
elseif bit32.band(depFlags, bit32.bor(MUTABLE, DIRTY)) == bit32.bor(MUTABLE, DIRTY) then
if update(dep) then
local subs = dep.subs :: Link
if subs.nextSub then
shallowPropagate(subs)
end
dirty = true
end
elseif bit32.band(depFlags, bit32.bor(MUTABLE, PENDING)) == bit32.bor(MUTABLE, PENDING) then
if link.nextSub or link.prevSub then
stack = { value = link, prev = stack }
end
link = dep.deps :: Link
sub = dep
checkDepth += 1
continue
end
if not dirty and link.nextDep then
link = link.nextDep
continue
end
local continueTop = false
while checkDepth ~= 0 do
checkDepth -= 1
local firstSub = sub.subs :: Link
local hasMultipleSubs = firstSub.nextSub ~= nil
if hasMultipleSubs then
link = (stack :: Stack<Link>).value
stack = (stack :: Stack<Link>).prev
else
link = firstSub
end
if dirty then
if update(sub) then
if hasMultipleSubs then
shallowPropagate(firstSub)
end
sub = link.sub
continue
end
else
sub.flags = bit32.band(sub.flags, bit32.bnot(PENDING))
end
sub = link.sub
if link.nextDep then
link = link.nextDep
continueTop = true
break
end
dirty = false
end
if continueTop then
continue
end
return dirty
until false
end
return {
link = link,
unlink = unlink,
propagate = propagate,
checkDirty = checkDirty,
endTracking = endTracking,
startTracking = startTracking,
shallowPropagate = shallowPropagate,
}
end
return {
ReactiveFlags = ReactiveFlags,
createReactiveSystem = createReactiveSystem,
}

View file

@ -0,0 +1,5 @@
type Update<T> = ((previous: T) -> T) | T
export type Atom<T> = (...Update<T>) -> T
export type Selector<T> = () -> T
return {}

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@ -0,0 +1,18 @@
local core = require("./core")
local setCurrentTracking = core.setCurrentTracking
local function handleUntracked(prevTracking: boolean, ok: boolean, ...)
setCurrentTracking(prevTracking)
if ok then
return ...
else
error((...))
end
end
local function untracked<Args..., Results...>(callback: (Args...) -> Results..., ...: Args...): Results...
return handleUntracked(setCurrentTracking(false), pcall(callback, ...))
end
return untracked

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@ -0,0 +1,18 @@
local function handleNoYield(thread: thread, ok: boolean, ...)
if not ok then
return false, debug.traceback(thread, tostring((...)))
elseif coroutine.status(thread) ~= "dead" then
return false, debug.traceback(thread, "Attempted to yield!")
else
return true, ...
end
end
local function noYield<Args..., Results...>(callback: (Args...) -> Results..., ...: Args...): (boolean, Results...)
local thread = coroutine.create(callback)
return handleNoYield(thread, coroutine.resume(thread, ...))
end
return {
noYield = noYield :: typeof(pcall),
}

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@ -0,0 +1,8 @@
[package]
name = "littensy/charm"
version = "0.10.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["node_modules", "src/__tests__", "src/index.d.ts", "package.json"]
[dependencies]

View file

@ -1,27 +0,0 @@
local suite = require("@test/suite")
suite.describe("signals", function()
suite.describe("computed", function()
require("./computed.spec")
end)
suite.describe("effect", function()
require("./effect.spec")
end)
suite.describe("effectScope", function()
require("./effectScope.spec")
end)
suite.describe("issue_48", function()
require("./issue_48.spec")
end)
suite.describe("gc", function()
require("./gc.spec")
end)
suite.describe("topology", function()
require("./topology.spec")
end)
suite.describe("untrack", function()
require("./untrack.spec")
end)
end)
return {}

View file

@ -1,23 +0,0 @@
local suite = require("@test/suite")
require("./signals/spec")
suite.describe("charm", function()
suite.describe("listen", function()
require("./listen.spec")
end)
suite.describe("mapped", function()
require("./mapped.spec")
end)
suite.describe("observe", function()
require("./observe.spec")
end)
suite.describe("subscribe", function()
require("./subscribe.spec")
end)
suite.describe("untracked", function()
require("./untracked.spec")
end)
end)
return {}

View file

@ -3,6 +3,6 @@ name = "littensy/charm"
version = "0.10.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["tests"]
exclude = ["node_modules", "src/__tests__", "src/index.d.ts", "package.json"]
[dependencies]

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@ -0,0 +1,6 @@
local Charm = require(script.Parent.Parent.charm.src)
export type Atom<T = any> = Charm.Atom<T>
export type Selector<T = any> = Charm.Selector<T>
return Charm

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@ -0,0 +1,12 @@
type CoreReactBinding<T> = {
getValue: (self: CoreReactBinding<T>) -> T,
_source: string?,
}
type ReactBindingMap = {
map: <T, U>(self: CoreReactBinding<T> & ReactBindingMap, (T) -> U) -> ReactBindingMap & CoreReactBinding<U>,
}
export type Binding<T> = CoreReactBinding<T> & ReactBindingMap
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").React)

View file

@ -0,0 +1 @@
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").ReactRoblox)

