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fix: check none before patching mutable tables
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189ae0f168
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2 changed files with 19 additions and 13 deletions
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@ -127,4 +127,10 @@ test("patches mutable state", function()
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assert(targetState.qaz == "qux", "should add the new value")
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end)
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test("removes table from mutable state", function()
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local targetState = { foo = { bar = "baz" } }
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patch.applyMutable(targetState, { foo = { __none = "__none" } })
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assert(targetState.foo == nil, "should remove the table")
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end)
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return {}
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