mirror of
https://github.com/littensy/charm.git
synced 2026-10-20 17:51:37 +00:00
refactor: embrace scope cleanup, restructure code
This commit is contained in:
parent
3eba56e298
commit
8d385356cd
81 changed files with 687 additions and 626 deletions
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@ -1,44 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local computed = Charm.computed
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local effect = Charm.effect
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local atom = Charm.atom
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local cleanup: () -> ()
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return {
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AfterEach = function()
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cleanup()
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end,
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Functions = {
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atom = function()
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local state = atom(0)
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cleanup = effect(function()
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state()
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end)
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for _ = 1, 500 do
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state(math.random(1, 2))
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end
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end,
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computed = function()
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local state = atom(0)
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local double = computed(function()
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return 2 * state()
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end)
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cleanup = effect(function()
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double()
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end)
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for _ = 1, 500 do
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state(math.random(1, 2))
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end
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end,
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},
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}
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@ -1,50 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
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local patch = CharmSync.patch
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local USERS = 1000
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local function generate()
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local users = {}
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for user = 1, USERS do
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users[user] = {
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coins = math.random(1, 2),
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gems = math.random(1, 2),
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}
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end
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return { users = users }
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end
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local function update(state)
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state = table.clone(state)
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state.users = table.clone(state.users)
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for user = 1, USERS do
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if math.random() > 0.5 then
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continue
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end
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state.users[user] = {
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coins = math.random(1, 2),
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gems = math.random(1, 2),
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}
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end
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return state
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end
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return {
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ParameterGenerator = function()
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local state = generate()
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return state, update(state)
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end,
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Functions = {
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diff = function(_, a, b)
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patch.diff(a, b)
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end,
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},
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}
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@ -1,39 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local signals = Charm.signals
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local function propagate(
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signal: <T>(T) -> (T?) -> T,
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computed: <T>(() -> T) -> () -> T,
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effect: (() -> ()) -> (),
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w: number,
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h: number
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)
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local src = signal(1)
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for _ = 1, w do
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local last = src
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for _ = 1, h do
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local prev = last
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last = computed(function()
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return prev() + 1
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end)
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end
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effect(function()
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last()
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end)
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end
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src(src() + 1)
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end
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return {
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Functions = {
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charm = function()
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propagate(Charm.atom, Charm.computed, Charm.effect, 10, 10)
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end,
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alien_signals = function()
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propagate(signals.signal, signals.computed, signals.effect, 10, 10)
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end,
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},
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}
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@ -1,59 +0,0 @@
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local Charm = require("../charm")
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local atom = Charm.atom
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local computed = Charm.computed
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local effect = Charm.effect
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local signal = Charm.signals.signal
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local computedSignal = Charm.signals.computed
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local effectSignal = Charm.signals.effect
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local w = 10
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local h = 10
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local function bench(name: string, test: () -> ())
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local start = os.clock()
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local iter = 0
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for _ = 1, 15000 do
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iter += 1
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test()
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end
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local endTime = os.clock()
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local elapsed = endTime - start
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print(`{name}: {elapsed / iter * 1000 * 1000} us/iter`)
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end
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bench(`charm {w} * {h}`, function()
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local src = atom(1)
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for _ = 1, w do
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local last = src
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for _ = 1, h do
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local prev = last
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last = computed(function()
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return prev() + 1
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end)
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end
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effect(function()
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last()
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end)
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end
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src(src() + 1)
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end)
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bench(`alien-signals {w} * {h}`, function()
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local src = signal(1)
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for _ = 1, w do
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local last = src
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for _ = 1, h do
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local prev = last
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last = computedSignal(function()
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return prev() + 1
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end)
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end
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effectSignal(function()
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last()
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return nil
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end)
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end
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src(src() + 1)
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end)
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@ -1,125 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerScriptService = game:GetService("ServerScriptService")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
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local suite = require(ServerScriptService.Tests.suite)
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local atom = Charm.atom
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local subscribe = Charm.subscribe
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local client = CharmSync.client
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local test = suite.test
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test("should sync state payload", function()
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local a = atom(1)
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local client = client({ atoms = { a = a } })
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client:sync({
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type = "init",
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data = { a = 2 },
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})
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assert(a() == 2)
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end)
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test("should sync state patch", function()
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local a = atom({ b = 1, c = 2 })
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local previous = a()
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local client = client({ atoms = { a = a } })
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client:sync({
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type = "init",
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data = { a = a() },
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})
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assert(a() == previous)
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client:sync({
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type = "patch",
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data = { a = { b = 3 } },
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})
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assert(a() ~= previous)
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assert(a().b == 3)
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assert(a().c == 2)
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end)
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test("should fix sparse array patches", function()
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local a = atom({ 1 })
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local client = client({ atoms = { a = a } })
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client:sync({
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type = "init",
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data = { a = a() },
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})
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-- This patch would be the result of a diff between { 1 } and { 1, 2 } that
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-- was JSON-serialized and deserialized. The client should be able to catch
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-- this and convert the string key back to a number.
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client:sync({
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type = "patch",
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data = { a = { ["2"] = 2 } },
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})
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assert(a()["2" :: any] == nil)
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assert(a()[2] == 2)
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end)
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test("should apply multiple patches", function()
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local a = atom(1)
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local client = client({ atoms = { a = a } })
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local calls = {}
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subscribe(a, function(value)
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table.insert(calls, value)
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end)
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client:sync({
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type = "init",
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data = { a = a() },
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})
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client:sync({
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type = "patch",
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data = { a = 2 },
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}, {
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type = "patch",
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data = { a = 3 },
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})
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assert(a() == 3)
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assert(calls[1] == 2)
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assert(calls[2] == 3)
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end)
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test("should batch patches", function()
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local a = atom(0)
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local b = atom(0)
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local client = client({ atoms = { a = a, b = b } })
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local states = {}
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subscribe(a, function()
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states.b = b()
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end)
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subscribe(b, function()
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states.a = a()
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end)
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client:sync({
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type = "init",
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data = { a = a(), b = b() },
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})
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client:sync({
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type = "patch",
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data = { a = 1, b = 2 },
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})
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assert(a() == 1)
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assert(b() == 2)
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assert(states.a == 1)
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assert(states.b == 2)
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end)
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return {}
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@ -1,28 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerScriptService = game:GetService("ServerScriptService")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
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local suite = require(ServerScriptService.Tests.suite)
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local atom = Charm.atom
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local flatten = CharmSync.flatten
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local test = suite.test
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test("should flatten atoms", function()
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local input = {
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a = atom(0),
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b = { c = atom(0) },
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d = { e = { f = atom(0) } },
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}
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local result = flatten(input)
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assert(result.a == input.a)
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assert(result["b/c"] == input.b.c)
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assert(result["d/e/f"] == input.d.e.f)
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assert(result.b == nil)
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assert(result.d == nil)
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end)
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return {}
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@ -1,129 +0,0 @@
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local HttpService = game:GetService("HttpService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
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local suite = require("../suite")
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local patch = CharmSync.patch
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local test = suite.test
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local function serdes(value: { [any]: any })
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return HttpService:JSONDecode(HttpService:JSONEncode(value))
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end
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test("returns a patch", function()
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local prevState = { foo = "bar", baz = "qux" }
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local nextState = { foo = "bar", baz = "quux" }
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local patches = patch.diff(prevState, nextState)
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assert(patches ~= nil)
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assert(patches.baz == "quux")
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assert(patches.foo == nil)
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end)
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test("applies a patch", function()
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local prevState = { foo = "bar", baz = "qux" }
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local patches = { baz = "quux", qaz = "qux" }
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local applied = patch.apply(prevState, patches)
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assert(applied ~= nil)
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assert(applied.baz == "quux")
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assert(applied.foo == "bar")
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assert(applied.qaz == "qux")
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end)
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test("allows nested patches", function()
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local prevState = { foo = { bar = "baz" } }
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local nextState = { foo = { bar = "qux" } }
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local patches = patch.diff(prevState, nextState)
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local applied = patch.apply(prevState, patches)
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assert(applied.foo.bar == "qux")
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end)
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test("preserves array density when applying", function()
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local prevState = { "a", "b", "c", "d" }
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local nextState = { ["2"] = "B", ["4"] = "D" }
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local applied = patch.apply(prevState, nextState)
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assert(applied[1] == "a")
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assert(applied[2] == "B")
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assert(applied[3] == "c")
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assert(applied[4] == "D")
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assert(applied["2"] == nil)
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assert(applied["4"] == nil)
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end)
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test("preserves array density after serdes", function()
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-- This particular change results in a patch that cannot be serialized
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-- without losing information. Charm resolves this issue internally.
