feat: add sync.isNone, fix sync payload type

This commit is contained in:
Richard 2024-07-07 00:56:18 -07:00
parent d73963e1c5
commit 3c415d6550
3 changed files with 54 additions and 15 deletions

62
src/index.d.ts vendored
View file

@ -33,11 +33,24 @@ declare namespace Charm {
* A function that depends on one or more atoms and produces a state. Can be * A function that depends on one or more atoms and produces a state. Can be
* used to derive state from atoms. * used to derive state from atoms.
* *
* @template State The type of the state.
* @returns The current state. * @returns The current state.
*/ */
type Molecule<State> = () => State; type Molecule<State> = () => State;
/**
* Infers the type of the state produced by the given molecule.
*/
type StateOf<T> = T extends Molecule<infer State> ? State : never;
/**
* Recursively infers the type of the state produced by a map of molecules.
*/
type StateOfMap<T> = {
[P in keyof T]: T[P] extends Molecule<infer State> ? State : never;
};
type AtomMap = Record<string, Atom<any>>;
interface AtomOptions<State> { interface AtomOptions<State> {
/** /**
* A function that determines whether the state has changed. By default, * A function that determines whether the state has changed. By default,
@ -200,7 +213,7 @@ declare namespace Charm {
* @param options The atoms to synchronize with the server. * @param options The atoms to synchronize with the server.
* @returns A `ClientSyncer` object. * @returns A `ClientSyncer` object.
*/ */
client: <T extends Record<string, Atom<any>>>(options: ClientOptions<T>) => ClientSyncer<T>; client: <Atoms extends AtomMap>(options: ClientOptions<Atoms>) => ClientSyncer<Atoms>;
/** /**
* Creates a `ServerSyncer` object that sends patches to the client and * Creates a `ServerSyncer` object that sends patches to the client and
* hydrates the client's state. * hydrates the client's state.
@ -209,39 +222,58 @@ declare namespace Charm {
* @param options The atoms to synchronize with the client. * @param options The atoms to synchronize with the client.
* @returns A `ServerSyncer` object. * @returns A `ServerSyncer` object.
*/ */
server: <T extends Record<string, Atom<any>>>(options: ServerOptions<T>) => ServerSyncer<T>; server: <Atoms extends AtomMap>(options: ServerOptions<Atoms>) => ServerSyncer<Atoms>;
/**
* Checks whether a value is `None`. If `true`, the value is scheduled to be
* removed from the state when the patch is applied.
*
* @param value The value to check.
* @returns `true` if the value is `None`, otherwise `false`.
*/
isNone: (value: unknown) => value is None;
}; };
/** /**
* A special value that denotes the absence of a value. Used to represent * A special value that denotes the absence of a value. Used to represent
* undefined values in patches. * removed values in patches.
*/ */
interface None { interface None {
readonly __none: "__none"; readonly __none: "__none";
} }
type SyncPatch<T> = { /**
readonly [P in keyof T]?: (T[P] extends object ? SyncPatch<T[P]> : T[P]) | (T[P] extends undefined ? None : never); * A partial patch that can be applied to the state to update it. Represents
* the difference between the current state and the next state.
*
* If a value was removed, it is replaced with `None`. This can be checked
* using the `sync.isNone` function.
*/
type SyncPatch<State> = {
readonly [P in keyof State]?:
| (State[P] extends object ? SyncPatch<State[P]> : State[P])
| (undefined extends State[P] ? None : never);
}; };
/** /**
* A payload that can be sent from the server to the client to synchronize * A payload that can be sent from the server to the client to synchronize
* state between the two. * state between the two.
*/ */
type SyncPayload<T> = { type: "init"; data: T } | { type: "patch"; data: SyncPatch<T> }; type SyncPayload<Atoms> =
| { type: "init"; data: StateOfMap<Atoms> }
| { type: "patch"; data: SyncPatch<StateOfMap<Atoms>> };
interface ClientOptions<T extends Record<string, Atom<any>>> { interface ClientOptions<Atoms extends AtomMap> {
/** /**
* The atoms to synchronize with the server. * The atoms to synchronize with the server.
*/ */
atoms: T; atoms: Atoms;
} }
interface ServerOptions<T extends Record<string, Atom<any>>> { interface ServerOptions<Atoms extends AtomMap> {
/** /**
* The atoms to synchronize with the client. * The atoms to synchronize with the client.
*/ */
atoms: T; atoms: Atoms;
/** /**
* The interval at which to send patches to the client, in seconds. * The interval at which to send patches to the client, in seconds.
* Defaults to `0` (patches are sent up to once per frame). Set to a * Defaults to `0` (patches are sent up to once per frame). Set to a
@ -250,17 +282,17 @@ declare namespace Charm {
interval?: number; interval?: number;
} }
interface ClientSyncer<T extends Record<string, Atom<any>>> { interface ClientSyncer<Atoms extends AtomMap> {
/** /**
* Applies a patch or initializes the state of the atoms with the given * Applies a patch or initializes the state of the atoms with the given
* payload from the server. * payload from the server.
* *
* @param payload The patch or hydration payload to apply. * @param payload The patch or hydration payload to apply.
*/ */
sync(payload: SyncPayload<T>): void; sync(payload: SyncPayload<Atoms>): void;
} }
interface ServerSyncer<T extends Record<string, Atom<any>>> { interface ServerSyncer<Atoms extends AtomMap> {
/** /**
* Sets up a subscription to each atom that schedules a patch to be sent to * Sets up a subscription to each atom that schedules a patch to be sent to
* the client whenever the state changes. When a change occurs, the `callback` * the client whenever the state changes. When a change occurs, the `callback`
@ -272,7 +304,7 @@ declare namespace Charm {
* @param callback The function to call when the state changes. * @param callback The function to call when the state changes.
* @returns A cleanup function that unsubscribes all listeners. * @returns A cleanup function that unsubscribes all listeners.
*/ */
connect(callback: (player: Player, payload: SyncPayload<T>) => void): Cleanup; connect(callback: (player: Player, payload: SyncPayload<Atoms>) => void): Cleanup;
/** /**
* Hydrates the client's state with the server's state. This should be * Hydrates the client's state with the server's state. This should be
* called when a player joins the game and requires the server's state. * called when a player joins the game and requires the server's state.

View file

@ -1,4 +1,5 @@
local client = require(script.client) local client = require(script.client)
local patch = require(script.patch)
local server = require(script.server) local server = require(script.server)
--[=[ --[=[
@ -8,4 +9,5 @@ local server = require(script.server)
return { return {
client = client, client = client,
server = server, server = server,
isNone = patch.isNone,
} }

View file

@ -6,6 +6,10 @@ local validate = require(script.Parent.validate)
]=] ]=]
local NONE = { __none = "__none" } local NONE = { __none = "__none" }
local function isNone(value: any): boolean
return type(value) == "table" and value.__none == "__none"
end
local function diff(prevState: { [any]: any }, nextState: { [any]: any }) local function diff(prevState: { [any]: any }, nextState: { [any]: any })
local patches = table.clone(nextState) local patches = table.clone(nextState)
@ -62,6 +66,7 @@ end
return { return {
NONE = NONE, NONE = NONE,
isNone = isNone,
diff = diff, diff = diff,
apply = apply, apply = apply,
} }