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feat: add optional convertArrays
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9 changed files with 72 additions and 60 deletions
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@ -1,6 +1,6 @@
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{
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"printWidth": 120,
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"trailingComma": "all",
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"useTabs": true
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"printWidth": 120,
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"tabWidth": 4,
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"trailingComma": "all",
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"useTabs": true
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}
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12
README.md
12
README.md
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@ -441,6 +441,7 @@ local syncer = CharmSync.server({
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atoms = atomsToSync, -- A dictionary of the atoms to sync, matching the client's
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interval = 0, -- The minimum interval between state updates
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preserveHistory = false, -- Whether to send a full history of changes made to the atoms (slower)
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convertArrays = true, -- Safety measures for arrays, should be false when using ByteNet or Zap
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})
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-- Sends state updates to clients when a synced atom changes.
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@ -466,6 +467,8 @@ end)
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- **optional** `preserveHistory`: Whether to sync an exhaustive history of changes made to the atoms since the last sync event. If `true`, the server sends multiple payloads instead of one. Defaults to `false` for performance.
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- **optional** `convertArrays`: Whether to convert sparse arrays to dictionaries before firing remote events. Because arrays in state patches can have holes, extra work is required to send them over a remote event intact. Defaults to `true`, but should be `false` if payloads are serialized (i.e. if you use [ByteNet](https://github.com/ffrostfall/ByteNet) or [Zap](https://github.com/red-blox/zap)).
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#### Returns
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`server` returns an object with the following methods:
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@ -476,9 +479,11 @@ end)
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#### Caveats
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- By default, Charm omits the individual changes made to atoms between sync events (i.e. a `counterAtom` set to `1` and then `2` will only send the final state of `2`). If you need to preserve a history of changes, set `preserveHistory` to `true`.
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- **Do not use values that cannot be sent over remotes** in your shared atoms. This includes functions, threads, and non-string keys in dictionaries.
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- Charm does not handle network communication. You must implement your own network layer to send and receive state updates. This is implemented via the `remotes` namespace in the example above.
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- **By default, Charm omits the individual changes made to atoms** between sync events (i.e. a `counterAtom` set to `1` and then `2` will only send the final state of `2`). If you need to preserve a history of changes, set `preserveHistory` to `true`.
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- **Charm does not handle network communication.** You must use remote events to send sync payloads and set `convertArrays` accordingly. This is implemented via the `remotes` namespace in the example above.
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---
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@ -489,6 +494,7 @@ Call `client` to create a client sync object. This synchronizes the client's ato
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```luau
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local syncer = CharmSync.client({
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atoms = atomsToSync, -- A dictionary of the atoms to sync, matching the server's
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ignoreUnhydrated = true, -- Whether to ignore state updates before the initial update
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})
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-- Applies state updates from the server to the client's atoms.
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@ -508,6 +514,8 @@ remotes.requestState:fire()
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- `atoms`: A dictionary of the atoms to sync. The keys should match the keys on the server.
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- **optional** `ignoreUnhydrated`: Whether to ignore state updates before setting the initial state. Defaults to `true`.
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#### Returns
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`client` returns an object with the following methods:
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@ -23,7 +23,7 @@
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"Tests": {
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"$path": "Tests"
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"$path": "tests"
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}
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}
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}
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9
src/charm-sync/src/index.d.ts
vendored
9
src/charm-sync/src/index.d.ts
vendored
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@ -132,6 +132,15 @@ declare namespace CharmSync {
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* to reconstruct the state's changes over time.
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*/
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preserveHistory?: boolean;
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/**
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* When this is enabled, arrays are coerced into dictionaries by adding a
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* key of `0`, which prevents Roblox from incorrectly sending sparse arrays
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* over a vanilla remote event. Defaults to `true`.
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*
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* Should be disabled when using network libraries like ByteNet and Zap,
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* since they can represent numeric keys.
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*/
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convertArrays?: boolean;
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}
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interface ClientSyncer<Atoms extends AtomMap> {
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@ -10,51 +10,32 @@ local function isNone(value: any): boolean
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return type(value) == "table" and value.__none == "__none"
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end
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--[=[
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JSON serialization can drop the last values of a sparse array. For example,
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`{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the
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serialization of sparse arrays can be resolved by converting them to
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dictionaries with string keys.
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The `apply` function will convert these dictionaries back into arrays as
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long as the target array is not sparse. This function ensures that the diff
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function produces a patch that can be correctly applied.
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]=]
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local function stringifySparseArray(object: { any }): { [string | number]: any }
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local maxn = table.maxn(object)
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if maxn == 0 or maxn == #object then
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-- The object is either not an array or a dense array
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return object
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local function diff(prevState: { [any]: any }, nextState: { [any]: any }, convertArrays: boolean?)
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if convertArrays == nil then
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convertArrays = true
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end
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local dictionary = {}
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for index, value in next, object do
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dictionary[tostring(index)] = value
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end
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return dictionary
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end
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local function diff(prevState: { [any]: any }, nextState: { [any]: any })
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local patches = table.clone(nextState)
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local patch = table.clone(nextState)
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for key, previous in next, prevState do
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local current = nextState[key]
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if previous == current then
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patches[key] = nil
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patch[key] = nil
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elseif current == nil then
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patches[key] = None
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patch[key] = None
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elseif type(previous) == "table" and type(current) == "table" then
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patches[key] = diff(previous, current)
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patch[key] = diff(previous, current, convertArrays)
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end
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end
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-- Coerce sparse array patches into dictionaries
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if prevState[1] ~= nil or nextState[1] ~= nil then
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patches = stringifySparseArray(patches)
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-- JSON serialization can drop the last values of a sparse array. For example,
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-- `{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the
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-- serialization of sparse arrays can be resolved by coercing remote events
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-- to convert these arrays into dictionaries.