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local prevState = { "a", "b", "c", "d", "e" }
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local nextState = { "A", "b", "c", "D" }
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local patches = serdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, patches)
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for index in next, prevState do
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assert(applied[index] == nextState[index])
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end
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for index in next, applied do
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assert(applied[index] == nextState[index])
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end
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end)
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test("preserves large gaps between keys", function()
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local prevState = table.create(10000, "foo")
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local nextState = table.move(prevState, 2, 9998, 2, { [1] = "bar", [9999] = "bar" })
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local start = os.clock()
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local patches = serdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, patches)
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assert(os.clock() - start < 10e-3, `Performance is not acceptable ({(os.clock() - start) * 1e3}ms)`)
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for index in next, prevState do
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assert(applied[index] == nextState[index])
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end
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end)
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test("cannot preserve sparse arrays", function()
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local prevState = {}
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local nextState = { [2] = "foo" }
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local patches = serdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, patches)
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-- Not enough information is available to determine whether 'patches'
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-- should keep the string keys added during remote event serialization.
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assert(applied["2"] ~= nil)
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assert(applied[2] == nil)
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end)
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test("optionally fixes sparse arrays", function()
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for index in next, patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }, true) do
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assert(type(index) == "string")
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end
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for index in next, patch.diff({ 1, 1, 1, 1, 1 }, { 2, 1, 1, 2 }, false) do
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assert(type(index) == "number")
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end
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end)
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test("optionally validates state", function()
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local success = pcall(function()
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patch.diff({}, { [0.1] = true }, true)
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end)
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assert(not success)
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success = pcall(function()
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patch.diff({}, { [0.1] = true }, false)
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end)
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assert(success)
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end)
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return {}
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|
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@ -1,102 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local ServerScriptService = game:GetService("ServerScriptService")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
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local suite = require(ServerScriptService.Tests.suite)
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type SyncPayload = CharmSync.SyncPayload
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local atom = Charm.atom
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local server = CharmSync.server
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local patch = CharmSync.patch
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local test = suite.test
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local target: Player = {} :: any
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test("sends state to new players", function()
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local a = atom(1)
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local server = server({ atoms = { a = a }, interval = -1 })
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local player: Player, payload: SyncPayload
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local disconnect = server:connect(function(...)
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player, payload = ...
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end)
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server:hydrate(target)
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assert(player == target)
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assert(payload.type == "init")
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assert(payload.data.a == 1)
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disconnect()
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end)
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test("sends state patches", function()
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local a = atom({ b = 1, c = 2 } :: { [string]: number? })
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local server = server({ atoms = { a = a }, interval = -1 })
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local player: Player, payload: SyncPayload
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local disconnect = server:connect(function(...)
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player, payload = ...
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end)
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|
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a({ b = 1, c = 5 })
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server:_sendPatch(target)
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assert(player == target)
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assert(payload.type == "patch")
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assert(payload.data.a.b == nil)
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assert(payload.data.a.c == 5)
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a({ b = 1, d = 1 })
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server:_sendPatch(target)
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assert(payload.data.a.b == nil)
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assert(patch.isNone(payload.data.a.c) == true)
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assert(payload.data.a.d == 1)
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disconnect()
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end)
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test("preserves history", function()
|
||||
local a = atom(1)
|
||||
local b = atom(1)
|
||||
local payloads: { SyncPayload }
|
||||
|
||||
local server = server({
|
||||
atoms = { a = a, b = b },
|
||||
interval = -1,
|
||||
preserveHistory = true,
|
||||
})
|
||||
|
||||
local disconnect = server:connect(function(_, ...)
