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feat: add optional convertArrays
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parent
e4019c049c
commit
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9 changed files with 72 additions and 60 deletions
9
src/charm-sync/src/index.d.ts
vendored
9
src/charm-sync/src/index.d.ts
vendored
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@ -132,6 +132,15 @@ declare namespace CharmSync {
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* to reconstruct the state's changes over time.
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*/
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preserveHistory?: boolean;
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/**
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* When this is enabled, arrays are coerced into dictionaries by adding a
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* key of `0`, which prevents Roblox from incorrectly sending sparse arrays
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* over a vanilla remote event. Defaults to `true`.
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*
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* Should be disabled when using network libraries like ByteNet and Zap,
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* since they can represent numeric keys.
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*/
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convertArrays?: boolean;
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}
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interface ClientSyncer<Atoms extends AtomMap> {
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@ -10,51 +10,32 @@ local function isNone(value: any): boolean
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return type(value) == "table" and value.__none == "__none"
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end
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--[=[
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JSON serialization can drop the last values of a sparse array. For example,
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`{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the
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serialization of sparse arrays can be resolved by converting them to
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dictionaries with string keys.
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The `apply` function will convert these dictionaries back into arrays as
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long as the target array is not sparse. This function ensures that the diff
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function produces a patch that can be correctly applied.
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]=]
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local function stringifySparseArray(object: { any }): { [string | number]: any }
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local maxn = table.maxn(object)
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if maxn == 0 or maxn == #object then
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-- The object is either not an array or a dense array
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return object
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local function diff(prevState: { [any]: any }, nextState: { [any]: any }, convertArrays: boolean?)
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if convertArrays == nil then
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convertArrays = true
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end
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local dictionary = {}
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for index, value in next, object do
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dictionary[tostring(index)] = value
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end
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return dictionary
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end
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local function diff(prevState: { [any]: any }, nextState: { [any]: any })
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local patches = table.clone(nextState)
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local patch = table.clone(nextState)
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for key, previous in next, prevState do
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local current = nextState[key]
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if previous == current then
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patches[key] = nil
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patch[key] = nil
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elseif current == nil then
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patches[key] = None
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patch[key] = None
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elseif type(previous) == "table" and type(current) == "table" then
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patches[key] = diff(previous, current)
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patch[key] = diff(previous, current, convertArrays)
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end
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end
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-- Coerce sparse array patches into dictionaries
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if prevState[1] ~= nil or nextState[1] ~= nil then
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patches = stringifySparseArray(patches)
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-- JSON serialization can drop the last values of a sparse array. For example,
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-- `{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the
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-- serialization of sparse arrays can be resolved by coercing remote events
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-- to convert these arrays into dictionaries.
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if convertArrays and (prevState[1] ~= nil or nextState[1] ~= nil) then
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-- Set to an existing value to satisfy serialization
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patch[0] = prevState[1] or nextState[1]
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end
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if _G.__DEV__ then
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@ -69,35 +50,39 @@ local function diff(prevState: { [any]: any }, nextState: { [any]: any })
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end
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end
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return patches
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return patch
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end
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local function apply(state: any, patches: any): any
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if type(patches) == "table" and patches.__none == "__none" then
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local function apply(state: any, patch: any): any
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if type(patch) == "table" and patch.__none == "__none" then
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return nil
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elseif type(state) ~= "table" or type(patches) ~= "table" then
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return patches
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elseif type(state) ~= "table" or type(patch) ~= "table" then
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return patch
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end
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local nextState = table.clone(state)
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local stateIsArray = state[1] ~= nil
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local result = table.clone(state)
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local numeric = state[1] ~= nil
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for key, patch in next, patches do
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for key, value in next, patch do
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-- Diff-checking an array produces a sparse array, which will not be
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-- preserved when converted to JSON. To prevent this, we turn string
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-- keys back into numeric keys.
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if stateIsArray and type(key) == "string" then
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if numeric then
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if key == "0" or key == 0 then
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continue
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end
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key = tonumber(key) or key
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end
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nextState[key] = apply(nextState[key], patch)
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result[key] = apply(result[key], value)
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end
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return nextState
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return result
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end
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return {
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NONE = None,
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None = None,
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isNone = isNone,
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diff = diff,
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apply = apply,
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@ -23,6 +23,15 @@ type ServerOptions = {
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per frame, where each individual change is important. Defaults to `false`.
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]=]
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preserveHistory: boolean?,
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--[=[
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When this is enabled, arrays are coerced into dictionaries by adding a
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key of `0`, which prevents Roblox from incorrectly sending sparse arrays
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over a vanilla remote event. Defaults to `true`.
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Should be disabled when using network libraries like ByteNet and Zap,
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since they can represent numeric keys.
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]=]
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convertArrays: boolean?,
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}
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type ServerSyncer = {
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@ -127,7 +136,7 @@ local function server(options: ServerOptions): ServerSyncer
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table.insert(payloads, {
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type = "patch",
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data = patch.diff(snapshots[index - 1], snapshot),
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data = patch.diff(snapshots[index - 1], snapshot, options.convertArrays),
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})
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end
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@ -164,7 +173,7 @@ local function server(options: ServerOptions): ServerSyncer
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table.insert(payloads, {
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type = "patch",
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data = patch.diff(snapshots[index - 1], snapshot),
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data = patch.diff(snapshots[index - 1], snapshot, options.convertArrays),
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})
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end
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@ -199,7 +208,7 @@ local function server(options: ServerOptions): ServerSyncer
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local payload: SyncPayload = {
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type = "patch",
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data = patch.diff(previousSnapshot, currentSnapshot),
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data = patch.diff(previousSnapshot, currentSnapshot, options.convertArrays),
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}
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previousSnapshot = table.clone(currentSnapshot)
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@ -228,7 +237,7 @@ local function server(options: ServerOptions): ServerSyncer
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local payload: SyncPayload = {
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type = "patch",
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data = patch.diff(previousSnapshot, currentSnapshot),
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data = patch.diff(previousSnapshot, currentSnapshot, options.convertArrays),
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}
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previousSnapshot = table.clone(currentSnapshot)
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@ -3,7 +3,7 @@ local Charm = require(script.Parent.Parent.Charm)
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local SAFE_KEYS = { string = true, number = true }
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local SAFE_VALUES = { string = true, number = true, boolean = true, table = true, userdata = true }
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local function isUnsafeTable(object: { [any]: any })
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local function isTableUnsafe(object: { [any]: any })
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local keyType = nil
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local objectSize = 0
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@ -49,7 +49,7 @@ local function validate(value: any, key: any)
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error(`Cannot sync tables with metatables! Got {value} at key '{key}'`)
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elseif Charm.isAtom(value) then
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error(`Cannot sync nested atoms! Got atom at key '{key}'`)
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elseif isUnsafeTable(value) then
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elseif isTableUnsafe(value) then
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error(
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`Cannot sync tables unsupported by remote events! The value has the key '{key}'.\n\n`
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.. "This can be for the following reasons:\n"
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