feat: add effect cleanups, add docs (#2)

* docs: update readme

* feat: add cleanup function to effects

* refactor: move peek function to store module

* test: add nested atom check

* docs: add doc comments

* fix: `effect()` type

* refactor: remove divider comment
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richard 2024-06-02 01:25:00 -07:00 • committed by GitHub
parent 1a65a4a0de
commit 6a9c580bd7
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24 changed files with 805 additions and 76 deletions

View file

@ -4,13 +4,29 @@ type SyncPayload = types.SyncPayload
local patch = require(script.Parent.patch)
type ClientOptions = {
--[=[
The atoms to synchronize with the server.
]=]
atoms: { [string]: Atom<any> },
}
type ClientSyncer = {
--[=[
Applies a patch or initializes the state of the atoms with the given
payload from the server.
@param payload The patch or hydration payload to apply.
]=]
sync: (self: ClientSyncer, payload: SyncPayload) -> (),
}
--[=[
Creates a `ClientSyncer` object that receives patches from the server and
applies them to the local state.
@param options The atoms to synchronize with the server.
@return A `ClientSyncer` object.
]=]
local function client(options: ClientOptions): ClientSyncer
local atoms = options.atoms
local self = {} :: ClientSyncer

View file

@ -1,6 +1,10 @@
local client = require(script.client)
local server = require(script.server)
--[=[
Synchronizes state between the client and server. The server sends patches
to the client, which applies them to its local state.
]=]
return {
client = client,
server = server,

View file

@ -1,5 +1,9 @@
local validate = require(script.Parent.validate)
--[=[
A special value that denotes the absence of a value. Used to represent
undefined values in patches.
]=]
local NONE = { __none = "__none" }
local function diff(prevState: { [any]: any }, nextState: { [any]: any })

View file

@ -8,16 +8,51 @@ local setInterval = require(script.Parent.Parent.utils.setInterval)
local patch = require(script.Parent.patch)
type ServerOptions = {
--[=[
The atoms to synchronize with the client.
]=]
atoms: { [string]: Atom<any> },
--[=[
The interval at which to send patches to the client, in seconds.
Defaults to `0` (patches are sent up to once per frame). Set to a
negative value to disable automatic syncing.
]=]
interval: number?,
}
type ServerSyncer = {
--[=[
Sets up a subscription to each atom that schedules a patch to be sent to
the client whenever the state changes. When a change occurs, the `callback`
is called with the player and the payload to send.
Note that the `payload` object should not be mutated. If you need to
modify the payload, apply the changes to a copy of the object.
@param callback The function to call when the state changes.
@return A cleanup function that unsubscribes all listeners.
]=]
connect: (self: ServerSyncer, callback: (player: Player, payload: SyncPayload) -> ()) -> () -> (),
--[=[
Hydrates the client's state with the server's state. This should be
called when a player joins the game and requires the server's state.
@param player The player to hydrate.
]=]
hydrate: (self: ServerSyncer, player: Player) -> (),
--[=[
@deprecated For internal use only.
]=]
_sendPatch: (self: ServerSyncer, player: Player) -> (),
}
--[=[
Creates a `ServerSyncer` object that sends patches to the client and
hydrates the client's state.
@param options The atoms to synchronize with the client.
@return A `ServerSyncer` object.
]=]
local function server(options: ServerOptions): ServerSyncer
local atoms = options.atoms
local interval = options.interval or 0
@ -42,7 +77,7 @@ local function server(options: ServerOptions): ServerSyncer
end)
state[key] = atom()
stateSnapshot[key] = atom()
stateSnapshot[key] = state[key]
end
local disconnect = setInterval(function()
@ -51,7 +86,7 @@ local function server(options: ServerOptions): ServerSyncer
end
local diffs = patch.diff(stateSnapshot, state)
stateSnapshot = table.clone(state)
stateSnapshot = state
changed = false
for _, player in Players:GetPlayers() do

View file

@ -29,6 +29,13 @@ local function isUnsafeTable(object: { [any]: any })
return false
end
--[=[
Validates a value to ensure it can be synced over a remote event.
@param value The value to validate.
@param key The key of the value in the table.
@error Throws an error if the value cannot be synced.
]=]
local function validate(value: any, key: any)
local typeOfKey = type(key)
local typeOfValue = type(value)