|
||||
payloads = { ... }
|
||||
end)
|
||||
|
||||
a(2)
|
||||
b(2)
|
||||
server:_sendPatch(target)
|
||||
|
||||
assert(#payloads == 1)
|
||||
assert(payloads[1].type == "patch")
|
||||
assert(payloads[1].data.a == 2)
|
||||
assert(payloads[1].data.b == 2)
|
||||
|
||||
a(3)
|
||||
a(4)
|
||||
b(3)
|
||||
server:_sendPatch(target)
|
||||
|
||||
assert(#payloads == 2)
|
||||
assert(payloads[1].type == "patch")
|
||||
assert(payloads[1].data.a == 3)
|
||||
assert(payloads[1].data.b == nil)
|
||||
assert(payloads[2].type == "patch")
|
||||
assert(payloads[2].data.a == 4)
|
||||
assert(payloads[2].data.b == 3)
|
||||
|
||||
disconnect()
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
local suite = require("../suite")
|
||||
|
||||
local describe = suite.describe
|
||||
|
||||
local function test(name: string)
|
||||
describe(name, function()
|
||||
return require(`./{name}.spec`) :: any
|
||||
end)
|
||||
end
|
||||
|
||||
test("client")
|
||||
test("server")
|
||||
test("flatten")
|
||||
test("patch")
|
||||
test("validate")
|
||||
|
||||
return {}
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local ServerScriptService = game:GetService("ServerScriptService")
|
||||
|
||||
local Charm = require(ReplicatedStorage.Packages.Charm)
|
||||
local CharmSync = require(ReplicatedStorage.Packages.CharmSync)
|
||||
local suite = require(ServerScriptService.Tests.suite)
|
||||
|
||||
local atom = Charm.atom
|
||||
local validate = CharmSync.validate
|
||||
local test = suite.test
|
||||
|
||||
test("validates inputs", function()
|
||||
local cases: { [string]: { value: any, expected: any } } = {
|
||||
array = { value = { 1, 2, 3 }, expected = true },
|
||||
array_sparse = { value = { 1, nil :: any, 3 }, expected = true },
|
||||
array_sparse_invalid = { value = { [1] = 0, [3] = 0 }, expected = false },
|
||||
|
||||
map_decimal_key = { value = { [1.5] = 0 }, expected = false },
|
||||
map_infinity_key = { value = { [math.huge] = true }, expected = false },
|
||||
map_mixed_key = { value = { [1] = 0, a = 0 }, expected = false },
|
||||
|
||||
nested_atom = { value = atom(0), expected = false },
|
||||
}
|
||||
|
||||
for key, case in next, cases do
|
||||
local success, result = pcall(function()
|
||||
validate(case.value, key)
|
||||
end)
|
||||
|
||||
if case.expected and not success then
|
||||
error(`Expected {key} to be valid, threw {result}`)
|
||||
elseif not case.expected and success then
|
||||
error(`Expected {key} to be invalid, but it was valid`)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
return if game
|
||||
then require(game:GetService("ReplicatedStorage").Packages.Charm)
|
||||
else require("../packages/charm/src/lib")
|
||||
14
tests/init.luau
Normal file
14
tests/init.luau
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
local suite = require("@tests/suite")
|
||||
|
||||
local describe = suite.describe
|
||||
local finish = suite.finish
|
||||
|
||||
if not table.isfrozen(_G) then
|
||||
_G.__DEV__ = true
|
||||
end
|
||||
|
||||
describe("charm", function()
|
||||
require("@pkgs/charm/__tests__/spec")
|
||||
end)
|
||||
|
||||
finish()
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
local suite = require("../suite")
|
||||
|
||||
local describe = suite.describe
|
||||
|
||||
local function test(name: string)
|
||||
describe(name, function()
|
||||
return require(`./{name}.spec`) :: any
|
||||
end)
|
||||
end
|
||||
|
||||
test("useAtom")
|
||||
|
||||
return {}
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local ServerScriptService = game:GetService("ServerScriptService")
|
||||
|
||||
local Charm = require(ReplicatedStorage.Packages.Charm)
|
||||
local ReactCharm = require(ReplicatedStorage.Packages.ReactCharm)
|
||||
local renderHook = require(ServerScriptService.Tests.utils.renderHook)
|
||||
local suite = require(ServerScriptService.Tests.suite)
|
||||
|
||||
local atom = Charm.atom
|
||||
local useAtom = ReactCharm.useAtom
|
||||
local test = suite.test
|
||||
|
||||
test("tracks atom state", function()
|
||||
local state = atom(0)
|
||||
local hook = renderHook(function()
|
||||
return useAtom(state)
|
||||
end)
|
||||
assert(hook.result == 0)
|
||||
state(1)
|
||||
assert(hook.result == 1)
|
||||
end)
|
||||
|
||||
test("accepts a selector", function()
|
||||
local state = atom(0)
|
||||
local hook = renderHook(function()
|
||||
return useAtom(function()
|
||||
return 2 * state()
|
||||
end)
|
||||
end)
|
||||
assert(hook.result == 0)
|
||||
state(1)
|
||||
assert(hook.result == 2)
|
||||
end)
|
||||
|
||||
test("tracks dependencies", function()
|
||||
local state = atom(0)
|
||||
local hook = renderHook(function()
|
||||
return useAtom(state, { state })
|
||||
end)
|
||||
assert(hook.result == 0)
|
||||
state(1)
|
||||
assert(hook.result == 1)
|
||||
state = atom(0)
|
||||
hook.rerender()
|
||||
assert(hook.result == 0)
|
||||
state(1)
|
||||
assert(hook.result == 1)
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,84 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local computed = signals.computed
|
||||
local signal = signals.signal
|
||||
local test = suite.test
|
||||
|
||||
test("should correctly propagate changes through computed signals", function()
|
||||
local src = signal(0)
|
||||
local c1 = computed(function()
|
||||
return src() % 2
|
||||
end)
|
||||
local c2 = computed(function()
|
||||
return c1()
|
||||
end)
|
||||
local c3 = computed(function()
|
||||
return c2()
|
||||
end)
|
||||
|
||||
c3()
|
||||
src(1) -- c1 -> dirty, c2 -> toCheckDirty, c3 -> toCheckDirty
|
||||
c2() -- c1 -> none, c2 -> none
|
||||
src(3) -- c1 -> dirty, c2 -> toCheckDirty
|
||||
|
||||
assert(c3() == 1, "bad final value")
|
||||
end)
|
||||
|
||||
test("should propagate updated source value through chained computations", function()
|
||||
local src = signal(0)
|
||||
local a = computed(function()
|
||||
return src()
|
||||
end)
|
||||
local b = computed(function()
|
||||
return a() % 2
|
||||
end)
|
||||
local c = computed(function()
|
||||
return src()
|
||||
end)
|
||||
local d = computed(function()
|
||||
return b() + c()
|
||||
end)
|
||||
|
||||