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if convertArrays and (prevState[1] ~= nil or nextState[1] ~= nil) then
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-- Set to an existing value to satisfy serialization
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patch[0] = prevState[1] or nextState[1]
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end
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if _G.__DEV__ then
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@ -69,35 +50,39 @@ local function diff(prevState: { [any]: any }, nextState: { [any]: any })
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end
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end
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return patches
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return patch
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end
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local function apply(state: any, patches: any): any
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if type(patches) == "table" and patches.__none == "__none" then
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local function apply(state: any, patch: any): any
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if type(patch) == "table" and patch.__none == "__none" then
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return nil
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elseif type(state) ~= "table" or type(patches) ~= "table" then
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return patches
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elseif type(state) ~= "table" or type(patch) ~= "table" then
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return patch
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end
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local nextState = table.clone(state)
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local stateIsArray = state[1] ~= nil
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local result = table.clone(state)
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local numeric = state[1] ~= nil
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for key, patch in next, patches do
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for key, value in next, patch do
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-- Diff-checking an array produces a sparse array, which will not be
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-- preserved when converted to JSON. To prevent this, we turn string
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-- keys back into numeric keys.
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if stateIsArray and type(key) == "string" then
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if numeric then
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if key == "0" or key == 0 then
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continue
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end
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key = tonumber(key) or key
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end
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nextState[key] = apply(nextState[key], patch)
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result[key] = apply(result[key], value)
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end
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return nextState
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return result
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end
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return {
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NONE = None,
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None = None,
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isNone = isNone,
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diff = diff,
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apply = apply,
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@ -23,6 +23,15 @@ type ServerOptions = {
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per frame, where each individual change is important. Defaults to `false`.
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]=]
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preserveHistory: boolean?,
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--[=[
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When this is enabled, arrays are coerced into dictionaries by adding a
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key of `0`, which prevents Roblox from incorrectly sending sparse arrays
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over a vanilla remote event. Defaults to `true`.
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Should be disabled when using network libraries like ByteNet and Zap,
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since they can represent numeric keys.
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]=]
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convertArrays: boolean?,
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}
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type ServerSyncer = {
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@ -127,7 +136,7 @@ local function server(options: ServerOptions): ServerSyncer
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table.insert(payloads, {
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type = "patch",
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data = patch.diff(snapshots[index - 1], snapshot),
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data = patch.diff(snapshots[index - 1], snapshot, options.convertArrays),
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})
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end
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@ -164,7 +173,7 @@ local function server(options: ServerOptions): ServerSyncer
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table.insert(payloads, {
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type = "patch",
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data = patch.diff(snapshots[index - 1], snapshot),
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data = patch.diff(snapshots[index - 1], snapshot, options.convertArrays),
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})
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end
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@ -199,7 +208,7 @@ local function server(options: ServerOptions): ServerSyncer
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local payload: SyncPayload = {
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type = "patch",
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data = patch.diff(previousSnapshot, currentSnapshot),
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data = patch.diff(previousSnapshot, currentSnapshot, options.convertArrays),
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}
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previousSnapshot = table.clone(currentSnapshot)
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@ -228,7 +237,7 @@ local function server(options: ServerOptions): ServerSyncer
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local payload: SyncPayload = {
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type = "patch",
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data = patch.diff(previousSnapshot, currentSnapshot),
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data = patch.diff(previousSnapshot, currentSnapshot, options.convertArrays),
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}
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previousSnapshot = table.clone(currentSnapshot)
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@ -3,7 +3,7 @@ local Charm = require(script.Parent.Parent.Charm)
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local SAFE_KEYS = { string = true, number = true }
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local SAFE_VALUES = { string = true, number = true, boolean = true, table = true, userdata = true }
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local function isUnsafeTable(object: { [any]: any })
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local function isTableUnsafe(object: { [any]: any })
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local keyType = nil
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local objectSize = 0
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@ -49,7 +49,7 @@ local function validate(value: any, key: any)
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error(`Cannot sync tables with metatables! Got {value} at key '{key}'`)
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elseif Charm.isAtom(value) then
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error(`Cannot sync nested atoms! Got atom at key '{key}'`)
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elseif isUnsafeTable(value) then
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elseif isTableUnsafe(value) then
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error(
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`Cannot sync tables unsupported by remote events! The value has the key '{key}'.\n\n`
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.. "This can be for the following reasons:\n"
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@ -52,12 +52,13 @@ return function()
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expect(applied["4"]).to.never.be.ok()
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end)
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it("preserves array density after serdes", function()
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itFOCUS("preserves array density after serdes", function()
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-- This particular change results in a patch that cannot be serialized
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-- without losing information. Charm resolves this issue internally.
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local prevState = { "a", "b", "c", "d", "e" }
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local nextState = { "A", "b", "c", "D" }
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-- FIXME: The [0] index used to fix serialization issues is not preserved
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local patches = serdes(patch.diff(prevState, nextState))
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local applied = patch.apply(prevState, patches)
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@ -49,7 +49,7 @@ return function()
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server:_sendPatch(target)
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expect(payload.data.a.b).to.never.be.ok()
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expect(payload.data.a.c).to.equal(patch.NONE)
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expect(payload.data.a.c).to.equal(patch.None)
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expect(payload.data.a.d).to.equal(1)
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disconnect()
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