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@ -1,5 +1,5 @@
{
"name": "ReactCharm",
"name": "react-charm",
"tree": {
"$path": "src"
}

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@ -0,0 +1,30 @@
{
"name": "@rbxts/react-charm",
"version": "0.3.0",
"description": "React bindings for Charm state management",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!**/__tests__"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:*"
},
"peerDependencies": {
"@rbxts/react": "*"
}
}

View file

@ -1,9 +1,7 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
_G.__ROACT_17_MOCK_SCHEDULER__ = true
local React = require(ReplicatedStorage.Packages.React)
local ReactRoblox = require(ReplicatedStorage.Packages.ReactRoblox)
local React = require("../../../React")
local ReactRoblox = require("../../../ReactRoblox")
type RenderedHook<Props, Result> = {
result: Result,

View file

@ -1,8 +1,9 @@
local ServerScriptService = game:GetService("ServerScriptService")
local suite = require(ServerScriptService.Tests.suite)
local suite = require("../../../../test/suite")
suite.describe("react-charm", function()
if not game then
return suite.skip()
end
suite.describe("useAtom", function()
require("./useAtom.spec")
end)

View file

@ -1,10 +1,7 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local ReactCharm = require(ReplicatedStorage.Packages.ReactCharm)
local renderHook = require(script.Parent.helpers.renderHook)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local ReactCharm = require("../")
local renderHook = require("./helpers/renderHook")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local useAtom = ReactCharm.useAtom

View file

@ -1,10 +1,7 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local ReactCharm = require(ReplicatedStorage.Packages.ReactCharm)
local renderHook = require(script.Parent.helpers.renderHook)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local ReactCharm = require("../")
local renderHook = require("./helpers/renderHook")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local useAtomBinding = ReactCharm.useAtomBinding

1
packages/react-charm/src/index.d.ts vendored Normal file
View file

@ -0,0 +1 @@
export {};

View file

@ -1,5 +1,5 @@
local Charm = require(script.Parent.Charm)
local React = require(script.Parent.React)
local Charm = require("./Charm")
local React = require("./React")
local effect = Charm.effect
local useBinding = React.useBinding

View file

@ -3,7 +3,14 @@ name = "littensy/react-charm"
version = "0.3.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["tests"]
exclude = [
"node_modules",
"src/__tests__",
"src/index.d.ts",
"package.json",
"React.luau",
"Charm.luau",
]
[dependencies]
Charm = "littensy/charm@^0.10"

View file

@ -0,0 +1,6 @@
local Charm = require(script.Parent.Parent.charm.src)
export type Atom<T = any> = Charm.Atom<T>
export type Selector<T = any> = Charm.Selector<T>
return Charm

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@ -0,0 +1 @@
return require(script.Parent.Parent.vide.src)

View file

@ -1,5 +1,5 @@
{
"name": "VideCharm",
"name": "vide-charm",
"tree": {
"$path": "src"
}

View file

@ -0,0 +1,30 @@
{
"name": "@rbxts/vide-charm",
"version": "0.3.0",
"description": "Vide bindings for Charm state management",
"license": "MIT",
"main": "src/init.luau",
"types": "src/index.d.ts",
"files": [
"src",
"*.luau",
"!wally.toml",
"!wally.lock",
"!default.project.json",
"!**/__tests__"
],
"repository": {
"type": "git",
"url": "git+https://github.com/littensy/charm.git"
},
"scripts": {
"prepare": "cp ../../LICENSE.md . && cp ../../README.md .",
"publish:wally": "wally publish"
},
"dependencies": {
"@rbxts/charm": "workspace:*"
},
"peerDependencies": {
"@rbxts/vide": "*"
}
}

View file

@ -1,8 +1,9 @@
local ServerScriptService = game:GetService("ServerScriptService")
local suite = require(ServerScriptService.Tests.suite)
local suite = require("../../../../test/suite")
suite.describe("vide-charm", function()
if not game then
return suite.skip()
end
suite.describe("useAtom", function()
require("./useAtom.spec")
end)

View file

@ -1,10 +1,7 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Charm = require(ReplicatedStorage.Packages.Charm)
local Vide = require(ReplicatedStorage.Packages.Vide)
local VideCharm = require(ReplicatedStorage.Packages.VideCharm)
local suite = require(ServerScriptService.Tests.suite)
local Charm = require("../../Charm")
local Vide = require("../../Vide")
local VideCharm = require("../")
local suite = require("../../../../test/suite")
local atom = Charm.atom
local root = Vide.root

1
packages/vide-charm/src/index.d.ts vendored Normal file
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@ -0,0 +1 @@
export {};

View file

@ -1,5 +1,5 @@
local Charm = require(script.Parent.Charm)
local Vide = require(script.Parent.Vide)
local Charm = require("./Charm")
local Vide = require("./Vide")
local subscribe = Charm.subscribe
local source = Vide.source

View file

@ -3,7 +3,14 @@ name = "littensy/vide-charm"
version = "0.3.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
exclude = ["tests"]
exclude = [
"node_modules",
"src/__tests__",
"src/index.d.ts",
"package.json",
"Vide.luau",
"Charm.luau",
]
[dependencies]
Charm = "littensy/charm@^0.10"