assert(d() == 0, "bad initial value")
|
||||
src(2)
|
||||
assert(d() == 2, "bad updated value")
|
||||
end)
|
||||
|
||||
test("should handle flags are indirectly updated during checkDirty", function()
|
||||
local a = signal(false)
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
b()
|
||||
return 0
|
||||
end)
|
||||
local d = computed(function()
|
||||
c()
|
||||
return b()
|
||||
end)
|
||||
|
||||
assert(d() == false, "bad initial value")
|
||||
a(true)
|
||||
assert(d() == true, "bad updated value")
|
||||
end)
|
||||
|
||||
test("should not update if the signal value is reverted", function()
|
||||
local times = 0
|
||||
|
||||
local src = signal(0)
|
||||
local c1 = computed(function()
|
||||
times += 1
|
||||
return src()
|
||||
end)
|
||||
c1()
|
||||
assert(times == 1, "computed did not run")
|
||||
src(1)
|
||||
src(0)
|
||||
c1()
|
||||
assert(times == 1, "computed ran when it should not")
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,339 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local computed = signals.computed
|
||||
local effect = signals.effect
|
||||
local effectScope = signals.effectScope
|
||||
local endBatch = signals.endBatch
|
||||
local pauseTracking = signals.pauseTracking
|
||||
local resumeTracking = signals.resumeTracking
|
||||
local signal = signals.signal
|
||||
local startBatch = signals.startBatch
|
||||
local test = suite.test
|
||||
|
||||
test("should clear subscriptions when untracked by all subscribers", function()
|
||||
local bRunTimes = 0
|
||||
|
||||
local a = signal(1)
|
||||
local b = computed(function()
|
||||
bRunTimes += 1
|
||||
return a() * 2
|
||||
end)
|
||||
local stopEffect = effect(function()
|
||||
b()
|
||||
end)
|
||||
|
||||
assert(bRunTimes == 1, "should run initially")
|
||||
a(2)
|
||||
assert(bRunTimes == 2, "should run after change")
|
||||
stopEffect()
|
||||
a(3)
|
||||
assert(bRunTimes == 2, "should not run after stop")
|
||||
end)
|
||||
|
||||
test("should not run untracked inner effect", function()
|
||||
local a = signal(3)
|
||||
local b = computed(function()
|
||||
return a() > 0
|
||||
end)
|
||||
|
||||
effect(function()
|
||||
if b() then
|
||||
effect(function()
|
||||
if a() == 0 then
|
||||
error("bad")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
a(2)
|
||||
a(1)
|
||||
a(0)
|
||||
end)
|
||||
|
||||
test("should run outer effect first", function()
|
||||
local a = signal(1)
|
||||
local b = signal(1)
|
||||
|
||||
effect(function()
|
||||
if a() > 0 then
|
||||
effect(function()
|
||||
b()
|
||||
if a() == 0 then
|
||||
error("bad")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
startBatch()
|
||||
b(0)
|
||||
a(0)
|
||||
endBatch()
|
||||
end)
|
||||
|
||||
test("should not trigger inner effect when resolve maybe dirty", function()
|
||||
local a = signal(0)
|
||||
local b = computed(function()
|
||||
return a() % 2
|
||||
end)
|
||||
|
||||
local innerTriggerTimes = 0
|
||||
|
||||
effect(function()
|
||||
effect(function()
|
||||
b()
|
||||
innerTriggerTimes += 1
|
||||
if innerTriggerTimes >= 2 then
|
||||
error("bad")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
a(2)
|
||||
end)
|
||||
|
||||
test("should trigger inner effects in sequence", function()
|
||||
local a = signal(0)
|
||||
local b = signal(0)
|
||||
local c = computed(function()
|
||||
return a() - b()
|
||||
end)
|
||||
local order: { string } = {}
|
||||
|
||||
effect(function()
|
||||
c()
|
||||
|
||||
effect(function()
|
||||
table.insert(order, "first inner")
|
||||
a()
|
||||
end)
|
||||
|
||||
effect(function()
|
||||
table.insert(order, "last inner")
|
||||
a()
|
||||
b()
|
||||
end)
|
||||
end)
|
||||
|
||||
table.clear(order)
|
||||
|
||||
startBatch()
|
||||
b(1)
|
||||
a(1)
|
||||
endBatch()
|
||||
|
||||
assert(table.concat(order, ", ") == "first inner, last inner", `wrong order: {table.concat(order, ", ")}`)
|
||||
end)
|
||||
|
||||
test("should trigger inner effects in sequence in effect scope", function()
|
||||
local a = signal(0)
|
||||
local b = signal(0)
|
||||
local order: { string } = {}
|
||||
|
||||
effectScope(function()
|
||||
effect(function()
|
||||
table.insert(order, "first inner")
|
||||
a()
|
||||
end)
|
||||
|
||||
effect(function()
|
||||
table.insert(order, "last inner")
|
||||
a()
|
||||
b()
|
||||
end)
|
||||
end)
|
||||
|
||||
table.clear(order)
|
||||
|
||||
startBatch()
|
||||
b(1)
|
||||
a(1)
|
||||
endBatch()
|
||||
|
||||
assert(table.concat(order, ", ") == "first inner, last inner", `wrong order: {table.concat(order, ", ")}`)
|
||||
end)
|
||||
|
||||
test("should custom effect support batch", function()
|
||||
local function batchEffect(fn: () -> ())
|
||||
return effect(function()
|
||||
startBatch()
|
||||
local success, result: unknown = pcall(fn)
|
||||
endBatch()
|
||||
if not success then
|
||||
error(result)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local logs: { string } = {}
|
||||
local a = signal(0)
|
||||
local b = signal(0)
|
||||
|
||||
local aa = computed(function()
|
||||
table.insert(logs, "aa-0")
|
||||
if a() == 0 then
|
||||
b(1)
|
||||
end
|
||||
table.insert(logs, "aa-1")
|
||||
return nil
|
||||
end)
|
||||
|
||||
local bb = computed(function()
|
||||
table.insert(logs, "bb")
|
||||
return b()
|
||||
end)
|
||||
|
||||
batchEffect(function()
|
||||
bb()
|
||||
end)
|
||||
batchEffect(function()
|
||||
aa()
|
||||
end)
|
||||
|
||||
assert(table.concat(logs, ", ") == "bb, aa-0, aa-1, bb", `wrong order: {table.concat(logs, ", ")}`)
|
||||
end)
|
||||
|
||||
test("should duplicate subscribers do not affect the notify order", function()
|
||||
local src1 = signal(0)
|
||||
local src2 = signal(0)
|
||||
local order: { string } = {}
|
||||
|
||||
effect(function()
|
||||
table.insert(order, "a")
|
||||
pauseTracking()
|
||||
local isOne = src2() == 1
|
||||
resumeTracking()
|
||||
if isOne then
|
||||
src1()
|
||||
end
|
||||
src2()
|
||||
src1()
|
||||
end)
|
||||
effect(function()
|
||||
table.insert(order, "b")
|
||||
src1()
|
||||
end)
|
||||
src2(1) -- src1.subs: a -> b -> a
|
||||
|
||||
table.clear(order)
|
||||
src1(src1() + 1)
|
||||
|
||||
