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refactor!: migrate to monorepo (#23)
* refactor!: create monorepo * chore: prepare release, set up workflows * refactor: rename `modules` to `src` * docs: add docs for all packages * refactor: rename root project file * chore: bump deps * build: rename `lint`, add `pack` script * revert: delete pack script This will not be useful for development.
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81 changed files with 917 additions and 570 deletions
12
tests/utils/collect.luau
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12
tests/utils/collect.luau
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--[=[
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Trigger a garbage collection cycle by allocating a large amount of junk memory
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and then waiting for the next frame.
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]=]
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local function collect()
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for _ = 1, 1e4 do
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local _ = table.create(1e3)
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end
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task.wait()
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end
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return collect
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15
tests/utils/count.luau
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15
tests/utils/count.luau
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--[=[
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Counts the number of elements in a table.
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@param object The table to count.
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@return The number of elements in the table.
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]=]
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local function count(object: any): number
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local count = 0
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for _ in next, object do
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count += 1
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end
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return count
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end
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return count
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42
tests/utils/renderHook.luau
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42
tests/utils/renderHook.luau
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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_G.__ROACT_17_MOCK_SCHEDULER__ = true
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local React = require(ReplicatedStorage.DevPackages.React)
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local ReactRoblox = require(ReplicatedStorage.DevPackages.ReactRoblox)
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type RenderedHook<Props, Result> = {
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result: Result,
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rerender: (Props?) -> (),
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unmount: () -> (),
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}
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local function renderHook<Props, Result>(callback: (Props) -> Result, props: Props?): RenderedHook<Props, Result>
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local root = ReactRoblox.createLegacyRoot(Instance.new("Folder"))
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local hook = {}
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local function Component(props)
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hook.result = callback(props)
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end
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function hook.rerender(newProps)
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props = newProps or props
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ReactRoblox.act(function()
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root:render(React.createElement(Component, props))
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end)
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end
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function hook.unmount()
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ReactRoblox.act(function()
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root:unmount()
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end)
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end
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ReactRoblox.act(function()
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hook.rerender(props)
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end)
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return hook
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end
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return renderHook
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