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
|
||||
end)
|
||||
|
||||
test("should handle side effect with inner effects", function()
|
||||
local a = signal(0)
|
||||
local b = signal(0)
|
||||
local order: { string } = {}
|
||||
|
||||
effect(function()
|
||||
effect(function()
|
||||
a()
|
||||
table.insert(order, "a")
|
||||
end)
|
||||
effect(function()
|
||||
b()
|
||||
table.insert(order, "b")
|
||||
end)
|
||||
assert(table.concat(order) == "ab", `wrong order: {table.concat(order)}`)
|
||||
|
||||
table.clear(order)
|
||||
b(1)
|
||||
a(1)
|
||||
assert(table.concat(order) == "ba", `wrong order: {table.concat(order)}`)
|
||||
end)
|
||||
end)
|
||||
|
||||
test("should handle flags are indirectly updated during checkDirty", function()
|
||||
local a = signal(false)
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
b()
|
||||
return 0
|
||||
end)
|
||||
local d = computed(function()
|
||||
c()
|
||||
return b()
|
||||
end)
|
||||
|
||||
local triggers = 0
|
||||
|
||||
effect(function()
|
||||
d()
|
||||
triggers += 1
|
||||
end)
|
||||
assert(triggers == 1, "did not run initially")
|
||||
a(true)
|
||||
assert(triggers == 2, "did not update indirectly")
|
||||
end)
|
||||
|
||||
test("should run effect cleanup", function()
|
||||
local cleanups = 0
|
||||
|
||||
local a = signal(false)
|
||||
local cleanup = effect(function()
|
||||
a()
|
||||
return function()
|
||||
cleanups += 1
|
||||
end
|
||||
end)
|
||||
|
||||
assert(cleanups == 0, "should not cleanup immediately")
|
||||
a(true)
|
||||
assert(cleanups == 1, "should cleanup once")
|
||||
cleanup()
|
||||
assert(cleanups == 2, "should cleanup after effect stop")
|
||||
a(false)
|
||||
assert(cleanups == 2, "should not cleanup after update")
|
||||
end)
|
||||
|
||||
test("should run inner effect cleanup in scope", function()
|
||||
local cleanups = 0
|
||||
|
||||
local a = signal(false)
|
||||
local stopScope = effectScope(function()
|
||||
effect(function()
|
||||
a()
|
||||
return function()
|
||||
cleanups += 1
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
assert(cleanups == 0, "should not cleanup immediately")
|
||||
a(true)
|
||||
assert(cleanups == 1, "should cleanup once")
|
||||
stopScope()
|
||||
assert(cleanups == 2, "should cleanup after outer dispose")
|
||||
a(false)
|
||||
assert(cleanups == 2, "should not cleanup after update")
|
||||
end)
|
||||
|
||||
test("should run inner effect cleanup", function()
|
||||
local cleanups = 0
|
||||
|
||||
local a = signal(false)
|
||||
local stopScope = effect(function()
|
||||
a()
|
||||
effect(function()
|
||||
return function()
|
||||
cleanups += 1
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
assert(cleanups == 0, "should not cleanup immediately")
|
||||
a(true)
|
||||
assert(cleanups == 1, "should cleanup after outer update")
|
||||
stopScope()
|
||||
assert(cleanups == 2, "should cleanup after outer dispose")
|
||||
a(false)
|
||||
assert(cleanups == 2, "should not cleanup after update")
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local effect = signals.effect
|
||||
local effectScope = signals.effectScope
|
||||
local signal = signals.signal
|
||||
local test = suite.test
|
||||
|
||||
test("should not trigger after stop", function()
|
||||
local count = signal(1)
|
||||
|
||||
local triggers = 0
|
||||
|
||||
local stopScope = effectScope(function()
|
||||
effect(function()
|
||||
triggers += 1
|
||||
count()
|
||||
end)
|
||||
assert(triggers == 1, "did not run initially")
|
||||
|
||||
count(2)
|
||||
assert(triggers == 2, "did not run after update")
|
||||
end)
|
||||
|
||||
count(3)
|
||||
assert(triggers == 3, "did not run after update outside scope")
|
||||
stopScope()
|
||||
count(4)
|
||||
assert(triggers == 3, "ran after stop")
|
||||
end)
|
||||
|
||||
test("should run effect cleanup", function()
|
||||
local cleanups = 0
|
||||
|
||||
local cleanup = effectScope(function()
|
||||
return function()
|
||||
cleanups += 1
|
||||
end
|
||||
end)
|
||||
|
||||
assert(cleanups == 0, "should not cleanup immediately")
|
||||
cleanup()
|
||||
assert(cleanups == 1, "should cleanup after effect stop")
|
||||
cleanup()
|
||||
assert(cleanups == 1, "should skip redundant cleanup")
|
||||
end)
|
||||
|
||||
test("should run indirect effect cleanup", function()
|
||||
local cleanups = 0
|
||||
|
||||
local cleanup
|
||||
local stopScope = effectScope(function()
|
||||
cleanup = effectScope(function()
|
||||
return function()
|
||||
cleanups += 1
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
assert(cleanups == 0, "should not cleanup immediately")
|
||||
stopScope()
|
||||
assert(cleanups == 1, "should cleanup from parent dispose")
|
||||
cleanup()
|
||||
assert(cleanups == 1, "should skip redundant dispose")
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local computed = signals.computed
|
||||
local effect = signals.effect
|
||||
local pauseTracking = signals.pauseTracking
|
||||
local resumeTracking = signals.resumeTracking
|
||||
local signal = signals.signal
|
||||
local test = suite.test
|
||||
|
||||
type ReactionOptions<T = unknown> = {
|
||||
fireImmediately: boolean?,
|
||||
equals: ((a: T, b: T?) -> boolean)?,
|
||||
onError: (error: unknown) -> ()?,
|
||||
scheduler: (fn: () -> ()) -> ()?,
|
||||
once: boolean?,
|
||||
}
|
||||
|
||||
local function untracked<T>(callback: () -> T): T
|
||||
pauseTracking()
|
||||
local success, result = pcall(callback)
|
||||
resumeTracking()
|
||||
if not success then
|
||||
error(result)
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function reaction<T>(
|
||||
dataFn: () -> T,
|
||||
effectFn: (newValue: T, oldValue: T?) -> (),
|
||||
options: ReactionOptions<T>?
|
||||
): () -> ()
|
||||
local options: ReactionOptions<T> = options or {}
|
||||
local scheduler: (() -> ()) -> () = options.scheduler or function(fn)
|
||||
return fn()
|
||||
end
|
||||
local equals: (T, T?) -> boolean = options.equals or function(a, b)
|
||||
return a == b
|
||||
end
|
||||
local onError = options.onError
|
||||
local once = options.once or false
|
||||
local fireImmediately = options.fireImmediately or false
|
||||
|
||||
local prevValue: T?
|
||||
local version = 0
|
||||
|
||||
local tracked = computed(function()
|
||||
local success, result = pcall(dataFn)
|
||||
if not success then
|
||||
untracked(function()
|
||||
if onError then
|
||||
onError(result)
|
||||
end
|
||||
return nil
|
||||
end)
|
||||
return prevValue
|
||||
end
|
||||
return result
|
||||
end)
|
||||
|
||||
local dispose
|
||||
dispose = effect(function()
|
||||
local current = tracked()
|
||||
if not fireImmediately and version == 0 then
|
||||
prevValue = current
|
||||
end
|
||||
version += 1
|
||||
if equals(current :: T, prevValue) then
|
||||
return
|
||||
end
|
||||
local oldValue = prevValue
|
||||
prevValue = current
|
||||
untracked(function()
|
||||
scheduler(function()
|
||||
local success = pcall(effectFn, current :: T, oldValue)
|
||||
if not success and onError then
|
||||
onError(error)
|
||||
end
|
||||
if once then
|
||||
if (fireImmediately and version > 1) or (not fireImmediately and version > 0) then
|
||||
dispose()
|
||||
end
|
||||
end
|
||||
end)
|
||||
return nil
|
||||
end)
|
||||
end)
|
||||
|
||||
return dispose
|
||||
end
|
||||
|
||||
test("#48", function()
|
||||
local source = signal(0)
|
||||
local disposeInner: () -> ()
|
||||
|
||||
reaction(function()
|
||||
return source()
|
||||
end, function(val)
|
||||
if val == 1 then
|
||||
disposeInner = reaction(function()
|
||||
return source()
|
||||
end, function() end)
|
||||
elseif val == 2 then
|
||||
disposeInner()
|
||||
end
|
||||
end)
|
||||
|
||||
source(1)
|
||||
source(2)
|
||||
source(3)
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
local suite = require("../suite")
|
||||
|
||||
local describe = suite.describe
|
||||
|
||||
local function test(name: string)
|
||||
describe(name, function()
|
||||
return require(`./{name}.spec`) :: any
|
||||
end)
|
||||
end
|
||||
|
||||
test("computed")
|
||||
test("effect")
|
||||
test("effectScope")
|
||||
test("issue_48")
|
||||
test("topology")
|
||||
test("untrack")
|
||||
|
||||
return {}
|
||||
|
|
@ -1,493 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local computed = signals.computed
|
||||
local effect = signals.effect
|
||||
local signal = signals.signal
|
||||
local describe = suite.describe
|
||||
local test = suite.test
|
||||
|
||||
--[[
|
||||
Tests adopted with thanks from preact-signals implementation at
|
||||
https://github.com/preactjs/signals/blob/main/packages/core/test/signal.test.tsx
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2022-present Preact Team
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE
|
||||
]]
|
||||
|
||||
describe("graph updates", function()
|
||||
test("should drop A->B->A updates", function()
|
||||
-- A
|
||||
-- / |
|
||||
-- B | <- Looks like a flag doesn't it? :D
|
||||
-- \ |
|
||||
-- C
|
||||
-- |
|
||||
-- D
|
||||
local a = signal(2)
|
||||
|
||||
local b = computed(function()
|
||||
return a() - 1
|
||||
end)
|
||||
local c = computed(function()
|
||||
return a() + b()
|
||||
end)
|
||||
|
||||
local computeCalls = 0
|
||||
local compute = function()
|
||||
computeCalls += 1
|
||||
return "d: " .. c()
|
||||
end
|
||||
local d = computed(compute)
|
||||
|
||||
-- Trigger read
|
||||
assert(d() == "d: 3", "d should be 3")
|
||||
assert(computeCalls == 1, "compute should be called once")
|
||||
computeCalls = 0
|
||||
|
||||
a(4)
|
||||
d()
|
||||
assert(computeCalls == 1, "compute should drop update")
|
||||
end)
|
||||
|
||||
test("should only update every signal once (diamond graph)", function()
|
||||
-- In this scenario "D" should only update once when "A" receives
|
||||
-- an update. This is sometimes referred to as the "diamond" scenario.
|
||||
-- A
|
||||
-- / \
|
||||
-- B C
|
||||
-- \ /
|
||||
-- D
|
||||
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
return a()
|
||||
end)
|
||||
|
||||
local spyCalls = 0
|
||||
local spy = function()
|
||||
spyCalls += 1
|
||||
return b() .. " " .. c()
|
||||
end
|
||||
local d = computed(spy)
|
||||
|
||||
assert(d() == "a a", "d should be 'a a'")
|
||||
assert(spyCalls == 1, "compute should be called once")
|
||||
|
||||
a("aa")
|
||||
assert(d() == "aa aa", "d should be 'aa aa'")
|
||||
assert(spyCalls == 2, "compute should be called only twice")
|
||||
end)
|
||||
|
||||
test("should only update every signal once (diamond graph + tail)", function()
|
||||
-- "E" will be likely updated twice if our mark+sweep logic is buggy.
|
||||
-- A
|
||||
-- / \
|
||||
-- B C
|
||||
-- \ /
|
||||
-- D
|
||||
-- |
|
||||
-- E
|
||||
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
return a()
|
||||
end)
|
||||
|
||||
local d = computed(function()
|
||||
return b() .. " " .. c()
|
||||
end)
|
||||
|
||||
local spyCalls = 0
|
||||
local spy = function()
|
||||
spyCalls += 1
|
||||
return d()
|
||||
end
|
||||
local e = computed(spy)
|
||||
|
||||
assert(e() == "a a", "e should be 'a a'")
|
||||
assert(spyCalls == 1, "compute should be called once")
|
||||
|
||||
a("aa")
|
||||
assert(e() == "aa aa", "e should be 'aa aa'")
|
||||
assert(spyCalls == 2, "compute should be called only twice")
|
||||
end)
|
||||
|
||||
test("should bail out if result is the same", function()
|
||||
-- Bail out if value of "B" never changes
|
||||
-- A->B->C
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
a()
|
||||
return "foo"
|
||||
end)
|
||||
|
||||
local spyCalls = 0
|
||||
local spy = function()
|
||||
spyCalls += 1
|
||||
return b()
|
||||
end
|
||||
local c = computed(spy)
|
||||
|
||||
assert(c() == "foo", "c should be 'foo'")
|
||||
assert(spyCalls == 1, "compute should be called once")
|
||||
|
||||
a("aa")
|
||||
assert(c() == "foo", "c should be 'foo'")
|
||||
assert(spyCalls == 1, "compute should bail out")
|
||||
end)
|
||||
|
||||
test("should only update every signal once (jagged diamond graph + tails)", function()
|
||||
-- "F" and "G" will be likely updated twice if our mark+sweep logic is buggy.
|
||||
-- A
|
||||
-- / \
|
||||
-- B C
|
||||
-- | |
|
||||
-- | D
|
||||
-- \ /
|
||||
-- E
|
||||
-- / \
|
||||
-- F G
|
||||
local a = signal("a")
|
||||
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
return a()
|
||||
end)
|
||||
|
||||
local d = computed(function()
|
||||
return c()
|
||||
end)
|
||||
|
||||
local eSpyCalls = 0
|
||||
local eSpyTime = 0
|
||||
local eSpy = function()
|
||||
eSpyCalls += 1
|
||||
eSpyTime = os.clock()
|
||||
return b() .. " " .. d()
|
||||
end
|
||||
local e = computed(eSpy)
|
||||
|
||||
local fSpyCalls = 0
|
||||
local fSpyTime = 0
|
||||
local fSpy = function()
|
||||
fSpyCalls += 1
|
||||
fSpyTime = os.clock()
|
||||
return e()
|
||||
end
|
||||
local f = computed(fSpy)
|
||||
local gSpyCalls = 0
|
||||
local gSpyTime = 0
|
||||
local gSpy = function()
|
||||
gSpyCalls += 1
|
||||
gSpyTime = os.clock()
|
||||
return e()
|
||||
end
|
||||
local g = computed(gSpy)
|
||||
|
||||
assert(f() == "a a", "f should be 'a a'")
|
||||
assert(fSpyCalls == 1, "f should be called once")
|
||||
|
||||
assert(g() == "a a", "g should be 'a a'")
|
||||
assert(gSpyCalls == 1, "g should be called once")
|
||||
|
||||
eSpyCalls, eSpyTime = 0, 0
|
||||
fSpyCalls, fSpyTime = 0, 0
|
||||
gSpyCalls, gSpyTime = 0, 0
|
||||
|
||||
a("b")
|
||||
|
||||
assert(e() == "b b", "e should be 'b b'")
|
||||
assert(eSpyCalls == 1, "e should run once after update")
|
||||
|
||||
assert(f() == "b b", "f should be 'b b'")
|
||||
assert(fSpyCalls == 1, "f should run once after update")
|
||||
|
||||
assert(g() == "b b", "g should be 'b b'")
|
||||
assert(gSpyCalls == 1, "g should run once after update")
|
||||
|
||||
eSpyCalls, eSpyTime = 0, 0
|
||||
fSpyCalls, fSpyTime = 0, 0
|
||||
gSpyCalls, gSpyTime = 0, 0
|
||||
|
||||
a("c")
|
||||
|
||||
assert(e() == "c c", "e should be 'c c'")
|
||||
assert(eSpyCalls == 1, "e should run once after update")
|
||||
|
||||
assert(f() == "c c", "f should be 'c c'")
|
||||
assert(fSpyCalls == 1, "f should run once after update")
|
||||
|
||||
assert(g() == "c c", "g should be 'c c'")
|
||||
assert(gSpyCalls == 1, "g should run once after update")
|
||||
|
||||
-- top to bottom
|
||||
assert(eSpyTime < fSpyTime, "e should be called before f")
|
||||
-- left to right
|
||||
assert(eSpyTime < gSpyTime, "e should be called before g")
|
||||
end)
|
||||
|
||||
test("should only subscribe to signals listened to", function()
|
||||
-- *A
|
||||
-- / \
|
||||
-- *B C <- we don't listen to C
|
||||
local a = signal("a")
|
||||
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local spyCalls = 0
|
||||
local spy = function()
|
||||
spyCalls += 1
|
||||
return a()
|
||||
end
|
||||
computed(spy)
|
||||
|
||||
assert(b() == "a", "b should be 'a'")
|
||||
assert(spyCalls == 0, "compute should not run")
|
||||
|
||||
a("aa")
|
||||
assert(b() == "aa", "b should be 'aa'")
|
||||
assert(spyCalls == 0, "compute should not run")
|
||||
end)
|
||||
|
||||
test("should only subscribe to signals listened to II", function()
|
||||
-- Here both "B" and "C" are active in the beginning, but
|
||||
-- "B" becomes inactive later. At that point it should
|
||||
-- not receive any updates anymore.
|
||||
-- *A
|
||||
-- / \
|
||||
-- *B D <- we don't listen to C
|
||||
-- |
|
||||
-- *C
|
||||
local a = signal("a")
|
||||
local spyBCalls = 0
|
||||
local spyB = function()
|
||||
spyBCalls += 1
|
||||
return a()
|
||||
end
|
||||
local b = computed(spyB)
|
||||
|
||||
local spyCCalls = 0
|
||||
local spyC = function()
|
||||
spyCCalls += 1
|
||||
return b()
|
||||
end
|
||||
local c = computed(spyC)
|
||||
|
||||
local d = computed(function()
|
||||
return a()
|
||||
end)
|
||||
|
||||
local result = ""
|
||||
local unsub = effect(function()
|
||||
result = c()
|
||||
end)
|
||||
|
||||
assert(result == "a", "result should be 'a'")
|
||||
assert(d() == "a", "d should be 'a'")
|
||||
|
||||
spyBCalls = 0
|
||||
spyCCalls = 0
|
||||
unsub()
|
||||
|
||||
a("aa")
|
||||
|
||||
assert(spyBCalls == 0, "b should not run")
|
||||
assert(spyCCalls == 0, "c should not run")
|
||||
assert(d() == "aa", "d should be 'aa'")
|
||||
end)
|
||||
|
||||
test("should ensure subs update even if one dep unmarks it", function()
|
||||
-- In this scenario "C" always returns the same value. When "A"
|
||||
-- changes, "B" will update, then "C" at which point its update
|
||||
-- to "D" will be unmarked. But "D" must still update because
|
||||
-- "B" marked it. If "D" isn't updated, then we have a bug.
|
||||
-- A
|
||||
-- / \
|
||||
-- B *C <- returns same value every time
|
||||
-- \ /
|
||||
-- D
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
a()
|
||||
return "c"
|
||||
end)
|
||||
local spyResult: string?
|
||||
local spy = function()
|
||||
spyResult = b() .. " " .. c()
|
||||
return spyResult
|
||||
end
|
||||
local d = computed(spy)
|
||||
|
||||
assert(d() == "a c", "d should be 'a c'")
|
||||
spyResult = nil
|
||||
|
||||
a("aa")
|
||||
d()
|
||||
assert(spyResult == "aa c", "d should have returned 'aa c'")
|
||||
end)
|
||||
|
||||
test("should ensure subs update even if two deps unmark it", function()
|
||||
-- In this scenario both "C" and "D" always return the same
|
||||
-- value. But "E" must still update because "A" marked it.
|
||||
-- If "E" isn't updated, then we have a bug.
|
||||
-- A
|
||||
-- / | \
|
||||
-- B *C *D
|
||||
-- \ | /
|
||||
-- E
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
a()
|
||||
return "c"
|
||||
end)
|
||||
local d = computed(function()
|
||||
a()
|
||||
return "d"
|
||||
end)
|
||||
local spyResult: string?
|
||||
local spy = function()
|
||||
spyResult = b() .. " " .. c() .. " " .. d()
|
||||
return spyResult
|
||||
end
|
||||
local e = computed(spy)
|
||||
|
||||
assert(e() == "a c d", "e should be 'a c d'")
|
||||
spyResult = nil
|
||||
|
||||
a("aa")
|
||||
e()
|
||||
assert(spyResult == "aa c d", "e should have returned 'aa c d'")
|
||||
end)
|
||||
|
||||
test("should support lazy branches", function()
|
||||
local a = signal(0)
|
||||
local b = computed(function()
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
return if a() > 0 then a() else b()
|
||||
end)
|
||||
|
||||
assert(c() == 0, "c should be 0")
|
||||
a(1)
|
||||
assert(c() == 1, "c should be 1")
|
||||
|
||||
a(0)
|
||||
assert(c() == 0, "c should be 0 again")
|
||||
end)
|
||||
|
||||
test("should not update a sub if all deps unmark it", function()
|
||||
-- In this scenario "B" and "C" always return the same value. When "A"
|
||||
-- changes, "D" should not update.
|
||||
-- A
|
||||
-- / \
|
||||
-- *B *C
|
||||
-- \ /
|
||||
-- D
|
||||
local a = signal("a")
|
||||
local b = computed(function()
|
||||
a()
|
||||
return "b"
|
||||
end)
|
||||
local c = computed(function()
|
||||
a()
|
||||
return "c"
|
||||
end)
|
||||
local spyCalls = 0
|
||||
local spy = function()
|
||||
spyCalls += 1
|
||||
return b() .. " " .. c()
|
||||
end
|
||||
local d = computed(spy)
|
||||
|
||||
assert(d() == "b c", "d should be 'b c'")
|
||||
spyCalls = 0
|
||||
|
||||
a("aa")
|
||||
assert(spyCalls == 0, "d should not run")
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("error handling", function()
|
||||
test("should keep graph consistent on errors during activation", function()
|
||||
local a = signal(0)
|
||||
local b = computed(function()
|
||||
error("fail")
|
||||
end)
|
||||
local c = computed(function()
|
||||
return a()
|
||||
end)
|
||||
|
||||
local success, result = pcall(function()
|
||||
b()
|
||||
end)
|
||||
assert(not success, "should throw")
|
||||
assert(string.match(result, "fail"), "should throw fail")
|
||||
|
||||
a(1)
|
||||
assert(c() == 1, "c should recover and return 1")
|
||||
end)
|
||||
|
||||
test("should keep graph consistent on errors in computeds", function()
|
||||
local a = signal(0)
|
||||
local b = computed(function()
|
||||
if a() == 1 then
|
||||
error("fail")
|
||||
end
|
||||
return a()
|
||||
end)
|
||||
local c = computed(function()
|
||||
return b()
|
||||
end)
|
||||
|
||||
assert(c() == 0, "c should be 0")
|
||||
|
||||
a(1)
|
||||
local success, result = pcall(function()
|
||||
b()
|
||||
end)
|
||||
assert(not success, "should throw")
|
||||
assert(string.match(result, "fail"), "should throw fail")
|
||||
|
||||
a(2)
|
||||
assert(c() == 2, "c should recover and return 2")
|
||||
end)
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
local charm = require("../charm")
|
||||
local suite = require("../suite")
|
||||
|
||||
local signals = charm.signals
|
||||
local computed = signals.computed
|
||||
local pauseTracking = signals.pauseTracking
|
||||
local resumeTracking = signals.resumeTracking
|
||||
local signal = signals.signal
|
||||
local test = suite.test
|
||||
|
||||
test("should pause tracking", function()
|
||||
local src = signal(0)
|
||||
local c = computed(function()
|
||||
pauseTracking()
|
||||
local value = src()
|
||||
resumeTracking()
|
||||
return value
|
||||
end)
|
||||
assert(c() == 0, "should not track src")
|
||||
|
||||
src(1)
|
||||
assert(c() == 0, "should not track src")
|
||||
end)
|
||||
|
||||
return {}
|
||||
|
|
@ -3,19 +3,18 @@ local suite = require("./suite")
|
|||
local describe = suite.describe
|
||||
local finish = suite.finish
|
||||
|
||||
local function test(name: string)
|
||||
describe(name, function()
|
||||
return require(`./{name}/spec`) :: any
|
||||
end)
|
||||
end
|
||||
_G.__DEV__ = true
|
||||
|
||||
test("signals")
|
||||
describe("charm-sync", function()
|
||||
require(script.Parent.CharmSync.spec)
|
||||
end)
|
||||
|
||||
if game then
|
||||
_G.__DEV__ = true
|
||||
test("charm-sync")
|
||||
test("react-charm")
|
||||
test("vide-charm")
|
||||
end
|
||||
describe("react-charm", function()
|
||||
require(script.Parent.ReactCharm.spec)
|
||||
end)
|
||||
|
||||
describe("vide-charm", function()
|
||||
require(script.Parent.VideCharm.spec)
|
||||
end)
|
||||
|
||||
finish()
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
--[=[
|
||||
Trigger a garbage collection cycle by allocating a large amount of junk memory
|
||||
and then waiting for the next frame.
|
||||
]=]
|
||||
local function collect()
|
||||
for _ = 1, 1e4 do
|
||||
local _ = table.create(1e3)
|
||||
end
|
||||
task.wait()
|
||||
end
|
||||
|
||||
return collect
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
--[=[
|
||||
Counts the number of elements in a table.
|
||||
|
||||
@param object The table to count.
|
||||
@return The number of elements in the table.
|
||||
]=]
|
||||
local function count(object: any): number
|
||||
local count = 0
|
||||
for _ in next, object do
|
||||
count += 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
return count
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
_G.__ROACT_17_MOCK_SCHEDULER__ = true
|
||||
|
||||
local React = require(ReplicatedStorage.Packages.React)
|
||||
local ReactRoblox = require(ReplicatedStorage.Packages.ReactRoblox)
|
||||
|
||||
type RenderedHook<Props, Result> = {
|
||||
result: Result,
|
||||
rerender: (Props?) -> (),
|
||||
unmount: () -> (),
|
||||
}
|
||||
|
||||
local function renderHook<Props, Result>(callback: (Props) -> Result, props: Props?): RenderedHook<Props, Result>
|
||||
local root = ReactRoblox.createLegacyRoot(Instance.new("Folder"))
|
||||
local hook = {}
|
||||
|
||||
local function Component(props)
|
||||
hook.result = callback(props)
|
||||
end
|
||||
|
||||
function hook.rerender(newProps)
|
||||
props = newProps or props
|
||||
ReactRoblox.act(function()
|
||||
root:render(React.createElement(Component, props))
|
||||
end)
|
||||
end
|
||||
|
||||
function hook.unmount()
|
||||
ReactRoblox.act(function()
|
||||
root:unmount()
|
||||
end)
|
||||
end
|
||||
|
||||
ReactRoblox.act(function()
|
||||
hook.rerender(props)
|
||||
end)
|
||||
|
||||
return hook
|
||||
end
|
||||
|
||||
return renderHook
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
local suite = require("../suite")
|
||||
|
||||
local describe = suite.describe
|
||||
|
||||
local function test(name: string)
|
||||
describe(name, function()
|
||||
return require(`./{name}.spec`) :: any
|
||||
end)
|
||||
end
|
||||
|
||||
test("useAtom")
|
||||
|
||||
return {}
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local ServerScriptService = game:GetService("ServerScriptService")
|
||||
|
||||
local Charm = require(ReplicatedStorage.Packages.Charm)
|
||||
local Vide = require(ReplicatedStorage.Packages.Vide)
|
||||
local VideCharm = require(ReplicatedStorage.Packages.VideCharm)
|
||||
local suite = require(ServerScriptService.Tests.suite)
|
||||
|
||||
local atom = Charm.atom
|
||||
local root = Vide.root
|
||||
local useAtom = VideCharm.useAtom
|
||||
local test = suite.test
|
||||
|
||||
test("tracks atom state", function()
|
||||
local state = atom(0)
|
||||
local source
|
||||
local cleanup = root(function()
|
||||
source = useAtom(state)
|
||||
end)
|
||||
assert(source() == 0)
|
||||
state(1)
|
||||
assert(source() == 1)
|
||||
cleanup()
|
||||
end)
|
||||
|
||||
test("accepts a selector", function()
|
||||
local state = atom(0)
|
||||
local source
|
||||
local cleanup = root(function()
|
||||
source = useAtom(function()
|
||||
return 2 * state()
|
||||
end)
|
||||
end)
|
||||
assert(source() == 0)
|
||||
state(1)
|
||||
assert(source() == 2)
|
||||
cleanup()
|
||||
end)
|
||||
|
||||
return {}
|
||||
Loading…
Add table
Add a link
Reference in a new issue